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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Roll_to_Hit</id>
	<title>Roll to Hit - Revision history</title>
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	<updated>2026-05-04T20:30:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=27268&amp;oldid=prev</id>
		<title>Tao alexis at 18:46, 30 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=27268&amp;oldid=prev"/>
		<updated>2025-01-30T18:46:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:46, 30 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Dexterity (ability stat)|Dexterity]]:&amp;#039;&amp;#039;&amp;#039; This stat affects attack rolls when using [[Missile Weapons|missile weapons]], providing bonuses or penalties depending on the attacker’s dexterity score.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Dexterity (ability stat)|Dexterity]]:&amp;#039;&amp;#039;&amp;#039; This stat affects attack rolls when using [[Missile Weapons|missile weapons]], providing bonuses or penalties depending on the attacker’s dexterity score.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Fighting Blind]]:&amp;#039;&amp;#039;&amp;#039; Imposes a -8 penalty on all attack rolls. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Grenade-like Missiles]]:&amp;#039;&amp;#039;&amp;#039; Attacks with items like grenades or flasks often target an area rather than a specific defender. In such cases, the attacker rolls to hit AC 10 for a direct effect, with deviation determining the actual impact location.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Grenade-like Missiles]]:&amp;#039;&amp;#039;&amp;#039; Attacks with items like grenades or flasks often target an area rather than a specific defender. In such cases, the attacker rolls to hit AC 10 for a direct effect, with deviation determining the actual impact location.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;Magic:&amp;#039;&amp;#039;&amp;#039; Numerous spells provide attack and defense modifiers. Defensive spells include [[Protection from Malevolence (spell)|protection from malevolence]], [[Barkskin (spell)|barkskin]], [[Stoneskin (spell)|stoneskin]], [[Armour (spell)|armour]], and [[Phantom Armour (spell)|phantom armour]]. Offensive spells requiring a roll to hit include [[Melf&amp;#039;s Arrow (spell)|Melf&amp;#039;s arrow]], [[Spiritual Hammer (spell)|spiritual hammer]], [[Chromatic Orb (spell)|chromatic orb]], [[Magic Stone (spell)|magic stone]], and [[Shocking Grasp (spell)|shocking grasp]]. These spells generally ignore armour and target AC 10. Spells that enhance physical abilities, such as [[Strength (ability stat)|strength]] or enchanted weapon effects like [[Flame Blade (spell)|flame blade]] or [[Shillelagh (spell)|shillelagh]], roll to hit as usual.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;Magic:&amp;#039;&amp;#039;&amp;#039; Numerous spells provide attack and defense modifiers. Defensive spells include [[Protection from Malevolence (spell)|protection from malevolence]], [[Barkskin (spell)|barkskin]], [[Stoneskin (spell)|stoneskin]], [[Armour (spell)|armour]], and [[Phantom Armour (spell)|phantom armour]]. Offensive spells requiring a roll to hit include [[Melf&amp;#039;s Arrow (spell)|Melf&amp;#039;s arrow]], [[Spiritual Hammer (spell)|spiritual hammer]], [[Chromatic Orb (spell)|chromatic orb]], [[Magic Stone (spell)|magic stone]], and [[Shocking Grasp (spell)|shocking grasp]]. These spells generally ignore armour and target AC 10. Spells that enhance physical abilities, such as [[Strength (ability stat)|strength]] or enchanted weapon effects like [[Flame Blade (spell)|flame blade]] or [[Shillelagh (spell)|shillelagh]], roll to hit as usual.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Weapons List#Missile Ranges|Missile Ranges]]:&amp;#039;&amp;#039;&amp;#039; Attacks made with missile weapons are influenced by distance. Shots at close range (2 hexes) gain a +1 bonus, while medium-range attacks suffer a -2 penalty, and long-range attacks are made at -5.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Multiple Defenders in One Hex]]:&amp;#039;&amp;#039;&amp;#039; When attacking a hex containing two defenders (neither trained in [[Puissance (sage study)|Puissance]]), the attack roll gains a +2 bonus due to the crowded conditions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Multiple Defenders in One Hex]]:&amp;#039;&amp;#039;&amp;#039; When attacking a hex containing two defenders (neither trained in [[Puissance (sage study)|Puissance]]), the attack roll gains a +2 bonus due to the crowded conditions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Strength (ability stat)|Strength Ability]]:&amp;#039;&amp;#039;&amp;#039; Strength bonuses or penalties affect attack rolls when using melee weapons, based on the attacker&amp;#039;s strength score.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Strength (ability stat)|Strength Ability]]:&amp;#039;&amp;#039;&amp;#039; Strength bonuses or penalties affect attack rolls when using melee weapons, based on the attacker&amp;#039;s strength score.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Weapons List#Missile Ranges|Missile Ranges]]:&amp;#039;&amp;#039;&amp;#039; Attacks made with missile weapons are influenced by distance. Shots at close range (2 hexes) gain a +1 bonus, while medium-range attacks suffer a -2 penalty, and long-range attacks are made at -5.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These modifiers ensure that combat in AD&amp;amp;D is influenced by a wide range of factors, rewarding strategic thinking and preparation. Knowing how to leverage these modifiers can turn the tide of battle, emphasizing the importance of tactics and environmental awareness in gameplay.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These modifiers ensure that combat in AD&amp;amp;D is influenced by a wide range of factors, rewarding strategic thinking and preparation. Knowing how to leverage these modifiers can turn the tide of battle, emphasizing the importance of tactics and environmental awareness in gameplay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=27200&amp;oldid=prev</id>
		<title>Tao alexis at 17:28, 28 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=27200&amp;oldid=prev"/>
		<updated>2025-01-28T17:28:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:28, 28 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Roll to Hit.jpg|right|525px|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Roll to hit&amp;#039;&amp;#039;&amp;#039; refers to the d20 die roll required to successfully strike an opponent, whether using a weapon, physically touching an opponent, or launching a magically propelled force, such as [[Melf&amp;#039;s Arrow (spell)|Melf&amp;#039;s arrow]] or [[Spiritual Hammer (spell)|spiritual hammer]]. The outcome of this roll is determined by [[THAC0]], a system that calculates the chance to hit based on the attacker&amp;#039;s [[Experience Level|experience level]] and the opponent&amp;#039;s [[Armour Class|armour class]] (AC).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Roll to hit&amp;#039;&amp;#039;&amp;#039; refers to the d20 die roll required to successfully strike an opponent, whether using a weapon, physically touching an opponent, or launching a magically propelled force, such as [[Melf&amp;#039;s Arrow (spell)|Melf&amp;#039;s arrow]] or [[Spiritual Hammer (spell)|spiritual hammer]]. The outcome of this roll is determined by [[THAC0]], a system that calculates the chance to hit based on the attacker&amp;#039;s [[Experience Level|experience level]] and the opponent&amp;#039;s [[Armour Class|armour class]] (AC).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=27198&amp;oldid=prev</id>
		<title>Tao alexis at 17:25, 28 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=27198&amp;oldid=prev"/>
		<updated>2025-01-28T17:25:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:25, 28 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Roll to hit&amp;#039;&amp;#039;&amp;#039; refers to the d20 die roll required to successfully strike an opponent, whether using a weapon, physically touching an opponent, or launching a magically propelled force, such as [[Melf&amp;#039;s Arrow (spell)|Melf&amp;#039;s arrow]] or [[Spiritual Hammer (spell)|spiritual hammer]]. The outcome of this roll is determined by [[THAC0]], a system that calculates the chance to hit based on the attacker&amp;#039;s [[Experience Level|experience level]] and the opponent&amp;#039;s [[Armour Class|armour class]] (AC).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Roll to hit&amp;#039;&amp;#039;&amp;#039; refers to the d20 die roll required to successfully strike an opponent, whether using a weapon, physically touching an opponent, or launching a magically propelled force, such as [[Melf&amp;#039;s Arrow (spell)|Melf&amp;#039;s arrow]] or [[Spiritual Hammer (spell)|spiritual hammer]]. The outcome of this roll is determined by [[THAC0]], a system that calculates the chance to hit based on the attacker&amp;#039;s [[Experience Level|experience level]] and the opponent&amp;#039;s [[Armour Class|armour class]] (AC).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A roll of 1, 2, or 20 carries special significance, invoking the rules for [[Critical Hits &amp;amp; Fumbles|critical hits and fumbles]]. These outcomes can dramatically affect combat, making such rolls noteworthy regardless of modifiers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A roll of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;20&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;carries special significance, invoking the rules for [[Critical Hits &amp;amp; Fumbles|critical hits and fumbles]]. These outcomes can dramatically affect combat, making such rolls noteworthy regardless of modifiers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Penalties and bonuses to hit are applied either by modifying the die roll directly or by adjusting the number needed to hit. These modifiers are influenced by a variety of conditions, spells, and environmental factors. Below is a detailed list of common modifiers, which expand upon how these rules interact with the mechanics of AD&amp;amp;D:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Penalties and bonuses to hit are applied either by modifying the die roll directly or by adjusting the number needed to hit. These modifiers are influenced by a variety of conditions, spells, and environmental factors. Below is a detailed list of common modifiers, which expand upon how these rules interact with the mechanics of AD&amp;amp;D:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=27197&amp;oldid=prev</id>
		<title>Tao alexis at 17:23, 28 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=27197&amp;oldid=prev"/>
		<updated>2025-01-28T17:23:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:23, 28 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Weapons List#Missile Ranges|Missile Ranges]]:&amp;#039;&amp;#039;&amp;#039; Attacks made with missile weapons are influenced by distance. Shots at close range (2 hexes) gain a +1 bonus, while medium-range attacks suffer a -2 penalty, and long-range attacks are made at -5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Weapons List#Missile Ranges|Missile Ranges]]:&amp;#039;&amp;#039;&amp;#039; Attacks made with missile weapons are influenced by distance. Shots at close range (2 hexes) gain a +1 bonus, while medium-range attacks suffer a -2 penalty, and long-range attacks are made at -5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These modifiers ensure that combat in AD&amp;amp;D is influenced by a wide range of factors, rewarding strategic thinking and preparation. Knowing how to leverage these modifiers can turn the tide of battle, emphasizing the importance of tactics and environmental awareness in gameplay.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See [[Attacking in Combat]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Attacking in Combat&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Category: Reviewed&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=27196&amp;oldid=prev</id>
		<title>Tao alexis at 17:23, 28 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=27196&amp;oldid=prev"/>
		<updated>2025-01-28T17:23:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:23, 28 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Describes &lt;/del&gt;the roll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necessary &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit &lt;/del&gt;an opponent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;a weapon, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;touch &lt;/del&gt;an opponent or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— sometimes — to hit with &lt;/del&gt;a magically propelled force such as [[Melf&amp;#039;s Arrow (spell)|Melf&amp;#039;s arrow]] or [[Spiritual Hammer (spell)|spiritual hammer]]. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a given &lt;/del&gt;roll is determined by [[THAC0]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in which &lt;/del&gt;the chance to hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is determined by &lt;/del&gt;the attacker&amp;#039;s [[Experience Level|experience level]] and the opponent&amp;#039;s [[Armour Class|armour class]] (AC).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Roll to hit&amp;#039;&amp;#039;&amp;#039; refers to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;d20 die &lt;/ins&gt;roll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;required &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;successfully strike &lt;/ins&gt;an opponent&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, whether using &lt;/ins&gt;a weapon, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;physically touching &lt;/ins&gt;an opponent&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launching &lt;/ins&gt;a magically propelled force&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;such as [[Melf&amp;#039;s Arrow (spell)|Melf&amp;#039;s arrow]] or [[Spiritual Hammer (spell)|spiritual hammer]]. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outcome &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;roll is determined by [[THAC0]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a system that calculates &lt;/ins&gt;the chance to hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;based on &lt;/ins&gt;the attacker&amp;#039;s [[Experience Level|experience level]] and the opponent&amp;#039;s [[Armour Class|armour class]] (AC)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A roll of 1, 2, or 20 carries special significance, invoking the rules for [[Critical Hits &amp;amp; Fumbles|critical hits and fumbles]]. These outcomes can dramatically affect combat, making such rolls noteworthy regardless of modifiers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that rolls &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 or 20 are important as they invoke [[Critical Hits &lt;/del&gt;&amp;amp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fumbles|critical hit &amp;amp; fumble]] rules.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Penalties and bonuses to hit are applied either by modifying the die roll directly or by adjusting the number needed to hit. These modifiers are influenced by a variety of conditions, spells, and environmental factors. Below is a detailed list &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;common modifiers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which expand upon how these rules interact with the mechanics of AD&lt;/ins&gt;&amp;amp;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;D:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Penalties and bonuses to hit modifies the die roll&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or rather &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number needed to hit&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Below is a list &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most common modifiers (with expectations that this list will eventually be complete):&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Attacks with Two Weapons]]:&amp;#039;&amp;#039;&amp;#039; When using a weapon in each hand&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacker incurs penalties based on their [[Ability Stats|dexterity]] and other relevant stats&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These penalties reflect the difficulty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coordinating dual attacks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Attacks with Two Weapons&lt;/del&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provides penalties &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks with a weapon in each hand depending on the character&amp;#039;s &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ability Stats&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability stats&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charging|Charging&lt;/ins&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charging into combat grants a bonus &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Damage (hit points)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but may expose the attacker to counterattacks, depending on terrain and other circumstances&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charging&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charging&lt;/del&gt;]]:&amp;#039;&amp;#039;&amp;#039; the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charging combatants are accomplished with bonuses to hit and [[Damage (hit points)|damage]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depending upon various circumstances&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cover (defense)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cover&lt;/ins&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Defenses such as walls, vegetation, or natural terrain offer modifiers to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defender&amp;#039;s AC. The degree &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cover—partial, three-quarters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or total—determines the level of protection&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cover &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defense&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cover&lt;/del&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defenses offered by fortifications&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vegetation &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;terrain can offer varying attack modifiers &lt;/del&gt;depending on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;position of the combatant&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dexterity &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability stat&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dexterity&lt;/ins&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This stat affects attack rolls when using [[Missile Weapons|missile weapons]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;providing bonuses &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;penalties &lt;/ins&gt;depending on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacker’s dexterity score&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dexterity (ability stat)|Dexterity&lt;/del&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subtracts &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adds &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the attack die when using [[Missile Weapons|missile weapons]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depending on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability stats of the attacker&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grenade-like Missiles&lt;/ins&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attacks with items like grenades &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flasks often target an area rather than a specific defender. In such cases, the attacker rolls &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit AC 10 for a direct effect&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with deviation determining &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actual impact location&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Grenade-like Missiles]]&lt;/del&gt;:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special rules in which the target is sometimes not the defender but the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Combat Hex&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat hex&lt;/del&gt;]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Typically the attacker need only hit AC 10 to have a direct effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Groggy&lt;/ins&gt;:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Characters suffer a -2 penalty to attack rolls when they have just &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rouse Sleeping Creatures&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;awakened from sleep&lt;/ins&gt;]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This reflects their disorientation and sluggish reflexes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Groggy&lt;/del&gt;:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;applies when the character initially &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rouse Sleeping Creatures&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;awakes from sleep&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; -2 &lt;/del&gt;to hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Helpless Defenders]]&lt;/ins&gt;:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Creatures that are [[Hold Person (spell)|magically held]], [[Paralysation (spell)|paralyzed]], or &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sleep (spell)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;asleep&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be struck without requiring a roll &lt;/ins&gt;to hit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In such cases, damage is applied automatically. If the damage disrupts the spell affecting the defender, such as through a [[Dispel Magic (spell)|dispel magic]] effect, the defender may be freed or awakened&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Helpless Defenders&lt;/del&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creatures that are [[Hold Person (spell)|magically held]], [[Paralysation (spell)|paralysed]] &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Sleep (spell)|sleeping]] can be hit without the combatant making a roll &lt;/del&gt;to hit, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that damage caused is automatic&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This damage may [[Dispel Magic (spell)|dispel the spell]] affecting the recipient of the attack, freeing or awakening the defender&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Illumination&lt;/ins&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The level of lighting significantly impacts combat. Dim light &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;darkness imposes penalties &lt;/ins&gt;to hit, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially when using missile weapons&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bright light ensures normal accuracy&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Illumination&lt;/del&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the amount of illumination and comparable darkness affects the chance of combatants &lt;/del&gt;to hit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, particularly &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;missile weapons&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Invisibility (spell)|Invisibility&lt;/ins&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attacking an invisible opponent is nearly impossible without detection. Characters with [[Detect Hidden Creature (sage ability)|heightened senses]] may locate an invisible defender by sound or other subtle cues, allowing attacks at -4 &lt;/ins&gt;to hit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Creatures &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a translucent shimmer are attacked at -2. AD&amp;amp;D rules do not apply a percentage-based bonus to identifying invisible opponents based on level&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Invisibility &lt;/del&gt;(spell)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Invisibility&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;#039;&amp;#039;&amp;#039; because of the nature of invisibility in the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is normally no chance of hitting an invisible creature if it is not detected.  Character with &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Detect Hidden Creature &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sage ability&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heightened senses&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may enable a character to hear the creature breathing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that attacks in such cases may be made at -4 &lt;/del&gt;to hit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with the skilled character being able to positively identify the invisible defender&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hex&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Characters &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;shimmer translucently&amp;#039;&amp;#039;&amp;#039; are attacked at -2 to hit.  &lt;/del&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;unlike AD&amp;amp;D specifies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no % bonus is given for leveled persons &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;identify invisibility according to their experience&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &amp;#039;&amp;#039;&amp;#039;Magic&lt;/ins&gt;:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Numerous spells provide attack and defense modifiers. Defensive spells include &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protection from Malevolence &lt;/ins&gt;(spell)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protection from malevolence]], [[Barkskin (spell)|barkskin&lt;/ins&gt;]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stoneskin &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spell&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stoneskin&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Armour (spell)|armour]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and [[Phantom Armour (spell)|phantom armour]]. Offensive spells requiring a roll &lt;/ins&gt;to hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;include [[Melf&amp;#039;s Arrow (spell)|Melf&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arrow]], [[Spiritual Hammer (spell)|spiritual hammer]], [[Chromatic Orb (spell)|chromatic orb]], [[Magic Stone (spell)|magic stone]], and [[Shocking Grasp (spell)|shocking grasp]]&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These spells generally ignore armour and target AC 10. Spells &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enhance physical abilities, such as [[Strength (ability stat)|strength]] or enchanted weapon effects like [[Flame Blade (spell)|flame blade]] or [&lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shillelagh (spell)|shillelagh]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;roll &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit as usual&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Magic&lt;/del&gt;:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many different spells offer adjustments to hit and damage that affect both attackers and &lt;/del&gt;defenders&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; adjustments are noted under their spell descriptions.  Noted defensive spells include [[Protection from Malevolence &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spell)|protection from malevolence]], &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Barkskin &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spell&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;barkskin&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, [[Stoneskin (spell&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|stoneskin]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Armour (spell)|armour]] and [[Phantom Armour (spell)|phantom armour]]. Attack spells that include &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roll &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit are Melf&amp;#039;s arrow, spiritual hammer, [[Chromatic Orb (spell)|chromatic orb]], [[Magic Stone (spell)|magic stone]] and [[Shocking Grasp (spell)|shocking grasp]].  These spells ignore armour, so that attacks are made against AC 10.  Spells that adjust &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abilities of the character or object ([[Strength (ability stat)|strength]], [[Flame Blade (spell)|flame blade]], [[Shillelagh (spell)|shillelagh]]) roll to hit normally&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Multiple Defenders in One Hex]]&lt;/ins&gt;:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When attacking a hex containing two &lt;/ins&gt;defenders (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;neither trained in &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Puissance &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sage study&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Puissance&lt;/ins&gt;]]), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the attack roll gains &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+2 bonus due &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crowded conditions&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weapons List#Missile Ranges&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Missile Ranges&lt;/del&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when attacking opponents with missile weapons at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;range of 2 hexes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the modifier is +1 for the attacker. Attacks at medium range are done at &lt;/del&gt;-2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and at long range at -5&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Paladin (class)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Paladin Class&lt;/ins&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Paladins benefit from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continuous [[Protection from Malevolence (spell)|protection from malevolence]] effect&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;imposing a &lt;/ins&gt;-2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;penalty on attack rolls made against them&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multiple Defenders in One Hex&lt;/del&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when attacking &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hex with two defenders in it &lt;/del&gt;(when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;neither are adequately skilled in &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Puissance (sage study)&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Puissance&lt;/del&gt;]]), attacks are made at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+2&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rear &amp;amp; Flank Attacks&lt;/ins&gt;]]:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attacks made from the rear gain a +2 bonus. Thieves and assassins striking from behind during a surprise attack gain an additional +4 bonus. Flank attacks receive &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+1 bonus.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Strength &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability stat)|Strength Ability]]:&amp;#039;&amp;#039;&amp;#039; Strength bonuses or penalties affect attack rolls &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;using melee weapons, based on the attacker&amp;#039;s strength score.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapons List#Missile Ranges&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Missile Ranges&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;#039;&amp;#039;&amp;#039; Attacks made with missile weapons are influenced by distance. Shots at close range (2 hexes&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gain a +1 bonus&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while medium-range attacks suffer a -2 penalty, and long-range &lt;/ins&gt;attacks are made at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-5&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Paladin (class)|Paladin Class]]:&amp;#039;&amp;#039;&amp;#039; paladins are continuously protected by protection from malevolence, subtracting 2 from all attacks made against them.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Rear &amp;amp; Flank Attacks]]:&amp;#039;&amp;#039;&amp;#039; rear attacks receive a +2 bonus to attack; thieves and assassins will receive +4 against the rear, when the opponent is surprised. Flank attacks receive a +1 bonus to attack.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Strength (ability stat)|Strength Ability]]:&amp;#039;&amp;#039;&amp;#039; subtracts or adds to the attack die when using hand-to-hand weapons, depending on the attacker&amp;#039;s strength.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Attacking in Combat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Attacking in Combat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=17903&amp;oldid=prev</id>
		<title>Tao alexis at 13:04, 6 June 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=17903&amp;oldid=prev"/>
		<updated>2022-06-06T13:04:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:04, 6 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Dexterity (ability stat)|Dexterity]]:&amp;#039;&amp;#039;&amp;#039; subtracts or adds to the attack die when using [[Missile Weapons|missile weapons]], depending on the ability stats of the attacker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Dexterity (ability stat)|Dexterity]]:&amp;#039;&amp;#039;&amp;#039; subtracts or adds to the attack die when using [[Missile Weapons|missile weapons]], depending on the ability stats of the attacker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Grenade Missiles]]:&amp;#039;&amp;#039;&amp;#039; special rules in which the target is sometimes not the defender but the [[Combat Hex|combat hex]]. Typically the attacker need only hit AC 10 to have a direct effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Grenade&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-like &lt;/ins&gt;Missiles]]:&amp;#039;&amp;#039;&amp;#039; special rules in which the target is sometimes not the defender but the [[Combat Hex|combat hex]]. Typically the attacker need only hit AC 10 to have a direct effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;Groggy:&amp;#039;&amp;#039;&amp;#039; applies when the character initially [[Rouse Sleeping Creatures|awakes from sleep]]; -2 to hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;Groggy:&amp;#039;&amp;#039;&amp;#039; applies when the character initially [[Rouse Sleeping Creatures|awakes from sleep]]; -2 to hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=15947&amp;oldid=prev</id>
		<title>Tao alexis at 20:58, 1 January 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=15947&amp;oldid=prev"/>
		<updated>2022-01-01T20:58:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:58, 1 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Cover (defense)|Cover]]:&amp;#039;&amp;#039;&amp;#039; defenses offered by fortifications, vegetation or terrain can offer varying attack modifiers depending on the position of the combatant.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Cover (defense)|Cover]]:&amp;#039;&amp;#039;&amp;#039; defenses offered by fortifications, vegetation or terrain can offer varying attack modifiers depending on the position of the combatant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Dexterity (ability stat)|Dexterity]]:&amp;#039;&amp;#039;&amp;#039; subtracts or adds to the attack die when using [[Weapons &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;List&lt;/del&gt;|missile weapons]], depending on the ability stats of the attacker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Dexterity (ability stat)|Dexterity]]:&amp;#039;&amp;#039;&amp;#039; subtracts or adds to the attack die when using [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Missile &lt;/ins&gt;Weapons|missile weapons]], depending on the ability stats of the attacker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Grenade Missiles]]:&amp;#039;&amp;#039;&amp;#039; special rules in which the target is sometimes not the defender but the [[Combat Hex|combat hex]]. Typically the attacker need only hit AC 10 to have a direct effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Grenade Missiles]]:&amp;#039;&amp;#039;&amp;#039; special rules in which the target is sometimes not the defender but the [[Combat Hex|combat hex]]. Typically the attacker need only hit AC 10 to have a direct effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=15427&amp;oldid=prev</id>
		<title>Tao alexis at 00:13, 21 December 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=15427&amp;oldid=prev"/>
		<updated>2021-12-21T00:13:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:13, 21 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Charging|Charging]]:&amp;#039;&amp;#039;&amp;#039; the attacks of charging combatants are accomplished with bonuses to hit and [[Damage (hit points)|damage]], depending upon various circumstances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Charging|Charging]]:&amp;#039;&amp;#039;&amp;#039; the attacks of charging combatants are accomplished with bonuses to hit and [[Damage (hit points)|damage]], depending upon various circumstances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;Cover:&amp;#039;&amp;#039;&amp;#039; defenses offered by fortifications, vegetation or terrain can offer varying attack modifiers depending on the position of the combatant.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Cover &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(defense)|Cover]]&lt;/ins&gt;:&amp;#039;&amp;#039;&amp;#039; defenses offered by fortifications, vegetation or terrain can offer varying attack modifiers depending on the position of the combatant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Dexterity (ability stat)|Dexterity]]:&amp;#039;&amp;#039;&amp;#039; subtracts or adds to the attack die when using [[Weapons List|missile weapons]], depending on the ability stats of the attacker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Dexterity (ability stat)|Dexterity]]:&amp;#039;&amp;#039;&amp;#039; subtracts or adds to the attack die when using [[Weapons List|missile weapons]], depending on the ability stats of the attacker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=7170&amp;oldid=prev</id>
		<title>Tao alexis at 20:12, 11 August 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=7170&amp;oldid=prev"/>
		<updated>2020-08-11T20:12:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:12, 11 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Attacks with Two Weapons]]:&amp;#039;&amp;#039;&amp;#039; provides penalties to attacks with a weapon in each hand depending on the character&amp;#039;s [[Ability Stats|ability stats]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Attacks with Two Weapons]]:&amp;#039;&amp;#039;&amp;#039; provides penalties to attacks with a weapon in each hand depending on the character&amp;#039;s [[Ability Stats|ability stats]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charge on Foot&lt;/del&gt;|Charging]]:&amp;#039;&amp;#039;&amp;#039; the attacks of charging combatants are accomplished with bonuses to hit and [[Damage (hit points)|damage]], depending upon various circumstances.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charging&lt;/ins&gt;|Charging]]:&amp;#039;&amp;#039;&amp;#039; the attacks of charging combatants are accomplished with bonuses to hit and [[Damage (hit points)|damage]], depending upon various circumstances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;Cover:&amp;#039;&amp;#039;&amp;#039; defenses offered by fortifications, vegetation or terrain can offer varying attack modifiers depending on the position of the combatant.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;Cover:&amp;#039;&amp;#039;&amp;#039; defenses offered by fortifications, vegetation or terrain can offer varying attack modifiers depending on the position of the combatant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=6393&amp;oldid=prev</id>
		<title>Tao alexis at 04:24, 19 July 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Roll_to_Hit&amp;diff=6393&amp;oldid=prev"/>
		<updated>2020-07-19T04:24:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:24, 19 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Illumination]]:&amp;#039;&amp;#039;&amp;#039; the amount of illumination and comparable darkness affects the chance of combatants to hit, particularly with missile weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Illumination]]:&amp;#039;&amp;#039;&amp;#039; the amount of illumination and comparable darkness affects the chance of combatants to hit, particularly with missile weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Invisibility (spell)|Invisibility]]:&amp;#039;&amp;#039;&amp;#039; because of the nature of invisibility in the game, there is normally no chance of hitting an invisible creature if it is not detected.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The sage ability &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heightened Senses &lt;/del&gt;(sage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;study&lt;/del&gt;)|heightened senses]] may enable a character to hear the creature breathing, however, so that attacks in such cases may be made at -4 to hit, with the skilled character being able to positively identify the invisible defender&amp;#039;s hex.  Characters that &amp;#039;&amp;#039;&amp;#039;shimmer translucently&amp;#039;&amp;#039;&amp;#039; are attacked at -2 to hit.  [&amp;#039;&amp;#039;unlike AD&amp;amp;D specifies, no % bonus is given for leveled persons to identify invisibility according to their experience.&amp;#039;&amp;#039;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;[[Invisibility (spell)|Invisibility]]:&amp;#039;&amp;#039;&amp;#039; because of the nature of invisibility in the game, there is normally no chance of hitting an invisible creature if it is not detected.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Character with &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Detect Hidden Creature &lt;/ins&gt;(sage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability&lt;/ins&gt;)|heightened senses]] may enable a character to hear the creature breathing, however, so that attacks in such cases may be made at -4 to hit, with the skilled character being able to positively identify the invisible defender&amp;#039;s hex.  Characters that &amp;#039;&amp;#039;&amp;#039;shimmer translucently&amp;#039;&amp;#039;&amp;#039; are attacked at -2 to hit.  [&amp;#039;&amp;#039;unlike AD&amp;amp;D specifies, no % bonus is given for leveled persons to identify invisibility according to their experience.&amp;#039;&amp;#039;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;Magic:&amp;#039;&amp;#039;&amp;#039; many different spells offer adjustments to hit and damage that affect both attackers and defenders; adjustments are noted under their spell descriptions.  Noted defensive spells include [[Protection from Malevolence (spell)|protection from malevolence]], [[Barkskin (spell)|barkskin]], [[Stoneskin (spell)|stoneskin]], [[Armour (spell)|armour]] and [[Phantom Armour (spell)|phantom armour]]. Attack spells that include a roll to hit are Melf&amp;#039;s arrow, spiritual hammer, [[Chromatic Orb (spell)|chromatic orb]], [[Magic Stone (spell)|magic stone]] and [[Shocking Grasp (spell)|shocking grasp]].  These spells ignore armour, so that attacks are made against AC 10.  Spells that adjust the abilities of the character or object ([[Strength (ability stat)|strength]], [[Flame Blade (spell)|flame blade]], [[Shillelagh (spell)|shillelagh]]) roll to hit normally.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::* &amp;#039;&amp;#039;&amp;#039;Magic:&amp;#039;&amp;#039;&amp;#039; many different spells offer adjustments to hit and damage that affect both attackers and defenders; adjustments are noted under their spell descriptions.  Noted defensive spells include [[Protection from Malevolence (spell)|protection from malevolence]], [[Barkskin (spell)|barkskin]], [[Stoneskin (spell)|stoneskin]], [[Armour (spell)|armour]] and [[Phantom Armour (spell)|phantom armour]]. Attack spells that include a roll to hit are Melf&amp;#039;s arrow, spiritual hammer, [[Chromatic Orb (spell)|chromatic orb]], [[Magic Stone (spell)|magic stone]] and [[Shocking Grasp (spell)|shocking grasp]].  These spells ignore armour, so that attacks are made against AC 10.  Spells that adjust the abilities of the character or object ([[Strength (ability stat)|strength]], [[Flame Blade (spell)|flame blade]], [[Shillelagh (spell)|shillelagh]]) roll to hit normally.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
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