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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Phantasmal_Guard_%28spell%29</id>
	<title>Phantasmal Guard (spell) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Phantasmal_Guard_%28spell%29"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;action=history"/>
	<updated>2026-05-25T21:13:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=29001&amp;oldid=prev</id>
		<title>Tao alexis at 21:37, 1 March 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=29001&amp;oldid=prev"/>
		<updated>2025-03-01T21:37:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:37, 1 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Phantasmal Guard (spell).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Phantasmal Guard (spell).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Phantasmal guard&amp;#039;&amp;#039;&amp;#039; conjures the illusion of a vigilant and physically capable sentry, dedicated to overseeing and regulating access to a designated area. The guard assumes an appearance featuring a helmet with a visor that conceals any distinguishing features, rendering the guard&amp;#039;s gender ambiguous. In addition to being adorned in a simulated set of [[Studded Leather (armour)|studded leather armor]], equipped with a [[Shield (armour)|shield]] and a [[Weapons List|weapon]], the illusion also includes a jerkin and a heraldic emblem selected by the caster. Completing the illusion, the guard is depicted wearing [[Gauntlets|gauntlets]] and high, sturdy boots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Phantasmal guard&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a spell that &lt;/ins&gt;conjures the illusion of a vigilant and physically capable sentry, dedicated to overseeing and regulating access to a designated area. The guard assumes an appearance featuring a helmet with a visor that conceals any distinguishing features, rendering the guard&amp;#039;s gender ambiguous. In addition to being adorned in a simulated set of [[Studded Leather (armour)|studded leather armor]], equipped with a [[Shield (armour)|shield]] and a [[Weapons List|weapon]], the illusion also includes a jerkin and a heraldic emblem selected by the caster. Completing the illusion, the guard is depicted wearing [[Gauntlets|gauntlets]] and high, sturdy boots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=23942&amp;oldid=prev</id>
		<title>Maxwell at 19:44, 10 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=23942&amp;oldid=prev"/>
		<updated>2023-10-10T19:44:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:44, 10 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The phantasmal guard will engage as if it were a [[Fighter (class)|fighter]] of equivalent level to that of the caster, possessing half of the caster&amp;#039;s total [[Hit Points|hit points]].  It has an [[Armour Class|armour class]] of 5.  When successfully landing a strike, the guard inflicts 1-8 [[Damage (hit points)|damage]], +1 bonus point.  The guard can&amp;#039;t employ missile weapons, or take advantage of the reach typically associated with [[Polearm (weapon)|polearm]]-type weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The phantasmal guard will engage as if it were a [[Fighter (class)|fighter]] of equivalent level to that of the caster, possessing half of the caster&amp;#039;s total [[Hit Points|hit points]].  It has an [[Armour Class|armour class]] of 5.  When successfully landing a strike, the guard inflicts 1-8 [[Damage (hit points)|damage]], +1 bonus point.  The guard can&amp;#039;t employ missile weapons, or take advantage of the reach typically associated with [[Polearm (weapon)|polearm]]-type weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The illusion is immune to [[Stun Lock|stun lock]] and any form of magic that fails to deliver hit points of damage.  The guard vanishes when its hit points are depleted.  The creature delivering the final point of damage, if having an intelligence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;about &lt;/del&gt;zero, must make a [[Saving Throws|saving throw against magic]]; failure results in the creature being stunned in surprise for a duration of 1 round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The illusion is immune to [[Stun Lock|stun lock]] and any form of magic that fails to deliver hit points of damage.  The guard vanishes when its hit points are depleted.  The creature delivering the final point of damage, if having an intelligence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;above &lt;/ins&gt;zero, must make a [[Saving Throws|saving throw against magic]]; failure results in the creature being stunned in surprise for a duration of 1 round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Other Duties ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Other Duties ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon activation, the phantasmal guard assumes a stationary position, remaining vigilant and prepared. It effectively blocks access to a space measuring 5 combat [[Combat Hex|hexes]] in diameter, safeguarding this area against anyone attempting to enter or move past the guard.  If the caster is within this area, the guard strives to protect the caster above all else — yet once the spell is cast, and the area designated, the guard is trapped in this area until dispelled.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon activation, the phantasmal guard assumes a stationary position, remaining vigilant and prepared. It effectively blocks access to a space measuring 5 combat [[Combat Hex|hexes]] in diameter, safeguarding this area against anyone attempting to enter or move past the guard.  If the caster is within this area, the guard strives to protect the caster above all else — yet once the spell is cast, and the area designated, the guard is trapped in this area until dispelled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It need not rest and will remain perpetually [[On Guard (sage ability)|on guard]] once the spell is cast.  It cannot be surprised.  The amount of illumination is irrelevant, as the guard can see perfectly well upon it&amp;#039;s ground.  When unknown persons approach within 15 feet of its ground, the guard issues a warning, demanding to know, &amp;quot;Who goes there?&amp;quot;  Individuals designated by the caster can freely pass by providing their names, while others, even if they share the same name, will be denied access. If the guard is provoked to attack an intruder, it raises an alarm that can be heard within a range of 120 ft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It need not rest and will remain perpetually [[On Guard (sage ability)|on guard]] once the spell is cast.  It cannot be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Surprise (combat)|&lt;/ins&gt;surprised&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  The amount of illumination is irrelevant, as the guard can see perfectly well upon it&amp;#039;s ground.  When unknown persons approach within 15 feet of its ground, the guard issues a warning, demanding to know, &amp;quot;Who goes there?&amp;quot;  Individuals designated by the caster can freely pass by providing their names, while others, even if they share the same name, will be denied access. If the guard is provoked to attack an intruder, it raises an alarm that can be heard within a range of 120 ft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=23930&amp;oldid=prev</id>
		<title>Tao alexis at 01:35, 10 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=23930&amp;oldid=prev"/>
		<updated>2023-10-10T01:35:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:35, 10 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Phantasmal Guard (spell).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Phantasmal Guard (spell).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Phantasmal guard&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creates &lt;/del&gt;the illusion of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an able-bodied soldier ready &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep watch &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;control &lt;/del&gt;access to a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;The guard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will appear &lt;/del&gt;with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helmet and &lt;/del&gt;visor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which will conceal &lt;/del&gt;any features&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; the sex of &lt;/del&gt;the guard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be uncertain&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Along with the appearance &lt;/del&gt;of [[Studded Leather (armour)|studded leather &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armour&lt;/del&gt;]], [[Shield (armour)|shield]] and [[Weapons List|weapon]], the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guard will wear &lt;/del&gt;a jerkin and heraldic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;symbol of &lt;/del&gt;the caster&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s choosing&lt;/del&gt;, gauntlets and high &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard &lt;/del&gt;boots&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  Other cosmetic details may be added by the caster, such as which weapon is being carried, without altering the spell&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Phantasmal guard&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conjures &lt;/ins&gt;the illusion of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a vigilant and physically capable sentry, dedicated &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overseeing &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regulating &lt;/ins&gt;access to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;designated area&lt;/ins&gt;. The guard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assumes an appearance featuring a helmet &lt;/ins&gt;with a visor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that conceals &lt;/ins&gt;any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distinguishing &lt;/ins&gt;features&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, rendering &lt;/ins&gt;the guard&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s gender ambiguous&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition to being adorned in a simulated set &lt;/ins&gt;of [[Studded Leather (armour)|studded leather &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equipped with a &lt;/ins&gt;[[Shield (armour)|shield]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;[[Weapons List|weapon]], the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;illusion also includes &lt;/ins&gt;a jerkin and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;heraldic &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;emblem selected by &lt;/ins&gt;the caster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Completing the illusion&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the guard is depicted wearing [[Gauntlets|&lt;/ins&gt;gauntlets&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and high&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, sturdy &lt;/ins&gt;boots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The caster retains the flexibility to incorporate other aesthetic elements into the illusion, such as specifying the type of weapon being used, while maintaining the integrity of the spell.  There are no limitations when and where the spell may be cast.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In combat, the &lt;/del&gt;guard will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strike &lt;/del&gt;as a [[Fighter (class)|fighter]] of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the same &lt;/del&gt;level of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;illusionist&lt;/del&gt;, possessing half the caster&amp;#039;s [[Hit Points|hit points]].  It has an [[Armour Class|armour class]] of 5.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Upon [[Roll to Hit|&lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit]]&lt;/del&gt;, the guard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;causes &lt;/del&gt;1-8 [[Damage (hit points)|damage]] +1.  The guard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot fire a [[Missile Weapons|&lt;/del&gt;missile &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon]] &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain &lt;/del&gt;the reach &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;benefits of a &lt;/del&gt;[[Polearm (weapon)|polearm]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Combat ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The phantasmal &lt;/ins&gt;guard will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engage &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if it were &lt;/ins&gt;a [[Fighter (class)|fighter]] of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equivalent &lt;/ins&gt;level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to that &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;caster&lt;/ins&gt;, possessing half &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;the caster&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;total &lt;/ins&gt;[[Hit Points|hit points]].  It has an [[Armour Class|armour class]] of 5.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When successfully landing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strike&lt;/ins&gt;, the guard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inflicts &lt;/ins&gt;1-8 [[Damage (hit points)|damage]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;+1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bonus point&lt;/ins&gt;.  The guard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can&amp;#039;t employ &lt;/ins&gt;missile &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons, &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take advantage of &lt;/ins&gt;the reach &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;typically associated with &lt;/ins&gt;[[Polearm (weapon)|polearm]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-type weapons&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The illusion is immune to [[Stun Lock|stun lock]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immune to &lt;/del&gt;any form of magic that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn&amp;#039;t cause &lt;/del&gt;damage.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When reduced to zero &lt;/del&gt;hit points&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the guard will dissipate&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When this occurs, the &lt;/del&gt;creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;responsible for causing &lt;/del&gt;the final damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point &lt;/del&gt;must make a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;save vs. &lt;/del&gt;magic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or be &lt;/del&gt;stunned in surprise for 1 round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The illusion is immune to [[Stun Lock|stun lock]] and any form of magic that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fails to deliver hit points of &lt;/ins&gt;damage.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The guard vanishes when its &lt;/ins&gt;hit points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are depleted&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;creature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;delivering &lt;/ins&gt;the final &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point of &lt;/ins&gt;damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, if having an intelligence about zero, &lt;/ins&gt;must make a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Saving Throws|saving throw against &lt;/ins&gt;magic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]; failure results in the creature being &lt;/ins&gt;stunned in surprise for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a duration of &lt;/ins&gt;1 round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are no limitations when &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where &lt;/del&gt;the spell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may be &lt;/del&gt;cast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Other Duties ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Upon activation, the phantasmal guard assumes a stationary position, remaining vigilant &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prepared. It effectively blocks access to a space measuring 5 combat [[Combat Hex|hexes]] in diameter, safeguarding this area against anyone attempting to enter or move past the guard.  If the caster is within this area, the guard strives to protect the caster above all else — yet once &lt;/ins&gt;the spell &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;cast&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and the area designated, the guard is trapped in this area until dispelled&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Duties ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It need not rest and &lt;/ins&gt;will remain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perpetually &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On Guard (sage ability)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on guard&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once the spell is cast.  It cannot be surprised&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The amount of illumination is irrelevant&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as the guard can see perfectly well upon &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s ground.  When unknown persons approach within 15 feet of its ground&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the guard issues &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;warning, demanding to know, &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Who goes there?&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Individuals designated by the caster can freely pass by providing their names, while others, even if they share &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same name&lt;/ins&gt;, will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;denied access. If &lt;/ins&gt;the guard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is provoked to attack an intruder&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raises an alarm that can be heard within a range of 120 ft&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When activated, the phantasmal guard &lt;/del&gt;will remain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in place, waiting and ready.  It will deny passage through a space 3 &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Combat Hex&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat hexes&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in diameter, or protect an area of that size&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Any who attempt to enter into this space&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or move through &lt;/del&gt;it, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or attack &lt;/del&gt;a &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;friend&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guard&lt;/del&gt;, will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacked — though &lt;/del&gt;the guard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will not move out of the designated area.  When on guard&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will remain in the area&amp;#039;s center&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The guard will give warning when an approacher comes within 5 ft. per level of the caster, demanding to know, &amp;quot;Who goes there?&amp;quot;  The amount of illumination has no effect on this distance, or on the guard&amp;#039;s ability to &amp;quot;see.&amp;quot;  Those whom the caster designates may pass freely when they give their names, while another, even though they might have the same name, will be denied.  When the guard attacks an intruder, it will shout an alarm that can be heard for 60 ft.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The guard cannot be surprised or be approached without it&amp;#039;s awareness.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See [[Phantasmal Figure (spell)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Duration ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Illusionary Spells]][[Category: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reviewed&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The phantasmal guard will remain in existence until it is killed, it is dispelled by the caster, or the caster dies.  If none of these take place, then the guard will remain ready for years, if need be.  Since it is never relieved, and won&amp;#039;t move while on guard, a long-time observer should guess something unnatural is involved.  Otherwise, witnesses will presume the guard to be wholly and completely real, and potentially very dangerous.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If there is an existing guard, it must be dispelled before the spell can be cast elsewhere.  The caster may do so from anywhere, and at anytime.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Illusionary Spells]][[Category: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Don&amp;#039;t Review until 2022&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=18497&amp;oldid=prev</id>
		<title>Maxwell at 21:46, 21 June 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=18497&amp;oldid=prev"/>
		<updated>2022-06-21T21:46:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:46, 21 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| range = 10 ft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| range = 10 ft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| duration = 1 hour per [[Experience Level|level]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| duration = 1 hour per [[Experience Level|level]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| area of effect = 1 guard; see &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;below&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| area of effect = 1 guard; see &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;text&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| casting time = 1 [[Combat Round|round]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| casting time = 1 [[Combat Round|round]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| save = none&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| save = none&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=15809&amp;oldid=prev</id>
		<title>Tao alexis at 21:29, 30 December 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=15809&amp;oldid=prev"/>
		<updated>2021-12-30T21:29:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:29, 30 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Duties ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Duties ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When activated, the phantasmal guard will remain in place, waiting and ready.  It will deny passage through a space 3 [[Combat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hex&lt;/del&gt;|combat hexes]] in diameter, or protect an area of that size.  Any who attempt to enter into this space, or move through it, or attack a &amp;quot;friend&amp;quot; of the guard, will be attacked — though the guard will not move out of the designated area.  When on guard, it will remain in the area&amp;#039;s center.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When activated, the phantasmal guard will remain in place, waiting and ready.  It will deny passage through a space 3 [[Combat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hex&lt;/ins&gt;|combat hexes]] in diameter, or protect an area of that size.  Any who attempt to enter into this space, or move through it, or attack a &amp;quot;friend&amp;quot; of the guard, will be attacked — though the guard will not move out of the designated area.  When on guard, it will remain in the area&amp;#039;s center.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The guard will give warning when an approacher comes within 5 ft. per level of the caster, demanding to know, &amp;quot;Who goes there?&amp;quot;  The amount of illumination has no effect on this distance, or on the guard&amp;#039;s ability to &amp;quot;see.&amp;quot;  Those whom the caster designates may pass freely when they give their names, while another, even though they might have the same name, will be denied.  When the guard attacks an intruder, it will shout an alarm that can be heard for 60 ft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The guard will give warning when an approacher comes within 5 ft. per level of the caster, demanding to know, &amp;quot;Who goes there?&amp;quot;  The amount of illumination has no effect on this distance, or on the guard&amp;#039;s ability to &amp;quot;see.&amp;quot;  Those whom the caster designates may pass freely when they give their names, while another, even though they might have the same name, will be denied.  When the guard attacks an intruder, it will shout an alarm that can be heard for 60 ft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=13362&amp;oldid=prev</id>
		<title>Tao alexis at 23:37, 2 October 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=13362&amp;oldid=prev"/>
		<updated>2021-10-02T23:37:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:37, 2 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, the guard will strike as a [[Fighter (class)|fighter]] of the same level of the illusionist, possessing half the caster&amp;#039;s [[Hit Points|hit points]].  It has an [[Armour Class|armour class]] of 5.  Upon [[Roll to Hit|a hit]], the guard causes 1-8 [[Damage (hit points)|damage]] +1.  The illusion is immune to [[Stun Lock|stun lock]] and immune to any form of magic that doesn&amp;#039;t cause damage.  When reduced to zero hit points, the guard will dissipate.  When this occurs, the creature responsible for causing the final damage point must make a save vs. magic or be stunned in surprise for 1 round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, the guard will strike as a [[Fighter (class)|fighter]] of the same level of the illusionist, possessing half the caster&amp;#039;s [[Hit Points|hit points]].  It has an [[Armour Class|armour class]] of 5.  Upon [[Roll to Hit|a hit]], the guard causes 1-8 [[Damage (hit points)|damage]] +1.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The guard cannot fire a [[Missile Weapons|missile weapon]] or gain the reach benefits of a [[Polearm (weapon)|polearm]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The illusion is immune to [[Stun Lock|stun lock]] and immune to any form of magic that doesn&amp;#039;t cause damage.  When reduced to zero hit points, the guard will dissipate.  When this occurs, the creature responsible for causing the final damage point must make a save vs. magic or be stunned in surprise for 1 round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are no limitations when and where the spell may be cast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are no limitations when and where the spell may be cast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=13361&amp;oldid=prev</id>
		<title>Tao alexis at 23:36, 2 October 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=13361&amp;oldid=prev"/>
		<updated>2021-10-02T23:36:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:36, 2 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Phantasmal Guard (spell).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Phantasmal Guard (spell).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Phantasmal guard&amp;#039;&amp;#039;&amp;#039; creates the illusion of an able-bodied soldier ready to keep watch and control access to a place.  The guard will appear with a helmet and visor, which will conceal any features; the sex of the guard will be uncertain.  Along with the appearance of [[Studded Leather (armour)|studded leather armour]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[Shield (armour)|shield]], the guard will wear a jerkin and heraldic symbol of the caster&amp;#039;s choosing, gauntlets and high hard boots.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Phantasmal guard&amp;#039;&amp;#039;&amp;#039; creates the illusion of an able-bodied soldier ready to keep watch and control access to a place.  The guard will appear with a helmet and visor, which will conceal any features; the sex of the guard will be uncertain.  Along with the appearance of [[Studded Leather (armour)|studded leather armour]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;[[Shield (armour)|shield&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] and [[Weapons List|weapon&lt;/ins&gt;]], the guard will wear a jerkin and heraldic symbol of the caster&amp;#039;s choosing, gauntlets and high hard boots&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  Other cosmetic details may be added by the caster, such as which weapon is being carried, without altering the spell&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=13360&amp;oldid=prev</id>
		<title>Tao alexis at 23:34, 2 October 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=13360&amp;oldid=prev"/>
		<updated>2021-10-02T23:34:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:34, 2 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, the guard will strike as a [[Fighter (class)|fighter]] of the same level of the illusionist, possessing half the caster&amp;#039;s [[Hit Points|hit points]].  It has an [[Armour Class|armour class]] of 5.  Upon [[Roll to Hit|a hit]], the guard causes 1-8 [[Damage (hit points)|damage]] +1.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s &lt;/del&gt;immune to [[Stun Lock|stun lock]] and immune to any form of magic that doesn&amp;#039;t cause damage.  When reduced to zero hit points, the guard will dissipate.  When this occurs, the creature responsible for causing the final damage point must make a save vs. magic or be stunned in surprise for 1 round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, the guard will strike as a [[Fighter (class)|fighter]] of the same level of the illusionist, possessing half the caster&amp;#039;s [[Hit Points|hit points]].  It has an [[Armour Class|armour class]] of 5.  Upon [[Roll to Hit|a hit]], the guard causes 1-8 [[Damage (hit points)|damage]] +1.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The illusion is &lt;/ins&gt;immune to [[Stun Lock|stun lock]] and immune to any form of magic that doesn&amp;#039;t cause damage.  When reduced to zero hit points, the guard will dissipate.  When this occurs, the creature responsible for causing the final damage point must make a save vs. magic or be stunned in surprise for 1 round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are no limitations when and where the spell may be cast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are no limitations when and where the spell may be cast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=13359&amp;oldid=prev</id>
		<title>Tao alexis at 23:33, 2 October 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=13359&amp;oldid=prev"/>
		<updated>2021-10-02T23:33:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:33, 2 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| name = Phantasmal Guard&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| name = Phantasmal Guard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| range = 10 ft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| range = 10 ft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| duration = 1 hour per level&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| duration = 1 hour per &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Experience Level|&lt;/ins&gt;level&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| area of effect = 1 guard; see below&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| area of effect = 1 guard; see below&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| casting time = 1 round&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| casting time = 1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Combat Round|&lt;/ins&gt;round&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| save = none&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| save = none&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Creates &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;illusion of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;willing and able humanoid with long sword, &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Studded Leather &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armour&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studded leather &lt;/del&gt;armour]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shield &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armour&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, who will stand guard &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;react &lt;/del&gt;to any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and all persons who approach the guard’s position. The guard’s perception will equal 5 feet per level &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the caster, so that it will ignore all creatures &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move outside that range&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;guard will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shout an alarm and even attack creatures inside its designated sphere of perception&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In combat, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guard will strike as &lt;/ins&gt;a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fighter &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;class&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fighter]] of the same level of the illusionist, possessing half the caster&amp;#039;s [[Hit Points|hit points]].  It has an [[Armour Class|&lt;/ins&gt;armour &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;class&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 5.  Upon [[Roll to Hit|a hit]], the guard causes 1-8 &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Damage &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit points&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage]] +1.  It&amp;#039;s immune to [[Stun Lock|stun lock&lt;/ins&gt;]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immune &lt;/ins&gt;to any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magic &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doesn&amp;#039;t cause damage&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; When reduced to zero hit points, the &lt;/ins&gt;guard will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dissipate.  When this occurs, the creature responsible for causing the final damage point must make a save vs. magic or be stunned in surprise for 1 round&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This means that the center of the guard’s perception is designated, then the guard will move anywhere within the area of it’s perception to take action, returning to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;center again when no action is required&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are no limitations when and where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spell may be cast&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thus&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spell &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;‘guard’ an area—stand watch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demand to know “who goes there!” or otherwise confront individuals who come near&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The guard has effective &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ultravision (spell)&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ultravision&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but cannot explain what &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sees&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thinks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;believes or otherwise encounters—it can only act&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Duties ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When activated&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phantasmal guard &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain in place&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;waiting and ready&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; It will deny passage through a space 3 &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Combat hex&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat hexes&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in diameter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or protect an area of that size.  Any who attempt to enter into this space, or move through &lt;/ins&gt;it, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or attack a &amp;quot;friend&amp;quot; of the guard, will be attacked — though the guard will not move out of the designated area.  When on guard&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it will remain in the area&amp;#039;s center&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The guard will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have knowledge as &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which individuals it is meant &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;‘give &lt;/del&gt;pass,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;’ or ignore&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This knowledge does not prevent the guard from being fooled by a look-alike … but &lt;/del&gt;the guard will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;insist on seeing the face of any individual moving inside it’s jurisdiction&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The guard will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give warning when an approacher comes within 5 ft. per level of the caster, demanding &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;know, &amp;quot;Who goes there?&amp;quot;  The amount of illumination has no effect on this distance, or on the guard&amp;#039;s ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;see.&amp;quot;  Those whom the caster designates may &lt;/ins&gt;pass &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;freely when they give their names, while another&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even though they might have the same name, will be denied&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; When &lt;/ins&gt;the guard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacks an intruder, it &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shout an alarm that can be heard for 60 ft&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It will attempt to engage in combat any other creature that passes near, whether friend or foe, if that creature has not been designated by the caster. Others will presume the phantasmal &lt;/del&gt;guard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wholly and completely real. The figure will stop attacking if ordered verbally by the illusionist, who must &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;within vocal range to do so. Obviously, the illusionist can dispel the guard at will so long as &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is in line of sight&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;guard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cannot &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surprised or &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;approached without &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s awareness&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The guard will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight as a fighter of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same level of the illusionist&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with half &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;illusionist’s hit points&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When reduced to zero hit points&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dissipate&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Attackers must make save vs&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magic upon this instance or be stunned in surprise for 1 round.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Duration ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;guard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;created in the midst of combat &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will attack all those not designated by the caster inside it’s usual perception&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phantasmal &lt;/ins&gt;guard will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain in existence until it is killed, it is dispelled by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;caster&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;caster dies&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; If none of these take place&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then the guard &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain ready for years, if need be&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Since it is never relieved, and won&amp;#039;t move while on guard, a long-time observer should guess something unnatural is involved&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Otherwise, witnesses will presume the &lt;/ins&gt;guard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wholly and completely real, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potentially very dangerous&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;guard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surprised&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;backstabbed or assassinated&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If there is an existing &lt;/ins&gt;guard&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, it must be dispelled before the spell can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cast elsewhere.  The caster may do so from anywhere&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and at anytime&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The features of the guard will be unrecognizable, even if guard after guard has been cast into existence—effectively, each one will seem unique but without substance.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category: Illusionary Spells]][[Category: Don&amp;#039;t Review until 2022]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=13358&amp;oldid=prev</id>
		<title>Tao alexis at 23:11, 2 October 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Phantasmal_Guard_(spell)&amp;diff=13358&amp;oldid=prev"/>
		<updated>2021-10-02T23:11:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:11, 2 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Phantasmal Guard (spell).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Phantasmal Guard (spell).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Phantasmal guard&amp;#039;&amp;#039;&amp;#039; creates the illusion of an able-bodied soldier ready to keep watch and control access to a place.  The guard will appear with a helmet and visor, which will conceal any features; the sex of the guard will be uncertain.  Along with the appearance of [[Studded Leather (armour)|studded leather armour]] and [[Shield (armour)|shield]], the guard will wear a jerkin and heraldic symbol of the caster&amp;#039;s choosing, gauntlets and high hard boots.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
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