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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Movement_%28stride%29</id>
	<title>Movement (stride) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Movement_%28stride%29"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;action=history"/>
	<updated>2026-04-24T05:53:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=29841&amp;oldid=prev</id>
		<title>Maxwell: /* Sprinting */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=29841&amp;oldid=prev"/>
		<updated>2025-03-22T19:40:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sprinting&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:40, 22 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sprinting ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sprinting ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters initiating a sprint cannot augment their stride by more that 6 points per action point beyond their current momentum, unless they possess &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;knowledge of &lt;/del&gt;[[Running (sage ability)|running]].  Consequently, if a character desires to reach stride-8, they must allocate 1 action point to some stride number between 2 and 6, thence increasing their speed with their next action point to achieve stride-8.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters initiating a sprint cannot augment their stride by more that 6 points per action point beyond their current momentum, unless they possess &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;points in the &lt;/ins&gt;[[Running (sage ability)|running]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability&lt;/ins&gt;.  Consequently, if a character desires to reach stride-8, they must allocate 1 action point to some stride number between 2 and 6, thence increasing their speed with their next action point to achieve stride-8.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the contrary, a character cannot reduce their current stride by more than 4 points without the risk of [[Crashes and Collisions|stumbling and falling]], potentially incurring [[Damage (hit points)|damage]]. For instance, if a character who is currently moving at stride-8 wishes to come to a complete stop safely, they must initially allocate 1 action point to decelerate to stride-4, covering that additional distance in hexes before achieving a full stop.  Failing to perform this deceleration first results in the character making a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]] with a -4 penalty to the roll.  If this check is unsuccessful, the character &amp;quot;tumbles,&amp;quot; incurring 1d4 damage and coming to a stop in the next hex.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the contrary, a character cannot reduce their current stride by more than 4 points without the risk of [[Crashes and Collisions|stumbling and falling]], potentially incurring [[Damage (hit points)|damage]]. For instance, if a character who is currently moving at stride-8 wishes to come to a complete stop safely, they must initially allocate 1 action point to decelerate to stride-4, covering that additional distance in hexes before achieving a full stop.  Failing to perform this deceleration first results in the character making a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]] with a -4 penalty to the roll.  If this check is unsuccessful, the character &amp;quot;tumbles,&amp;quot; incurring 1d4 damage and coming to a stop in the next hex.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=29840&amp;oldid=prev</id>
		<title>Maxwell: /* Sprinting */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=29840&amp;oldid=prev"/>
		<updated>2025-03-22T19:39:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sprinting&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:39, 22 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sprinting ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sprinting ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters initiating a sprint cannot augment their stride by more that 6 points per action point beyond their current momentum, unless they possess &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a proficiency in &lt;/del&gt;[[Running (sage ability)|running]].  Consequently, if a character desires to reach stride-8, they must allocate 1 action point to some stride number between 2 and 6, thence increasing their speed with their next action point to achieve stride-8.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters initiating a sprint cannot augment their stride by more that 6 points per action point beyond their current momentum, unless they possess &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;knowledge of &lt;/ins&gt;[[Running (sage ability)|running]].  Consequently, if a character desires to reach stride-8, they must allocate 1 action point to some stride number between 2 and 6, thence increasing their speed with their next action point to achieve stride-8.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the contrary, a character cannot reduce their current stride by more than 4 points without the risk of [[Crashes and Collisions|stumbling and falling]], potentially incurring [[Damage (hit points)|damage]]. For instance, if a character who is currently moving at stride-8 wishes to come to a complete stop safely, they must initially allocate 1 action point to decelerate to stride-4, covering that additional distance in hexes before achieving a full stop.  Failing to perform this deceleration first results in the character making a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]] with a -4 penalty to the roll.  If this check is unsuccessful, the character &amp;quot;tumbles,&amp;quot; incurring 1d4 damage and coming to a stop in the next hex.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the contrary, a character cannot reduce their current stride by more than 4 points without the risk of [[Crashes and Collisions|stumbling and falling]], potentially incurring [[Damage (hit points)|damage]]. For instance, if a character who is currently moving at stride-8 wishes to come to a complete stop safely, they must initially allocate 1 action point to decelerate to stride-4, covering that additional distance in hexes before achieving a full stop.  Failing to perform this deceleration first results in the character making a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]] with a -4 penalty to the roll.  If this check is unsuccessful, the character &amp;quot;tumbles,&amp;quot; incurring 1d4 damage and coming to a stop in the next hex.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23993&amp;oldid=prev</id>
		<title>Tao alexis at 18:04, 13 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23993&amp;oldid=prev"/>
		<updated>2023-10-13T18:04:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:04, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Movement (stride).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Movement (stride).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039; pertains to the [[Action Points|action point]] (AP) cost associated with travelling from one [[Combat Hex|combat hex]] to another, with each hex measuring 5 feet in diameter.  The combatant&amp;#039;s ability to cover distance within a combat round depends upon the character&amp;#039;s &amp;quot;&amp;#039;&amp;#039;&amp;#039;stride&amp;#039;&amp;#039;&amp;#039;,&amp;quot; which is the number of hexes that are bought with per AP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039; pertains to the [[Action Points|action point]] (AP) cost associated with travelling from one [[Combat Hex|combat hex]] to another, with each hex measuring 5 feet in diameter.  The combatant&amp;#039;s ability to cover distance within a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Combat|&lt;/ins&gt;combat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;round depends upon the character&amp;#039;s &amp;quot;&amp;#039;&amp;#039;&amp;#039;stride&amp;#039;&amp;#039;&amp;#039;,&amp;quot; which is the number of hexes that are bought with per AP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Movement is unfortunately a complex matter in D&amp;amp;D combat, as it involves a delicate balance between strategic positioning and resource management. The choice of action can significantly impact a character&amp;#039;s effectiveness on the battlefield.  Characters may want to be cautious and tread lightly before entering combat, or they may wish to run pell-mell at an enemy.  With so many combatants all around, each striving to obtain a given position, the management of a player&amp;#039;s movement requires a set of metrics that are necessary complex in structure, to ensure the greatest possible agency for the players as they move to fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Movement is unfortunately a complex matter in D&amp;amp;D combat, as it involves a delicate balance between strategic positioning and resource management. The choice of action can significantly impact a character&amp;#039;s effectiveness on the battlefield.  Characters may want to be cautious and tread lightly before entering combat, or they may wish to run pell-mell at an enemy.  With so many combatants all around, each striving to obtain a given position, the management of a player&amp;#039;s movement requires a set of metrics that are necessary complex in structure, to ensure the greatest possible agency for the players as they move to fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters initiating a sprint cannot augment their stride by more that 6 points per action point beyond their current momentum, unless they possess a proficiency in [[Running (sage ability)|running]].  Consequently, if a character desires to reach stride-8, they must allocate 1 action point to some stride number between 2 and 6, thence increasing their speed with their next action point to achieve stride-8.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters initiating a sprint cannot augment their stride by more that 6 points per action point beyond their current momentum, unless they possess a proficiency in [[Running (sage ability)|running]].  Consequently, if a character desires to reach stride-8, they must allocate 1 action point to some stride number between 2 and 6, thence increasing their speed with their next action point to achieve stride-8.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the contrary, a character cannot reduce their current stride by more than 4 points without the risk of [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tumbling (sage ability)&lt;/del&gt;|stumbling and falling]], potentially incurring [[Damage (hit points)|damage]]. For instance, if a character who is currently moving at stride-8 wishes to come to a complete stop safely, they must initially allocate 1 action point to decelerate to stride-4, covering that additional distance in hexes before achieving a full stop.  Failing to perform this deceleration first results in the character making a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]] with a -4 penalty to the roll.  If this check is unsuccessful, the character &amp;quot;tumbles,&amp;quot; incurring 1d4 damage and coming to a stop in the next hex.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the contrary, a character cannot reduce their current stride by more than 4 points without the risk of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crashes and Collisions&lt;/ins&gt;|stumbling and falling]], potentially incurring [[Damage (hit points)|damage]]. For instance, if a character who is currently moving at stride-8 wishes to come to a complete stop safely, they must initially allocate 1 action point to decelerate to stride-4, covering that additional distance in hexes before achieving a full stop.  Failing to perform this deceleration first results in the character making a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]] with a -4 penalty to the roll.  If this check is unsuccessful, the character &amp;quot;tumbles,&amp;quot; incurring 1d4 damage and coming to a stop in the next hex.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similarly, if the character fails to come to a complete stop before colliding with an obstacle, such as a wall, they will inevitably &amp;quot;crash.&amp;quot; The damage incurred in this situation depends on their current stride: 1d6 damage for stride-6 or less, 1d8 for stride-7, and 1d10 for stride-8, regardless of any check they might make.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similarly, if the character fails to come to a complete stop before colliding with an obstacle, such as a wall, they will inevitably &amp;quot;crash.&amp;quot; The damage incurred in this situation depends on their current stride: 1d6 damage for stride-6 or less, 1d8 for stride-7, and 1d10 for stride-8, regardless of any check they might make.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Charging ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Charging ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the event that a character collides with another creature in this manner, both the character and the creature will each sustain 1d6 damage, regardless of their speed.  This scenario frequently arises during a mass charge, where multiple combatants charge towards the enemy, combining weapon attacks with physical impact.  In this scenario, only the character winning initiative is allowed to make a weapon attack before the crash occurs.  Nevertheless, if the crash fails to stun, the combatant entitled to retaliate against the initial attack retains the opportunity to do so.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the event that a character collides with another creature in this manner, both the character and the creature will each sustain 1d6 damage, regardless of their speed.  This scenario frequently arises during a mass charge, where multiple combatants charge towards the enemy, combining &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Weapons List|&lt;/ins&gt;weapon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;attacks with physical impact.  In this scenario, only the character winning &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Initiative|&lt;/ins&gt;initiative&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is allowed to make a weapon attack before the crash occurs.  Nevertheless, if the crash fails to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Stun Lock|&lt;/ins&gt;stun&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, the combatant entitled to retaliate against the initial attack retains the opportunity to do so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A specific charging technique permits the attacker to move past the defender at stride-4 or greater, delivering a swinging blow at the moment of melee engagement. Initiative is determined by a roll, and either the attacker or defender having the chance to strike first. As with any charge, the attacker gains a +2 bonus to their attack roll, while the defender gets a +1 bonus.  If the charging attacker becomes stunned, a dexterity check is required to avoid tumbling.  Once contact is made, the attacker incurs no additional movement cost when exiting the melee hex, provided they are moving at a stride of 4 or higher.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A specific charging technique permits the attacker to move past the defender at stride-4 or greater, delivering a swinging blow at the moment of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Melee|&lt;/ins&gt;melee&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;engagement. Initiative is determined by a roll, and either the attacker or defender having the chance to strike first. As with any charge, the attacker gains a +2 bonus to their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Roll to Hit|&lt;/ins&gt;attack roll&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, while the defender gets a +1 bonus.  If the charging attacker becomes stunned, a dexterity check is required to avoid tumbling.  Once contact is made, the attacker incurs no additional movement cost when exiting the melee hex, provided they are moving at a stride of 4 or higher.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The situation often occurs with charges at a mass of defenders that the attacker, after the initial swing at a front defender, crashes into some other afterwards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The situation often occurs with charges at a mass of defenders that the attacker, after the initial swing at a front defender, crashes into some other afterwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attacks of Opportunity ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Attacks of Opportunity ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Attack of Opportunity]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Attack of Opportunity]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whenever a character advances towards and engages a defender while using a stride of 3 or greater, the defender, if equipped with a loaded weapon, or has a weapon in hand that can be hurled, is entitled to an &amp;quot;opportunity&amp;quot; to attack BEFORE becoming engaged in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whenever a character advances towards and engages a defender while using a stride of 3 or greater, the defender, if equipped with a loaded &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Missile Weapons|missile &lt;/ins&gt;weapon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, or has a weapon in hand that can be hurled, is entitled to an &amp;quot;opportunity&amp;quot; to attack BEFORE becoming engaged in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: For example, Ute expends 3 action points to cover a distance of 12 hexes between herself and Charles at stride-4, which would end in them both being engaged in melee, which normally limits both to hand-to-hand weapons.  However, because Charles has a loaded bow and Ute is moving at a speed of stride-3 or greater, he&amp;#039;s allowed to take a shot before Ute completes her move. The range is determined as half the distance between Ute&amp;#039;s starting point and Charles&amp;#039;s position — in this case, 6 hexes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: For example, Ute expends 3 action points to cover a distance of 12 hexes between herself and Charles at stride-4, which would end in them both being engaged in melee, which normally limits both to hand-to-hand weapons.  However, because Charles has a loaded &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Bow (weapon)|&lt;/ins&gt;bow&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and Ute is moving at a speed of stride-3 or greater, he&amp;#039;s allowed to take a shot before Ute completes her move. The range is determined as half the distance between Ute&amp;#039;s starting point and Charles&amp;#039;s position — in this case, 6 hexes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if Charles did not have a weapon loaded, or a hurled weapon in hand, he&amp;#039;d receive no attack of opportunity.  Additionally, if Ute&amp;#039;s movement in fact does not result in a melee engagement, then Charles&amp;#039; attack is deferred to his move, as there&amp;#039;s no need for this rule to be invoked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if Charles did not have a weapon loaded, or a hurled weapon in hand, he&amp;#039;d receive no attack of opportunity.  Additionally, if Ute&amp;#039;s movement in fact does not result in a melee engagement, then Charles&amp;#039; attack is deferred to his move, as there&amp;#039;s no need for this rule to be invoked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Animals &amp;amp; Monsters ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Animals &amp;amp; Monsters ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Without special training in running, most humanoid characters cannot move faster than stride-8.  However, many [[Animal|animals]] and [[Bestiary|other creatures]] can move far faster, even fantastically so in some cases.  The cheetah, for example, can move and attack at stride-41.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Without special training in running, most humanoid characters cannot move faster than stride-8.  However, many [[Animal|animals]] and [[Bestiary|other creatures]] can move far faster, even fantastically so in some cases.  The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Cheetah|&lt;/ins&gt;cheetah&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, for example, can move and attack at stride-41.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With creatures like the cheetah and several others, their incredible speed is inherently a form of attack.  When making contact with a target creature, whether it&amp;#039;s stunned or not, the impact can be forceful enough to send the struck creature sprawling, causing tumbling damage.  Other attackers, like wolves, employ a tactic of hurling themselves at an enemy, causing damage through &amp;quot;crashing,&amp;quot; while possessing characteristics that help mitigate potential harm to themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With creatures like the cheetah and several others, their incredible speed is inherently a form of attack.  When making contact with a target creature, whether it&amp;#039;s stunned or not, the impact can be forceful enough to send the struck creature sprawling, causing tumbling damage.  Other attackers, like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wolf|&lt;/ins&gt;wolves&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, employ a tactic of hurling themselves at an enemy, causing damage through &amp;quot;crashing,&amp;quot; while possessing characteristics that help mitigate potential harm to themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Drawing a Weapon while Moving]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Drawing a Weapon while Moving]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Movement in Combat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Movement in Combat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Reviewed]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23990&amp;oldid=prev</id>
		<title>Tao alexis: /* Assigning Movement */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23990&amp;oldid=prev"/>
		<updated>2023-10-13T17:52:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Assigning Movement&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:52, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if Charles did not have a weapon loaded, or a hurled weapon in hand, he&amp;#039;d receive no attack of opportunity.  Additionally, if Ute&amp;#039;s movement in fact does not result in a melee engagement, then Charles&amp;#039; attack is deferred to his move, as there&amp;#039;s no need for this rule to be invoked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if Charles did not have a weapon loaded, or a hurled weapon in hand, he&amp;#039;d receive no attack of opportunity.  Additionally, if Ute&amp;#039;s movement in fact does not result in a melee engagement, then Charles&amp;#039; attack is deferred to his move, as there&amp;#039;s no need for this rule to be invoked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Assigning Movement &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Animals &amp;amp; Monsters &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The above rules represent a change &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game system. All [[Humanoid|humanoids]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regardless of species and size, will have 5 action points, except when adjusted by [[Sage Ability|sage abilities]]&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monster&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monsters&lt;/del&gt;]] and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Animal&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animals&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the number of action points will be determined by the number of attacks these creatures have&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each humanoid&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animal or monster will include a stride number&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depending on the speed, size &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nature of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creature.  While humanoids will have four measures of stride, monsters will generally have only three: &amp;#039;&amp;#039;&amp;#039;feeding&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;ambling&amp;#039;&amp;#039;&amp;#039; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;strike/flee&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depending on whether it &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meat or plant eater&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Feeding speed will conform to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wary stride; ambling to walking. Striking or fleeing will describe the &lt;/del&gt;creature&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top speed when attacking. Because these creatures are biologically developed to attack &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flee at these speeds&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;neither monsters nor animals are subject &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opportunity when moving &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maximum speed — however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when attacking either &lt;/del&gt;while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ambling, combatants do receive a +1 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit from opportunity&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Without special training &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;running&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most humanoid characters cannot move faster than stride-8&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, many &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Animal&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;animals&lt;/ins&gt;]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bestiary&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other creatures&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can move far faster&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even fantastically so in some cases&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The cheetah&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can move &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack at stride-41.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With creatures like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cheetah &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;several others&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their incredible speed &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inherently &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form of attack&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When making contact with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target &lt;/ins&gt;creature&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, whether it&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stunned &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the impact can be forceful enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;send the struck creature sprawling, causing tumbling damage.  Other attackers, like wolves, employ a tactic &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hurling themselves &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an enemy, causing damage through &amp;quot;crashing&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possessing characteristics that help mitigate potential harm &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;themselves&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23984&amp;oldid=prev</id>
		<title>Tao alexis at 17:34, 13 October 2023</title>
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		<updated>2023-10-13T17:34:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:34, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters initiating a sprint cannot augment their stride by more that 6 points per action point beyond their current momentum, unless they possess a proficiency in [[Running (sage ability)|running]].  Consequently, if a character desires to reach stride-8, they must allocate 1 action point to some stride number between 2 and 6, thence increasing their speed with their next action point to achieve stride-8.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters initiating a sprint cannot augment their stride by more that 6 points per action point beyond their current momentum, unless they possess a proficiency in [[Running (sage ability)|running]].  Consequently, if a character desires to reach stride-8, they must allocate 1 action point to some stride number between 2 and 6, thence increasing their speed with their next action point to achieve stride-8.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the contrary, a character cannot reduce their current stride by more than 4 points without the risk of [[Tumbling (sage ability)|stumbling and falling]], potentially incurring [[Damage (hit points)|damage]]. For instance, if a character who is currently moving at stride-8 wishes to come to a complete stop safely, they must initially allocate 1 action point to decelerate to stride-4, covering that additional distance in hexes before achieving a full stop.  Failing to perform this deceleration first results in the character making a dexterity check with a -4 penalty to the roll. If this check is unsuccessful, the character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tumble&lt;/del&gt;,&amp;quot; incurring 1d4 damage and coming to a stop in the next hex.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the contrary, a character cannot reduce their current stride by more than 4 points without the risk of [[Tumbling (sage ability)|stumbling and falling]], potentially incurring [[Damage (hit points)|damage]]. For instance, if a character who is currently moving at stride-8 wishes to come to a complete stop safely, they must initially allocate 1 action point to decelerate to stride-4, covering that additional distance in hexes before achieving a full stop.  Failing to perform this deceleration first results in the character making a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Dexterity (ability stat)|&lt;/ins&gt;dexterity&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] [[Ability Checks|&lt;/ins&gt;check&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;with a -4 penalty to the roll. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;If this check is unsuccessful, the character &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tumbles&lt;/ins&gt;,&amp;quot; incurring 1d4 damage and coming to a stop in the next hex.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similarly, if the character fails to come to a complete stop before colliding with an obstacle, such as a wall, they will inevitably &amp;quot;crash.&amp;quot; The damage incurred in this situation depends on their current stride: 1d6 damage for stride-6 or less, 1d8 for stride-7, and 1d10 for stride-8, regardless of any check they might make.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Sprint Turning.png|left|245px|thumb]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Charging ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is allowed to &amp;#039;&amp;#039;&amp;#039;change their direction&amp;#039;&amp;#039;&amp;#039; 60° left or right at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end of &lt;/del&gt;each &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spent AP&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without possibility &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;failure so long as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character is wary&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walking or running&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The turn can be made while sprinting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;the character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must &lt;/del&gt;make a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Ability Checks|dexterity check]], which indicates the turn is made without fault.  A fail within 4 points of the character&amp;#039;s dexterity indicates that the character has moved 1 hex beyond their intended turn hex &lt;/del&gt;before the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn is made; the rest of the character&amp;#039;s movement is made normally&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, if the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;die is 5 points or more above the character&amp;#039;s dexterity&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character is forced &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continue straight or else elect [[Tumbling|&lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trip over their own feet]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the event that a &lt;/ins&gt;character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;collides with another creature in this manner, both the character and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creature will &lt;/ins&gt;each &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sustain 1d6 damage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regardless &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their speed.  This scenario frequently arises during a mass charge, where multiple combatants charge towards &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combining weapon attacks with physical impact&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In this scenario&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/ins&gt;the character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;winning initiative is allowed to &lt;/ins&gt;make a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon attack &lt;/ins&gt;before the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crash occurs&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nevertheless&lt;/ins&gt;, if the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crash fails to stun&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combatant entitled &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;retaliate against the initial attack retains the opportunity &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do so&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;For example&amp;#039;&amp;#039;&amp;#039;: Hof, Woodsoul and Aleksandra have spent 1 AP in order &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sprint &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;S&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each wishes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aleksandra makes her &lt;/del&gt;dexterity check &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at &amp;quot;X&amp;quot; and turns right normally&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Woodsoul rolls 1 above her dexterity and so she misses her intended turn&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drifting into 0404 and then turning right.  Hof rolls 6 above his dexterity and continues straight.  If Hof were trying to avoid an obstruction&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or were turning against &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Cliff|cliff]], he would most likely choose to tumble rather than [[Crashes &amp;amp; Collisions|run into]] &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over the obstacle&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A specific charging technique permits the attacker &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;move past the defender &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stride&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 or greater, delivering a swinging blow at the moment of melee engagement. Initiative is determined by a roll&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either the attacker or defender having the chance &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strike first. As with any charge, the attacker gains &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+2 bonus &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their attack roll, while &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defender gets a +1 bonus&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the charging attacker becomes stunned, a &lt;/ins&gt;dexterity check &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is required to avoid tumbling&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once contact is made&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the attacker incurs no additional movement cost when exiting the melee hex&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provided they are moving at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stride of 4 &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;higher&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Characters can make as many zigzags as they are able during their game turn&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rolling dexterity as necessary&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The situation often occurs with charges at a mass of defenders that the attacker&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after the initial swing at a front defender, crashes into some other afterwards&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Melee &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attacks of Opportunity &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Melee&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039; affects movement by imposing &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;penalty of 1 AP when attempting to move out of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;melee hex.  Regardless &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s chosen stride&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this penalty must &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;paid first by &lt;/del&gt;engaged &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combatants before additional movement is possible&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &amp;#039;&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Main Article:&lt;/ins&gt;&amp;#039;&amp;#039; [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attack of Opportunity&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whenever a character advances towards and engages &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defender while using &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stride &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 or greater, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defender, if equipped with a loaded weapon&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or has a weapon in hand that can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hurled, is entitled to an &amp;quot;opportunity&amp;quot; to attack BEFORE becoming &lt;/ins&gt;engaged &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in melee&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &amp;#039;&amp;#039;&amp;#039;Wary&amp;#039;&amp;#039;&amp;#039; stride allows &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combatant to travel freely within reach &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an enemy without provoking an [[Attack of Opportunity|attack of opportunity]].  However, if any combatant indicates that they are travelling &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a walk&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;run or sprint during combat, then &amp;#039;&amp;#039;after the expenditure any 1 AP&amp;#039;&amp;#039; &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;travelling&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that combatant &amp;#039;&amp;#039;&amp;#039;must pause&amp;#039;&amp;#039;&amp;#039; after having moved that number of hexes while the DM assesses whether or not there are any enemy combatants who are able and willing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack that combatant by [[Missile Weapons|missile]] or [[Melee|&lt;/del&gt;hand-to-hand&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This attack does not allow the enemy to travel from one hex to another; nor does it subtract from the enemy&amp;#039;s ability to attack in the enemy&amp;#039;s next turn.  It is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;free attack,&amp;quot; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus an &amp;quot;attack of opportunity.&amp;quot;  No enemy can attack if they are &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that moment engaged in melee.  If the travelling combatant is not within one hex &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the enemy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the enemy&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack must be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;missile attack&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Each enemy &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowed only one attack of opportunity.  Attacks against walking combatants are done at +1; against running combatants at +2; &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;against sprinting combatant at +3.  This reflects the moving combatant&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lack of awareness due to their speed of travelling&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: For example, Ute expends 3 action points to cover &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distance &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12 hexes between herself and Charles &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stride-4&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which would end in them both being engaged &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;melee&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which normally limits both &lt;/ins&gt;to hand-to-hand &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, because Charles has &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loaded bow &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ute is moving &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a speed &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stride-3 or greater&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowed to take &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shot before Ute completes her move&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The range &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;determined as half the distance between Ute&amp;#039;s starting point &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charles&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;position — in this case, 6 hexes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once the &lt;/del&gt;attack of opportunity &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is resolved, the travelling combatant then continues their move&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using the remainder of their AP.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Note that if Charles did not have a weapon loaded, or a hurled weapon in hand, he&amp;#039;d receive no &lt;/ins&gt;attack of opportunity&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if Ute&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s movement in fact does not result in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;melee engagement&lt;/ins&gt;, then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charles&lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack is deferred to his move&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as there&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s no need for this rule to be invoked&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If a combatant &lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;finishes their move&amp;#039;&amp;#039;&amp;#039; at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walk, run or sprint&lt;/del&gt;, then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;during the enemy&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s turn&lt;/del&gt;, &amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;all attacks against that combatant&amp;#039;&amp;#039;&amp;#039; receive the attack of opportunity bonus as already described (+1, +2 or +3)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Assigning Movement ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Assigning Movement ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23983&amp;oldid=prev</id>
		<title>Tao alexis: /* Sprinting */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23983&amp;oldid=prev"/>
		<updated>2023-10-13T16:34:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sprinting&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:34, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sprinting ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sprinting ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters initiating a sprint cannot augment their stride by more that 6 points per action point beyond their current momentum, unless they possess a proficiency in [[Running (sage ability)|running]].  Consequently, if a character desires to reach stride-8, they must allocate 1 action point to some stride number between 2 and 6, thence increasing their speed with their next action point to achieve stride-8.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the contrary, a character cannot reduce their current stride by more than 4 points without the risk of [[Tumbling (sage ability)|stumbling and falling]], potentially incurring [[Damage (hit points)|damage]]. For instance, if a character who is currently moving at stride-8 wishes to come to a complete stop safely, they must initially allocate 1 action point to decelerate to stride-4, covering that additional distance in hexes before achieving a full stop.  Failing to perform this deceleration first results in the character making a dexterity check with a -4 penalty to the roll. If this check is unsuccessful, the character will &amp;quot;tumble,&amp;quot; incurring 1d4 damage and coming to a stop in the next hex.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23982&amp;oldid=prev</id>
		<title>Tao alexis at 00:57, 11 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23982&amp;oldid=prev"/>
		<updated>2023-10-11T00:57:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:57, 11 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sprinting || 6-8&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sprinting || 6-8&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Movement Procedure ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four general categories of &amp;quot;stride:&amp;quot; wary, walking, running and sprinting.  A range of AP cost is shown for each on the left-hand table.  For example, if a combatant wants to &amp;quot;walk,&amp;quot; then he or she chooses to do so at a stride-2 or a stride-3.  Both are counted as &amp;quot;running&amp;quot; for game purposes.  In terms of distance, it means that a combatant with 4 AP could set off at walking speed, moving either 2 or 3 hexes per action point spent — thus covering a distance of 8 to 12 hexes, whatever the combatant desired.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four general categories of &amp;quot;stride:&amp;quot; wary, walking, running and sprinting.  A range of AP cost is shown for each on the left-hand table.  For example, if a combatant wants to &amp;quot;walk,&amp;quot; then he or she chooses to do so at a stride-2 or a stride-3.  Both are counted as &amp;quot;running&amp;quot; for game purposes.  In terms of distance, it means that a combatant with 4 AP could set off at walking speed, moving either 2 or 3 hexes per action point spent — thus covering a distance of 8 to 12 hexes, whatever the combatant desired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Movement Procedure ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the start of the player&amp;#039;s turn, he or she announces their character&amp;#039;s speed as stride-&amp;quot;n&amp;quot; — whatever number of hexes the player wants to buy with a given AP.  Whatever stride that was used in the previous turn is only considered if the character was [[Movement (stride)#Sprinting|sprinting]].  Moreover, characters may adjust their stride mid-turn by assigning different numbers of hexes to different action points spent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the start of the player&amp;#039;s turn, he or she announces their character&amp;#039;s speed as stride-&amp;quot;n&amp;quot; — whatever number of hexes the player wants to buy with a given AP.  Whatever stride that was used in the previous turn is only considered if the character was [[Movement (stride)#Sprinting|sprinting]].  Moreover, characters may adjust their stride mid-turn by assigning different numbers of hexes to different action points spent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23981&amp;oldid=prev</id>
		<title>Tao alexis at 00:57, 11 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23981&amp;oldid=prev"/>
		<updated>2023-10-11T00:57:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:57, 11 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039; pertains to the [[Action Points|action point]] (AP) cost associated with travelling from one [[Combat Hex|combat hex]] to another, with each hex measuring 5 feet in diameter.  The combatant&amp;#039;s ability to cover distance within a combat round depends upon the character&amp;#039;s &amp;quot;&amp;#039;&amp;#039;&amp;#039;stride&amp;#039;&amp;#039;&amp;#039;,&amp;quot; which is the number of hexes that are bought with per AP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039; pertains to the [[Action Points|action point]] (AP) cost associated with travelling from one [[Combat Hex|combat hex]] to another, with each hex measuring 5 feet in diameter.  The combatant&amp;#039;s ability to cover distance within a combat round depends upon the character&amp;#039;s &amp;quot;&amp;#039;&amp;#039;&amp;#039;stride&amp;#039;&amp;#039;&amp;#039;,&amp;quot; which is the number of hexes that are bought with per AP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are four general categories &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;stride:&amp;quot; wary&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walking, running and sprinting&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A range &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AP cost is shown &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;left-hand table&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Movement is unfortunately a complex matter in D&amp;amp;D combat, as it involves a delicate balance between strategic positioning and resource management. The choice &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action can significantly impact a character&amp;#039;s effectiveness on the battlefield.  Characters may want to be cautious and tread lightly before entering combat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or they may wish to run pell-mell at an enemy&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With so many combatants all around, each striving to obtain a given position, the management &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a player&amp;#039;s movement requires a set of metrics that are necessary complex in structure, to ensure the greatest possible agency &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players as they move to fight&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, if a combatant wants to &amp;quot;walk,&amp;quot; then he or she chooses to do so at a stride-2 or a stride-3.  Both are counted as &amp;quot;running&amp;quot; for game purposes.  In terms of distance, it means that a combatant with 4 AP could set off at walking speed, moving either 2 or 3 hexes per action point spent — thus covering a distance of 8 to 12 hexes, whatever the combatant desired.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are four general categories of &amp;quot;stride:&amp;quot; wary, walking, running and sprinting.  A range of AP cost is shown for each on the left-hand table.  &lt;/ins&gt;For example, if a combatant wants to &amp;quot;walk,&amp;quot; then he or she chooses to do so at a stride-2 or a stride-3.  Both are counted as &amp;quot;running&amp;quot; for game purposes.  In terms of distance, it means that a combatant with 4 AP could set off at walking speed, moving either 2 or 3 hexes per action point spent — thus covering a distance of 8 to 12 hexes, whatever the combatant desired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Movement Procedure ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Movement Procedure ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23980&amp;oldid=prev</id>
		<title>Tao alexis at 00:51, 11 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23980&amp;oldid=prev"/>
		<updated>2023-10-11T00:51:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:51, 11 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Movement (stride).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Movement (stride).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039; pertains to the [[Action Points|action point]] (AP) cost associated with travelling from one [[Combat Hex|combat hex]] to another, with each hex measuring 5 feet in diameter.  The combatant&amp;#039;s ability to cover distance within a combat round depends upon the character&amp;#039;s &amp;quot;&amp;#039;&amp;#039;&amp;#039;stride&amp;#039;&amp;#039;&amp;#039;,&amp;quot; which is the number of hexes that are bought with per AP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039; pertains to the [[Action Points|action point]] (AP) cost associated with travelling from one [[Combat Hex|combat hex]] to another, with each hex measuring 5 feet in diameter.  The combatant&amp;#039;s ability to cover distance within a combat round depends upon the character&amp;#039;s &amp;quot;&amp;#039;&amp;#039;&amp;#039;stride&amp;#039;&amp;#039;&amp;#039;,&amp;quot; which is the number of hexes that are bought with per AP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are four general categories of &amp;quot;stride:&amp;quot; wary, walking, running and sprinting.  A range of AP cost is shown for each on the left-hand table.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sprinting || 6-8&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sprinting || 6-8&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;__TOC__&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are four general categories of &amp;quot;stride:&amp;quot; wary, walking, running and sprinting.  A range of AP cost is shown for each on the left-hand table.  &lt;/del&gt;For example, if a combatant wants to &amp;quot;walk,&amp;quot; then he or she chooses to do so at a stride-2 or a stride-3.  Both are counted as &amp;quot;running&amp;quot; for game purposes.  In terms of distance, it means that a combatant with 4 AP could set off at walking speed, moving either 2 or 3 hexes per action point spent — thus covering a distance of 8 to 12 hexes, whatever the combatant desired.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, if a combatant wants to &amp;quot;walk,&amp;quot; then he or she chooses to do so at a stride-2 or a stride-3.  Both are counted as &amp;quot;running&amp;quot; for game purposes.  In terms of distance, it means that a combatant with 4 AP could set off at walking speed, moving either 2 or 3 hexes per action point spent — thus covering a distance of 8 to 12 hexes, whatever the combatant desired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Movement Procedure ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Movement Procedure ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23979&amp;oldid=prev</id>
		<title>Tao alexis at 00:51, 11 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Movement_(stride)&amp;diff=23979&amp;oldid=prev"/>
		<updated>2023-10-11T00:51:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:51, 11 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sprinting || 6-8&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Sprinting || 6-8&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four general categories of &amp;quot;stride:&amp;quot; wary, walking, running and sprinting.  A range of AP cost is shown for each on the left-hand table.  For example, if a combatant wants to &amp;quot;walk,&amp;quot; then he or she chooses to do so at a stride-2 or a stride-3.  Both are counted as &amp;quot;running&amp;quot; for game purposes.  In terms of distance, it means that a combatant with 4 AP could set off at walking speed, moving either 2 or 3 hexes per action point spent — thus covering a distance of 8 to 12 hexes, whatever the combatant desired.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four general categories of &amp;quot;stride:&amp;quot; wary, walking, running and sprinting.  A range of AP cost is shown for each on the left-hand table.  For example, if a combatant wants to &amp;quot;walk,&amp;quot; then he or she chooses to do so at a stride-2 or a stride-3.  Both are counted as &amp;quot;running&amp;quot; for game purposes.  In terms of distance, it means that a combatant with 4 AP could set off at walking speed, moving either 2 or 3 hexes per action point spent — thus covering a distance of 8 to 12 hexes, whatever the combatant desired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
</feed>