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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Market</id>
	<title>Market - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Market"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;action=history"/>
	<updated>2026-05-27T16:33:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=28098&amp;oldid=prev</id>
		<title>Tao alexis at 22:00, 14 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=28098&amp;oldid=prev"/>
		<updated>2025-02-14T22:00:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:00, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Market.jpg|right|700px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Market.jpg|right|700px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that determine the local price of goods and services. These prices are governed by a structured [[Trade System|trade system]], which links regional production to specific Markets, allowing goods to flow between them. Instead of measuring linear distance, the space between markets is calculated in [[Travel|travel]] days, representing the time required for goods to move from one market to another. This method determines how much a given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; of goods from neighboring markets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that determine the local price of goods and services. These prices are governed by a structured [[Trade System|trade system]], which links regional production to specific Markets, allowing goods to flow between them. Instead of measuring linear distance, the space between markets is calculated in [[Travel|travel]] days, representing the time required for goods to move from one market to another. This method determines how much a given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; of goods from neighboring markets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike modern economies, [[Quantity of Goods (trade)|supply and demand]] are not measured in this system. In a pre-industrial setting, price fluctuations were minimal over short periods, as markets operated on long-established trade routes and stable production patterns. Moreover, a precise understanding of stockpiles is not necessary for running a fantasy role-playing game.  Each market receives imports from [[Locating References (trade)|multiple sources]], creating a stable [[Pricing Equipment (trade)|pricing]] structure. However, drastic price shifts can occur when a specific good or service originates from only one market in a region. In these cases, the cost remains low at the source but increases dramatically the farther one travels from it. For example, [[Caviar|caviar]] packaged in [[Pirate Khanate of Astrakhan|Astrakhan]] is produced exclusively in that city. Since no other market provides caviar, it is inexpensive in Astrakhan, but its price rises steadily as it is [[Transport (trade)|transported]] further away.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike modern economies, [[Quantity of Goods (trade)|supply and demand]] are not measured in this system. In a pre-industrial setting, price fluctuations were minimal over short periods, as markets operated on long-established trade routes and stable production patterns. Moreover, a precise understanding of stockpiles is not necessary for running a fantasy role-playing game.  Each market receives imports from [[Locating References (trade)|multiple sources]], creating a stable [[Pricing Equipment (trade)|pricing]] structure. However, drastic price shifts can occur when a specific good or service originates from only one market in a region. In these cases, the cost remains low at the source but increases dramatically the farther one travels from it. For example, [[Caviar|caviar]] packaged in [[Pirate Khanate of Astrakhan|Astrakhan]] is produced exclusively in that city. Since no other market provides caviar, it is inexpensive in Astrakhan, but its price rises steadily as it is [[Transport (trade)|transported]] further away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Buying and Selling ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Buying and Selling ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For characters seeking to buy low and sell high, there are rules restricting the easy [[Selling Goods|sale of goods]] within a region unless the character possesses experience in [[Bartering (sage ability)|bartering]] or holds membership in a [[Guild|guild]]. Even with these advantages, there is always competition, as players will not be the only ones seeking to exploit a profitable trade opportunity. For example, those hoping to travel to [[Pirate Khanate of Astrakhan|Astrakhan]] and purchase bulk quantities of [[Caviar|caviar]] for resale will find most of the available stock earmarked for preferred buyers, leaving few openings for new investors. To break into a tightly controlled market, players must rely on ingenuity, connections&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and careful negotiation to secure favorable deals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For characters seeking to buy low and sell high, there are rules restricting the easy [[Selling Goods|sale of goods]] within a region unless the character possesses experience in [[Bartering (sage ability)|bartering]] or holds membership in a [[Guild|guild]]. Even with these advantages, there is always competition, as players will not be the only ones seeking to exploit a profitable trade opportunity. For example, those hoping to travel to [[Pirate Khanate of Astrakhan|Astrakhan]] and purchase bulk quantities of [[Caviar|caviar]] for resale will find most of the available stock earmarked for preferred buyers, leaving few openings for new investors. To break into a tightly controlled market, players must rely on ingenuity, connections and careful negotiation to secure favorable deals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For [[Undeveloped Goods Prices (trade)|common goods]] such as [[Cereals|grains]], [[Timber|timber]], [[Iron Ore|iron]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and [[Ceramics (sage field)|pottery]], prices tend to remain relatively stable between markets, with only moderate regional variations. However, the highest concentration of industry and production is found in Europe. As one travels away from this economic center, the cost of high-quality [[Manufactured Goods (trade)|manufactured goods]] increases sharply until these products become entirely unavailable. Conversely, luxury commodities and rare raw &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;materials—such &lt;/del&gt;as spices, tropical foodstuffs, incense, pearls&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and precious &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gems—can &lt;/del&gt;be acquired more cheaply in markets far from Europe, where they are produced in abundance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For [[Undeveloped Goods Prices (trade)|common goods]] such as [[Cereals|grains]], [[Timber|timber]], [[Iron Ore|iron]] and [[Ceramics (sage field)|pottery]], prices tend to remain relatively stable between markets, with only moderate regional variations. However, the highest concentration of industry and production is found in Europe. As one travels away from this economic center, the cost of high-quality [[Manufactured Goods (trade)|manufactured goods]] increases sharply until these products become entirely unavailable. Conversely, luxury commodities and rare raw &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;materials — such &lt;/ins&gt;as spices, tropical foodstuffs, incense, pearls and precious &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gems — can &lt;/ins&gt;be acquired more cheaply in markets far from Europe, where they are produced in abundance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The market system encompasses over 800 distinct resources, services&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and products, with more than a thousand identified markets across the game world in mapped regions. However, large portions of the world remain unmapped, and numerous additional products have yet to be integrated into the system. As new territories and trade goods are introduced, existing prices will shift accordingly, reflecting the changing availability of resources and regional market influences in real-time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The market system encompasses over 800 distinct resources, services and products, with more than a thousand identified markets across the game world in mapped regions. However, large portions of the world remain unmapped, and numerous additional products have yet to be integrated into the system. As new territories and trade goods are introduced, existing prices will shift accordingly, reflecting the changing availability of resources and regional market influences in real-time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=28096&amp;oldid=prev</id>
		<title>Tao alexis at 21:52, 14 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=28096&amp;oldid=prev"/>
		<updated>2025-02-14T21:52:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:52, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Market.jpg|right|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;560px&lt;/del&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Market.jpg|right|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;700px&lt;/ins&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]], and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that determine the local price of goods and services. These prices are governed by a structured [[Trade System|trade system]], which links regional production to specific Markets, allowing goods to flow between them. Instead of measuring linear distance, the space between markets is calculated in [[Travel|travel]] days, representing the time required for goods to move from one market to another. This method determines how much a given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; of goods from neighboring markets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]], and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that determine the local price of goods and services. These prices are governed by a structured [[Trade System|trade system]], which links regional production to specific Markets, allowing goods to flow between them. Instead of measuring linear distance, the space between markets is calculated in [[Travel|travel]] days, representing the time required for goods to move from one market to another. This method determines how much a given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; of goods from neighboring markets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=28094&amp;oldid=prev</id>
		<title>Tao alexis at 21:49, 14 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=28094&amp;oldid=prev"/>
		<updated>2025-02-14T21:49:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:49, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Market.jpg|right|560px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Market.jpg|right|560px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;market [[Price of Goods|&lt;/del&gt;price&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;of goods and services &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locally&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; All &lt;/del&gt;prices are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;calculated through &lt;/del&gt;a [[Trade System|trade system]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that assigns [[References|&lt;/del&gt;regional production&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;to specific Markets, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that in turn send their production &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other Markets&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; The &lt;/del&gt;space between markets&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, measured &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&lt;/del&gt;days&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039; rather than linear distances&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;calculate &lt;/del&gt;how much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/del&gt;given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set by other &lt;/del&gt;markets. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Supply &lt;/del&gt;and demand &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;not measured&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, since the ebb and flux of prices was minimal &lt;/del&gt;in pre-industrial trade, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and because the actual knowledge &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how much supply &lt;/del&gt;is not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;needed to run &lt;/del&gt;a fantasy role-playing game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;determine &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;local &lt;/ins&gt;price of goods and services. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These &lt;/ins&gt;prices are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;governed by &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;structured &lt;/ins&gt;[[Trade System|trade system]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which links &lt;/ins&gt;regional production to specific Markets, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing goods &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flow between them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Instead of measuring linear distance, the &lt;/ins&gt;space between markets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is calculated &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Travel|travel]] &lt;/ins&gt;days, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;representing the time required for goods to move from one market &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another. This method determines &lt;/ins&gt;how much &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of goods from neighboring &lt;/ins&gt;markets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unlike modern economies, [[Quantity of Goods (trade)|supply &lt;/ins&gt;and demand&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] are &lt;/ins&gt;not measured in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this system. In a &lt;/ins&gt;pre-industrial &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;setting, price fluctuations were minimal over short periods, as markets operated on long-established &lt;/ins&gt;trade &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;routes and stable production patterns. Moreover&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a precise understanding &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stockpiles &lt;/ins&gt;is not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;necessary for running &lt;/ins&gt;a fantasy role-playing game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  Each market receives imports from [[Locating References (trade)|multiple sources]], creating a stable [[Pricing Equipment (trade)|pricing]] structure. However, drastic price shifts can occur when a specific good or service originates from only one market in a region. In these cases, the cost remains low at the source but increases dramatically the farther one travels from it. For example, [[Caviar|caviar]] packaged in [[Pirate Khanate of Astrakhan|Astrakhan]] is produced exclusively in that city. Since no other market provides caviar, it is inexpensive in Astrakhan, but its price rises steadily as it is [[Transport (trade)|transported]] further away&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;market imports goods &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without concerning ourselves &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how much) from multiple locations&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the prices set are treated &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stable.  Drastic changes in price over short distances occur when one market produces a good or service &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;produced anywhere else in the region, but can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bought cheap in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;market of origin&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;For example, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Caviar&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caviar&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that is packaged in &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pirate Khanate of Astrakhan&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Astrakhan&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is made only locally; there is no other source &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caviar anywhere in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game world&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Therefore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caviar is cheap in Astrakhan; the further away from Astrakhan that the buyer travels&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the greater the increase in price&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Buying and Selling ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For characters seeking to buy low and sell high, there are rules restricting the easy [[Selling Goods|sale of goods]] within &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;region unless the character possesses experience in [[Bartering &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sage ability)|bartering]] or holds membership in a [[Guild|guild]]. Even &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these advantages, there is always competition&lt;/ins&gt;, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players will &lt;/ins&gt;not be the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only ones seeking to exploit a profitable trade opportunity&lt;/ins&gt;. For example, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those hoping to travel to &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pirate Khanate of Astrakhan&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Astrakhan&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and purchase bulk quantities of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Caviar&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;caviar&lt;/ins&gt;]] for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resale will find most of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;available stock earmarked for preferred buyers, leaving few openings for new investors&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To break into a tightly controlled market&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players must rely on ingenuity, connections&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and careful negotiation to secure favorable deals&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Buying and Selling ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Undeveloped &lt;/ins&gt;Goods &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Prices (trade)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;common &lt;/ins&gt;goods]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as [[Cereals|grains]], [[Timber|timber]], [[Iron Ore|iron]], and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ceramics &lt;/ins&gt;(sage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;field&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pottery&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, prices tend to remain relatively stable between markets, with only moderate regional variations. However, the highest concentration of industry and production &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;found in Europe. As one travels away from this economic center, the cost &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high-quality &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Manufactured Goods (trade)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manufactured goods&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increases sharply until these products become entirely unavailable&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Conversely&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;luxury commodities &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rare raw materials—such &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spices, tropical foodstuffs, incense, pearls&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and precious gems—can be acquired more cheaply &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;markets far from Europe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are produced in abundance&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters who wish to buy cheap and sell dear, there are rules that limit the easy &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Selling &lt;/del&gt;Goods|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sale of &lt;/del&gt;goods]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in a region unless the character has experience in &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bartering &lt;/del&gt;(sage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bartering&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guild&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guild&lt;/del&gt;]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Even then&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is always competition; the players will not be the only persons to think of going to Astrakhan &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buying &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much caviar as they can&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to sell it elsewhere.  Virtually all the bulk caviar sold &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Astrakhan will be earmarked to preferred buyers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;freezing out others who wish to invest.  Players must be clever if &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wish to break into a tight market and become traders&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For the most part, the cost of common goods like [[Cereals|grains]], [[Timber|timber]], [[Iron Ore|iron]], [[Ceramics (sage field)|pottery]] and so on will remain fairly consistent from location to location, though some adjustment in price will be noticed.  Europe represents the lion&amp;#039;s share of industry and production; movement away from Europe will see prices for high-quality manufactures increase until these things become unavailable.  Other raw goods, however, such as spices, tropical foodstuffs, incense, pearls or precious gems, can be found more cheaply in markets far from Europe.  There are &lt;/del&gt;over 800 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different &lt;/del&gt;resources, services and products &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;represented in markets; and there are &lt;/del&gt;more than a thousand markets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the game world &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that have been identified, &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;areas of the world that have been &lt;/del&gt;mapped. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; There are vast parts &lt;/del&gt;of the world &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that have not been mapped yet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;along with types of &lt;/del&gt;products &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;yet &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been added &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;general &lt;/del&gt;system. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;As &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these parts &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;added to the world, and to the system&lt;/del&gt;, prices &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rise or fall&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depending on how each new place affects &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previous balance &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prices represented &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;local markets&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The market system encompasses &lt;/ins&gt;over 800 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distinct &lt;/ins&gt;resources, services&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and products&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with &lt;/ins&gt;more than a thousand &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;identified &lt;/ins&gt;markets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;across &lt;/ins&gt;the game world in mapped &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regions&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, large portions &lt;/ins&gt;of the world &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain unmapped&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and numerous additional &lt;/ins&gt;products have yet to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be integrated into &lt;/ins&gt;the system. As &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new territories and trade goods &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;introduced&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;existing &lt;/ins&gt;prices &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will shift accordingly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reflecting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;changing availability &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resources and regional market influences &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real-time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also&lt;/del&gt;,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also&lt;/ins&gt;,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Adventure]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Adventure]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https://tao-dnd.blogspot.com/2016/05/market-towns.html Market Towns (Tao of D&amp;amp;D)&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[Trade System]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Don&amp;#039;t Review until 2022&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Incomplete&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=22688&amp;oldid=prev</id>
		<title>Tao alexis at 00:47, 17 August 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=22688&amp;oldid=prev"/>
		<updated>2023-08-17T00:47:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:47, 17 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Market.jpg|right|560px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Market.jpg|right|560px&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|thumb&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that set the market [[Price of Goods|price]] of goods and services locally.  All prices are calculated through a [[Trade System|trade system]] that assigns [[References|regional production]] to specific Markets, that in turn send their production to other Markets.  The space between markets, measured in &amp;#039;&amp;#039;days&amp;#039;&amp;#039; rather than linear distances, is used to calculate how much any given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; set by other markets.  Supply and demand is not measured, since the ebb and flux of prices was minimal in pre-industrial trade, and because the actual knowledge of how much supply is not needed to run a fantasy role-playing game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that set the market [[Price of Goods|price]] of goods and services locally.  All prices are calculated through a [[Trade System|trade system]] that assigns [[References|regional production]] to specific Markets, that in turn send their production to other Markets.  The space between markets, measured in &amp;#039;&amp;#039;days&amp;#039;&amp;#039; rather than linear distances, is used to calculate how much any given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; set by other markets.  Supply and demand is not measured, since the ebb and flux of prices was minimal in pre-industrial trade, and because the actual knowledge of how much supply is not needed to run a fantasy role-playing game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=22687&amp;oldid=prev</id>
		<title>Tao alexis at 00:46, 17 August 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=22687&amp;oldid=prev"/>
		<updated>2023-08-17T00:46:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:46, 17 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that set the market [[Price of Goods|price]] of goods and services locally.  All prices are calculated through a [[Trade System|trade system]] that assigns [[References|regional production]] to specific Markets, that in turn send their production to other Markets.  The space between markets, measured in &amp;#039;&amp;#039;days&amp;#039;&amp;#039; rather than linear distances, is used to calculate how much any given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; set by other markets.  Supply and demand is not measured, since the ebb and flux of prices was minimal in pre-industrial trade, and because the actual knowledge of how much supply is not needed to run a fantasy role-playing game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that set the market [[Price of Goods|price]] of goods and services locally.  All prices are calculated through a [[Trade System|trade system]] that assigns [[References|regional production]] to specific Markets, that in turn send their production to other Markets.  The space between markets, measured in &amp;#039;&amp;#039;days&amp;#039;&amp;#039; rather than linear distances, is used to calculate how much any given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; set by other markets.  Supply and demand is not measured, since the ebb and flux of prices was minimal in pre-industrial trade, and because the actual knowledge of how much supply is not needed to run a fantasy role-playing game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since a market imports goods (without concerning ourselves with how much) from multiple locations, the prices set are treated as stable.  Drastic changes in price over short distances occur when one market produces a good or service not produced anywhere else in the region, but can be bought cheap in the market of origin.  For example, [[Caviar|caviar]] that is packaged in Astrakhan is made only locally; there is no other source for caviar anywhere in the game world.  Therefore, caviar is cheap in Astrakhan; the further away from Astrakhan that the buyer travels, the greater the increase in price.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since a market imports goods (without concerning ourselves with how much) from multiple locations, the prices set are treated as stable.  Drastic changes in price over short distances occur when one market produces a good or service not produced anywhere else in the region, but can be bought cheap in the market of origin.  For example, [[Caviar|caviar]] that is packaged in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Pirate Khanate of &lt;/ins&gt;Astrakhan&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Astrakhan]] &lt;/ins&gt;is made only locally; there is no other source for caviar anywhere in the game world.  Therefore, caviar is cheap in Astrakhan; the further away from Astrakhan that the buyer travels, the greater the increase in price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Buying and Selling ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Buying and Selling ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For characters who wish to buy cheap and sell dear, there are rules that limit the easy [[Selling Goods|sale of goods]] in a region unless the character has experience in [[Bartering (sage ability)|bartering]] or is part of a [[Guild|guild]].  Even then, there is always competition; the players will not be the only persons to think of going to Astrakhan and buying as much caviar as they can, to sell it elsewhere.  Virtually all the bulk caviar sold in Astrakhan will be earmarked to preferred buyers, freezing out others who wish to invest.  Players must be clever if they wish to break into a tight market and become traders.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For characters who wish to buy cheap and sell dear, there are rules that limit the easy [[Selling Goods|sale of goods]] in a region unless the character has experience in [[Bartering (sage ability)|bartering]] or is part of a [[Guild|guild]].  Even then, there is always competition; the players will not be the only persons to think of going to Astrakhan and buying as much caviar as they can, to sell it elsewhere.  Virtually all the bulk caviar sold in Astrakhan will be earmarked to preferred buyers, freezing out others who wish to invest.  Players must be clever if they wish to break into a tight market and become traders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the most part, the cost of common goods like grains, timber, iron, pottery and so on will remain fairly consistent from location to location, though some adjustment in price will be noticed.  Europe represents the lion&amp;#039;s share of industry and production; movement away from Europe will see prices for high-quality manufactures increase until these things become unavailable.  Other raw goods, however, such as spices, tropical foodstuffs, incense, pearls or precious gems, can be found more cheaply in markets far from Europe.  There are over 800 different resources, services and products represented in markets; and there are more than a thousand markets in the game world that have been identified, in areas of the world that have been mapped.  There are vast parts of the world that have not been mapped yet, along with types of products that have not yet been added to the general system.  As these parts are added to the world, and to the system, prices rise or fall, depending on how each new place affects the previous balance of prices represented in local markets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the most part, the cost of common goods like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Cereals|&lt;/ins&gt;grains&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Timber|&lt;/ins&gt;timber&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Iron Ore|&lt;/ins&gt;iron&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Ceramics (sage field)|&lt;/ins&gt;pottery&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and so on will remain fairly consistent from location to location, though some adjustment in price will be noticed.  Europe represents the lion&amp;#039;s share of industry and production; movement away from Europe will see prices for high-quality manufactures increase until these things become unavailable.  Other raw goods, however, such as spices, tropical foodstuffs, incense, pearls or precious gems, can be found more cheaply in markets far from Europe.  There are over 800 different resources, services and products represented in markets; and there are more than a thousand markets in the game world that have been identified, in areas of the world that have been mapped.  There are vast parts of the world that have not been mapped yet, along with types of products that have not yet been added to the general system.  As these parts are added to the world, and to the system, prices rise or fall, depending on how each new place affects the previous balance of prices represented in local markets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=12592&amp;oldid=prev</id>
		<title>Tao alexis at 22:17, 18 September 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=12592&amp;oldid=prev"/>
		<updated>2021-09-18T22:17:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:17, 18 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Market.jpg|right|560px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that set the market [[Price of Goods|price]] of goods and services locally.  All prices are calculated through a [[Trade System|trade system]] that assigns [[References|regional production]] to specific Markets, that in turn send their production to other Markets.  The space between markets, measured in &amp;#039;&amp;#039;days&amp;#039;&amp;#039; rather than linear distances, is used to calculate how much any given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; set by other markets.  Supply and demand is not measured, since the ebb and flux of prices was minimal in pre-industrial trade, and because the actual knowledge of how much supply is not needed to run a fantasy role-playing game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that set the market [[Price of Goods|price]] of goods and services locally.  All prices are calculated through a [[Trade System|trade system]] that assigns [[References|regional production]] to specific Markets, that in turn send their production to other Markets.  The space between markets, measured in &amp;#039;&amp;#039;days&amp;#039;&amp;#039; rather than linear distances, is used to calculate how much any given market is influenced by the &amp;#039;&amp;#039;&amp;#039;availability&amp;#039;&amp;#039;&amp;#039; set by other markets.  Supply and demand is not measured, since the ebb and flux of prices was minimal in pre-industrial trade, and because the actual knowledge of how much supply is not needed to run a fantasy role-playing game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=12590&amp;oldid=prev</id>
		<title>Tao alexis at 22:15, 18 September 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=12590&amp;oldid=prev"/>
		<updated>2021-09-18T22:15:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:15, 18 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that set the market price of goods and services locally.  All prices are calculated through a [[Trade System|trade system]] that assigns regional production to specific Markets, that in turn send their production to other Markets.  The space between markets, measured in &amp;#039;&amp;#039;days&amp;#039;&amp;#039; rather than linear distances, is used to calculate how much any given market is influenced by the &amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prices&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039; set by other markets.  Supply and demand is not measured, since the ebb and flux of prices was minimal in pre-industrial trade, and because the actual knowledge of how much supply is not needed to run a fantasy role-playing game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that set the market &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Price of Goods|&lt;/ins&gt;price&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;of goods and services locally.  All prices are calculated through a [[Trade System|trade system]] that assigns &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[References|&lt;/ins&gt;regional production&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to specific Markets, that in turn send their production to other Markets.  The space between markets, measured in &amp;#039;&amp;#039;days&amp;#039;&amp;#039; rather than linear distances, is used to calculate how much any given market is influenced by the &amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;availability&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039; set by other markets.  Supply and demand is not measured, since the ebb and flux of prices was minimal in pre-industrial trade, and because the actual knowledge of how much supply is not needed to run a fantasy role-playing game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since a market imports goods (without concerning ourselves with how much) from multiple locations, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;price &lt;/del&gt;set &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tends to be stable in two markets that &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;close to one another (&lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both markets would be nearly equidistant to all other markets)&lt;/del&gt;.  Drastic changes in price over short distances occur when one market produces a good or service &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that is &lt;/del&gt;not produced anywhere else in the region, but can be bought cheap in the market of origin.  For example, [[Caviar|caviar]] that is packaged in Astrakhan is made only locally; there is no other source for caviar anywhere in the game world.  Therefore, caviar is cheap in Astrakhan; the further away from Astrakhan that the buyer travels, the greater the increase in price. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;For characters who wish to buy cheap and sell dear, there are rules that limit the easy [[Selling Goods|sale of goods]] in a region unless the character has experience in [[Bartering (sage ability)|bartering]] or is part of a [[Guild|guild]].  Even then, there is always competition; the players will not be the only persons to think of going to Astrakhan and buying as much caviar as they can, to sell it elsewhere.  Virtually all the bulk caviar sold in Astrakhan will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;already &lt;/del&gt;be earmarked to preferred buyers, who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will not &lt;/del&gt;wish to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;share&lt;/del&gt;.  Players must be clever if they wish to break into a market and become traders.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since a market imports goods (without concerning ourselves with how much) from multiple locations, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prices &lt;/ins&gt;set are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;treated &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stable&lt;/ins&gt;.  Drastic changes in price over short distances occur when one market produces a good or service not produced anywhere else in the region, but can be bought cheap in the market of origin.  For example, [[Caviar|caviar]] that is packaged in Astrakhan is made only locally; there is no other source for caviar anywhere in the game world.  Therefore, caviar is cheap in Astrakhan; the further away from Astrakhan that the buyer travels, the greater the increase in price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Buying and Selling ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For characters who wish to buy cheap and sell dear, there are rules that limit the easy [[Selling Goods|sale of goods]] in a region unless the character has experience in [[Bartering (sage ability)|bartering]] or is part of a [[Guild|guild]].  Even then, there is always competition; the players will not be the only persons to think of going to Astrakhan and buying as much caviar as they can, to sell it elsewhere.  Virtually all the bulk caviar sold in Astrakhan will be earmarked to preferred buyers, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;freezing out others &lt;/ins&gt;who wish to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invest&lt;/ins&gt;.  Players must be clever if they wish to break into a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tight &lt;/ins&gt;market and become traders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the most part, the cost of common goods like grains, timber, iron, pottery and so on will remain fairly consistent from location to location, though some adjustment in price will be noticed.  Europe represents the lion&amp;#039;s share of industry and production; movement away from Europe will see prices for high-quality manufactures increase until these things become unavailable.  Other raw goods, however, such as spices, tropical foodstuffs, incense, pearls or precious gems, can be found more cheaply in markets far from Europe.  There are over 800 different resources, services and products represented in markets; and there are more than a thousand markets in the game world that have been identified, in areas of the world that have been mapped.  There are vast parts of the world that have not been mapped yet, along with types of products that have not yet been added to the general system.  As these parts are added to the world, and to the system, prices rise or fall, depending on how each new place affects the previous balance of prices represented in local markets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For the most part, the cost of common goods like grains, timber, iron, pottery and so on will remain fairly consistent from location to location, though some adjustment in price will be noticed.  Europe represents the lion&amp;#039;s share of industry and production; movement away from Europe will see prices for high-quality manufactures increase until these things become unavailable.  Other raw goods, however, such as spices, tropical foodstuffs, incense, pearls or precious gems, can be found more cheaply in markets far from Europe.  There are over 800 different resources, services and products represented in markets; and there are more than a thousand markets in the game world that have been identified, in areas of the world that have been mapped.  There are vast parts of the world that have not been mapped yet, along with types of products that have not yet been added to the general system.  As these parts are added to the world, and to the system, prices rise or fall, depending on how each new place affects the previous balance of prices represented in local markets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://tao-dnd.blogspot.com/2016/05/market-towns.html Market Towns (Tao of D&amp;amp;D)]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://tao-dnd.blogspot.com/2016/05/market-towns.html Market Towns (Tao of D&amp;amp;D)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Review &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; Rewrite&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Don&amp;#039;t &lt;/ins&gt;Review &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until 2022&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=11137&amp;oldid=prev</id>
		<title>Tao alexis at 22:17, 24 March 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=11137&amp;oldid=prev"/>
		<updated>2021-03-24T22:17:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:17, 24 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See Also,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See Also,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Adventure]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Adventure]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/del&gt;[https://tao-dnd.blogspot.com/2016/05/market-towns.html Market Towns (Tao of D&amp;amp;D)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://tao-dnd.blogspot.com/2016/05/market-towns.html Market Towns (Tao of D&amp;amp;D)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Review &amp;amp; Rewrite]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Review &amp;amp; Rewrite]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=11136&amp;oldid=prev</id>
		<title>Tao alexis at 22:17, 24 March 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=11136&amp;oldid=prev"/>
		<updated>2021-03-24T22:17:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:17, 24 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[The Adventure]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also,&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Adventure&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[https://tao-dnd.blogspot.com/2016/05/market-towns.html Market Towns (Tao of D&amp;amp;D)&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Review &amp;amp; Rewrite]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Review &amp;amp; Rewrite]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=11134&amp;oldid=prev</id>
		<title>Tao alexis: Created page with &quot;&#039;&#039;&#039;Markets&#039;&#039;&#039; are villages, towns and cities in the game world that set the market price of goods and services l...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Market&amp;diff=11134&amp;oldid=prev"/>
		<updated>2021-03-24T22:13:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are &lt;a href=&quot;/index.php/Village&quot; title=&quot;Village&quot;&gt;villages&lt;/a&gt;, &lt;a href=&quot;/index.php/Town&quot; title=&quot;Town&quot;&gt;towns&lt;/a&gt; and &lt;a href=&quot;/index.php/City&quot; title=&quot;City&quot;&gt;cities&lt;/a&gt; in the &lt;a href=&quot;/index.php?title=World_(Alexis%27_game_setting)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;World (Alexis&amp;#039; game setting) (page does not exist)&quot;&gt;game world&lt;/a&gt; that set the market price of goods and services l...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; are [[Village|villages]], [[Town|towns]] and [[City|cities]] in the [[World (Alexis&amp;#039; game setting)|game world]] that set the market price of goods and services locally.  All prices are calculated through a [[Trade System|trade system]] that assigns regional production to specific Markets, that in turn send their production to other Markets.  The space between markets, measured in &amp;#039;&amp;#039;days&amp;#039;&amp;#039; rather than linear distances, is used to calculate how much any given market is influenced by the &amp;#039;&amp;#039;&amp;#039;prices&amp;#039;&amp;#039;&amp;#039; set by other markets.  Supply and demand is not measured, since the ebb and flux of prices was minimal in pre-industrial trade, and because the actual knowledge of how much supply is not needed to run a fantasy role-playing game.&lt;br /&gt;
&lt;br /&gt;
Since a market imports goods (without concerning ourselves with how much) from multiple locations, the price set tends to be stable in two markets that are close to one another (as both markets would be nearly equidistant to all other markets).  Drastic changes in price over short distances occur when one market produces a good or service that is not produced anywhere else in the region, but can be bought cheap in the market of origin.  For example, [[Caviar|caviar]] that is packaged in Astrakhan is made only locally; there is no other source for caviar anywhere in the game world.  Therefore, caviar is cheap in Astrakhan; the further away from Astrakhan that the buyer travels, the greater the increase in price.  For characters who wish to buy cheap and sell dear, there are rules that limit the easy [[Selling Goods|sale of goods]] in a region unless the character has experience in [[Bartering (sage ability)|bartering]] or is part of a [[Guild|guild]].  Even then, there is always competition; the players will not be the only persons to think of going to Astrakhan and buying as much caviar as they can, to sell it elsewhere.  Virtually all the bulk caviar sold in Astrakhan will already be earmarked to preferred buyers, who will not wish to share.  Players must be clever if they wish to break into a market and become traders.&lt;br /&gt;
&lt;br /&gt;
For the most part, the cost of common goods like grains, timber, iron, pottery and so on will remain fairly consistent from location to location, though some adjustment in price will be noticed.  Europe represents the lion&amp;#039;s share of industry and production; movement away from Europe will see prices for high-quality manufactures increase until these things become unavailable.  Other raw goods, however, such as spices, tropical foodstuffs, incense, pearls or precious gems, can be found more cheaply in markets far from Europe.  There are over 800 different resources, services and products represented in markets; and there are more than a thousand markets in the game world that have been identified, in areas of the world that have been mapped.  There are vast parts of the world that have not been mapped yet, along with types of products that have not yet been added to the general system.  As these parts are added to the world, and to the system, prices rise or fall, depending on how each new place affects the previous balance of prices represented in local markets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[The Adventure]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Review &amp;amp; Rewrite]]&lt;/div&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
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