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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Line-of-sight</id>
	<title>Line-of-sight - Revision history</title>
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	<updated>2026-04-24T06:47:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Line-of-sight&amp;diff=29420&amp;oldid=prev</id>
		<title>Tao alexis at 18:14, 9 March 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Line-of-sight&amp;diff=29420&amp;oldid=prev"/>
		<updated>2025-03-09T18:14:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:14, 9 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Line-of-sight.jpg|right|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;490px&lt;/del&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Line-of-sight.jpg|right|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;525px&lt;/ins&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Line-of-sight&amp;#039;&amp;#039;&amp;#039; describes a clear, unobstructed path between an observer&amp;#039;s eyes and a specific point in the environment. It represents the direct visual connection between the observer and their target.  When using a [[Missile Weapons|missile weapon]], a combatant must have an uninterrupted line of sight to the target hex. Obstructions that can block line-of-sight include buildings, terrain features, dense vegetation, atmospheric conditions, elevation changes and the natural curvature of the earth.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Line-of-sight&amp;#039;&amp;#039;&amp;#039; describes a clear, unobstructed path between an observer&amp;#039;s eyes and a specific point in the environment. It represents the direct visual connection between the observer and their target.  When using a [[Missile Weapons|missile weapon]], a combatant must have an uninterrupted line of sight to the target hex. Obstructions that can block line-of-sight include buildings, terrain features, dense vegetation, atmospheric conditions, elevation changes and the natural curvature of the earth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Line-of-sight&amp;diff=29418&amp;oldid=prev</id>
		<title>Tao alexis at 18:13, 9 March 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Line-of-sight&amp;diff=29418&amp;oldid=prev"/>
		<updated>2025-03-09T18:13:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:13, 9 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Line-of-sight.jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Line-of-sight.jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Line-of-sight&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;refers to an &lt;/del&gt;unobstructed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, straight &lt;/del&gt;path between an observer&amp;#039;s eyes and a point in the environment. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; In other words, it&amp;#039;s &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clear and &lt;/del&gt;direct visual connection between the observer and the target.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Line-of-sight&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;describes a clear, &lt;/ins&gt;unobstructed path between an observer&amp;#039;s eyes and a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific &lt;/ins&gt;point in the environment. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It represents &lt;/ins&gt;the direct visual connection between the observer and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their target.  When using a [[Missile Weapons|missile weapon]], a combatant must have an uninterrupted line of sight to &lt;/ins&gt;the target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hex. Obstructions that can block line-of-sight include buildings, terrain features, dense vegetation, atmospheric conditions, elevation changes and the natural curvature of the earth&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When firing a [[&lt;/del&gt;Missile &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weapons|missile weapon]], combatants must be able to trace a direct line of sight between themselves and the target hex.  Common obstructions to line of sight include buildings and structures, terrain features, vegetation, atmospheric conditions, curvature of the earth and differences in elevation.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Missile &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacks &lt;/ins&gt;into an ongoing melee &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are resolved &lt;/ins&gt;by drawing a straight line between the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacker&amp;#039;s hex &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;target&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s &lt;/ins&gt;hex. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If this line passes through &lt;/ins&gt;a friendly combatant, the shot &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is not permitted&lt;/ins&gt;. Otherwise, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a successful &lt;/ins&gt;hit will either damage the target or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pass &lt;/ins&gt;harmlessly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beyond them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, if the attack roll results in &lt;/ins&gt;a natural &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;2,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shot &lt;/ins&gt;is considered [[Critical Hits &amp;amp; Fumbles#Friendly Fire|friendly fire]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, striking an unintended ally&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Targeting in Combat ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When firing missiles &lt;/del&gt;into an ongoing melee&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, hurled and fired weapons can be employed &lt;/del&gt;by drawing a straight line between the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;observer &lt;/del&gt;and target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from one [[Combat Hex|combat &lt;/del&gt;hex&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] to another&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Where the shot is obstructed by &lt;/del&gt;a friendly combatant, the shot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot be taken&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Otherwise, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s always assumed that the &lt;/del&gt;hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or missed shot &lt;/del&gt;will either &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cause &lt;/del&gt;damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;the target or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fly past &lt;/del&gt;harmlessly .&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.. unless &lt;/del&gt;a natural &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&lt;/del&gt;2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039; is rolled&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in which case &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;missile &lt;/del&gt;is considered [[Critical Hits &amp;amp; Fumbles#Friendly Fire|friendly fire]].&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Cover ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Cover ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Objects &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are partly but not wholly &lt;/del&gt;obscured &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by obstacles &lt;/del&gt;can be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;targeted.  However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;must be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;determined what percentage of the whole target &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;visible; this is usually rated &lt;/del&gt;in 10% increments, simplifying the roll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that must be made &lt;/del&gt;if a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;hit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; is achieved&lt;/del&gt;.  For example, an archer fires at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a target, of which &lt;/del&gt;40% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be seen&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;archer hits&lt;/del&gt;, a second roll is made &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;a d10. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d10 &lt;/del&gt;result is 4 or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;less&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit counts&lt;/del&gt;; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if not&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/del&gt;the missile &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has struck &lt;/del&gt;the obstacle &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;either &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stuck &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bounded away &lt;/del&gt;harmlessly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A target &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is partially &lt;/ins&gt;obscured can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacked&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the degree of visibility &lt;/ins&gt;must be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assessed. This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;typically measured &lt;/ins&gt;in 10% increments, simplifying the roll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;required when determining &lt;/ins&gt;if a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;successful &lt;/ins&gt;hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually connects&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;For example,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;an archer fires at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an opponent who is &lt;/ins&gt;40% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visible&lt;/ins&gt;. If the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack roll is successful&lt;/ins&gt;, a second roll is made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;using &lt;/ins&gt;a d10. If the result is 4 or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lower&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shot lands&lt;/ins&gt;; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;otherwise&lt;/ins&gt;, the missile &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strikes &lt;/ins&gt;the obstacle &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead, &lt;/ins&gt;either &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;embedding itself &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deflecting &lt;/ins&gt;harmlessly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extreme situations&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/del&gt;may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wish &lt;/del&gt;to fire at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;targets that have as little as &lt;/del&gt;3% or less &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that&amp;#039;s visible&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; This &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actionable&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but keep in mind that most of the time, a &lt;/del&gt;hidden &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combatant won&amp;#039;t show any visibility when hiding&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rare cases&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a character &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempt &lt;/ins&gt;to fire at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a target with only a minimal portion of their body exposed — &lt;/ins&gt;3% or less. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While technically possible, this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highly impractical&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well-concealed opponents typically remain completely &lt;/ins&gt;hidden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;Concealed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039; objects&lt;/del&gt;, those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that are screened &lt;/del&gt;by vegetation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, mist&lt;/del&gt;, rain or semi-transparent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obstacles &lt;/del&gt;should also be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rated as &lt;/del&gt;1 to 10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in terms of how much &lt;/del&gt;cover &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they offer&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; In cases of the spells &lt;/del&gt;[[Fog Cloud (spell)|fog cloud]] and [[Obscurement (spell)|obscurement]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;rules &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there should apply&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Otherwise, the DM &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should employ good judgment &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;determining &lt;/del&gt;how much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;cover&amp;quot; a lack of &lt;/del&gt;visibility provides.  A heavy rain&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, enough to obscure clear &lt;/del&gt;visibility&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, except in a storm so intense that any missile fire would be impractical anyway, &lt;/del&gt;should count as 10% cover. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Light or moderate rain &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would provide none at all&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Foliage &lt;/del&gt;may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offer between &lt;/del&gt;20% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;80%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Concealed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;targets&lt;/ins&gt;, those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obscured &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mist, &lt;/ins&gt;vegetation, rain or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/ins&gt;semi-transparent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;barriers, &lt;/ins&gt;should also be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assessed on a &lt;/ins&gt;1 to 10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scale to determine their effective &lt;/ins&gt;cover. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spells such as &lt;/ins&gt;[[Fog Cloud (spell)|fog cloud]] and [[Obscurement (spell)|obscurement]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dictate their own &lt;/ins&gt;rules &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for concealment&lt;/ins&gt;. Otherwise, the DM &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must use discretion &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;judging &lt;/ins&gt;how much &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protection limited &lt;/ins&gt;visibility provides.  A heavy rain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that significantly reduces &lt;/ins&gt;visibility should count as 10% cover&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, unless the storm is severe enough to make missile attacks entirely impractical&lt;/ins&gt;. Light or moderate rain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;typically provides no meaningful cover&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dense foliage &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;range from &lt;/ins&gt;20% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;80%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, depending on its thickness&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The cover for &amp;#039;&amp;#039;&amp;#039;submerged objects&amp;#039;&amp;#039;&amp;#039;, fired at from above, depends on the &lt;/del&gt;clarity &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the water &lt;/del&gt;and depth. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; In most cases, a &lt;/del&gt;target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;five ft. &lt;/del&gt;below the surface &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;water &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;filled with the normal amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particulates &lt;/del&gt;would have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;cover &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of 20&lt;/del&gt;%&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; thrice that &lt;/del&gt;at 10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ft.&lt;/del&gt;, and at 15 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ft.&lt;/del&gt;, 100%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Submerged targets are affected by water &lt;/ins&gt;clarity and depth. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 feet &lt;/ins&gt;below the surface&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, in &lt;/ins&gt;water of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;average turbidity, &lt;/ins&gt;would have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20% &lt;/ins&gt;cover&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This increases to 60&lt;/ins&gt;% at 10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feet&lt;/ins&gt;, and at 15 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feet or deeper&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visibility is generally so poor that the target is effectively at &lt;/ins&gt;100% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cover&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Indirect Fire ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Indirect Fire ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Siege Engines|Siege engines]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have the advantage of firing &lt;/del&gt;over obstacles &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and are able to target an enemy &lt;/del&gt;so long as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the enemy is &lt;/del&gt;&amp;quot;[[Sighting Targets|sighted]]&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— meaning, the enemy can be seen &lt;/del&gt;by a third party that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is signalling to &lt;/del&gt;the artillerist. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;In such cases, the engine can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire a missile that hits in the vicinity of the &lt;/del&gt;target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(or with great luck&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;target itself)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most likely &lt;/del&gt;causing damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;[[Grenade-like Missiles|shrapnel]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Indirect fire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hits &lt;/del&gt;an area the size of a [[Ship&amp;#039;s Hex|ship&amp;#039;s hex]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or the width of four combat hexes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Siege Engines|Siege engines]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can fire &lt;/ins&gt;over obstacles&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, striking unseen targets &lt;/ins&gt;so long as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are &lt;/ins&gt;&amp;quot;[[Sighting Targets|sighted]]&amp;quot; by a third party&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This means &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even if &lt;/ins&gt;the artillerist &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lacks direct line-of-sight, another observer — such as a scout or forward observer — can guide the attack&lt;/ins&gt;. In such cases, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;siege &lt;/ins&gt;engine can target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an area&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potentially striking &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intended enemy or landing nearby&lt;/ins&gt;, causing damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/ins&gt;[[Grenade-like Missiles|shrapnel]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and debris&lt;/ins&gt;. Indirect fire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;affects &lt;/ins&gt;an area &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;roughly &lt;/ins&gt;the size of a [[Ship&amp;#039;s Hex|ship&amp;#039;s hex]] or the width of four combat hexes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Combat]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Combat]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Naval Combat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Naval Combat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Reviewed]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Line-of-sight&amp;diff=22675&amp;oldid=prev</id>
		<title>Tao alexis: /* Cover */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Line-of-sight&amp;diff=22675&amp;oldid=prev"/>
		<updated>2023-08-16T16:46:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Cover&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:46, 16 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In extreme situations, players may wish to fire at targets that have as little as 3% or less that&amp;#039;s visible.  This is actionable, but keep in mind that most of the time, a hidden combatant won&amp;#039;t show any visibility when hiding.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In extreme situations, players may wish to fire at targets that have as little as 3% or less that&amp;#039;s visible.  This is actionable, but keep in mind that most of the time, a hidden combatant won&amp;#039;t show any visibility when hiding.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Concealed&amp;#039;&amp;#039;&amp;#039; objects, those that are screened by vegetation, mist, rain or semi-transparent obstacles should also be rated as 1 to 10 in terms of how much cover they offer.  In cases of the spells [[Fog Cloud (spell)|fog cloud]] and [[Obscurement (spell)|obscurement]], rules there should apply.  Otherwise, the DM should employ good judgment in determining how much &amp;quot;cover&amp;quot; a lack of visibility provides.  A heavy rain, enough to obscure clear visibility, except in a storm so intense that any missile fire would be impractical anyway, should count as 10% cover.  Light or moderate rain would provide none at all.  Foliage may offer between 20% and 80%.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The cover for &amp;#039;&amp;#039;&amp;#039;submerged objects&amp;#039;&amp;#039;&amp;#039;, fired at from above, depends on the clarity of the water and depth.  In most cases, a target five ft. below the surface of water filled with the normal amount of particulates would have a cover of 20%; thrice that at 10 ft., and at 15 ft., 100%.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Indirect Fire ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Siege Engines|Siege engines]] have the advantage of firing over obstacles and are able to target an enemy so long as the enemy is &amp;quot;[[Sighting Targets|sighted]]&amp;quot; — meaning, the enemy can be seen by a third party that is signalling to the artillerist.  In such cases, the engine can fire a missile that hits in the vicinity of the target (or with great luck, the target itself), most likely causing damage with [[Grenade-like Missiles|shrapnel]].  Indirect fire hits an area the size of a [[Ship&amp;#039;s Hex|ship&amp;#039;s hex]], or the width of four combat hexes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See also,&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Combat]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Naval Combat]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Line-of-sight&amp;diff=22674&amp;oldid=prev</id>
		<title>Tao alexis: Created page with &quot;thumb &#039;&#039;&#039;Line-of-sight&#039;&#039;&#039; refers to an unobstructed, straight path between an observer&#039;s eyes and a point in the environment.  In other...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Line-of-sight&amp;diff=22674&amp;oldid=prev"/>
		<updated>2023-08-16T16:28:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Line-of-sight.jpg&quot; title=&quot;File:Line-of-sight.jpg&quot;&gt;right|490px|thumb&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Line-of-sight&amp;#039;&amp;#039;&amp;#039; refers to an unobstructed, straight path between an observer&amp;#039;s eyes and a point in the environment.  In other...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Line-of-sight.jpg|right|490px|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Line-of-sight&amp;#039;&amp;#039;&amp;#039; refers to an unobstructed, straight path between an observer&amp;#039;s eyes and a point in the environment.  In other words, it&amp;#039;s the clear and direct visual connection between the observer and the target.&lt;br /&gt;
__TOC__&lt;br /&gt;
When firing a [[Missile Weapons|missile weapon]], combatants must be able to trace a direct line of sight between themselves and the target hex.  Common obstructions to line of sight include buildings and structures, terrain features, vegetation, atmospheric conditions, curvature of the earth and differences in elevation.&lt;br /&gt;
&lt;br /&gt;
== Targeting in Combat ==&lt;br /&gt;
When firing missiles into an ongoing melee, hurled and fired weapons can be employed by drawing a straight line between the observer and target from one [[Combat Hex|combat hex]] to another.  Where the shot is obstructed by a friendly combatant, the shot cannot be taken.  Otherwise, it&amp;#039;s always assumed that the hit or missed shot will either cause damage to the target or fly past harmlessly ... unless a natural &amp;#039;2&amp;#039; is rolled, in which case the missile is considered [[Critical Hits &amp;amp; Fumbles#Friendly Fire|friendly fire]].&lt;br /&gt;
&lt;br /&gt;
== Cover ==&lt;br /&gt;
Objects that are partly but not wholly obscured by obstacles can be targeted.  However, it must be determined what percentage of the whole target is visible; this is usually rated in 10% increments, simplifying the roll that must be made if a &amp;quot;hit&amp;quot; is achieved.  For example, an archer fires at a target, of which 40% can be seen.  If the archer hits, a second roll is made on a d10.  If the d10 result is 4 or less, the hit counts; if not, then the missile has struck the obstacle and either stuck or bounded away harmlessly.&lt;br /&gt;
&lt;br /&gt;
In extreme situations, players may wish to fire at targets that have as little as 3% or less that&amp;#039;s visible.  This is actionable, but keep in mind that most of the time, a hidden combatant won&amp;#039;t show any visibility when hiding.&lt;/div&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
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