<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Lich</id>
	<title>Lich - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Lich"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;action=history"/>
	<updated>2026-04-29T15:21:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=20141&amp;oldid=prev</id>
		<title>Marcule at 17:30, 28 July 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=20141&amp;oldid=prev"/>
		<updated>2022-07-28T17:30:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:30, 28 July 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;lich&amp;#039;&amp;#039;&amp;#039;, also [https://www.etymonline.com/search?q=lich &amp;quot;litch&amp;quot; or &amp;quot;lych&amp;quot;], meaning a body or a corpse, is sometimes addressed as &amp;#039;&amp;#039;&amp;#039;lichama,&amp;#039;&amp;#039;&amp;#039; &amp;quot;the undead spirit using the body as a covering.&amp;quot;  The lich appears as a skeleton swathed in clothes that have rotted over time, with eyesockets that are black pools, with glowing points of light, from which the undead soul looks outwards.  They are often mistaken at first glance for a [[Wight|wight]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;lich&amp;#039;&amp;#039;&amp;#039;, also [https://www.etymonline.com/search?q=lich &amp;quot;litch&amp;quot; or &amp;quot;lych&amp;quot;], meaning a body or a corpse, is sometimes addressed as &amp;#039;&amp;#039;&amp;#039;lichama,&amp;#039;&amp;#039;&amp;#039; &amp;quot;the undead spirit using the body as a covering.&amp;quot;  The lich appears as a skeleton swathed in clothes that have rotted over time, with eyesockets that are black pools, with glowing points of light, from which the undead soul looks outwards.  They are often mistaken at first glance for a [[Wight|wight]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Lich.jpg|left|350px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Lich.jpg|left|350px&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|thumb&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its appearance and state of mind, a lich must usually retreat to some lost ruin, where it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;endeavours &lt;/del&gt;to surround itself with allies such as minor undead, criminals who fear the lich&amp;#039;s power or other evil beings willing to ally themselves.  As the lich is a [[Intelligence (ability stat)|supra-genius]], it knows that having fodder to stand between it and its enemies allows cover, so that the lich can employ its magic from hiding.  Though insane and dangerous, a lich is always guided by its self-interest; it therefore engages with lesser beings in order to keep their support, until such time as it&amp;#039;s needful to sacrifice such disposable fools in moments of necessity.  A lich expects to live for centuries; it doesn&amp;#039;t care about wealth, so it can afford to be generous; but it feels no duty to any except itself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its appearance and state of mind, a lich must usually retreat to some lost ruin, where it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;endeavors &lt;/ins&gt;to surround itself with allies such as minor undead, criminals who fear the lich&amp;#039;s power or other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Evil|&lt;/ins&gt;evil&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;beings willing to ally themselves.  As the lich is a [[Intelligence (ability stat)|supra-genius]], it knows that having fodder to stand between it and its enemies allows cover, so that the lich can employ its magic from hiding.  Though insane and dangerous, a lich is always guided by its self-interest; it therefore engages with lesser beings in order to keep their support, until such time as it&amp;#039;s needful to sacrifice such disposable fools in moments of necessity.  A lich expects to live for centuries; it doesn&amp;#039;t care about wealth, so it can afford to be generous; but it feels no duty to any except itself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Origin &amp;amp; Survival ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Origin &amp;amp; Survival ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bestiary]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bestiary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Don&amp;#039;t Review until &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2022&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Don&amp;#039;t Review until &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2024&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marcule</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=17819&amp;oldid=prev</id>
		<title>Tao alexis at 03:10, 6 June 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=17819&amp;oldid=prev"/>
		<updated>2022-06-06T03:10:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:10, 6 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| attack = touch&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| attack = touch&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| dmg = 1–10&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| dmg = 1–10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| special = [[Fear &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(effect)&lt;/del&gt;|fear]], [[Magic to Hit|magic to hit]], [[Magic Defenses|magic defenses]],&amp;lt;br&amp;gt;[[Natural Immunities|natural immunities]], [[Paralysation|paralysation]],&amp;lt;br&amp;gt;[[Demonic Possession|possession]], [[Spellcasting|spellcasting]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| special = [[Fear|fear]], [[Magic to Hit|magic to hit]], [[Magic Defenses|magic defenses]],&amp;lt;br&amp;gt;[[Natural Immunities|natural immunities]], [[Paralysation|paralysation]],&amp;lt;br&amp;gt;[[Demonic Possession|possession]], [[Spellcasting|spellcasting]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=16589&amp;oldid=prev</id>
		<title>Tao alexis at 01:48, 16 April 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=16589&amp;oldid=prev"/>
		<updated>2022-04-16T01:48:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:48, 16 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lich has very little reason to attack any creature in hand-to-hand [[Melee|melee]]; however, if it should, the lich has a touch so cold that if it &amp;#039;&amp;#039;&amp;#039;lays its hand&amp;#039;&amp;#039;&amp;#039; upon a being, it will cause 1-10 damage.  [[Armour List|Armour]] and clothes cannot protect the victim against this touch, and so the lich [[Roll to Hit|need only hit]] [[Armour Class|armour class]] (AC) 10 — which, for a lich, is a natural 4 on a d20.  Dexterity bonuses are applicable, to dodge this touch, but [[Magic Armour|magical armour]] or [[Magic Protection|protection devices]] are useless against the lich, which knows how to subvert these defenses.  Additionally, any touched creature must &amp;#039;&amp;#039;&amp;#039;save vs. paralysation&amp;#039;&amp;#039;&amp;#039;, or be rendered helpless for 2-5 hours.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lich has very little reason to attack any creature in hand-to-hand [[Melee|melee]]; however, if it should, the lich has a touch so cold that if it &amp;#039;&amp;#039;&amp;#039;lays its hand&amp;#039;&amp;#039;&amp;#039; upon a being, it will cause 1-10 damage.  [[Armour List|Armour]] and clothes cannot protect the victim against this touch, and so the lich [[Roll to Hit|need only hit]] [[Armour Class|armour class]] (AC) 10 — which, for a lich, is a natural 4 on a d20.  Dexterity bonuses are applicable, to dodge this touch, but [[Magic Armour|magical armour]] or [[Magic Protection|protection devices]] are useless against the lich, which knows how to subvert these defenses.  Additionally, any touched creature must &amp;#039;&amp;#039;&amp;#039;save vs. paralysation&amp;#039;&amp;#039;&amp;#039;, or be rendered helpless for 2-5 hours.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour and appears to have no protection, the creature possesses an AC of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based Attacks|cold-based attacks]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Electrical Attack&lt;/del&gt;|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour and appears to have no protection, the creature possesses an AC of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based Attacks|cold-based attacks]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Electro-based Attacks&lt;/ins&gt;|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spells ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spells ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=15037&amp;oldid=prev</id>
		<title>Tao alexis at 19:50, 11 December 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=15037&amp;oldid=prev"/>
		<updated>2021-12-11T19:50:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:50, 11 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lich has very little reason to attack any creature in hand-to-hand [[Melee|melee]]; however, if it should, the lich has a touch so cold that if it &amp;#039;&amp;#039;&amp;#039;lays its hand&amp;#039;&amp;#039;&amp;#039; upon a being, it will cause 1-10 damage.  [[Armour List|Armour]] and clothes cannot protect the victim against this touch, and so the lich [[Roll to Hit|need only hit]] [[Armour Class|armour class]] (AC) 10 — which, for a lich, is a natural 4 on a d20.  Dexterity bonuses are applicable, to dodge this touch, but [[Magic Armour|magical armour]] or [[Magic Protection|protection devices]] are useless against the lich, which knows how to subvert these defenses.  Additionally, any touched creature must &amp;#039;&amp;#039;&amp;#039;save vs. paralysation&amp;#039;&amp;#039;&amp;#039;, or be rendered helpless for 2-5 hours.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lich has very little reason to attack any creature in hand-to-hand [[Melee|melee]]; however, if it should, the lich has a touch so cold that if it &amp;#039;&amp;#039;&amp;#039;lays its hand&amp;#039;&amp;#039;&amp;#039; upon a being, it will cause 1-10 damage.  [[Armour List|Armour]] and clothes cannot protect the victim against this touch, and so the lich [[Roll to Hit|need only hit]] [[Armour Class|armour class]] (AC) 10 — which, for a lich, is a natural 4 on a d20.  Dexterity bonuses are applicable, to dodge this touch, but [[Magic Armour|magical armour]] or [[Magic Protection|protection devices]] are useless against the lich, which knows how to subvert these defenses.  Additionally, any touched creature must &amp;#039;&amp;#039;&amp;#039;save vs. paralysation&amp;#039;&amp;#039;&amp;#039;, or be rendered helpless for 2-5 hours.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour and appears to have no protection, the creature possesses an AC of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Attack&lt;/del&gt;|cold-based attacks]], [[Electrical Attack|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour and appears to have no protection, the creature possesses an AC of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attacks&lt;/ins&gt;|cold-based attacks]], [[Electrical Attack|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spells ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spells ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=13756&amp;oldid=prev</id>
		<title>Tao alexis at 21:41, 8 October 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=13756&amp;oldid=prev"/>
		<updated>2021-10-08T21:41:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:41, 8 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lich has very little reason to attack any creature in hand-to-hand [[Melee|melee]]; however, if it should, the lich has a touch so cold that if it &amp;#039;&amp;#039;&amp;#039;lays its hand&amp;#039;&amp;#039;&amp;#039; upon a being, it will cause 1-10 damage.  [[Armour List|Armour]] and clothes cannot protect the victim against this touch, and so the lich [[Roll to Hit|need only hit]] [[Armour Class|armour class]] (AC) 10 — which, for a lich, is a natural 4 on a d20.  Dexterity bonuses are applicable, to dodge this touch, but [[Magic Armour|magical armour]] or [[Magic Protection|protection devices]] are useless against the lich, which knows how to subvert these defenses.  Additionally, any touched creature must &amp;#039;&amp;#039;&amp;#039;save vs. paralysation&amp;#039;&amp;#039;&amp;#039;, or be rendered helpless for 2-5 hours.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lich has very little reason to attack any creature in hand-to-hand [[Melee|melee]]; however, if it should, the lich has a touch so cold that if it &amp;#039;&amp;#039;&amp;#039;lays its hand&amp;#039;&amp;#039;&amp;#039; upon a being, it will cause 1-10 damage.  [[Armour List|Armour]] and clothes cannot protect the victim against this touch, and so the lich [[Roll to Hit|need only hit]] [[Armour Class|armour class]] (AC) 10 — which, for a lich, is a natural 4 on a d20.  Dexterity bonuses are applicable, to dodge this touch, but [[Magic Armour|magical armour]] or [[Magic Protection|protection devices]] are useless against the lich, which knows how to subvert these defenses.  Additionally, any touched creature must &amp;#039;&amp;#039;&amp;#039;save vs. paralysation&amp;#039;&amp;#039;&amp;#039;, or be rendered helpless for 2-5 hours.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour and appears to have no protection, the creature possesses an AC of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spell&lt;/del&gt;|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based Attack|cold-based attacks]], [[Electrical Attack|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour and appears to have no protection, the creature possesses an AC of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based Attack|cold-based attacks]], [[Electrical Attack|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spells ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spells ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=13350&amp;oldid=prev</id>
		<title>Tao alexis at 20:34, 2 October 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=13350&amp;oldid=prev"/>
		<updated>2021-10-02T20:34:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:34, 2 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;lich&amp;#039;&amp;#039;&amp;#039;, also [https://www.etymonline.com/search?q=lich &amp;quot;litch&amp;quot; or &amp;quot;lych&amp;quot;], meaning a body or a corpse, is sometimes addressed as &amp;#039;&amp;#039;&amp;#039;lichama,&amp;#039;&amp;#039;&amp;#039; &amp;quot;the undead spirit using the body as a covering.&amp;quot;  The lich appears as a skeleton swathed in clothes that have rotted over time, with eyesockets that are black pools with glowing points of light, from which the undead soul looks outwards.  They are often &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confused &lt;/del&gt;at first glance for a [[Wight|wight]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;lich&amp;#039;&amp;#039;&amp;#039;, also [https://www.etymonline.com/search?q=lich &amp;quot;litch&amp;quot; or &amp;quot;lych&amp;quot;], meaning a body or a corpse, is sometimes addressed as &amp;#039;&amp;#039;&amp;#039;lichama,&amp;#039;&amp;#039;&amp;#039; &amp;quot;the undead spirit using the body as a covering.&amp;quot;  The lich appears as a skeleton swathed in clothes that have rotted over time, with eyesockets that are black pools&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;with glowing points of light, from which the undead soul looks outwards.  They are often &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mistaken &lt;/ins&gt;at first glance for a [[Wight|wight]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Lich.jpg|left|350px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Lich.jpg|left|350px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its appearance and state of mind, a lich must usually retreat to some lost ruin, where it endeavours to surround itself with allies such as minor undead, criminals who fear the lich&amp;#039;s power or other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;powerful &lt;/del&gt;evil beings willing to ally themselves.  As the lich is a [[Intelligence (ability stat)|supra-genius]], it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realizes &lt;/del&gt;that having fodder to stand between it and its enemies allows &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it to best &lt;/del&gt;employ its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magical attacks when needed&lt;/del&gt;.  Though &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mad &lt;/del&gt;and dangerous, a lich is always guided by its self-interest; it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;therefore &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engage &lt;/del&gt;with lesser beings in order to keep their support, until such time as it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;needful to sacrifice &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these as fodder &lt;/del&gt;in moments of necessity.  A lich expects to live for centuries; it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not &lt;/del&gt;care &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/del&gt;about wealth, so it can afford to be generous; but it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;no &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loyalty &lt;/del&gt;to any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creature &lt;/del&gt;except itself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its appearance and state of mind, a lich must usually retreat to some lost ruin, where it endeavours to surround itself with allies such as minor undead, criminals who fear the lich&amp;#039;s power or other evil beings willing to ally themselves.  As the lich is a [[Intelligence (ability stat)|supra-genius]], it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;knows &lt;/ins&gt;that having fodder to stand between it and its enemies allows &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cover, so that the lich can &lt;/ins&gt;employ its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magic from hiding&lt;/ins&gt;.  Though &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;insane &lt;/ins&gt;and dangerous, a lich is always guided by its self-interest; it therefore &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engages &lt;/ins&gt;with lesser beings in order to keep their support, until such time as it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s &lt;/ins&gt;needful to sacrifice &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such disposable fools &lt;/ins&gt;in moments of necessity.  A lich expects to live for centuries; it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doesn&amp;#039;t &lt;/ins&gt;care about wealth, so it can afford to be generous; but it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feels &lt;/ins&gt;no &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;duty &lt;/ins&gt;to any except itself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Origin &amp;amp; Survival ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Origin &amp;amp; Survival ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of a lich derives from the use of powerful and [[Arcane Magic|arcane magics]], which allow a wizard of sufficient &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/del&gt;to transfer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their own &lt;/del&gt;mind into a [[Magic Jar (spell)|magic jar]], while yet retaining consciousness.  From this place — and the jar is indeed well hidden, for once the wizard&amp;#039;s consciousness is placed there, it cannot be moved again — the wizard is able to manipulate the body, and feel what the body feels, while remaining safe from harm; for if the body is killed, the wizard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot be &lt;/del&gt;so long as the jar &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is not &lt;/del&gt;discovered and destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The existence of a lich derives from the use of powerful and [[Arcane Magic|arcane magics]], which allow a wizard of sufficient &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;knowledge &lt;/ins&gt;to transfer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his or her &lt;/ins&gt;mind into a [[Magic Jar (spell)|magic jar]], while yet retaining consciousness.  From this place — and the jar is indeed well hidden, for once the wizard&amp;#039;s consciousness is placed there, it cannot be moved again — the wizard is able to manipulate the body, and feel what the body feels, while remaining safe from harm; for if the body is killed, the wizard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yet survives, &lt;/ins&gt;so long as the jar &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn&amp;#039;t &lt;/ins&gt;discovered and destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, after the passing of a normal lifespan, the magic jarred entity loses all touch with humanity, becoming deranged and darkly malevolent.  While it could exchange its mortal body for another, the new body must be brought into contact with the jarred entity.  This is dangerous for the lich, and worse, demands a body that is strong enough to endure the lich&amp;#039;s malignance, which can age a common young body to a corpse in a mere three years.  Over time, then, while a lich may have exchanged bodies many times, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;usually in some state of being a cadaver, as it awaits its next victim.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, after the passing of a normal lifespan, the magic jarred entity loses all touch with humanity, becoming deranged and darkly malevolent.  While it could exchange its mortal body for another, the new body must be brought into contact with the jarred entity.  This is dangerous for the lich, and worse, demands a body that is strong enough to endure the lich&amp;#039;s malignance, which can age a common young body to a corpse in a mere three years.  Over time, then, while a lich may have exchanged bodies many times, it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s &lt;/ins&gt;usually in some state of being a cadaver, as it awaits its next victim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should happen &lt;/del&gt;that anyone comes within sight of the jar, perhaps intending to destroy it, the lich will be able to drop its present form at once in order to &amp;#039;&amp;#039;&amp;#039;possess&amp;#039;&amp;#039;&amp;#039; this new at-hand victim.  This process takes place in the same way as [[Demonic Possession|demonic possession]].  If the creature to be possessed makes [[Saving Throws|save against paralysation]], the lich cannot revert to the body it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;just abandoned.  If there is no other body that it can immediately attempt to possess (it can make two such attempts per melee round) then the lich will be helpless, as it cannot cast spells without a body.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;happens &lt;/ins&gt;that anyone comes within sight of the jar, perhaps intending to destroy it, the lich will be able to drop its present form at once in order to &amp;#039;&amp;#039;&amp;#039;possess&amp;#039;&amp;#039;&amp;#039; this new&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;at-hand victim.  This process takes place in the same way as [[Demonic Possession|demonic possession]].  If the creature to be possessed makes [[Saving Throws|save against paralysation]], the lich cannot revert to the body it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s &lt;/ins&gt;just abandoned.  If there is no other body that it can immediately attempt to possess (it can make two such attempts per melee round) then the lich will be helpless, as it cannot cast spells without a body.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Naturally, the lich will take every step to put as many obstacles as possible between its jar and others.  The physical presence of the lich, when encountered, may be thousands of miles from its true jarred consciousness; there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;no limit as to where the body might go — except that it, too, must be preserved, or else the jar may wait for years, decades or centuries to be stumbled upon by a new victim, before the lich can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;live &lt;/del&gt;again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Naturally, the lich will take every step to put as many obstacles as possible between its jar and others.  The physical presence of the lich, when encountered, may be thousands of miles from its true jarred consciousness; there&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s &lt;/ins&gt;no limit as to where the body might go — except that it, too, must be preserved, or else the jar may wait for years, decades or centuries to be stumbled upon by a new victim, before the lich can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;act freely &lt;/ins&gt;again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures with less than 6 hit dice or levels will be &amp;#039;&amp;#039;&amp;#039;unable to affect the lich with magical attacks&amp;#039;&amp;#039;&amp;#039;.  This includes monsters that possess these [[Natural Abilities|magics naturally]].  The lich&amp;#039;s undead nature defends it against those who are unable to produce magic powerful enough.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures with less than 6 hit dice or levels will be &amp;#039;&amp;#039;&amp;#039;unable to affect the lich with magical attacks&amp;#039;&amp;#039;&amp;#039;.  This includes monsters that possess these [[Natural Abilities|magics naturally]].  The lich&amp;#039;s undead nature defends it against those who are unable to produce magic powerful enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lich has very little reason to attack any creature in hand-to-hand [[Melee|melee]]; however, if it should, the lich has a touch so cold that if it &amp;#039;&amp;#039;&amp;#039;lays its hand&amp;#039;&amp;#039;&amp;#039; upon being, it will cause 1-10 damage.  [[Armour List|Armour]] and clothes cannot protect the victim against this touch, and so the lich [[Roll to Hit|need only hit]] [[Armour Class|armour class]] 10 — which, for a lich, is a natural 4 on a d20.  Dexterity bonuses are applicable, to dodge this touch, but [[Magic Armour|magical armour]] or [[Magic Protection|protection devices]] are useless against the lich, which knows how to subvert these &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protections&lt;/del&gt;.  Additionally, any touched creature must &amp;#039;&amp;#039;&amp;#039;save vs. paralysation&amp;#039;&amp;#039;&amp;#039;, or be rendered helpless for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a space of &lt;/del&gt;2-5 hours.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lich has very little reason to attack any creature in hand-to-hand [[Melee|melee]]; however, if it should, the lich has a touch so cold that if it &amp;#039;&amp;#039;&amp;#039;lays its hand&amp;#039;&amp;#039;&amp;#039; upon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;being, it will cause 1-10 damage.  [[Armour List|Armour]] and clothes cannot protect the victim against this touch, and so the lich [[Roll to Hit|need only hit]] [[Armour Class|armour class]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(AC) &lt;/ins&gt;10 — which, for a lich, is a natural 4 on a d20.  Dexterity bonuses are applicable, to dodge this touch, but [[Magic Armour|magical armour]] or [[Magic Protection|protection devices]] are useless against the lich, which knows how to subvert these &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defenses&lt;/ins&gt;.  Additionally, any touched creature must &amp;#039;&amp;#039;&amp;#039;save vs. paralysation&amp;#039;&amp;#039;&amp;#039;, or be rendered helpless for 2-5 hours.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour and appears to have no protection, the creature possesses an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armour class &lt;/del&gt;of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm Spell|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based Attack|cold-based attacks]], [[Electrical Attack|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour and appears to have no protection, the creature possesses an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;AC &lt;/ins&gt;of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm Spell|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based Attack|cold-based attacks]], [[Electrical Attack|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spells ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Spells ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to the above, lichs possess &amp;#039;&amp;#039;&amp;#039;spellcasting ability&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as an 18th &lt;/ins&gt;or greater &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level mage&lt;/ins&gt;.  These are the spells it possessed prior to becoming undead, and it retains the use of these spells.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spellcasting&lt;/ins&gt;, however, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn&amp;#039;t &lt;/ins&gt;a natural ability; the lich must take the normal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rounds &lt;/ins&gt;to cast these spells, discharging them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;caster&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to the above, lichs possess &amp;#039;&amp;#039;&amp;#039;spellcasting ability&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equal to 18 levels &lt;/del&gt;or greater.  These are the spells it possessed prior to becoming undead, and it retains the use of these spells &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inherently&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This power does not&lt;/del&gt;, however, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resemble &lt;/del&gt;a natural ability; the lich must take the normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time &lt;/del&gt;to cast these spells, discharging them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like any &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spellcaster&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bestiary]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bestiary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Expand Abilities&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Don&amp;#039;t Review until 2022&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=10609&amp;oldid=prev</id>
		<title>Tao alexis at 20:51, 6 November 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=10609&amp;oldid=prev"/>
		<updated>2020-11-06T20:51:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:51, 6 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| HD = 11+4&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| HD = 11+4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| AP = 5&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| AP = 5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| THAC0 = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;13&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| THAC0 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;14&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| hpdie = d8&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| hpdie = d8&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| attack = touch&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| attack = touch&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=8565&amp;oldid=prev</id>
		<title>Tao alexis: /* Advantages */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=8565&amp;oldid=prev"/>
		<updated>2020-09-02T05:20:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Advantages&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:20, 2 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour and appears to have no protection, the creature possesses an armour class of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm Spell|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based Attack|cold-based attacks]], [[Electrical Attack|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour and appears to have no protection, the creature possesses an armour class of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm Spell|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based Attack|cold-based attacks]], [[Electrical Attack|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, lichs possess &amp;#039;&amp;#039;&amp;#039;spellcasting ability&amp;#039;&amp;#039;&amp;#039; equal to 18 levels or greater.  These are the spells it possessed prior to becoming undead, and it retains the use of these spells inherently.  This power does not, however, resemble a natural ability; the lich must take the normal amount of time to cast these spells, discharging them like any other spellcaster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Spells ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to the above&lt;/ins&gt;, lichs possess &amp;#039;&amp;#039;&amp;#039;spellcasting ability&amp;#039;&amp;#039;&amp;#039; equal to 18 levels or greater.  These are the spells it possessed prior to becoming undead, and it retains the use of these spells inherently.  This power does not, however, resemble a natural ability; the lich must take the normal amount of time to cast these spells, discharging them like any other spellcaster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=7812&amp;oldid=prev</id>
		<title>Tao alexis at 23:38, 22 August 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=7812&amp;oldid=prev"/>
		<updated>2020-08-22T23:38:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:38, 22 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, after the passing of a normal lifespan, the magic jarred entity loses all touch with humanity, becoming deranged and darkly malevolent.  While it could exchange its mortal body for another, the new body must be brought into contact with the jarred entity.  This is dangerous for the lich, and worse, demands a body that is strong enough to endure the lich&amp;#039;s malignance, which can age a common young body to a corpse in a mere three years.  Over time, then, while a lich may have exchanged bodies many times, it is usually in some state of being a cadaver, as it awaits its next victim.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, after the passing of a normal lifespan, the magic jarred entity loses all touch with humanity, becoming deranged and darkly malevolent.  While it could exchange its mortal body for another, the new body must be brought into contact with the jarred entity.  This is dangerous for the lich, and worse, demands a body that is strong enough to endure the lich&amp;#039;s malignance, which can age a common young body to a corpse in a mere three years.  Over time, then, while a lich may have exchanged bodies many times, it is usually in some state of being a cadaver, as it awaits its next victim.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If it should happen that anyone &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;touches &lt;/del&gt;the jar, perhaps intending to destroy it, the lich will be able to drop its present form at once in order to &amp;#039;&amp;#039;&amp;#039;possess&amp;#039;&amp;#039;&amp;#039; this new at-hand victim.  This process takes place in the same way as [[Demonic Possession|demonic possession]].  If the creature to be possessed makes [[Saving Throws|save against paralysation]], the lich cannot revert to the body it has just abandoned &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— which leaves &lt;/del&gt;the lich helpless, as it cannot cast spells without a body.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If it should happen that anyone &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comes within sight of &lt;/ins&gt;the jar, perhaps intending to destroy it, the lich will be able to drop its present form at once in order to &amp;#039;&amp;#039;&amp;#039;possess&amp;#039;&amp;#039;&amp;#039; this new at-hand victim.  This process takes place in the same way as [[Demonic Possession|demonic possession]].  If the creature to be possessed makes [[Saving Throws|save against paralysation]], the lich cannot revert to the body it has just abandoned&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  If there is no other body that it can immediately attempt to possess (it can make two such attempts per melee round) then &lt;/ins&gt;the lich &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be &lt;/ins&gt;helpless, as it cannot cast spells without a body.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Naturally, the lich will take every step to put as many obstacles as possible between its jar and others.  The physical presence of the lich, when encountered, may be thousands of miles from its true jarred consciousness; there is no limit as to where the body might go — except that it, too, must be preserved, or else the jar may wait for years, decades or centuries to be stumbled upon by a new victim, before the lich can live again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Naturally, the lich will take every step to put as many obstacles as possible between its jar and others.  The physical presence of the lich, when encountered, may be thousands of miles from its true jarred consciousness; there is no limit as to where the body might go — except that it, too, must be preserved, or else the jar may wait for years, decades or centuries to be stumbled upon by a new victim, before the lich can live again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=7811&amp;oldid=prev</id>
		<title>Tao alexis: /* Advantages */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Lich&amp;diff=7811&amp;oldid=prev"/>
		<updated>2020-08-22T23:03:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Advantages&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:03, 22 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lich has very little reason to attack any creature in hand-to-hand [[Melee|melee]]; however, if it should, the lich has a touch so cold that if it &amp;#039;&amp;#039;&amp;#039;lays its hand&amp;#039;&amp;#039;&amp;#039; upon being, it will cause 1-10 damage.  [[Armour List|Armour]] and clothes cannot protect the victim against this touch, and so the lich [[Roll to Hit|need only hit]] [[Armour Class|armour class]] 10 — which, for a lich, is a natural 4 on a d20.  Dexterity bonuses are applicable, to dodge this touch, but [[Magic Armour|magical armour]] or [[Magic Protection|protection devices]] are useless against the lich, which knows how to subvert these protections.  Additionally, any touched creature must &amp;#039;&amp;#039;&amp;#039;save vs. paralysation&amp;#039;&amp;#039;&amp;#039;, or be rendered helpless for a space of 2-5 hours.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A lich has very little reason to attack any creature in hand-to-hand [[Melee|melee]]; however, if it should, the lich has a touch so cold that if it &amp;#039;&amp;#039;&amp;#039;lays its hand&amp;#039;&amp;#039;&amp;#039; upon being, it will cause 1-10 damage.  [[Armour List|Armour]] and clothes cannot protect the victim against this touch, and so the lich [[Roll to Hit|need only hit]] [[Armour Class|armour class]] 10 — which, for a lich, is a natural 4 on a d20.  Dexterity bonuses are applicable, to dodge this touch, but [[Magic Armour|magical armour]] or [[Magic Protection|protection devices]] are useless against the lich, which knows how to subvert these protections.  Additionally, any touched creature must &amp;#039;&amp;#039;&amp;#039;save vs. paralysation&amp;#039;&amp;#039;&amp;#039;, or be rendered helpless for a space of 2-5 hours.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;appears to have no protection, the creature possesses an armour class of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm Spell|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based Attack|cold-based attacks]], [[Electrical Attack|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the lich&amp;#039;s undead nature, though it wears no armour &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;appears to have no protection, the creature possesses an armour class of 0.  It can only be hit with &amp;#039;&amp;#039;&amp;#039;magical weapons&amp;#039;&amp;#039;&amp;#039;.  It is &amp;#039;&amp;#039;&amp;#039;immune&amp;#039;&amp;#039;&amp;#039; to [[Charm Spell|charm]], [[Sleep (spell)|sleep]], [[Ray of Enfeeblement (spell)|enfeeblement]], [[Polymorph Other (spell)|polymorph other]] and [[Shape Change (spell)|shape change]], [[Cold-based Attack|cold-based attacks]], [[Electrical Attack|electricity]], spells that cause damage or [[Death|death]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, lichs possess &amp;#039;&amp;#039;&amp;#039;spellcasting ability&amp;#039;&amp;#039;&amp;#039; equal to 18 levels or greater.  These are the spells it possessed prior to becoming undead, and it retains the use of these spells inherently.  This power does not, however, resemble a natural ability; the lich must take the normal amount of time to cast these spells, discharging them like any other spellcaster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, lichs possess &amp;#039;&amp;#039;&amp;#039;spellcasting ability&amp;#039;&amp;#039;&amp;#039; equal to 18 levels or greater.  These are the spells it possessed prior to becoming undead, and it retains the use of these spells inherently.  This power does not, however, resemble a natural ability; the lich must take the normal amount of time to cast these spells, discharging them like any other spellcaster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
</feed>