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	<title>Improved Invisibility (spell) - Revision history</title>
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	<updated>2026-05-27T08:15:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.alexissmolensk.com/index.php?title=Improved_Invisibility_(spell)&amp;diff=28225&amp;oldid=prev</id>
		<title>Tao alexis at 22:40, 16 February 2025</title>
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		<updated>2025-02-16T22:40:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:40, 16 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Improved Invisibility&amp;#039;&amp;#039;&amp;#039; is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similar to the 2nd level &lt;/del&gt;spell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Invisibility (spell)|invisibility]], in &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;allows the caster to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cause &lt;/del&gt;a single creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to vanish &lt;/del&gt;completely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from sight&lt;/del&gt;, including all equipment the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;individual &lt;/del&gt;carries or wears.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Improved Invisibility (spell).jpg|right|525px|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Improved Invisibility&amp;#039;&amp;#039;&amp;#039; is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;spell that allows the caster to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;render &lt;/ins&gt;a single creature completely &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unseen&lt;/ins&gt;, including all equipment the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target &lt;/ins&gt;carries or wears&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This effect functions similarly to [[Invisibility (spell)|invisibility]], but with a crucial difference — taking action, whether aggressive or otherwise, does not immediately end the spell&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spelltable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| name = Improved Invisibility&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| name = Improved Invisibility&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| range = touch&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| range = touch&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| duration = 4 rounds +1 round/level&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| duration = 4 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Combat Round|&lt;/ins&gt;rounds&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;+1 round/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Experience Level|&lt;/ins&gt;level&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| area of effect = 1 creature&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| area of effect = 1 creature&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| casting time = 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Combat Round|&lt;/del&gt;rounds&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| casting time = 2 rounds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| save = none&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| save = none&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Illusionist 4th Level Spells|illusionist (4th)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| level = [[Illusionist 4th Level Spells|illusionist (4th)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The affected creature may move freely, make noise, interact with objects and [[Attacking in Combat|attack]] without breaking the invisibility. However, if the invisible creature directly attacks another, they will briefly become partially visible for one round. During this time, their form will shimmer translucently, allowing opponents to strike them at a –2 penalty [[Roll to Hit|to hit]]. If the invisible creature refrains from further attacks after this moment, they will return to complete invisibility at the start of their next round.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, unlike &lt;/del&gt;invisibility, the spell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;broken if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;affected creature takes &lt;/del&gt;any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kind of action, aggressive or otherwise. The &lt;/del&gt;invisible creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may make sound&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adjust objects or attack persons at will&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite the advantages of improved &lt;/ins&gt;invisibility, the spell &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provide protection against area-effect spells, which still affect &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invisible target normally. Additionally, &lt;/ins&gt;any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spell that requires sight to be cast upon a target will allow the &lt;/ins&gt;invisible creature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a [[Saving Throws|saving throw]] against magic, even if the spell would not normally permit one&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as [[Magic Missile (spell)|magic missile]]. This saving throw is made with a +2 modifier&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, it must &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;noted that where individuals are directly attacked &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those affected by improved &lt;/del&gt;invisibility, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invisible person will become marginally visible for a period &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one round. In such cases, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invisible &lt;/del&gt;creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will shimmer translucently, and for that one round (the enemies’ move after the attack has been made) can be attacked at –2 to hit&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;invisible creature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will, however, revert &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full invisibility &lt;/del&gt;if they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do not continue &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The spell can still &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;countered &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Detect Invisibility (spell)|detect &lt;/ins&gt;invisibility&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] and [[Detect Illusion (spell)|detect illusion]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which will reveal &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;presence &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unseen &lt;/ins&gt;creature. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Opponents who become aware of an &lt;/ins&gt;invisible creature&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s location may attempt &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strike them &lt;/ins&gt;if they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can correctly identify the target&amp;#039;s [[Combat Hex|hex]], though melee attacks suffer a –4 penalty &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit, and [[Missile Weapons|missile attacks]] incur a –8 penalty&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Area effect spells are particularly effective &lt;/del&gt;against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invisible persons, and the spell does not offer any improved defense in such cases. However, in any spell that targets &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opponent by sight, the invisible person is always entitled to a [[Saving Throws|saving throw]] against magic (even if the spell would not normally offer one, such as [[Magic Missile (spell)|magic missile]]), and that saving throw is given a +2 modifier&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A recipient cannot be made invisible &lt;/ins&gt;against its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Detect Invisibility (spell)|Detect invisibility]] or [[Detect Illusion (spell)|detect illusion]] will still detect a creature affected by improved invisibility.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once made aware of the presence of an invisible creature (that has remained completely invisible), opponents may attempt to hit if within reach (and if they have identified the correct &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Combat Hex|hex]] to attack, with a –4 adjustment to their [[Roll to Hit|‘to hit’ die&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; those [[Missile Weapons|firing missiles]] at an invisible target suffer a –8 penalty to hit.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Category: Illusionary Spells&lt;/ins&gt;]][[Category: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reviewed&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Creatures cannot be made invisible against their will.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Illusionary Spells&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Improved_Invisibility_(spell)&amp;diff=18163&amp;oldid=prev</id>
		<title>Maxwell at 22:50, 17 June 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Improved_Invisibility_(spell)&amp;diff=18163&amp;oldid=prev"/>
		<updated>2022-06-17T22:50:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:50, 17 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures cannot be made invisible against their will.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Creatures cannot be made invisible against their will.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Illusionary Spells]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Improved_Invisibility_(spell)&amp;diff=18153&amp;oldid=prev</id>
		<title>Maxwell: Created page with &quot;&#039;&#039;&#039;Improved Invisibility&#039;&#039;&#039; is similar to the 2nd level spell invisibility, in that it allows the caster to cause a single creature to vanish complete...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Improved_Invisibility_(spell)&amp;diff=18153&amp;oldid=prev"/>
		<updated>2022-06-17T22:32:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Improved Invisibility&amp;#039;&amp;#039;&amp;#039; is similar to the 2nd level spell &lt;a href=&quot;/index.php/Invisibility_(spell)&quot; title=&quot;Invisibility (spell)&quot;&gt;invisibility&lt;/a&gt;, in that it allows the caster to cause a single creature to vanish complete...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Improved Invisibility&amp;#039;&amp;#039;&amp;#039; is similar to the 2nd level spell [[Invisibility (spell)|invisibility]], in that it allows the caster to cause a single creature to vanish completely from sight, including all equipment the individual carries or wears.&lt;br /&gt;
&lt;br /&gt;
{{Spelltable&lt;br /&gt;
| name = Improved Invisibility&lt;br /&gt;
| range = touch&lt;br /&gt;
| duration = 4 rounds +1 round/level&lt;br /&gt;
| area of effect = 1 creature&lt;br /&gt;
| casting time = 2 [[Combat Round|rounds]]&lt;br /&gt;
| save = none&lt;br /&gt;
| level = [[Illusionist 4th Level Spells|illusionist (4th)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
However, unlike invisibility, the spell is not broken if the affected creature takes any kind of action, aggressive or otherwise. The invisible creature may make sound, adjust objects or attack persons at will.&lt;br /&gt;
&lt;br /&gt;
However, it must be noted that where individuals are directly attacked by those affected by improved invisibility, the invisible person will become marginally visible for a period of one round. In such cases, the invisible creature will shimmer translucently, and for that one round (the enemies’ move after the attack has been made) can be attacked at –2 to hit. The invisible creature will, however, revert to full invisibility if they do not continue to attack.&lt;br /&gt;
&lt;br /&gt;
Area effect spells are particularly effective against invisible persons, and the spell does not offer any improved defense in such cases. However, in any spell that targets its opponent by sight, the invisible person is always entitled to a [[Saving Throws|saving throw]] against magic (even if the spell would not normally offer one, such as [[Magic Missile (spell)|magic missile]]), and that saving throw is given a +2 modifier.&lt;br /&gt;
&lt;br /&gt;
[[Detect Invisibility (spell)|Detect invisibility]] or [[Detect Illusion (spell)|detect illusion]] will still detect a creature affected by improved invisibility.&lt;br /&gt;
&lt;br /&gt;
Once made aware of the presence of an invisible creature (that has remained completely invisible), opponents may attempt to hit if within reach (and if they have identified the correct [[Combat Hex|hex]] to attack, with a –4 adjustment to their [[Roll to Hit|‘to hit’ die]]; those [[Missile Weapons|firing missiles]] at an invisible target suffer a –8 penalty to hit.&lt;br /&gt;
&lt;br /&gt;
Creatures cannot be made invisible against their will.&lt;/div&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
</feed>