<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Hunting_%28sage_ability%29</id>
	<title>Hunting (sage ability) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Hunting_%28sage_ability%29"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;action=history"/>
	<updated>2026-05-26T23:07:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=29501&amp;oldid=prev</id>
		<title>Tao alexis at 15:54, 12 March 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=29501&amp;oldid=prev"/>
		<updated>2025-03-12T15:54:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:54, 12 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Hurt &amp;amp; Wounded Animals ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Hurt &amp;amp; Wounded Animals ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hunter possesses skill in [[Tracking (sage ability)|tracking]], they may follow a hurt or [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wounds&lt;/del&gt;|wounded]] animal to finish it off. Animals are classified as hurt if they have taken 5 or more [[Damage (hit points)|damage]], while those that have suffered 11 or more damage are considered wounded.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hunter possesses skill in [[Tracking (sage ability)|tracking]], they may follow a hurt or [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wound&lt;/ins&gt;|wounded]] animal to finish it off. Animals are classified as hurt if they have taken 5 or more [[Damage (hit points)|damage]], while those that have suffered 11 or more damage are considered wounded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A hurt animal will continue fleeing for 4–10 hours before coming to rest. If left undisturbed, it will begin recovering the next day, attempting to rejoin its herd while steadily regaining its lost [[Hit Points|hit points]] over the course of three weeks, resting intermittently until fully healed.  A wounded animal will react with immediate desperation, sprinting at its maximum stride for one full round before slowing to half of its maximum stride as it struggles to escape. Once its hit points drop below 8, its movement slows further, reducing to stride -1 until it collapses and dies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A hurt animal will continue fleeing for 4–10 hours before coming to rest. If left undisturbed, it will begin recovering the next day, attempting to rejoin its herd while steadily regaining its lost [[Hit Points|hit points]] over the course of three weeks, resting intermittently until fully healed.  A wounded animal will react with immediate desperation, sprinting at its maximum stride for one full round before slowing to half of its maximum stride as it struggles to escape. Once its hit points drop below 8, its movement slows further, reducing to stride -1 until it collapses and dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=28294&amp;oldid=prev</id>
		<title>Tao alexis at 06:02, 17 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=28294&amp;oldid=prev"/>
		<updated>2025-02-17T06:02:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:02, 17 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hunting (sage ability).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hunting (sage ability).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunting&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Scouting (sage study)|Scouting]] and an authority-status ability in the study of [[Logistics (sage study)|Logistics]]. This ability enables the character to locate and track animals effectively, allowing them to be brought down with weapons for the purpose of obtaining meat, leather&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and other materials.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunting&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Scouting (sage study)|Scouting]] and an authority-status ability in the study of [[Logistics (sage study)|Logistics]]. This ability enables the character to locate and track animals effectively, allowing them to be brought down with weapons for the purpose of obtaining meat, leather and other materials.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Game may be found in or out of season, with the rarity of the animal determining the number of hours required before the hunter is within range to take a shot. While the ability enhances the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character’s &lt;/del&gt;effectiveness in pursuing and engaging prey, it does not grant the advantage of a first strike when hunting from horseback. However, a mount may be used to cover ground more quickly in the search for game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Game may be found in or out of season, with the rarity of the animal determining the number of hours required before the hunter is within range to take a shot. While the ability enhances the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s &lt;/ins&gt;effectiveness in pursuing and engaging prey, it does not grant the advantage of a first strike when hunting from horseback. However, a mount may be used to cover ground more quickly in the search for game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 25px; text-align: center; background-color:#d4f2f2;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 25px; text-align: center; background-color:#d4f2f2;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Locating Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Locating Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All types of animals correct for a given [[List of Ranges|range]] may be rolled for each day, with the exact species determined randomly. The availability of game depends on seasonal factors, local ecology&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and terrain, making some animals more difficult to locate at certain times of the year. If a herd or burrow of animals is found, the hunter may attempt to bring down multiple animals, but only one per hour — as the remainder of the group will be spooked and flee, requiring a cautious and patient approach before another attempt can be made.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All types of animals correct for a given [[List of Ranges|range]] may be rolled for each day, with the exact species determined randomly. The availability of game depends on seasonal factors, local ecology and terrain, making some animals more difficult to locate at certain times of the year. If a herd or burrow of animals is found, the hunter may attempt to bring down multiple animals, but only one per hour — as the remainder of the group will be spooked and flee, requiring a cautious and patient approach before another attempt can be made.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Predators and fowl, being solitary or widely scattered, require an entirely new search once one has been located. The amount of meat harvested depends on the type of animal; light herd animals weigh up to 300 lbs., while heavy herd animals are significantly larger and provide greater yields of meat, leather&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and other useful materials.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Predators and fowl, being solitary or widely scattered, require an entirely new search once one has been located. The amount of meat harvested depends on the type of animal; light herd animals weigh up to 300 lbs., while heavy herd animals are significantly larger and provide greater yields of meat, leather and other useful materials.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the number of hours required to locate a specific animal exceeds 10, the hunter must engage in a [[Forced March|forced march]] to continue searching, pushing themselves beyond normal exertion. Otherwise, the effort to find game resets at the start of the next day, requiring a new roll to determine available animals. This time limitation often prevents hunters from locating certain species, particularly those that are out of season, elusive&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or found only in remote environments.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the number of hours required to locate a specific animal exceeds 10, the hunter must engage in a [[Forced March|forced march]] to continue searching, pushing themselves beyond normal exertion. Otherwise, the effort to find game resets at the start of the next day, requiring a new roll to determine available animals. This time limitation often prevents hunters from locating certain species, particularly those that are out of season, elusive or found only in remote environments.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambushing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambushing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the hunter has located an animal, the distance at which an attack may be made is determined randomly, representing the unpredictable conditions of the wild. This is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;categorized &lt;/del&gt;into short, medium&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or long range. If the animal is encountered at short range, it will be 1–12 hexes away, determined by rolling a d12. If the distance is medium range, the animal will be 13–24 hexes away, determined by rolling d12+12. At long range, the animal is 25–47 hexes away, determined by rolling 2d12+23.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the hunter has located an animal, the distance at which an attack may be made is determined randomly, representing the unpredictable conditions of the wild. This is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;categorised &lt;/ins&gt;into short, medium or long range. If the animal is encountered at short range, it will be 1–12 hexes away, determined by rolling a d12. If the distance is medium range, the animal will be 13–24 hexes away, determined by rolling d12+12. At long range, the animal is 25–47 hexes away, determined by rolling 2d12+23.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to effectively strike at these distances depends on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hunter’s &lt;/del&gt;weapon, as each missile weapon has its own effective range. If the hunter wishes to close the distance, they may attempt to approach using [[Stealth (sage ability)|stealth]], reducing the risk of startling the prey before making an attack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to effectively strike at these distances depends on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hunter&amp;#039;s &lt;/ins&gt;weapon, as each missile weapon has its own effective range. If the hunter wishes to close the distance, they may attempt to approach using [[Stealth (sage ability)|stealth]], reducing the risk of startling the prey before making an attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regardless of distance, the hunter always has initiative when making the first attack, as the prey is unaware of their presence. If the attack results in a [[Stun Lock|stun]], the hunter may make an immediate second attack before the animal can react. However, if the attack fails to stun or kill, the animal will immediately flee at its [[Movement (stride)|maximum stride]], often moving well beyond effective range within moments, forcing the hunter to either give chase or abandon the attempt.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regardless of distance, the hunter always has initiative when making the first attack, as the prey is unaware of their presence. If the attack results in a [[Stun Lock|stun]], the hunter may make an immediate second attack before the animal can react. However, if the attack fails to stun or kill, the animal will immediately flee at its [[Movement (stride)|maximum stride]], often moving well beyond effective range within moments, forcing the hunter to either give chase or abandon the attempt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For characters without hunting skill, but who still wish to hunt for [[Food|food]], adjustments must be made to account for their lack of expertise.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For characters without hunting skill, but who still wish to hunt for [[Food|food]], adjustments must be made to account for their lack of expertise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, the time required to locate an animal is increased, requiring the unskilled hunter to roll one additional die of the same type normally used. For example, locating a heavy herd animal in season typically requires 4d4-1 hours (ranging from 3 to 15 hours). An unskilled hunter would instead roll 5d4-1 hours (ranging from 4 to 19 hours), reflecting their inefficiency in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recognizing &lt;/del&gt;signs of animal presence and their tendency to search in unproductive areas.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, the time required to locate an animal is increased, requiring the unskilled hunter to roll one additional die of the same type normally used. For example, locating a heavy herd animal in season typically requires 4d4-1 hours (ranging from 3 to 15 hours). An unskilled hunter would instead roll 5d4-1 hours (ranging from 4 to 19 hours), reflecting their inefficiency in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recognising &lt;/ins&gt;signs of animal presence and their tendency to search in unproductive areas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Second, the range at which the attack must be made is increased by 50%, representing the unskilled &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hunter’s &lt;/del&gt;lack of fieldcraft and their inability to approach game without alarming it. With less ability to read an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animal’s &lt;/del&gt;movements, anticipate its reactions&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or move undetected, an unskilled hunter is far more likely to startle prey at a greater distance, making an accurate shot more difficult.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Second, the range at which the attack must be made is increased by 50%, representing the unskilled &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hunter&amp;#039;s &lt;/ins&gt;lack of fieldcraft and their inability to approach game without alarming it. With less ability to read an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;animal&amp;#039;s &lt;/ins&gt;movements, anticipate its reactions or move undetected, an unskilled hunter is far more likely to startle prey at a greater distance, making an accurate shot more difficult.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a skilled hunter is working alongside an unskilled hunter, the time required to find game remains based on the skilled &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hunter’s &lt;/del&gt;ability. However, the range adjustment still applies, as the presence of the unskilled hunter increases the likelihood of making noise or moving in a way that disturbs the prey. Even if the unskilled individual is a [[Thief (class)|thief]] or [[Assassin (class)|assassin]], their expertise in stealth does not extend to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specialized &lt;/del&gt;tracking, positioning&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and patience required for hunting wild animals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a skilled hunter is working alongside an unskilled hunter, the time required to find game remains based on the skilled &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hunter&amp;#039;s &lt;/ins&gt;ability. However, the range adjustment still applies, as the presence of the unskilled hunter increases the likelihood of making noise or moving in a way that disturbs the prey. Even if the unskilled individual is a [[Thief (class)|thief]] or [[Assassin (class)|assassin]], their expertise in stealth does not extend to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specialised &lt;/ins&gt;tracking, positioning and patience required for hunting wild animals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Reality (sage field)]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Reality (sage field)]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wilderland (sage field)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wilderland (sage field)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities]][[Category: Reviewed]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities]][[Category: Reviewed]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=28291&amp;oldid=prev</id>
		<title>Tao alexis at 05:55, 17 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=28291&amp;oldid=prev"/>
		<updated>2025-02-17T05:55:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:55, 17 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!  in season !! out&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!  in season !! out&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ground fowl || style=&amp;quot;width: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;75px&lt;/del&gt;|Aug-Dec || style=&amp;quot;width: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;50px&lt;/del&gt;|1-4 || style=&amp;quot;width: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;50px&lt;/del&gt;|3-36 || style=&amp;quot;width: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;75px&lt;/del&gt;|short || style=&amp;quot;width: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;50px&lt;/del&gt;|6-24 oz.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| style=&amp;quot;width: 125px&lt;/ins&gt;|ground fowl || style=&amp;quot;width: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;100px&lt;/ins&gt;|Aug-Dec || style=&amp;quot;width: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;75px&lt;/ins&gt;|1-4 || style=&amp;quot;width: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;75px&lt;/ins&gt;|3-36 || style=&amp;quot;width: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;100px&lt;/ins&gt;|short || style=&amp;quot;width: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;75px&lt;/ins&gt;|6-24 oz.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| burrowing mammal || Apr-Nov || style=&amp;quot;width: 50px|1-6 || style=&amp;quot;width: 50px|2-16 || style=&amp;quot;width: 50px|short || style=&amp;quot;width: 50px|1-4 lb.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| burrowing mammal || Apr-Nov || style=&amp;quot;width: 50px|1-6 || style=&amp;quot;width: 50px|2-16 || style=&amp;quot;width: 50px|short || style=&amp;quot;width: 50px|1-4 lb.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=28290&amp;oldid=prev</id>
		<title>Tao alexis at 05:54, 17 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=28290&amp;oldid=prev"/>
		<updated>2025-02-17T05:54:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:54, 17 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hunting (sage ability).jpg|right|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;630px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hunting (sage ability).jpg|right|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;525px|thumb&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunting&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Scouting (sage study)|Scouting]] and an authority-status ability in the study of [[Logistics (sage study)|Logistics]]. This ability enables the character to locate and track animals effectively, allowing them to be brought down with weapons for the purpose of obtaining meat, leather, and other materials.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunting&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Scouting (sage study)|Scouting]] and an authority-status ability in the study of [[Logistics (sage study)|Logistics]]. This ability enables the character to locate and track animals effectively, allowing them to be brought down with weapons for the purpose of obtaining meat, leather, and other materials.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=28288&amp;oldid=prev</id>
		<title>Tao alexis: /* Unskilled Hunting */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=28288&amp;oldid=prev"/>
		<updated>2025-02-17T05:52:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Unskilled Hunting&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:52, 17 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See also,&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Foraging (sage ability)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Hunting (technology)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Leadership (sage field)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Reality (sage field)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Wilderland (sage field)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]][[Category: Reviewed&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=28287&amp;oldid=prev</id>
		<title>Tao alexis at 05:51, 17 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=28287&amp;oldid=prev"/>
		<updated>2025-02-17T05:51:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:51, 17 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hunting (sage ability).jpg|right|630px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hunting (sage ability).jpg|right|630px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunting&amp;#039;&amp;#039;&amp;#039; is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a varied&lt;/del&gt;-status [[Sage Ability|sage ability]] in the [[Sage Study|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studies&lt;/del&gt;]] of [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Logistics &lt;/del&gt;(sage study)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Logistics&lt;/del&gt;]] and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scouting &lt;/del&gt;(sage study)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scouting&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that permits &lt;/del&gt;the character to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effectively &lt;/del&gt;locate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Animal|&lt;/del&gt;animals&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] so that they can &lt;/del&gt;be brought down &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by &lt;/del&gt;weapons&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;for the purpose of obtaining meat, leather and other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;products&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; These animals will occur either &lt;/del&gt;in or out of season&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;commonality &lt;/del&gt;of the animal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will determine how many &lt;/del&gt;hours the hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must spend hunting before coming &lt;/del&gt;within range&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and thereby having a chance &lt;/del&gt;to take &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it down&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; The amount of &lt;/del&gt;ability does not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;permit &lt;/del&gt;first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strikes against prey &lt;/del&gt;from horseback, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/del&gt;a mount &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;be used to search for game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunting&amp;#039;&amp;#039;&amp;#039; is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an [[Knowledge Points|amateur]]&lt;/ins&gt;-status [[Sage Ability|sage ability]] in the [[Sage Study|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;study&lt;/ins&gt;]] of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scouting &lt;/ins&gt;(sage study)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scouting&lt;/ins&gt;]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an authority-status ability in the study of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Logistics &lt;/ins&gt;(sage study)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Logistics&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This ability enables &lt;/ins&gt;the character to locate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and track &lt;/ins&gt;animals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effectively, allowing them to &lt;/ins&gt;be brought down &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;weapons for the purpose of obtaining meat, leather&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;materials&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game may be found &lt;/ins&gt;in or out of season&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rarity &lt;/ins&gt;of the animal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;determining the number of &lt;/ins&gt;hours &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;required before &lt;/ins&gt;the hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;within range to take &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a shot&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the &lt;/ins&gt;ability &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enhances the character’s effectiveness in pursuing and engaging prey, it &lt;/ins&gt;does not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grant the advantage of a &lt;/ins&gt;first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strike when hunting &lt;/ins&gt;from horseback&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/ins&gt;, a mount &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;be used to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cover ground more quickly in the &lt;/ins&gt;search for game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;15px&lt;/del&gt;; text-align: center; background-color:#d4f2f2;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;25px&lt;/ins&gt;; text-align: center; background-color:#d4f2f2;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+Hunting Chart&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! rowspan=&amp;quot;2&amp;quot;|Animal type&amp;lt;br&amp;gt;(order of likelihood) !! rowspan=&amp;quot;2&amp;quot;|Season !! colspan=&amp;quot;2&amp;quot;|Hours to find !! rowspan=&amp;quot;2&amp;quot;|Distance !! rowspan=&amp;quot;2&amp;quot;|Wgt. of&amp;lt;br&amp;gt;meat&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! rowspan=&amp;quot;2&amp;quot;|Animal type&amp;lt;br&amp;gt;(order of likelihood) !! rowspan=&amp;quot;2&amp;quot;|Season !! colspan=&amp;quot;2&amp;quot;|Hours to find !! rowspan=&amp;quot;2&amp;quot;|Distance !! rowspan=&amp;quot;2&amp;quot;|Wgt. of&amp;lt;br&amp;gt;meat&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Locating ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Locating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All types of animals may be rolled for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on any given &lt;/del&gt;day, with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actual &lt;/del&gt;species &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occurring &lt;/del&gt;randomly. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; When finding &lt;/del&gt;a herd or burrow of animals, multiple animals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may be tried for&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once &lt;/del&gt;per hour &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;herd &lt;/del&gt;will be spooked and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;carefully approached again)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Hours to find new &lt;/del&gt;fowl or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;predators resets after finding&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weight &lt;/del&gt;of meat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is given per &lt;/del&gt;animal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  Light &lt;/del&gt;herd animals weigh up to 300 lbs.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;heavy herd animals are larger.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All types of animals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;correct for a given [[List of Ranges|range]] &lt;/ins&gt;may be rolled for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each &lt;/ins&gt;day, with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exact &lt;/ins&gt;species &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;determined &lt;/ins&gt;randomly. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The availability of game depends on seasonal factors, local ecology, and terrain, making some animals more difficult to locate at certain times of the year. If &lt;/ins&gt;a herd or burrow of animals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is found&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hunter may attempt to bring down &lt;/ins&gt;multiple animals, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but only one &lt;/ins&gt;per hour &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/ins&gt;as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remainder of the group &lt;/ins&gt;will be spooked and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flee, requiring a cautious and patient approach before another attempt can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Predators and &lt;/ins&gt;fowl&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, being solitary &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;widely scattered, require an entirely new search once one has been located&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amount &lt;/ins&gt;of meat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;harvested depends on the type of &lt;/ins&gt;animal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; light &lt;/ins&gt;herd animals weigh up to 300 lbs.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while &lt;/ins&gt;heavy herd animals are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;significantly &lt;/ins&gt;larger &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and provide greater yields of meat, leather, and other useful materials&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the number of hours to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find an &lt;/del&gt;animal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is greater than &lt;/del&gt;10, the hunter must &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;participate &lt;/del&gt;in a [[Forced March|forced march]] to continue searching. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Otherwise, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number of hours &lt;/del&gt;to find &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any animal &lt;/del&gt;the next day &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resets and must be rolled again.  There is therefore often not enough time in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;day &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find some of these &lt;/del&gt;animals, particularly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/del&gt;out of season.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the number of hours &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;required &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;locate a specific &lt;/ins&gt;animal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exceeds &lt;/ins&gt;10, the hunter must &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engage &lt;/ins&gt;in a [[Forced March|forced march]] to continue searching&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, pushing themselves beyond normal exertion&lt;/ins&gt;. Otherwise, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effort &lt;/ins&gt;to find &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game resets at the start of &lt;/ins&gt;the next day&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, requiring &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new roll &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;determine available &lt;/ins&gt;animals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This time limitation often prevents hunters from locating certain species&lt;/ins&gt;, particularly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those that are &lt;/ins&gt;out of season&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, elusive, or found only in remote environments&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambushing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambushing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locating a type of &lt;/del&gt;animal, the distance at which an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Attacking in Combat|&lt;/del&gt;attack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;may be made is randomly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;determined as follows: Short&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1-12 [[Combat Hex|&lt;/del&gt;hexes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] (&lt;/del&gt;d12&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;); Medium&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;13-24 &lt;/del&gt;hexes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;d12+12&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;); Long&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;25-47 &lt;/del&gt;hexes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;2d12+23&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Adjustment &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Missile Weapons|missile ranges]] &lt;/del&gt;depends &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upon &lt;/del&gt;the weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being used&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; This &lt;/del&gt;distance may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be closed &lt;/del&gt;using [[Stealth (sage ability)|stealth]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hunter has located an &lt;/ins&gt;animal, the distance at which an attack may be made is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;determined &lt;/ins&gt;randomly, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;representing the unpredictable conditions of the wild. This is categorized into short, medium, or long range. If the animal is encountered at short range, it will be 1–12 &lt;/ins&gt;hexes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;away, determined by rolling a &lt;/ins&gt;d12&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If the distance is medium range&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the animal will be 13–24 &lt;/ins&gt;hexes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;away, determined by rolling &lt;/ins&gt;d12+12&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. At long range&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the animal is 25–47 &lt;/ins&gt;hexes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;away, determined by rolling &lt;/ins&gt;2d12+23.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effectively strike at these distances &lt;/ins&gt;depends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hunter’s weapon, as each missile &lt;/ins&gt;weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has its own effective range&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the hunter wishes to close the &lt;/ins&gt;distance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, they &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempt to approach &lt;/ins&gt;using [[Stealth (sage ability)|stealth]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, reducing the risk of startling the prey before making an attack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;always &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presumed to have &lt;/del&gt;initiative. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; A hit that &lt;/del&gt;results in a [[Stun Lock|stun]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may allow &lt;/del&gt;the hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;second attack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; otherwise&lt;/del&gt;, the animal will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move away &lt;/del&gt;at its [[Movement (stride)|maximum stride]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— which in many cases will put it far out of &lt;/del&gt;range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Regardless of distance, the &lt;/ins&gt;hunter always &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/ins&gt;initiative &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when making the first attack, as the prey is unaware of their presence&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the attack &lt;/ins&gt;results in a [[Stun Lock|stun]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may make an immediate &lt;/ins&gt;second attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before the animal can react. However, if the attack fails to stun or kill&lt;/ins&gt;, the animal will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immediately flee &lt;/ins&gt;at its [[Movement (stride)|maximum stride]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, often moving well beyond effective &lt;/ins&gt;range &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;within moments, forcing the hunter to either give chase or abandon the attempt&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;=== Hurt &amp;amp; Wounded Animals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Hurt &amp;amp; Wounded Animals ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;skill in [[Tracking (sage ability)|tracking]], a hurt or [[Wounds|wounded]] animal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may be followed so that &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may be finished &lt;/del&gt;off. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Animals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been struck for more than &lt;/del&gt;5 or more [[Damage (hit points)|damage]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are considered hurt; &lt;/del&gt;those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;struck for &lt;/del&gt;11 or more are considered wounded&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  &amp;#039;&amp;#039;&amp;#039;Hurt&amp;#039;&amp;#039;&amp;#039; animals will continue moving for 4-10 hours before resting.  Following a day&amp;#039;s rest, they will try to rejoin their herd and will probably steadily regain their [[Hit Points|hit points]], resting intermittently, over the following three weeks&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possesses &lt;/ins&gt;skill in [[Tracking (sage ability)|tracking]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they may follow &lt;/ins&gt;a hurt or [[Wounds|wounded]] animal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to finish &lt;/ins&gt;it off. Animals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are classified as hurt if they &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taken &lt;/ins&gt;5 or more [[Damage (hit points)|damage]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while &lt;/ins&gt;those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that have suffered &lt;/ins&gt;11 or more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/ins&gt;are considered wounded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Wounded&amp;#039;&amp;#039;&amp;#039; animals &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one round &lt;/del&gt;at maximum stride&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and then at their best run (&lt;/del&gt;half &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/del&gt;maximum stride&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) until they have less than 8 &lt;/del&gt;hit points&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  They will then move at &lt;/del&gt;stride-1 until &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;collapsing &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dying&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A hurt animal &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continue fleeing &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4–10 hours before coming to rest. If left undisturbed, it will begin recovering the next day, attempting to rejoin its herd while steadily regaining its lost [[Hit Points|hit points]] over the course of three weeks, resting intermittently until fully healed.  A wounded animal will react with immediate desperation, sprinting &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;maximum stride &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for one full round before slowing to &lt;/ins&gt;half &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of its &lt;/ins&gt;maximum stride &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as it struggles to escape. Once its &lt;/ins&gt;hit points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drop below 8, its movement slows further, reducing to &lt;/ins&gt;stride -1 until &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it collapses &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dies&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In all cases&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resolution of killing an animal with hit dice &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;played out like any other &lt;/del&gt;[[Combat|combat]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Regardless of the state of the prey&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;final confrontation &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resolved as standard &lt;/ins&gt;[[Combat|combat]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with the hunter needing to finish off the animal through direct engagement once it has been successfully tracked and located&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Unskilled Hunting ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Unskilled Hunting ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those &lt;/del&gt;characters without hunting skill, who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nevertheless would like &lt;/del&gt;to hunt for [[Food|food]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;first&amp;#039;&amp;#039;&amp;#039; increase &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number of hours &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find &lt;/del&gt;an animal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;type by 1 &lt;/del&gt;die of the type normally used. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;For example, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to find &lt;/del&gt;a heavy herd animal in season requires 4d4-1 (3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;15 hours). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;An unskilled hunter would roll 5d4-1 (4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;19 hours). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;Second&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increase &lt;/del&gt;the range &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in hexes &lt;/del&gt;by 50%. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Apart from these adjustments&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacking &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resolved &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;above&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For characters without hunting skill, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still wish &lt;/ins&gt;to hunt for [[Food|food]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adjustments must be made to account for their lack of expertise.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;First, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time required &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;locate &lt;/ins&gt;an animal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is increased, requiring the unskilled hunter to roll one additional &lt;/ins&gt;die of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same &lt;/ins&gt;type normally used. For example, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;locating &lt;/ins&gt;a heavy herd animal in season &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;typically &lt;/ins&gt;requires 4d4-1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hours &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ranging from &lt;/ins&gt;3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;15 hours). An unskilled hunter would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead &lt;/ins&gt;roll 5d4-1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hours &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ranging from &lt;/ins&gt;4 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;19 hours)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, reflecting their inefficiency in recognizing signs of animal presence and their tendency to search in unproductive areas&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Second, the range &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at which the attack must be made is increased &lt;/ins&gt;by 50%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, representing the unskilled hunter’s lack of fieldcraft and their inability to approach game without alarming it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With less ability to read an animal’s movements, anticipate its reactions, or move undetected, an unskilled hunter is far more likely to startle prey at a greater distance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making an accurate shot more difficult.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If a skilled hunter &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;working alongside an unskilled hunter, the time required to find game remains based on the skilled hunter’s ability. However, the range adjustment still applies, &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the presence of the unskilled hunter increases the likelihood of making noise or moving in a way that disturbs the prey. Even if the unskilled individual is a [[Thief (class)|thief]] or [[Assassin (class)|assassin]], their expertise in stealth does not extend to the specialized tracking, positioning, and patience required for hunting wild animals&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a skilled hunter is acting &amp;#039;&amp;#039;&amp;#039;with&amp;#039;&amp;#039;&amp;#039; an unskilled hunter, the number of hours needed to find an animal type will conform to the skilled hunter&amp;#039;s ability — but the increased range adjustment is used on account of the unskilled hunter&amp;#039;s inability to move quietly and warily (even if they are a [[Thief (class)|thief]] or [[Assassin (class)|assassin]], as this is still outside their experience).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=26583&amp;oldid=prev</id>
		<title>Tao alexis: /* Ambushing */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=26583&amp;oldid=prev"/>
		<updated>2024-06-19T18:07:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ambushing&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:07, 19 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambushing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambushing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once locating a type of animal, the distance at which an [[Attacking in Combat|attack]] may be made is randomly determined as follows: Short, 1-12 [[Combat Hex|hexes]] (d12); Medium, 13-24 hexes (d12+12); Long, 25-47 hexes (2d12+23).  Adjustment to [[Missile Weapons|missile ranges]] depends upon the weapon being used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once locating a type of animal, the distance at which an [[Attacking in Combat|attack]] may be made is randomly determined as follows: Short, 1-12 [[Combat Hex|hexes]] (d12); Medium, 13-24 hexes (d12+12); Long, 25-47 hexes (2d12+23).  Adjustment to [[Missile Weapons|missile ranges]] depends upon the weapon being used. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; This distance may be closed using [[Stealth (sage ability)|stealth]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The hunter is always presumed to have initiative.  A hit that results in a [[Stun Lock|stun]] may allow the hunter a second attack; otherwise, the animal will move away at its [[Movement (stride)|maximum stride]] — which in many cases will put it far out of range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The hunter is always presumed to have initiative.  A hit that results in a [[Stun Lock|stun]] may allow the hunter a second attack; otherwise, the animal will move away at its [[Movement (stride)|maximum stride]] — which in many cases will put it far out of range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=21350&amp;oldid=prev</id>
		<title>Maxwell at 17:34, 1 January 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=21350&amp;oldid=prev"/>
		<updated>2023-01-01T17:34:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:34, 1 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a skilled hunter is acting &amp;#039;&amp;#039;&amp;#039;with&amp;#039;&amp;#039;&amp;#039; an unskilled hunter, the number of hours needed to find an animal type will conform to the skilled hunter&amp;#039;s ability — but the increased range adjustment is used on account of the unskilled hunter&amp;#039;s inability to move quietly and warily (even if they are a [[Thief (class)|thief]] or [[Assassin (class)|assassin]], as this is still outside their experience).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a skilled hunter is acting &amp;#039;&amp;#039;&amp;#039;with&amp;#039;&amp;#039;&amp;#039; an unskilled hunter, the number of hours needed to find an animal type will conform to the skilled hunter&amp;#039;s ability — but the increased range adjustment is used on account of the unskilled hunter&amp;#039;s inability to move quietly and warily (even if they are a [[Thief (class)|thief]] or [[Assassin (class)|assassin]], as this is still outside their experience).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Sage Abilities]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=21323&amp;oldid=prev</id>
		<title>Maxwell at 17:13, 1 January 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=21323&amp;oldid=prev"/>
		<updated>2023-01-01T17:13:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:13, 1 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hunting (sage ability).jpg|right|630px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Hunting (sage ability).jpg|right|630px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunting&amp;#039;&amp;#039;&amp;#039; is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an amateur&lt;/del&gt;-status [[Sage Ability|sage ability]] that permits the character to effectively locate [[Animal|animals]] so that they can be brought down by weapons, for the purpose of obtaining meat, leather and other products.  These animals will occur either in or out of season; the commonality of the animal will determine how many hours the hunter must spend hunting before coming within range, and thereby having a chance to take it down.  The amount of ability does not permit first strikes against prey from horseback, though a mount can be used to search for game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hunting&amp;#039;&amp;#039;&amp;#039; is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a varied&lt;/ins&gt;-status [[Sage Ability|sage ability&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] in the [[Sage Study|studies]] of [[Logistics (sage study)|Logistics]] and [[Scouting (sage study)|Scouting&lt;/ins&gt;]] that permits the character to effectively locate [[Animal|animals]] so that they can be brought down by weapons, for the purpose of obtaining meat, leather and other products.  These animals will occur either in or out of season; the commonality of the animal will determine how many hours the hunter must spend hunting before coming within range, and thereby having a chance to take it down.  The amount of ability does not permit first strikes against prey from horseback, though a mount can be used to search for game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a skilled hunter is acting &amp;#039;&amp;#039;&amp;#039;with&amp;#039;&amp;#039;&amp;#039; an unskilled hunter, the number of hours needed to find an animal type will conform to the skilled hunter&amp;#039;s ability — but the increased range adjustment is used on account of the unskilled hunter&amp;#039;s inability to move quietly and warily (even if they are a [[Thief (class)|thief]] or [[Assassin (class)|assassin]], as this is still outside their experience).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a skilled hunter is acting &amp;#039;&amp;#039;&amp;#039;with&amp;#039;&amp;#039;&amp;#039; an unskilled hunter, the number of hours needed to find an animal type will conform to the skilled hunter&amp;#039;s ability — but the increased range adjustment is used on account of the unskilled hunter&amp;#039;s inability to move quietly and warily (even if they are a [[Thief (class)|thief]] or [[Assassin (class)|assassin]], as this is still outside their experience).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See Also,&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Logistics (sage study)|Logistics]]&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Scouting (sage study)|Scouting]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=15966&amp;oldid=prev</id>
		<title>Tao alexis at 21:05, 1 January 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Hunting_(sage_ability)&amp;diff=15966&amp;oldid=prev"/>
		<updated>2022-01-01T21:05:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:05, 1 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambushing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ambushing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once locating a type of animal, the distance at which an [[Attacking in Combat|attack]] may be made is randomly determined as follows: Short, 1-12 [[Combat Hex|hexes]] (d12); Medium, 13-24 hexes (d12+12); Long, 25-47 hexes (2d12+23).  Adjustment to [[Weapons &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;List#Missile Ranges&lt;/del&gt;|missile ranges]] depends upon the weapon being used.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once locating a type of animal, the distance at which an [[Attacking in Combat|attack]] may be made is randomly determined as follows: Short, 1-12 [[Combat Hex|hexes]] (d12); Medium, 13-24 hexes (d12+12); Long, 25-47 hexes (2d12+23).  Adjustment to [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Missile &lt;/ins&gt;Weapons|missile ranges]] depends upon the weapon being used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The hunter is always presumed to have initiative.  A hit that results in a [[Stun Lock|stun]] may allow the hunter a second attack; otherwise, the animal will move away at its [[Movement (stride)|maximum stride]] — which in many cases will put it far out of range.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The hunter is always presumed to have initiative.  A hit that results in a [[Stun Lock|stun]] may allow the hunter a second attack; otherwise, the animal will move away at its [[Movement (stride)|maximum stride]] — which in many cases will put it far out of range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
</feed>