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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Grimstone_Hollow</id>
	<title>Grimstone Hollow - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Grimstone_Hollow"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;action=history"/>
	<updated>2026-08-03T12:48:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=32306&amp;oldid=prev</id>
		<title>Bennettj: /* Front Guardroom */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=32306&amp;oldid=prev"/>
		<updated>2026-07-14T11:29:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Front Guardroom&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:29, 14 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(transcript from video)&amp;#039;&amp;#039;  To start, are Grimgor and Vargul [[Surprise (combat)|surprised]]? [roll d6] ... and they&amp;#039;re not.  The next step is for the two parties, before anything can happen, to determine which one of them has [[Initiative|initiative]] [d6 for each party] ... and as it happens, the party does.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(transcript from video)&amp;#039;&amp;#039;  To start, are Grimgor and Vargul [[Surprise (combat)|surprised]]? [roll d6] ... and they&amp;#039;re not.  The next step is for the two parties, before anything can happen, to determine which one of them has [[Initiative|initiative]] [d6 for each party] ... and as it happens, the party does.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bertrand has an arrow, and his [[Bow (weapon)|bow]] is out; the arrow isn&amp;#039;t loaded, so at this time, Bertrand will begin loading his arrow.  Bertrand doesn&amp;#039;t have [[Line-of-sight|line-of-sight]] as can be seen, if I draw an arrow from here to here, he cannot see Grimgor because of the passage, and he cannot see Vargul for the same reason.  Arliss will take two steps forward [into 0403], which costs two [[Action Points|action points (AP)]], and while he does that he will draw out a [[Dagger (weapon)|dagger]], which, because he&amp;#039;s doing it with his hands and not his feet [which is to say, the draw is a free movement]], these do not cost any extra amount of action points to perform.  Once he pulls out the dagger, he will stop at this point, and he will [[Attacking in Combat|throw the dagger]] at Grimgor. [roll d20] And he [[Roll to Hit|misses with a 6]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bertrand has an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Arrow (missile)|&lt;/ins&gt;arrow&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, and his [[Bow (weapon)|bow]] is out; the arrow isn&amp;#039;t loaded, so at this time, Bertrand will begin loading his arrow.  Bertrand doesn&amp;#039;t have [[Line-of-sight|line-of-sight]] as can be seen, if I draw an arrow from here to here, he cannot see Grimgor because of the passage, and he cannot see Vargul for the same reason.  Arliss will take two steps forward [into 0403], which costs two [[Action Points|action points (AP)]], and while he does that he will draw out a [[Dagger (weapon)|dagger]], which, because he&amp;#039;s doing it with his hands and not his feet [which is to say, the draw is a free movement]], these do not cost any extra amount of action points to perform.  Once he pulls out the dagger, he will stop at this point, and he will [[Attacking in Combat|throw the dagger]] at Grimgor. [roll d20] And he [[Roll to Hit|misses with a 6]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Bertrand is loading his bow, he will do the same [using his hands and feet for different tasks), and he will step forward the one hex he&amp;#039;s [[Action Points#Load a bow.2C aim and fire|allowed to move]], into 0202.  It is now the hobgoblin&amp;#039;s turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Bertrand is loading his bow, he will do the same [using his hands and feet for different tasks), and he will step forward the one hex he&amp;#039;s [[Action Points#Load a bow.2C aim and fire|allowed to move]], into 0202.  It is now the hobgoblin&amp;#039;s turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=32252&amp;oldid=prev</id>
		<title>Bennettj: /* Post-combat */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=32252&amp;oldid=prev"/>
		<updated>2026-07-07T18:06:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Post-combat&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:06, 7 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:darkslategrey&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m going to retcon the possession of wood axes for both characters, in light of things that are likely to be encountered.  I believe than a simple axe is going to end up being a critical requirement for dungeon delvers in this system.  The generation for the space behind the door has been added, so as Arliss and Bertrand attack the door on this side, to break loose the hinges and knock the door down, I&amp;#039;ve produced this table for [[Tunnel Dungeon (RDG)#Space Beyond Obstruction Is|the space beyond the door]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:darkslategrey&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m going to retcon the possession of wood axes for both characters, in light of things that are likely to be encountered.  I believe than a simple axe is going to end up being a critical requirement for dungeon delvers in this system.  The generation for the space behind the door has been added, so as Arliss and Bertrand attack the door on this side, to break loose the hinges and knock the door down, I&amp;#039;ve produced this table for [[Tunnel Dungeon (RDG)#Space Beyond Obstruction Is|the space beyond the door]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arliss examines the door as Bertrand removes the hobgoblin&amp;#039;s leather armour; the creature&amp;#039;s tough hide provides a natural [[Armour Class|armour class]] of 7.  It&amp;#039;s too heavy to carry with him, so he tosses it towards the entranceway, where it may be picked up later.  Bertrand likewise recovers Arliss&amp;#039;s dagger, which is thankfully unbroken, despite having hit the stone wall when Arliss missed.  He rests the morning star atop the armour as Arliss begins to break free the hinges from the door, not concerned with the noise, as anyone behind the door already knows they&amp;#039;re here.  Soon the door is free of it&amp;#039;s hinges, so that together the characters twist the door so that it hangs out of the way, ridding it&amp;#039;s obstruction of the portal ...&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arliss examines the door as Bertrand removes the hobgoblin&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Leather Armour|&lt;/ins&gt;leather armour&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;; the creature&amp;#039;s tough hide provides a natural [[Armour Class|armour class]] of 7.  It&amp;#039;s too heavy to carry with him, so he tosses it towards the entranceway, where it may be picked up later.  Bertrand likewise recovers Arliss&amp;#039;s dagger, which is thankfully unbroken, despite having hit the stone wall when Arliss missed.  He rests the morning star atop the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Armour List|&lt;/ins&gt;armour&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;as Arliss begins to break free the hinges from the door, not concerned with the noise, as anyone behind the door already knows they&amp;#039;re here.  Soon the door is free of it&amp;#039;s hinges, so that together the characters twist the door so that it hangs out of the way, ridding it&amp;#039;s obstruction of the portal ...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Sunken Room ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Sunken Room ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bennettj</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=30900&amp;oldid=prev</id>
		<title>Tao alexis at 20:20, 11 April 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=30900&amp;oldid=prev"/>
		<updated>2026-04-11T20:20:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:20, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Post-combat ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Post-combat ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arliss says to Bertrand, &amp;quot;Well done,&amp;quot; and the latter, stoic like most paladins, merely shrugs.  Though Arliss took part in the combat, no damage against the party was rewarded, so Bertrand receives the 140 [[Experience (X.P.)|experience points]] (9 h.p. plus negative damage) for the abrupt kill (and his being the only one to actually cause damage).  Arliss stoops to [[Treasure (RDG)#Plundering Bodies|loot Vargul&amp;#039;s body]], finding a smoking pipe and two gewgaws, which he hands to Bertrand, who obtains 6 x.p. for this now, and an additional 20 total x.p. should he sell them all later.  Though we&amp;#039;re not keeping track of encumbrance, the pipe weighs 1¾ oz.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arliss says to Bertrand, &amp;quot;Well done,&amp;quot; and the latter, stoic like most paladins, merely shrugs.  Though Arliss took part in the combat, no damage against the party was rewarded, so Bertrand receives the 140 [[Experience (X.P.)|experience points]] (9 h.p. plus negative damage) for the abrupt kill (and his being the only one to actually cause damage).  Arliss stoops to [[Treasure (RDG)#Plundering Bodies|loot Vargul&amp;#039;s body]], finding a smoking pipe and two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Gewgaw|&lt;/ins&gt;gewgaws&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, which he hands to Bertrand, who obtains 6 x.p. for this now, and an additional 20 total x.p. should he sell them all later.  Though we&amp;#039;re not keeping track of encumbrance, the pipe weighs 1¾ oz.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:darkslategrey&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m going to retcon the possession of wood axes for both characters, in light of things that are likely to be encountered.  I believe than a simple axe is going to end up being a critical requirement for dungeon delvers in this system.  The generation for the space behind the door has been added, so as Arliss and Bertrand attack the door on this side, to break loose the hinges and knock the door down, I&amp;#039;ve produced this table for [[Tunnel Dungeon (RDG)#Space Beyond Obstruction Is|the space beyond the door]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:darkslategrey&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m going to retcon the possession of wood axes for both characters, in light of things that are likely to be encountered.  I believe than a simple axe is going to end up being a critical requirement for dungeon delvers in this system.  The generation for the space behind the door has been added, so as Arliss and Bertrand attack the door on this side, to break loose the hinges and knock the door down, I&amp;#039;ve produced this table for [[Tunnel Dungeon (RDG)#Space Beyond Obstruction Is|the space beyond the door]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29536&amp;oldid=prev</id>
		<title>Tao alexis at 16:03, 12 March 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29536&amp;oldid=prev"/>
		<updated>2025-03-12T16:03:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:03, 12 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, should the party separate and go after one or the other?  Should the party stay together and go after one or the other?  Neither is probably a good idea.  At this point, they&amp;#039;ve seen that there are more hobgoblins, and that maybe there are too many for them to fight. So at the present, they&amp;#039;re going to hold their ground, and we&amp;#039;re going to end the combat here, and see what happens.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, should the party separate and go after one or the other?  Should the party stay together and go after one or the other?  Neither is probably a good idea.  At this point, they&amp;#039;ve seen that there are more hobgoblins, and that maybe there are too many for them to fight. So at the present, they&amp;#039;re going to hold their ground, and we&amp;#039;re going to end the combat here, and see what happens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:darkslategrey&amp;quot;&amp;gt;Epilogue: Now, I made the same mistake here that I made in the previous combat, and it happens once in a while.  There&amp;#039;s a lot of rules here, and if I don&amp;#039;t have a player to remind me, often I have a tendency to forget certain rules, especially when they benefit the player. See, when Arliss did 11 damage to Grimgor, he [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wounds&lt;/del&gt;|wounded]] him.  And each round thereafter, Grimgor would have been suffering a -1 penalty [to his hit points] until he stepped back and bound his wounds, or somehow achieved some other way of healing. It means that after that 11 point hit, Grimgor, who was wounded, would not have continued to fight, he would not have made that attack on Arliss. He would have moved away to a place where he could have staunched the bleeding and possibly survived, or maybe there&amp;#039;s aid just around the corner, where he could have bound his wound.  Since the fight happened, it doesn&amp;#039;t matter.  Grimgor is dead.  Usually, when these sort of mistakes happen, I&amp;#039;d simply retcon the problem.  In any case, that&amp;#039;s it; that&amp;#039;s the combat. (&amp;#039;&amp;#039;transcript ends&amp;#039;&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:darkslategrey&amp;quot;&amp;gt;Epilogue: Now, I made the same mistake here that I made in the previous combat, and it happens once in a while.  There&amp;#039;s a lot of rules here, and if I don&amp;#039;t have a player to remind me, often I have a tendency to forget certain rules, especially when they benefit the player. See, when Arliss did 11 damage to Grimgor, he [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wound&lt;/ins&gt;|wounded]] him.  And each round thereafter, Grimgor would have been suffering a -1 penalty [to his hit points] until he stepped back and bound his wounds, or somehow achieved some other way of healing. It means that after that 11 point hit, Grimgor, who was wounded, would not have continued to fight, he would not have made that attack on Arliss. He would have moved away to a place where he could have staunched the bleeding and possibly survived, or maybe there&amp;#039;s aid just around the corner, where he could have bound his wound.  Since the fight happened, it doesn&amp;#039;t matter.  Grimgor is dead.  Usually, when these sort of mistakes happen, I&amp;#039;d simply retcon the problem.  In any case, that&amp;#039;s it; that&amp;#039;s the combat. (&amp;#039;&amp;#039;transcript ends&amp;#039;&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Post-combat ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Post-combat ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29534&amp;oldid=prev</id>
		<title>Tao alexis at 16:03, 12 March 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29534&amp;oldid=prev"/>
		<updated>2025-03-12T16:03:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:03, 12 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meanwhile, Bertrand&amp;#039;s bow is loaded, so Bertrand&amp;#039;s going to attack Vargul, with the bow [roll d20], and he&amp;#039;s going to roll a [[Critical Hits &amp;amp; Fumbles|natural 20]].  Now, that&amp;#039;s pretty damn good at this moment.  The natural 20 ... he rolls again — you can see that Vargul is not using a [[Helmet (armour)|helmet]] — at the moment it&amp;#039;s double [[Damage (hit points)|damage]]; if he rolls another natural 20 it will be triple damage.  And if he rolls a 19, it&amp;#039;ll be triple damage because Vargul doesn&amp;#039;t have a helmet. [roll d20] And he rolls a 12, so it&amp;#039;s double damage.  My long bow [[Weapons List|does d8 for damage]].  So, Bertrand rolls a d8, he rolls a 7, that&amp;#039;s 14.  Vargul has 9 hit points total, and as a [[Soldier-at-Arms (profession)|soldier]], he can go down to [[Negative Hit Points|-5 without dying]], but 9 minus 14 is -5, so Vargul will fall back to 0604, whereupon, he will die.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Meanwhile, Bertrand&amp;#039;s bow is loaded, so Bertrand&amp;#039;s going to attack Vargul, with the bow [roll d20], and he&amp;#039;s going to roll a [[Critical Hits &amp;amp; Fumbles|natural 20]].  Now, that&amp;#039;s pretty damn good at this moment.  The natural 20 ... he rolls again — you can see that Vargul is not using a [[Helmet (armour)|helmet]] — at the moment it&amp;#039;s double [[Damage (hit points)|damage]]; if he rolls another natural 20 it will be triple damage.  And if he rolls a 19, it&amp;#039;ll be triple damage because Vargul doesn&amp;#039;t have a helmet. [roll d20] And he rolls a 12, so it&amp;#039;s double damage.  My long bow [[Weapons List|does d8 for damage]].  So, Bertrand rolls a d8, he rolls a 7, that&amp;#039;s 14.  Vargul has 9 hit points total, and as a [[Soldier-at-Arms (profession)|soldier]], he can go down to [[Negative Hit Points|-5 without dying]], but 9 minus 14 is -5, so Vargul will fall back to 0604, whereupon, he will die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[While Vargul should be stated as still alive at &amp;quot;-5&amp;quot; hit points, the arrow causes a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wounds&lt;/del&gt;|wound]], which I overlooked mentioning in the video; Vargul would be stunned after Bertrand&amp;#039;s hit, and would bleed out the round after]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[While Vargul should be stated as still alive at &amp;quot;-5&amp;quot; hit points, the arrow causes a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wound&lt;/ins&gt;|wound]], which I overlooked mentioning in the video; Vargul would be stunned after Bertrand&amp;#039;s hit, and would bleed out the round after]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before that, we&amp;#039;re just going to colour him dead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before that, we&amp;#039;re just going to colour him dead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29448&amp;oldid=prev</id>
		<title>Tao alexis: /* The Sunken Room */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29448&amp;oldid=prev"/>
		<updated>2025-03-10T17:13:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Sunken Room&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:13, 10 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, should the party separate and go after one or the other?  Should the party stay together and go after one or the other?  Neither is probably a good idea.  At this point, they&amp;#039;ve seen that there are more hobgoblins, and that maybe there are too many for them to fight. So at the present, they&amp;#039;re going to hold their ground, and we&amp;#039;re going to end the combat here, and see what happens.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, should the party separate and go after one or the other?  Should the party stay together and go after one or the other?  Neither is probably a good idea.  At this point, they&amp;#039;ve seen that there are more hobgoblins, and that maybe there are too many for them to fight. So at the present, they&amp;#039;re going to hold their ground, and we&amp;#039;re going to end the combat here, and see what happens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Epilogue: Now, I made the same mistake here that I made in the previous combat, and it happens once in a while.  There&amp;#039;s a lot of rules here, and if I don&amp;#039;t have a player to remind me, often I have a tendency to forget certain rules, especially when they benefit the player. See, when Arliss did 11 damage to Grimgor, he [[Wounds|wounded]] him.  And each round thereafter, Grimgor would have been suffering a -1 penalty [to his hit points] until he stepped back and bound his wounds, or somehow achieved some other way of healing. It means that after that 11 point hit, Grimgor, who was wounded, would not have continued to fight, he would not have made that attack on Arliss. He would have moved away to a place where he could have staunched the bleeding and possibly survived, or maybe there&amp;#039;s aid just around the corner, where he could have bound his wound.  Since the fight happened, it doesn&amp;#039;t matter.  Grimgor is dead.  Usually, when these sort of mistakes happen, I&amp;#039;d simply retcon the problem.  In any case, that&amp;#039;s it; that&amp;#039;s the combat. (&amp;#039;&amp;#039;transcript ends&amp;#039;&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:darkslategrey&amp;quot;&amp;gt;&lt;/ins&gt;Epilogue: Now, I made the same mistake here that I made in the previous combat, and it happens once in a while.  There&amp;#039;s a lot of rules here, and if I don&amp;#039;t have a player to remind me, often I have a tendency to forget certain rules, especially when they benefit the player. See, when Arliss did 11 damage to Grimgor, he [[Wounds|wounded]] him.  And each round thereafter, Grimgor would have been suffering a -1 penalty [to his hit points] until he stepped back and bound his wounds, or somehow achieved some other way of healing. It means that after that 11 point hit, Grimgor, who was wounded, would not have continued to fight, he would not have made that attack on Arliss. He would have moved away to a place where he could have staunched the bleeding and possibly survived, or maybe there&amp;#039;s aid just around the corner, where he could have bound his wound.  Since the fight happened, it doesn&amp;#039;t matter.  Grimgor is dead.  Usually, when these sort of mistakes happen, I&amp;#039;d simply retcon the problem.  In any case, that&amp;#039;s it; that&amp;#039;s the combat. (&amp;#039;&amp;#039;transcript ends&amp;#039;&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Post-combat ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Post-combat ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29447&amp;oldid=prev</id>
		<title>Tao alexis: /* The Sunken Room */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29447&amp;oldid=prev"/>
		<updated>2025-03-10T17:12:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Sunken Room&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:12, 10 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, Grimgor at the moment has zero hit points, but he&amp;#039;s not dead; and there are [[Negative Hit Points|negative hit points]] in my game world. He doesn&amp;#039;t actually die until he&amp;#039;s reduced to less than -5.  And at the moment, being at zero, doesn&amp;#039;t have any effect on his fighting capability.  So even though Arliss could easily kill him in a single shot, he&amp;#039;s going to jump in because, again, we are defending the lair [roll].  Grimgor jumps in and misses with a 10.  So Kragthar has missed, Grimgor has missed, Thornak has missed, it is the party&amp;#039;s turn again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, Grimgor at the moment has zero hit points, but he&amp;#039;s not dead; and there are [[Negative Hit Points|negative hit points]] in my game world. He doesn&amp;#039;t actually die until he&amp;#039;s reduced to less than -5.  And at the moment, being at zero, doesn&amp;#039;t have any effect on his fighting capability.  So even though Arliss could easily kill him in a single shot, he&amp;#039;s going to jump in because, again, we are defending the lair [roll].  Grimgor jumps in and misses with a 10.  So Kragthar has missed, Grimgor has missed, Thornak has missed, it is the party&amp;#039;s turn again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:darkslategrey&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This is most frustrating, but it should show I&amp;#039;m not scripting these fights.  Kragthar has not attacked; that attack was forgotten.  This actually happens in combats all the time; players are always announcing a round or more late that they forgot to attack in such and such a back round.  The standing rule is, if the attack wasn&amp;#039;t made, it missed.  So it goes here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:darkslategrey&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Campaign &lt;/ins&gt;Note:&amp;#039;&amp;#039;&amp;#039; This is most frustrating, but it should show I&amp;#039;m not scripting these fights.  Kragthar has not attacked; that attack was forgotten.  This actually happens in combats all the time; players are always announcing a round or more late that they forgot to attack in such and such a back round.  The standing rule is, if the attack wasn&amp;#039;t made, it missed.  So it goes here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All right, Arliss is going to turn on Grimgor.  He knows Grimgor is the easiest kill, he&amp;#039;s already hit Grimgor before, so he&amp;#039;s going to naturally turn and swing at Grimgor.  He&amp;#039;s got that +2 to hit [roll] and he&amp;#039;s going to roll a 14; a 14+2 is 16, the 16 hits.  Arliss hits Grimgor for the d8+3.  Now his minimum damage is 4; Grimgor could survive that.  He [Arliss] is going to do 6 damage — that kills Grimgor once and for all.  Grimgor&amp;#039;s going to fall back into 1407, and we&amp;#039;re going to colour him &amp;#039;dead.&amp;#039;  Arliss turns and faces Thornak.  Bertrand has also already hit Kragthar, so Bertrand&amp;#039;s going to try and hit Kragthar [roll] and he rolls a 7, which is not good enough to hit him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All right, Arliss is going to turn on Grimgor.  He knows Grimgor is the easiest kill, he&amp;#039;s already hit Grimgor before, so he&amp;#039;s going to naturally turn and swing at Grimgor.  He&amp;#039;s got that +2 to hit [roll] and he&amp;#039;s going to roll a 14; a 14+2 is 16, the 16 hits.  Arliss hits Grimgor for the d8+3.  Now his minimum damage is 4; Grimgor could survive that.  He [Arliss] is going to do 6 damage — that kills Grimgor once and for all.  Grimgor&amp;#039;s going to fall back into 1407, and we&amp;#039;re going to colour him &amp;#039;dead.&amp;#039;  Arliss turns and faces Thornak.  Bertrand has also already hit Kragthar, so Bertrand&amp;#039;s going to try and hit Kragthar [roll] and he rolls a 7, which is not good enough to hit him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29446&amp;oldid=prev</id>
		<title>Tao alexis: /* The Sunken Room */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29446&amp;oldid=prev"/>
		<updated>2025-03-10T17:12:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Sunken Room&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:12, 10 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, Grimgor at the moment has zero hit points, but he&amp;#039;s not dead; and there are [[Negative Hit Points|negative hit points]] in my game world. He doesn&amp;#039;t actually die until he&amp;#039;s reduced to less than -5.  And at the moment, being at zero, doesn&amp;#039;t have any effect on his fighting capability.  So even though Arliss could easily kill him in a single shot, he&amp;#039;s going to jump in because, again, we are defending the lair [roll].  Grimgor jumps in and misses with a 10.  So Kragthar has missed, Grimgor has missed, Thornak has missed, it is the party&amp;#039;s turn again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, Grimgor at the moment has zero hit points, but he&amp;#039;s not dead; and there are [[Negative Hit Points|negative hit points]] in my game world. He doesn&amp;#039;t actually die until he&amp;#039;s reduced to less than -5.  And at the moment, being at zero, doesn&amp;#039;t have any effect on his fighting capability.  So even though Arliss could easily kill him in a single shot, he&amp;#039;s going to jump in because, again, we are defending the lair [roll].  Grimgor jumps in and misses with a 10.  So Kragthar has missed, Grimgor has missed, Thornak has missed, it is the party&amp;#039;s turn again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;silver&lt;/del&gt;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This is most frustrating, but it should show I&amp;#039;m not scripting these fights.  Kragthar has not attacked; that attack was forgotten.  This actually happens in combats all the time; players are always announcing a round or more late that they forgot to attack in such and such a back round.  The standing rule is, if the attack wasn&amp;#039;t made, it missed.  So it goes here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;darkslategrey&lt;/ins&gt;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This is most frustrating, but it should show I&amp;#039;m not scripting these fights.  Kragthar has not attacked; that attack was forgotten.  This actually happens in combats all the time; players are always announcing a round or more late that they forgot to attack in such and such a back round.  The standing rule is, if the attack wasn&amp;#039;t made, it missed.  So it goes here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All right, Arliss is going to turn on Grimgor.  He knows Grimgor is the easiest kill, he&amp;#039;s already hit Grimgor before, so he&amp;#039;s going to naturally turn and swing at Grimgor.  He&amp;#039;s got that +2 to hit [roll] and he&amp;#039;s going to roll a 14; a 14+2 is 16, the 16 hits.  Arliss hits Grimgor for the d8+3.  Now his minimum damage is 4; Grimgor could survive that.  He [Arliss] is going to do 6 damage — that kills Grimgor once and for all.  Grimgor&amp;#039;s going to fall back into 1407, and we&amp;#039;re going to colour him &amp;#039;dead.&amp;#039;  Arliss turns and faces Thornak.  Bertrand has also already hit Kragthar, so Bertrand&amp;#039;s going to try and hit Kragthar [roll] and he rolls a 7, which is not good enough to hit him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All right, Arliss is going to turn on Grimgor.  He knows Grimgor is the easiest kill, he&amp;#039;s already hit Grimgor before, so he&amp;#039;s going to naturally turn and swing at Grimgor.  He&amp;#039;s got that +2 to hit [roll] and he&amp;#039;s going to roll a 14; a 14+2 is 16, the 16 hits.  Arliss hits Grimgor for the d8+3.  Now his minimum damage is 4; Grimgor could survive that.  He [Arliss] is going to do 6 damage — that kills Grimgor once and for all.  Grimgor&amp;#039;s going to fall back into 1407, and we&amp;#039;re going to colour him &amp;#039;dead.&amp;#039;  Arliss turns and faces Thornak.  Bertrand has also already hit Kragthar, so Bertrand&amp;#039;s going to try and hit Kragthar [roll] and he rolls a 7, which is not good enough to hit him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29445&amp;oldid=prev</id>
		<title>Tao alexis: /* The Sunken Room */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=29445&amp;oldid=prev"/>
		<updated>2025-03-10T17:11:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Sunken Room&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:11, 10 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, Grimgor at the moment has zero hit points, but he&amp;#039;s not dead; and there are [[Negative Hit Points|negative hit points]] in my game world. He doesn&amp;#039;t actually die until he&amp;#039;s reduced to less than -5.  And at the moment, being at zero, doesn&amp;#039;t have any effect on his fighting capability.  So even though Arliss could easily kill him in a single shot, he&amp;#039;s going to jump in because, again, we are defending the lair [roll].  Grimgor jumps in and misses with a 10.  So Kragthar has missed, Grimgor has missed, Thornak has missed, it is the party&amp;#039;s turn again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, Grimgor at the moment has zero hit points, but he&amp;#039;s not dead; and there are [[Negative Hit Points|negative hit points]] in my game world. He doesn&amp;#039;t actually die until he&amp;#039;s reduced to less than -5.  And at the moment, being at zero, doesn&amp;#039;t have any effect on his fighting capability.  So even though Arliss could easily kill him in a single shot, he&amp;#039;s going to jump in because, again, we are defending the lair [roll].  Grimgor jumps in and misses with a 10.  So Kragthar has missed, Grimgor has missed, Thornak has missed, it is the party&amp;#039;s turn again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grey&lt;/del&gt;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This is most frustrating, but it should show I&amp;#039;m not scripting these fights.  Kragthar has not attacked; that attack was forgotten.  This actually happens in combats all the time; players are always announcing a round or more late that they forgot to attack in such and such a back round.  The standing rule is, if the attack wasn&amp;#039;t made, it missed.  So it goes here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;silver&lt;/ins&gt;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This is most frustrating, but it should show I&amp;#039;m not scripting these fights.  Kragthar has not attacked; that attack was forgotten.  This actually happens in combats all the time; players are always announcing a round or more late that they forgot to attack in such and such a back round.  The standing rule is, if the attack wasn&amp;#039;t made, it missed.  So it goes here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All right, Arliss is going to turn on Grimgor.  He knows Grimgor is the easiest kill, he&amp;#039;s already hit Grimgor before, so he&amp;#039;s going to naturally turn and swing at Grimgor.  He&amp;#039;s got that +2 to hit [roll] and he&amp;#039;s going to roll a 14; a 14+2 is 16, the 16 hits.  Arliss hits Grimgor for the d8+3.  Now his minimum damage is 4; Grimgor could survive that.  He [Arliss] is going to do 6 damage — that kills Grimgor once and for all.  Grimgor&amp;#039;s going to fall back into 1407, and we&amp;#039;re going to colour him &amp;#039;dead.&amp;#039;  Arliss turns and faces Thornak.  Bertrand has also already hit Kragthar, so Bertrand&amp;#039;s going to try and hit Kragthar [roll] and he rolls a 7, which is not good enough to hit him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All right, Arliss is going to turn on Grimgor.  He knows Grimgor is the easiest kill, he&amp;#039;s already hit Grimgor before, so he&amp;#039;s going to naturally turn and swing at Grimgor.  He&amp;#039;s got that +2 to hit [roll] and he&amp;#039;s going to roll a 14; a 14+2 is 16, the 16 hits.  Arliss hits Grimgor for the d8+3.  Now his minimum damage is 4; Grimgor could survive that.  He [Arliss] is going to do 6 damage — that kills Grimgor once and for all.  Grimgor&amp;#039;s going to fall back into 1407, and we&amp;#039;re going to colour him &amp;#039;dead.&amp;#039;  Arliss turns and faces Thornak.  Bertrand has also already hit Kragthar, so Bertrand&amp;#039;s going to try and hit Kragthar [roll] and he rolls a 7, which is not good enough to hit him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=26646&amp;oldid=prev</id>
		<title>Tao alexis: /* Post-combat */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Grimstone_Hollow&amp;diff=26646&amp;oldid=prev"/>
		<updated>2024-06-24T00:56:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Post-combat&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:56, 24 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arliss says to Bertrand, &amp;quot;Well done,&amp;quot; and the latter, stoic like most paladins, merely shrugs.  Though Arliss took part in the combat, no damage against the party was rewarded, so Bertrand receives the 140 [[Experience (X.P.)|experience points]] (9 h.p. plus negative damage) for the abrupt kill (and his being the only one to actually cause damage).  Arliss stoops to [[Treasure (RDG)#Plundering Bodies|loot Vargul&amp;#039;s body]], finding a smoking pipe and two gewgaws, which he hands to Bertrand, who obtains 6 x.p. for this now, and an additional 20 total x.p. should he sell them all later.  Though we&amp;#039;re not keeping track of encumbrance, the pipe weighs 1¾ oz.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arliss says to Bertrand, &amp;quot;Well done,&amp;quot; and the latter, stoic like most paladins, merely shrugs.  Though Arliss took part in the combat, no damage against the party was rewarded, so Bertrand receives the 140 [[Experience (X.P.)|experience points]] (9 h.p. plus negative damage) for the abrupt kill (and his being the only one to actually cause damage).  Arliss stoops to [[Treasure (RDG)#Plundering Bodies|loot Vargul&amp;#039;s body]], finding a smoking pipe and two gewgaws, which he hands to Bertrand, who obtains 6 x.p. for this now, and an additional 20 total x.p. should he sell them all later.  Though we&amp;#039;re not keeping track of encumbrance, the pipe weighs 1¾ oz.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;darkgrey&lt;/del&gt;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m going to retcon the possession of wood axes for both characters, in light of things that are likely to be encountered.  I believe than a simple axe is going to end up being a critical requirement for dungeon delvers in this system.  The generation for the space behind the door has been added, so as Arliss and Bertrand attack the door on this side, to break loose the hinges and knock the door down, I&amp;#039;ve produced this table for [[Tunnel Dungeon (RDG)#Space Beyond Obstruction Is|the space beyond the door]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: &amp;lt;span style=&amp;quot;color:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;darkslategrey&lt;/ins&gt;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m going to retcon the possession of wood axes for both characters, in light of things that are likely to be encountered.  I believe than a simple axe is going to end up being a critical requirement for dungeon delvers in this system.  The generation for the space behind the door has been added, so as Arliss and Bertrand attack the door on this side, to break loose the hinges and knock the door down, I&amp;#039;ve produced this table for [[Tunnel Dungeon (RDG)#Space Beyond Obstruction Is|the space beyond the door]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arliss examines the door as Bertrand removes the hobgoblin&amp;#039;s leather armour; the creature&amp;#039;s tough hide provides a natural [[Armour Class|armour class]] of 7.  It&amp;#039;s too heavy to carry with him, so he tosses it towards the entranceway, where it may be picked up later.  Bertrand likewise recovers Arliss&amp;#039;s dagger, which is thankfully unbroken, despite having hit the stone wall when Arliss missed.  He rests the morning star atop the armour as Arliss begins to break free the hinges from the door, not concerned with the noise, as anyone behind the door already knows they&amp;#039;re here.  Soon the door is free of it&amp;#039;s hinges, so that together the characters twist the door so that it hangs out of the way, ridding it&amp;#039;s obstruction of the portal ...&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arliss examines the door as Bertrand removes the hobgoblin&amp;#039;s leather armour; the creature&amp;#039;s tough hide provides a natural [[Armour Class|armour class]] of 7.  It&amp;#039;s too heavy to carry with him, so he tosses it towards the entranceway, where it may be picked up later.  Bertrand likewise recovers Arliss&amp;#039;s dagger, which is thankfully unbroken, despite having hit the stone wall when Arliss missed.  He rests the morning star atop the armour as Arliss begins to break free the hinges from the door, not concerned with the noise, as anyone behind the door already knows they&amp;#039;re here.  Soon the door is free of it&amp;#039;s hinges, so that together the characters twist the door so that it hangs out of the way, ridding it&amp;#039;s obstruction of the portal ...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
</feed>