<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Flesh_Golem</id>
	<title>Flesh Golem - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Flesh_Golem"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;action=history"/>
	<updated>2026-04-29T15:27:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28113&amp;oldid=prev</id>
		<title>Tao alexis: /* Control */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28113&amp;oldid=prev"/>
		<updated>2025-02-14T22:25:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Control&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:25, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bestiary]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bestiary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Reviewed]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28112&amp;oldid=prev</id>
		<title>Tao alexis at 22:24, 14 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28112&amp;oldid=prev"/>
		<updated>2025-02-14T22:24:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:24, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| HD = 7&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| HD = 7&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| AP = 5&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| AP = 5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| stride = 7&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| THAC0 = 17&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| THAC0 = 17&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| hpdie = 2d4&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| hpdie = 2d4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28111&amp;oldid=prev</id>
		<title>Tao alexis at 22:23, 14 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28111&amp;oldid=prev"/>
		<updated>2025-02-14T22:23:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:23, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh golems&amp;#039;&amp;#039;&amp;#039; are constructed, animated beings formed from the corpses of [[Humanoid|humanoids]], most commonly [[Human Race &amp;amp; Physiology|human]]. The process of their creation is outlined in the [[Sage Study|sage study]], [[Golems (sage study)|golems]]. Unlike other constructs, a flesh golem possesses intelligence and independent thought, making it distinct from its mindless counterparts. However, once animated, it lacks knowledge and understanding, requiring education from its creator. This process demands patience and dedication, but if completed successfully, the flesh golem becomes a devoted [[Follower|follower]]. Over time, the creator can rely on the golem as a trusted ally, capable of independent action while remaining steadfast in its support of its master.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh golems&amp;#039;&amp;#039;&amp;#039; are constructed, animated beings formed from the corpses of [[Humanoid|humanoids]], most commonly [[Human Race &amp;amp; Physiology|human]]. The process of their creation is outlined in the [[Sage Study|sage study]], [[Golems (sage study)|golems]]. Unlike other constructs, a flesh golem possesses intelligence and independent thought, making it distinct from its mindless counterparts. However, once animated, it lacks knowledge and understanding, requiring education from its creator. This process demands patience and dedication, but if completed successfully, the flesh golem becomes a devoted [[Follower|follower]]. Over time, the creator can rely on the golem as a trusted ally, capable of independent action while remaining steadfast in its support of its master.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Flesh Golem.jpg|left|350px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Flesh Golem.jpg|left|350px&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|thumb&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__Due to the nature of its construction, a &amp;#039;&amp;#039;&amp;#039;flesh golem&amp;#039;&amp;#039;&amp;#039; is grotesquely hideous, possessing a [[Charisma (ability stat)|charisma]] score ranging from 0 to 2. While its appearance does not directly induce the effects of [[Horror (effect)|horror]], it provokes instinctive revulsion, causing discomfort and alarm in those who see it clearly. To mitigate this reaction, a flesh golem will almost always shroud itself beneath cloaks or heavy garments, keep its face obscured or engage with others in dimly lit or shadowed settings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__Due to the nature of its construction, a &amp;#039;&amp;#039;&amp;#039;flesh golem&amp;#039;&amp;#039;&amp;#039; is grotesquely hideous, possessing a [[Charisma (ability stat)|charisma]] score ranging from 0 to 2. While its appearance does not directly induce the effects of [[Horror (effect)|horror]], it provokes instinctive revulsion, causing discomfort and alarm in those who see it clearly. To mitigate this reaction, a flesh golem will almost always shroud itself beneath cloaks or heavy garments, keep its face obscured or engage with others in dimly lit or shadowed settings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28110&amp;oldid=prev</id>
		<title>Tao alexis at 22:23, 14 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28110&amp;oldid=prev"/>
		<updated>2025-02-14T22:23:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:23, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh golems&amp;#039;&amp;#039;&amp;#039; are constructed, animated beings formed from the corpses of [[Humanoid|humanoids]], most commonly [[Human Race &amp;amp; Physiology|human]]. The process of their creation is outlined in the [[Sage Study|sage study]], [[Golems (sage study)|golems]]. Unlike other constructs, a flesh golem possesses intelligence and independent thought, making it distinct from its mindless counterparts. However, once animated, it lacks knowledge and understanding, requiring education from its creator. This process demands patience and dedication, but if completed successfully, the flesh golem becomes a devoted [[Follower|follower]]. Over time, the creator can rely on the golem as a trusted ally, capable of independent action while remaining steadfast in its support of its master.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flesh golems&amp;#039;&amp;#039;&amp;#039; are constructed, animated beings formed from the corpses of [[Humanoid|humanoids]], most commonly [[Human Race &amp;amp; Physiology|human]]. The process of their creation is outlined in the [[Sage Study|sage study]], [[Golems (sage study)|golems]]. Unlike other constructs, a flesh golem possesses intelligence and independent thought, making it distinct from its mindless counterparts. However, once animated, it lacks knowledge and understanding, requiring education from its creator. This process demands patience and dedication, but if completed successfully, the flesh golem becomes a devoted [[Follower|follower]]. Over time, the creator can rely on the golem as a trusted ally, capable of independent action while remaining steadfast in its support of its master.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Flesh Golem.jpg|left|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;315px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Flesh Golem.jpg|left|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;350px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__Due to the nature of its construction, a &amp;#039;&amp;#039;&amp;#039;flesh golem&amp;#039;&amp;#039;&amp;#039; is grotesquely hideous, possessing a [[Charisma (ability stat)|charisma]] score ranging from 0 to 2. While its appearance does not directly induce the effects of [[Horror (effect)|horror]], it provokes instinctive revulsion, causing discomfort and alarm in those who see it clearly. To mitigate this reaction, a flesh golem will almost always shroud itself beneath cloaks or heavy garments, keep its face obscured or engage with others in dimly lit or shadowed settings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__Due to the nature of its construction, a &amp;#039;&amp;#039;&amp;#039;flesh golem&amp;#039;&amp;#039;&amp;#039; is grotesquely hideous, possessing a [[Charisma (ability stat)|charisma]] score ranging from 0 to 2. While its appearance does not directly induce the effects of [[Horror (effect)|horror]], it provokes instinctive revulsion, causing discomfort and alarm in those who see it clearly. To mitigate this reaction, a flesh golem will almost always shroud itself beneath cloaks or heavy garments, keep its face obscured or engage with others in dimly lit or shadowed settings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28108&amp;oldid=prev</id>
		<title>Tao alexis at 22:21, 14 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28108&amp;oldid=prev"/>
		<updated>2025-02-14T22:21:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:21, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| special = [[Magic to Hit|magic to hit]], [[Natural Abilities|natural immunities]],&amp;lt;br&amp;gt;[[Resurrection (spell)|resurrection]], [[Strength (ability stat)|strength (19)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| special = [[Magic to Hit|magic to hit]], [[Natural Abilities|natural immunities]],&amp;lt;br&amp;gt;[[Resurrection (spell)|resurrection]], [[Strength (ability stat)|strength (19)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Flesh golems&amp;#039;&amp;#039;&amp;#039; are constructed, animated beings formed from the corpses of [[Humanoid|humanoids]], most commonly [[Human Race &amp;amp; Physiology|human]]. The process of their creation is outlined in the [[Sage Study|sage study]], [[Golems (sage study)|golems]]. Unlike other constructs, a flesh golem possesses intelligence and independent thought, making it distinct from its mindless counterparts. However, once animated, it lacks knowledge and understanding, requiring education from its creator. This process demands patience and dedication, but if completed successfully, the flesh golem becomes a devoted [[Follower|follower]]. Over time, the creator can rely on the golem as a trusted ally, capable of independent action while remaining steadfast in its support of its master.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Flesh Golem.jpg|left|315px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__TOC__Due to the nature of its construction, a &amp;#039;&amp;#039;&amp;#039;flesh golem&amp;#039;&amp;#039;&amp;#039; is grotesquely hideous, possessing a [[Charisma (ability stat)|charisma]] score ranging from 0 to 2. While its appearance does not directly induce the effects of [[Horror (effect)|horror]], it provokes instinctive revulsion, causing discomfort and alarm in those who see it clearly. To mitigate this reaction, a flesh golem will almost always shroud itself beneath cloaks or heavy garments, keep its face obscured or engage with others in dimly lit or shadowed settings.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Flesh golems&amp;#039;&amp;#039;&amp;#039; are constructed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animated beings created from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corpses of [[Humanoid|humanoids]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most commonly [[Human Race &amp;amp; Physiology|human]].  The method &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their creation is detailed under the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sage Study|sage study]], [[Golems &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sage study&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;golems&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Unlike other constructions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, the flesh golem is highly intelligent &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to think for itself&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Once created&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it must be educated, which requires some resolve on behalf &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its creator &lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.. but if this can be accomplished&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flesh golem &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;become the creator&amp;#039;s loyal [[Follower|follower]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; This will enable &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creator to rely upon the golem as an ally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;golem acts on its own in support of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creator&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Nature ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite its dreadful visage&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flesh golem is highly intelligent and articulate. So long as it remains unseen&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speaking in a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charisma &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability stat&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#Commonplace&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commonplace&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manner&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;presenting itself as reasoned &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;composed&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a lingering odour betrays its presence — a subtle but unsettling scent with the faint undertone &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decay&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While difficult for most to recognise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those familiar with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dead, such as gravediggers or morticians, &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immediately understand its true nature&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For those who realise &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;source&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;psychological effect magnifies &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perceived stench, making it seem far worse than it truly is&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Flesh Golem.jpg|left|315px]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Interacting &lt;/ins&gt;with a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flesh &lt;/ins&gt;golem &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in an open setting&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;odour &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consciously recognised&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requires a successful &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wisdom &lt;/ins&gt;(ability stat)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wisdom&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Intelligence &lt;/ins&gt;(ability stat)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intelligence&lt;/ins&gt;]] [[Ability Checks|&amp;#039;&amp;#039;&amp;#039;check&amp;#039;&amp;#039;&amp;#039;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If &lt;/ins&gt;either fails, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;individual will instinctively recoil, unable to maintain &lt;/ins&gt;the conversation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long enough to reach &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meaningful exchange&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Form ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Due to the materials of their construction, flesh golems are horrifically ugly, possessing a [[Charisma (ability stat)|charisma]] that varies between 0 and 2.  This is not sufficient to invoke the effects of [[Horror (effect)|horror]], but it will force others to cringe &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;distress and alarm when obtaining &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full view of the creature.  For this reason, the &lt;/del&gt;golem &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will almost always cloak itself, hiding its face&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;addressing others in dark places.  Due to &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;intelligence, the flesh golem &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;erudite; and so long as it cannot be seen&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is able to be &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charisma &lt;/del&gt;(ability stat)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Commonplace&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;commonplace&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when communicating.  However, there will remain a lingering odour, that most will be aware of, though it&amp;#039;s exact nature — the tincture of rotting flesh — will be very hard to define unless one is a gravedigger or mortician.  For those who are aware of what the smell is, however, that recognition will cause the smell to seem much, much worse than it is.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Communicating with the flesh golem in the open, or once the odour is known, will require both a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wisdom &lt;/del&gt;(ability stat)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wisdom&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and intelligence &lt;/del&gt;[[Ability Checks|&amp;#039;&amp;#039;&amp;#039;check&amp;#039;&amp;#039;&amp;#039;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; if &lt;/del&gt;either fails, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would-be communicant must give ground and end &lt;/del&gt;the conversation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before it has &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance to produce results&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made &lt;/del&gt;of flesh, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these &lt;/del&gt;golems are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subject &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/del&gt;elemental &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;affect humanoids, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as &lt;/del&gt;[[Fire-based Attacks|fire]], [[Acid-based Attacks|acid]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;[[Petrification|petrification]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;However, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they lack &lt;/del&gt;nerve endings, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that flesh golems cannot feel &lt;/del&gt;pain&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, nor are &lt;/del&gt;their minds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similar to humans&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; This makes them &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;naturally immune&amp;#039;&amp;#039;&amp;#039; to [[Sleep (spell)|sleep]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[Charm|charm]], [[Gas-based Attacks|gas]], [[Paralysation|paralysation]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;[[Cold-based Attacks|cold-based attacks]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;composed &lt;/ins&gt;of flesh, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;flesh &lt;/ins&gt;golems&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vulnerable &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many of the same &lt;/ins&gt;elemental &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forces &lt;/ins&gt;that affect humanoids, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including &lt;/ins&gt;[[Fire-based Attacks|fire]], [[Acid-based Attacks|acid]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[Petrification|petrification]]. However, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their unique construction grants them certain immunities. Lacking &lt;/ins&gt;nerve endings, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they do not experience &lt;/ins&gt;pain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;their minds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are fundamentally different from those of living beings&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As a result, they are &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;naturally immune&amp;#039;&amp;#039;&amp;#039; to [[Sleep (spell)|sleep]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;[[Charm|charm]], [[Gas-based Attacks|gas]], [[Paralysation|paralysation]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[Cold-based Attacks|cold-based attacks]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flesh golems can only be &amp;#039;&amp;#039;&amp;#039;struck by magic weapons&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that have &lt;/del&gt;a minimum &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonus &lt;/del&gt;of +1. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Though it has a &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;19 strength&amp;#039;&amp;#039;&amp;#039;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creature will typically shun &lt;/del&gt;weapons&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;unless &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specifically asked &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;creator &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to use &lt;/del&gt;on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flesh golems can only be &amp;#039;&amp;#039;&amp;#039;struck by magic weapons&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;a minimum &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enchantment &lt;/ins&gt;of +1. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite their &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;19 strength&amp;#039;&amp;#039;&amp;#039;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they typically eschew &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use of &lt;/ins&gt;weapons unless &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explicitly instructed &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;creator&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. They rely instead &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their immense physical power in combat&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Electro-based Attacks|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Electricity&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will restore &lt;/del&gt;half the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/del&gt;of [[Hit Points|hit points]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to the flesh golem as it &lt;/del&gt;would normally &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;as [[Damage (hit points)|damage]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;golem is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this restoration will &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;resurrect&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the golem (treat &lt;/del&gt;as -10 hit points &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for calculating &lt;/del&gt;how &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many hit points the electricity restores)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resurrection can be performed long after the golem&amp;#039;s death&lt;/del&gt;, as the golem&amp;#039;s flesh &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wastes away &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;rate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;only 1% per month. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; It will cease being a &lt;/del&gt;golem &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once this wastage increases beyond &lt;/del&gt;50% of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;original mass&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  Once &lt;/del&gt;the golem &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resurrects&lt;/del&gt;, it will seek &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to locate enough dead &lt;/del&gt;flesh to restore its mass to 340 lbs., &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sewing flesh into its own body (which &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will know to do)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A unique property of the flesh golem is its reaction to &lt;/ins&gt;[[Electro-based Attacks|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;electricity&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which restores &lt;/ins&gt;half the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amount &lt;/ins&gt;of [[Hit Points|hit points]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;would normally &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be lost &lt;/ins&gt;as [[Damage (hit points)|damage]]. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a flesh &lt;/ins&gt;golem is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destroyed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a sufficient surge of electricity can &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;resurrect&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it, treating it &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if it were at &lt;/ins&gt;-10 hit points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when determining &lt;/ins&gt;how &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much healing occurs&lt;/ins&gt;. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revival is not time-sensitive&lt;/ins&gt;, as the golem&amp;#039;s flesh &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deteriorates &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an extremely slow &lt;/ins&gt;rate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/ins&gt;only 1% per month. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the &lt;/ins&gt;golem&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s remains lose more than &lt;/ins&gt;50% of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;original mass&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creature ceases to be a &lt;/ins&gt;golem &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and cannot be revived. If successfully resurrected&lt;/ins&gt;, it will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instinctively &lt;/ins&gt;seek &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out and graft additional &lt;/ins&gt;flesh to restore its mass to 340 lbs., &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a process &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;understands innately&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The flesh golem will abandon &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight if it feels pressed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as its prime motivation is to keep its body intact&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; It &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not hesitate to jump &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;great &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;height or immerse itself&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;otherwise seek &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hiding place &lt;/del&gt;where &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it cannot be found, so that at a later time, restored, it &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;again challenge its enemies&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;During &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;storms&lt;/del&gt;, flesh &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;golems &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wander into the &lt;/del&gt;open, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using &lt;/del&gt;a long &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;piece of &lt;/del&gt;metal as an attractor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hopes &lt;/del&gt;of being struck by lightning &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in order to &lt;/del&gt;restore &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;itself fully&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Flesh golems exhibit strong self-preservation instincts. If &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle turns against them&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they will retreat rather than risk destruction&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leap &lt;/ins&gt;from great &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heights&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;submerge themselves in water &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hidden refuge &lt;/ins&gt;where &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain undetected until they are able to restore themselves&lt;/ins&gt;. During &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thunderstorms&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;flesh &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;golem &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actively seek out &lt;/ins&gt;open &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;areas&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wielding &lt;/ins&gt;a long metal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;object &lt;/ins&gt;as an attractor in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hope &lt;/ins&gt;of being struck by lightning&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which will fully &lt;/ins&gt;restore &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its health&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Control ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Control ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flesh golems cannot be controlled &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;other golems.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Flesh golems&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;cannot be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commanded or &lt;/ins&gt;controlled &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the manner of &lt;/ins&gt;other golems&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Once brought to life, they possess full autonomy over their actions and decisions. While they may be reasoned with or persuaded to follow their creator&amp;#039;s directives, such loyalty is never absolute. Their continued obedience depends upon the nature of their relationship with their maker and the circumstances of their existence.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The flesh golem&amp;#039;s unnatural form ensures that it will never find acceptance in any public setting, leading to profound alienation. Over time, this isolation can fester into deep resentment and even hatred — both toward the world that shuns it and the creator responsible for its wretched existence.  As a result, any bond between the flesh golem and its maker is tenuous at best, requiring careful negotiation, appeasement or force to maintain.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are means by which the creator can circumvent this growing resentment, though none are simple, nor do they offer guarantees. Some makers seek to provide their golem with a purpose beyond servitude, fostering a sense of identity or belonging that mitigates its alienation. Others impose strict controls through magic or psychological manipulation, though such measures rarely hold indefinitely. Ultimately, every creator must discover for themselves the means to manage their creation, learning — often at great cost — how to maintain the fragile balance between authority and the golem&amp;#039;s own emerging will&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bestiary]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bestiary]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28107&amp;oldid=prev</id>
		<title>Tao alexis at 22:10, 14 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=28107&amp;oldid=prev"/>
		<updated>2025-02-14T22:10:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:10, 14 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| THAC0 = 17&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| THAC0 = 17&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| hpdie = 2d4&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| hpdie = 2d4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| attack = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fist/fist&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| attack = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;: two [[Fist (attack)|fists]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| dmg = 2–16&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/2–16&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| dmg = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fist (&lt;/ins&gt;2–16&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| special = [[Magic to Hit|magic to hit]], [[Natural Abilities|natural immunities]],&amp;lt;br&amp;gt;[[Resurrection (spell)|resurrection]], [[Strength (ability stat)|strength (19)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| special = [[Magic to Hit|magic to hit]], [[Natural Abilities|natural immunities]],&amp;lt;br&amp;gt;[[Resurrection (spell)|resurrection]], [[Strength (ability stat)|strength (19)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=17846&amp;oldid=prev</id>
		<title>Tao alexis at 03:32, 6 June 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=17846&amp;oldid=prev"/>
		<updated>2022-06-06T03:32:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:32, 6 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being made of flesh, these golems are subject to most elemental attacks that would affect humanoids, such as [[Fire-based Attacks|fire]], [[Acid-based Attacks|acid]] or [[Petrification|petrification]].  However, they lack nerve endings, so that flesh golems cannot feel pain, nor are their minds similar to humans.  This makes them &amp;#039;&amp;#039;&amp;#039;naturally immune&amp;#039;&amp;#039;&amp;#039; to [[Sleep (spell)|sleep]] and [[Charm|charm]], [[Gas Attacks|gas]], [[Paralysation|paralysation]] or [[Cold-based Attacks|cold-based attacks]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being made of flesh, these golems are subject to most elemental attacks that would affect humanoids, such as [[Fire-based Attacks|fire]], [[Acid-based Attacks|acid]] or [[Petrification|petrification]].  However, they lack nerve endings, so that flesh golems cannot feel pain, nor are their minds similar to humans.  This makes them &amp;#039;&amp;#039;&amp;#039;naturally immune&amp;#039;&amp;#039;&amp;#039; to [[Sleep (spell)|sleep]] and [[Charm|charm]], [[Gas&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-based &lt;/ins&gt;Attacks|gas]], [[Paralysation|paralysation]] or [[Cold-based Attacks|cold-based attacks]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flesh golems can only be &amp;#039;&amp;#039;&amp;#039;struck by magic weapons&amp;#039;&amp;#039;&amp;#039; that have a minimum bonus of +1.  Though it has a &amp;#039;&amp;#039;&amp;#039;19 strength&amp;#039;&amp;#039;&amp;#039;, the creature will typically shun weapons, unless specifically asked by its creator to use on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flesh golems can only be &amp;#039;&amp;#039;&amp;#039;struck by magic weapons&amp;#039;&amp;#039;&amp;#039; that have a minimum bonus of +1.  Though it has a &amp;#039;&amp;#039;&amp;#039;19 strength&amp;#039;&amp;#039;&amp;#039;, the creature will typically shun weapons, unless specifically asked by its creator to use on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=16593&amp;oldid=prev</id>
		<title>Tao alexis at 01:50, 16 April 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=16593&amp;oldid=prev"/>
		<updated>2022-04-16T01:50:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:50, 16 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flesh golems can only be &amp;#039;&amp;#039;&amp;#039;struck by magic weapons&amp;#039;&amp;#039;&amp;#039; that have a minimum bonus of +1.  Though it has a &amp;#039;&amp;#039;&amp;#039;19 strength&amp;#039;&amp;#039;&amp;#039;, the creature will typically shun weapons, unless specifically asked by its creator to use on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flesh golems can only be &amp;#039;&amp;#039;&amp;#039;struck by magic weapons&amp;#039;&amp;#039;&amp;#039; that have a minimum bonus of +1.  Though it has a &amp;#039;&amp;#039;&amp;#039;19 strength&amp;#039;&amp;#039;&amp;#039;, the creature will typically shun weapons, unless specifically asked by its creator to use on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Electrical &lt;/del&gt;Attacks|Electricity]] will restore half the number of [[Hit Points|hit points]] to the flesh golem as it would normally do as [[Damage (hit points)|damage]].  If the golem is dead, this restoration will &amp;#039;&amp;#039;&amp;#039;resurrect&amp;#039;&amp;#039;&amp;#039; the golem (treat as -10 hit points for calculating how many hit points the electricity restores).  This resurrection can be performed long after the golem&amp;#039;s death, as the golem&amp;#039;s flesh wastes away at a rate of only 1% per month.  It will cease being a golem once this wastage increases beyond 50% of its original mass.  Once the golem resurrects, it will seek to locate enough dead flesh to restore its mass to 340 lbs., sewing flesh into its own body (which it will know to do).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Electro-based &lt;/ins&gt;Attacks|Electricity]] will restore half the number of [[Hit Points|hit points]] to the flesh golem as it would normally do as [[Damage (hit points)|damage]].  If the golem is dead, this restoration will &amp;#039;&amp;#039;&amp;#039;resurrect&amp;#039;&amp;#039;&amp;#039; the golem (treat as -10 hit points for calculating how many hit points the electricity restores).  This resurrection can be performed long after the golem&amp;#039;s death, as the golem&amp;#039;s flesh wastes away at a rate of only 1% per month.  It will cease being a golem once this wastage increases beyond 50% of its original mass.  Once the golem resurrects, it will seek to locate enough dead flesh to restore its mass to 340 lbs., sewing flesh into its own body (which it will know to do).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The flesh golem will abandon a fight if it feels pressed, as its prime motivation is to keep its body intact.  It will not hesitate to jump from a great height or immerse itself, or otherwise seek a hiding place where it cannot be found, so that at a later time, restored, it can again challenge its enemies.  During storms, flesh golems will wander into the open, using a long piece of metal as an attractor, in the hopes of being struck by lightning in order to restore itself fully.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The flesh golem will abandon a fight if it feels pressed, as its prime motivation is to keep its body intact.  It will not hesitate to jump from a great height or immerse itself, or otherwise seek a hiding place where it cannot be found, so that at a later time, restored, it can again challenge its enemies.  During storms, flesh golems will wander into the open, using a long piece of metal as an attractor, in the hopes of being struck by lightning in order to restore itself fully.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=16516&amp;oldid=prev</id>
		<title>Tao alexis at 00:53, 16 April 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=16516&amp;oldid=prev"/>
		<updated>2022-04-16T00:53:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:53, 16 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Advantages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being made of flesh, these golems are subject to most elemental attacks that would affect humanoids, such as [[Fire-based Attacks|fire]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Acidic &lt;/del&gt;Attacks|acid]] or [[Petrification|petrification]].  However, they lack nerve endings, so that flesh golems cannot feel pain, nor are their minds similar to humans.  This makes them &amp;#039;&amp;#039;&amp;#039;naturally immune&amp;#039;&amp;#039;&amp;#039; to [[Sleep (spell)|sleep]] and [[Charm|charm]], [[Gas Attacks|gas]], [[Paralysation|paralysation]] or [[Cold-based Attacks|cold-based attacks]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being made of flesh, these golems are subject to most elemental attacks that would affect humanoids, such as [[Fire-based Attacks|fire]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Acid-based &lt;/ins&gt;Attacks|acid]] or [[Petrification|petrification]].  However, they lack nerve endings, so that flesh golems cannot feel pain, nor are their minds similar to humans.  This makes them &amp;#039;&amp;#039;&amp;#039;naturally immune&amp;#039;&amp;#039;&amp;#039; to [[Sleep (spell)|sleep]] and [[Charm|charm]], [[Gas Attacks|gas]], [[Paralysation|paralysation]] or [[Cold-based Attacks|cold-based attacks]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flesh golems can only be &amp;#039;&amp;#039;&amp;#039;struck by magic weapons&amp;#039;&amp;#039;&amp;#039; that have a minimum bonus of +1.  Though it has a &amp;#039;&amp;#039;&amp;#039;19 strength&amp;#039;&amp;#039;&amp;#039;, the creature will typically shun weapons, unless specifically asked by its creator to use on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Flesh golems can only be &amp;#039;&amp;#039;&amp;#039;struck by magic weapons&amp;#039;&amp;#039;&amp;#039; that have a minimum bonus of +1.  Though it has a &amp;#039;&amp;#039;&amp;#039;19 strength&amp;#039;&amp;#039;&amp;#039;, the creature will typically shun weapons, unless specifically asked by its creator to use on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=15361&amp;oldid=prev</id>
		<title>Tao alexis at 23:08, 20 December 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Flesh_Golem&amp;diff=15361&amp;oldid=prev"/>
		<updated>2021-12-20T23:08:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:08, 20 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Bestiarychart&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Bestiarychart&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| name = Flesh Golem&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| name = Flesh Golem&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| species = [[Construct|construct]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| species = [[Construct &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(entity)&lt;/ins&gt;|construct]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| noapp = 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| noapp = 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| behaviour = servant&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| behaviour = servant&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
</feed>