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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Family_Relations</id>
	<title>Family Relations - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Family_Relations"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;action=history"/>
	<updated>2026-05-04T15:53:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=30429&amp;oldid=prev</id>
		<title>Maxwell: /* Choosing Stats */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=30429&amp;oldid=prev"/>
		<updated>2025-09-05T02:18:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Choosing Stats&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:18, 5 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Stats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Stats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players seeking to decrease the size of their in-game families should opt for a lower [[Strength (ability stat)|strength]] stat, as this attribute mirrors the character&amp;#039;s inherent qualities inherited from their bloodline. [[Character Class|Character classes]] that place greater emphasis on [[Spellcasting|spellcasting]] or criminal behavior tend to lean toward isolation or harboring resentment against society. Consequently, these classes are more inclined to feature orphaned characters compared to classes like fighters, rangers or paladins, who are more inclined to defend society.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players seeking to decrease the size of their in-game families should opt for a lower [[Strength (ability stat)|strength]] stat, as this attribute mirrors the character&amp;#039;s inherent qualities inherited from their bloodline. [[Character Class|Character classes]] that place greater emphasis on [[Spellcasting|spellcasting]] or criminal behavior tend to lean toward isolation or harboring resentment against society. Consequently, these classes are more inclined to feature orphaned characters compared to classes like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Fighter (class)|&lt;/ins&gt;fighters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Ranger (class)|&lt;/ins&gt;rangers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Paladin (class)|&lt;/ins&gt;paladins&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, who are more inclined to defend society.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters aiming to foster better relationships with their families should opt for a higher [[Wisdom (ability stat)|wisdom]] stat, as it signifies the character&amp;#039;s empathy and compassion for others. Characters with low wisdom tend to exhibit selfish and bitter behaviours, which leads to estrangement from their families and relations, who often wish to distance themselves from such individuals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters aiming to foster better relationships with their families should opt for a higher [[Wisdom (ability stat)|wisdom]] stat, as it signifies the character&amp;#039;s empathy and compassion for others. Characters with low wisdom tend to exhibit selfish and bitter behaviours, which leads to estrangement from their families and relations, who often wish to distance themselves from such individuals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=30428&amp;oldid=prev</id>
		<title>Maxwell: /* Status */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=30428&amp;oldid=prev"/>
		<updated>2025-09-05T02:17:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Status&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:17, 5 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Status ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Status ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every player would like their character to be born into wealth and wield influence. Everyone aspires to be a secret noble with a clear path to a throne. However, given that players have no control over the family they are born into or its social status, they must acknowledge that most are born into families of farmers, miners, laborers, artisans and other common backgrounds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every player would like their character to be born into wealth and wield influence. Everyone aspires to be a secret noble with a clear path to a throne. However, given that players have no control over the family they are born into or its social status, they must acknowledge that most are born into families of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Farming (sage ability)|&lt;/ins&gt;farmers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, miners, laborers, artisans and other common backgrounds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As children, characters acquire skill sets related to their progenitor&amp;#039;s profession. This can occur even if the character is an orphan, as the player&amp;#039;s ascent to a leveled class assumes some form of mentorship. This background also impacts the character&amp;#039;s initial wealth and initial standing in the game world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As children, characters acquire skill sets related to their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Progenitor|&lt;/ins&gt;progenitor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;#039;s profession. This can occur even if the character is an orphan, as the player&amp;#039;s ascent to a leveled class assumes some form of mentorship. This background also impacts the character&amp;#039;s initial wealth and initial standing in the game world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Stats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Stats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=26787&amp;oldid=prev</id>
		<title>Tao alexis at 03:36, 10 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=26787&amp;oldid=prev"/>
		<updated>2025-01-10T03:36:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:36, 10 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Backgrounds ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Backgrounds ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Therefore, it&amp;#039;s nearly impossible for the player to create a background such as &amp;quot;an orphan bent on avenging the murder of his or her parents&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;—much &lt;/del&gt;of the time, both parents are still alive in the game world.  Moreover, orphans rarely knew their parents, since they often become orphans when they were too young to remember much.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Therefore, it&amp;#039;s nearly impossible for the player to create a background such as &amp;quot;an orphan bent on avenging the murder of his or her parents&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; — much &lt;/ins&gt;of the time, both parents are still alive in the game world.  Moreover, orphans rarely knew their parents, since they often become orphans when they were too young to remember much.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When deciding a background, a player can &amp;quot;fabricate&amp;quot; a family relationship of their own — but this would be a falsehood, one that every other player in the game would be know, because concealing information between players in the game leads to discord and detracts from the overall gaming experience.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When deciding a background, a player can &amp;quot;fabricate&amp;quot; a family relationship of their own — but this would be a falsehood, one that every other player in the game would be know, because concealing information between players in the game leads to discord and detracts from the overall gaming experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=25072&amp;oldid=prev</id>
		<title>Maxwell at 20:43, 29 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=25072&amp;oldid=prev"/>
		<updated>2023-10-29T20:43:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:43, 29 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Family-relations.jpg|thumb|490px|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Family-relations.jpg|thumb|490px|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Family relations&amp;#039;&amp;#039;&amp;#039; describes the ancestral and familial connections of the player character.  This is an intrinsic part of the character&amp;#039;s backstory, mirroring the natural existence of parents, siblings and potentially children.  These familial bonds are established through the &amp;quot;[[Character Background Generator]],&amp;quot; a system that operates independently of the player&amp;#039;s preferences. It reminds us that in reality, we don&amp;#039;t have control over the families we are born into. Therefore, when crafting a character&amp;#039;s background, it&amp;#039;s essential to acknowledge the predetermined relationships that come with it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Family relations&amp;#039;&amp;#039;&amp;#039; describes the ancestral and familial connections of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Player Characters|&lt;/ins&gt;player character&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.  This is an intrinsic part of the character&amp;#039;s backstory, mirroring the natural existence of parents, siblings and potentially children.  These familial bonds are established through the &amp;quot;[[Character Background Generator]],&amp;quot; a system that operates independently of the player&amp;#039;s preferences. It reminds us that in reality, we don&amp;#039;t have control over the families we are born into. Therefore, when crafting a character&amp;#039;s background, it&amp;#039;s essential to acknowledge the predetermined relationships that come with it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neither can the player dictate the family&amp;#039;s level of success, nor the family&amp;#039;s attitude towards the character. Since the character begins the game at maturity, there are years of conflict, potential resentment, sacrifice or responsibilities that are utterly unaccounted for — and while the character can decide how he or she feels about them, one&amp;#039;s family is also free to decide for themselves how to view the character.  This is also determined through the background generator, related to the character&amp;#039;s [[Ability Stats|ability stats]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neither can the player dictate the family&amp;#039;s level of success, nor the family&amp;#039;s attitude towards the character. Since the character begins the game at maturity, there are years of conflict, potential resentment, sacrifice or responsibilities that are utterly unaccounted for — and while the character can decide how he or she feels about them, one&amp;#039;s family is also free to decide for themselves how to view the character.  This is also determined through the background generator, related to the character&amp;#039;s [[Ability Stats|ability stats]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Stats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Stats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players seeking to decrease the size of their in-game families should opt for a lower [[Strength (ability stat)|strength]] stat, as this attribute mirrors the character&amp;#039;s inherent qualities inherited from their bloodline. [[Character Class|Character classes]] that place greater emphasis on spellcasting or criminal behavior tend to lean toward isolation or harboring resentment against society. Consequently, these classes are more inclined to feature orphaned characters compared to classes like fighters, rangers or paladins, who are more inclined to defend society.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players seeking to decrease the size of their in-game families should opt for a lower [[Strength (ability stat)|strength]] stat, as this attribute mirrors the character&amp;#039;s inherent qualities inherited from their bloodline. [[Character Class|Character classes]] that place greater emphasis on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Spellcasting|&lt;/ins&gt;spellcasting&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or criminal behavior tend to lean toward isolation or harboring resentment against society. Consequently, these classes are more inclined to feature orphaned characters compared to classes like fighters, rangers or paladins, who are more inclined to defend society.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters aiming to foster better relationships with their families should opt for a higher [[Wisdom (ability stat)|wisdom]] stat, as it signifies the character&amp;#039;s empathy and compassion for others. Characters with low wisdom tend to exhibit selfish and bitter behaviours, which leads to estrangement from their families and relations, who often wish to distance themselves from such individuals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters aiming to foster better relationships with their families should opt for a higher [[Wisdom (ability stat)|wisdom]] stat, as it signifies the character&amp;#039;s empathy and compassion for others. Characters with low wisdom tend to exhibit selfish and bitter behaviours, which leads to estrangement from their families and relations, who often wish to distance themselves from such individuals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=23943&amp;oldid=prev</id>
		<title>Maxwell at 19:45, 10 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=23943&amp;oldid=prev"/>
		<updated>2023-10-10T19:45:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:45, 10 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Stats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Stats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players seeking to decrease the size of their in-game families should opt for a lower [[Strength (ability stat)|strength]] stat, as this attribute mirrors the character&amp;#039;s inherent qualities inherited from their bloodline. [[Character Class|Character classes]] that place greater emphasis on spellcasting&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, charisma &lt;/del&gt;criminal behavior tend to lean toward isolation or harboring resentment against society. Consequently, these classes are more inclined to feature orphaned characters compared to classes like fighters, rangers or paladins, who are more inclined to defend society.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players seeking to decrease the size of their in-game families should opt for a lower [[Strength (ability stat)|strength]] stat, as this attribute mirrors the character&amp;#039;s inherent qualities inherited from their bloodline. [[Character Class|Character classes]] that place greater emphasis on spellcasting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;criminal behavior tend to lean toward isolation or harboring resentment against society. Consequently, these classes are more inclined to feature orphaned characters compared to classes like fighters, rangers or paladins, who are more inclined to defend society.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters aiming to foster better relationships with their families should opt for a higher [[Wisdom (ability stat)|wisdom]] stat, as it signifies the character&amp;#039;s empathy and compassion for others. Characters with low wisdom tend to exhibit selfish and bitter behaviours, which leads to estrangement from their families and relations, who often wish to distance themselves from such individuals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters aiming to foster better relationships with their families should opt for a higher [[Wisdom (ability stat)|wisdom]] stat, as it signifies the character&amp;#039;s empathy and compassion for others. Characters with low wisdom tend to exhibit selfish and bitter behaviours, which leads to estrangement from their families and relations, who often wish to distance themselves from such individuals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=23941&amp;oldid=prev</id>
		<title>Tao alexis at 19:25, 10 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=23941&amp;oldid=prev"/>
		<updated>2023-10-10T19:25:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:25, 10 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Family-relations.jpg|thumb|490px|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Family-relations.jpg|thumb|490px|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Family relations&amp;#039;&amp;#039;&amp;#039; describes the ancestral and familial &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ties &lt;/del&gt;the player character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possesses in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game world, as it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reasonable to expect an individual to have &lt;/del&gt;parents, siblings and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perhaps even &lt;/del&gt;children.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The existence of these is &lt;/del&gt;established through the [[Character Background Generator&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|character background generator&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which gives no consideration whatsoever to &lt;/del&gt;the player&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wishes &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this matter.  We do not choose what sort of family &lt;/del&gt;we are born into .&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.. so if &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;given &lt;/del&gt;character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is to have some sort of &lt;/del&gt;background, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the fact of the character&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pre-determined relations must be taken into account&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Family relations&amp;#039;&amp;#039;&amp;#039; describes the ancestral and familial &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;connections of &lt;/ins&gt;the player character&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  This is an intrinsic part of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;backstory, mirroring the natural existence of &lt;/ins&gt;parents, siblings and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potentially &lt;/ins&gt;children.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These familial bonds are &lt;/ins&gt;established through the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;[[Character Background Generator]],&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; a system that operates independently of &lt;/ins&gt;the player&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;preferences. It reminds us that &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reality, we don&amp;#039;t have control over the families &lt;/ins&gt;we are born into. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Therefore, when crafting &lt;/ins&gt;a character&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s &lt;/ins&gt;background, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;essential to acknowledge the predetermined relationships that come with it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nor &lt;/del&gt;can the player dictate the family&amp;#039;s level of success, nor the family&amp;#039;s attitude towards the character. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Since the character begins the game at maturity, there are years of conflict, potential resentment, sacrifice or responsibilities that are utterly unaccounted for — and while the character can decide how he or she feels about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&lt;/del&gt;them&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;, they are just as &lt;/del&gt;free to decide for themselves how to view the character.  This is also determined through the background generator, related to the character&amp;#039;s [[Ability Stats|ability stats]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neither &lt;/ins&gt;can the player dictate the family&amp;#039;s level of success, nor the family&amp;#039;s attitude towards the character. Since the character begins the game at maturity, there are years of conflict, potential resentment, sacrifice or responsibilities that are utterly unaccounted for — and while the character can decide how he or she feels about them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, one&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s family is also &lt;/ins&gt;free to decide for themselves how to view the character.  This is also determined through the background generator, related to the character&amp;#039;s [[Ability Stats|ability stats]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Therefore, it&amp;#039;s nearly impossible for the player to create a background such as &amp;quot;an orphan bent on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revenging &lt;/del&gt;the murder of his or her parents&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because much &lt;/del&gt;of the time both parents are still alive in the game world.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most of the time&lt;/del&gt;, orphans &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hardly know &lt;/del&gt;their parents, since they often become orphans when they&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;re &lt;/del&gt;too young to remember much. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; In &lt;/del&gt;deciding a background, a player can &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make up&lt;/del&gt;&amp;quot; a family relationship of their own — but this would be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lie&lt;/del&gt;, one that every other player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/del&gt;the game would be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aware of&lt;/del&gt;, because &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;secrets &lt;/del&gt;between players in the game leads to discord and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bad game play&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Backgrounds ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Therefore, it&amp;#039;s nearly impossible for the player to create a background such as &amp;quot;an orphan bent on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;avenging &lt;/ins&gt;the murder of his or her parents&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;—much &lt;/ins&gt;of the time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;both parents are still alive in the game world.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Moreover&lt;/ins&gt;, orphans &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rarely knew &lt;/ins&gt;their parents, since they often become orphans when they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were &lt;/ins&gt;too young to remember much.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/ins&gt;deciding a background, a player can &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fabricate&lt;/ins&gt;&amp;quot; a family relationship of their own — but this would be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;falsehood&lt;/ins&gt;, one that every other player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the game would be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;know&lt;/ins&gt;, because &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concealing information &lt;/ins&gt;between players in the game leads to discord and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;detracts from the overall gaming experience&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Status ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Status ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every player would like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;character to be born &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rich &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possess &lt;/del&gt;influence. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Everyone &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wants &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;secretly &lt;/del&gt;a noble&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an open &lt;/del&gt;path to a throne. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;However, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as there&amp;#039;s &lt;/del&gt;no control over the family &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he or she is &lt;/del&gt;born into&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or its status, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/del&gt;must &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accept &lt;/del&gt;that most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people &lt;/del&gt;are born of farmers, miners, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;labourers&lt;/del&gt;, artisans and other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;everyday people&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every player would like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;character to be born &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into wealth &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wield &lt;/ins&gt;influence. Everyone &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aspires &lt;/ins&gt;to be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;secret &lt;/ins&gt;noble with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a clear &lt;/ins&gt;path to a throne. However, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given that players have &lt;/ins&gt;no control over the family &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are &lt;/ins&gt;born into or its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;social &lt;/ins&gt;status, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;must &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acknowledge &lt;/ins&gt;that most are born &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into families &lt;/ins&gt;of farmers, miners, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;laborers&lt;/ins&gt;, artisans and other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;common backgrounds&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As children, characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;learn ability skills &lt;/del&gt;related to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;progenitor&amp;#039;s profession. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may happen &lt;/del&gt;even if the character is an orphan &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— since &lt;/del&gt;the player&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rise &lt;/del&gt;to a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levelled &lt;/del&gt;class &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presupposes &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kind &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mentor&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This background also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;affects &lt;/del&gt;the character&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;starting &lt;/del&gt;wealth and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;credit&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As children, characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acquire skill sets &lt;/ins&gt;related to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;progenitor&amp;#039;s profession. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can occur &lt;/ins&gt;even if the character is an orphan&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as &lt;/ins&gt;the player&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ascent &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leveled &lt;/ins&gt;class &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assumes &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mentorship&lt;/ins&gt;. This background also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;impacts &lt;/ins&gt;the character&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;initial &lt;/ins&gt;wealth and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;initial standing in the game world&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Stats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Stats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wishing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reduce &lt;/del&gt;the size of their game families should &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choose &lt;/del&gt;a lower [[Strength (ability stat)|strength]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since that stat reflects &lt;/del&gt;the character&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;innate &lt;/del&gt;qualities &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;passed down through bloodlines]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;[[Character Class|Character classes]] that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put more &lt;/del&gt;emphasis &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upon &lt;/del&gt;spellcasting, charisma &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;criminal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;behaviour &lt;/del&gt;tend &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;towards &lt;/del&gt;isolation or resentment against society, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and so those &lt;/del&gt;classes are more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be orphans than a fighter&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ranger &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;paladin &lt;/del&gt;who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wishes &lt;/del&gt;to defend society.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seeking &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decrease &lt;/ins&gt;the size of their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in-&lt;/ins&gt;game families should &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opt for &lt;/ins&gt;a lower [[Strength (ability stat)|strength]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as this attribute mirrors &lt;/ins&gt;the character&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inherent &lt;/ins&gt;qualities &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inherited from their bloodline&lt;/ins&gt;. [[Character Class|Character classes]] that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place greater &lt;/ins&gt;emphasis &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;spellcasting, charisma criminal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;behavior &lt;/ins&gt;tend &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to lean toward &lt;/ins&gt;isolation or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;harboring &lt;/ins&gt;resentment against society&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Consequently&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these &lt;/ins&gt;classes are more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inclined to feature orphaned characters compared &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;classes like fighters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rangers &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;paladins, &lt;/ins&gt;who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are more inclined &lt;/ins&gt;to defend society.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get along &lt;/del&gt;better with their families should &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choose &lt;/del&gt;a higher [[Wisdom (ability stat)|wisdom]], as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this reflects &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/del&gt;empathy and compassion for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other persons&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Characters with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;low wisdom tend &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;towards selfishness &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bitterness towards others&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and are thus liable &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn away &lt;/del&gt;their families and relations, who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;want nothing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do with &lt;/del&gt;such &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;persons&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aiming &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foster &lt;/ins&gt;better &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relationships &lt;/ins&gt;with their families should &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opt for &lt;/ins&gt;a higher [[Wisdom (ability stat)|wisdom]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stat&lt;/ins&gt;, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it signifies &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s &lt;/ins&gt;empathy and compassion for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;others&lt;/ins&gt;. Characters with low wisdom tend &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to exhibit selfish &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bitter behaviours&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which leads &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;estrangement from &lt;/ins&gt;their families and relations, who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often wish &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distance themselves from &lt;/ins&gt;such &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;individuals&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wishes &lt;/del&gt;to be born into nobility should &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choose &lt;/del&gt;a higher [[Charisma (ability stat)|charisma]], as this is a trait &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that many &lt;/del&gt;successful leaders in a medieval &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;framework possess&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; This said&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the chance is still &lt;/del&gt;very low, just 3%&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, that even if the character&amp;#039;s charisma is influential in his or her upbringing, that achieving noble or royal status might become fact&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;desires &lt;/ins&gt;to be born into nobility&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, they &lt;/ins&gt;should &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consider selecting &lt;/ins&gt;a higher [[Charisma (ability stat)|charisma]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stat&lt;/ins&gt;, as this is a trait &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commonly associated with &lt;/ins&gt;successful leaders in a medieval &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;context&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nonetheless&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s essential to note that the likelihood of attaining noble or royal status&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even with a charismatic upbringing, remains &lt;/ins&gt;very low, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/ins&gt;just 3%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=23940&amp;oldid=prev</id>
		<title>Tao alexis at 19:11, 10 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=23940&amp;oldid=prev"/>
		<updated>2023-10-10T19:11:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:11, 10 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Family-relations.jpg|thumb|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;440px&lt;/del&gt;|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Family-relations.jpg|thumb|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;490px&lt;/ins&gt;|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Like many things about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;setting &lt;/del&gt;in which the player character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adventures&lt;/del&gt;, the character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has no control over &lt;/del&gt;the family he or she &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is born into&lt;/del&gt;, how &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many members it has, how successful it is or even if &lt;/del&gt;the character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has a family at all&lt;/del&gt;. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reflects real life. Naturally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;everyone would like &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be born rich and be possessed of influence … but of course most of us are born &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;children of farmers, miners, artisans and other common people&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Family relations&amp;#039;&amp;#039;&amp;#039; describes the ancestral and familial ties &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player character possesses &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game world, as it&amp;#039;s reasonable to expect an individual to have parents, siblings and perhaps even children.  The existence of these is established through the [[Character Background Generator|character background generator]], &lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gives no consideration whatsoever to &lt;/ins&gt;the player&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s wishes in this matter.  We do not choose what sort of family we are born into ... so if a given &lt;/ins&gt;character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is to have some sort of background&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the fact of &lt;/ins&gt;the character&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s pre-determined relations must be taken into account.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nor can the player dictate the family&amp;#039;s level of success, nor &lt;/ins&gt;the family&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s attitude towards the character.  Since the character begins the game at maturity, there are years of conflict, potential resentment, sacrifice or responsibilities that are utterly unaccounted for — and while the character can decide how &lt;/ins&gt;he or she &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feels about &amp;#039;&amp;#039;them&amp;#039;&amp;#039;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are just as free to decide for themselves &lt;/ins&gt;how &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to view &lt;/ins&gt;the character. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is also determined through the background generator&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;related &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s [[Ability Stats|ability stats]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The [[Character Background Generator|character &lt;/del&gt;background &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generator]] is used to determine &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nature and extent &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a character’s family&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The calculation is linked to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character’s [[Strength (ability stat)|strength]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arguing (right or wrong) that “virility” relates &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“fertility&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;” Stronger characters are more likely to be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;large extended &lt;/del&gt;family&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with many brothers and sisters, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;living father and mother&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and probably more than one living grandparent. There is a fair chance that &lt;/del&gt;one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or both parents are already be dead and &lt;/del&gt;that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character was raised by an older sibling&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a grandparent or even an uncle and aunt. There is a fairly high chance that a character is an orphan, particularly if the character’s strength is 10 or less. The generator determines the gender of each sibling and enables the DM to determine randomly the order &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which all the children of the family were born. This can be very important if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character is in line for an inheritance which would go &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the eldest son&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Therefore, it&amp;#039;s nearly impossible for the player to create a &lt;/ins&gt;background &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as &amp;quot;an orphan bent on revenging &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;murder of his or her parents,&amp;quot; because much &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the time both parents are still alive in the game world&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Most of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;orphans hardly know their parents, since they often become orphans when they&amp;#039;re too young &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remember much&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; In deciding a background, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player can &amp;quot;make up&amp;quot; &lt;/ins&gt;a family &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relationship of their own — but this would be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lie&lt;/ins&gt;, one that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;every other player at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game would be aware of&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;because secrets between players &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game leads &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;discord and bad game play&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Family relations are also affected by the character’s [[Wisdom (ability stat)|wisdom]]. Player characters with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;low wisdom are more likely &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dispised or even disowned by their families. A high wisdom ingratiates the character with his or her family&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Such latter characters would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;welcome at home; they may choose &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maintain &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;relationship with their &lt;/del&gt;family &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game experience&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Status ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Every player would like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;born rich and possess influence&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Everyone wants to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;secretly a noble, with an open path &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;throne.  However, as there&amp;#039;s no control over the &lt;/ins&gt;family &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he or she is born into, or its status, players must accept that most people are born &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;farmers, miners, labourers, artisans and other everyday people&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Legacy ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As children, characters learn ability skills related to that progenitor&amp;#039;s profession.  This may happen even if the character is an orphan — since the player&amp;#039;s rise to a levelled class presupposes some kind of mentor.  This background also affects the character&amp;#039;s starting wealth and credit.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The character&amp;#039;s abilities affected by the occupation of a parent, grandparent or other family member.  &lt;/del&gt;As children, characters learn ability skills related to that progenitor&amp;#039;s profession.  This may happen even if the character is an orphan — since the player&amp;#039;s rise to a levelled class presupposes some kind of mentor.  This background also affects the character&amp;#039;s starting wealth and credit.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since a character can be conceivably born or noble birth, or from rich parents, the money available to a starting character can be considerable.  Most, however, are not that lucky.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In deciding &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;background&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player can &amp;quot;make up&amp;quot; &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;family relationship of &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;own — but &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would be an invention&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or lie&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;the character&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;background relationship &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;determined before the player can do so&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Choosing Stats ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players wishing to reduce the size of &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game families should choose a lower [[Strength (ability stat)|strength]], since that stat reflects the character&amp;#039;s innate qualities passed down through bloodlines]].  [[Character Class|Character classes]] that put more emphasis upon spellcasting, charisma or criminal behaviour tend towards isolation or resentment against society, and so those classes are more likely to be orphans than a fighter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ranger or paladin who wishes to defend society.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Characters who want to get along better with their families should choose &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;higher [[Wisdom (ability stat)|wisdom]], as this reflects the characters empathy and compassion for other persons.  Characters with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;low wisdom tend towards selfishness and bitterness towards others, and are thus liable to turn away &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;families and relations, who want nothing to do with such persons.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the character wishes to be born into nobility should choose a higher [[Charisma (ability stat)|charisma]], as &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a trait that many successful leaders in a medieval framework possess.  This said, however, the chance is still very low&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just 3%&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that even if &lt;/ins&gt;the character&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;charisma &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;influential in his or her upbringing, that achieving noble or royal status might become fact&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Player Characters]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Player Characters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Don&amp;#039;t Review until 2022&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reviewed&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=11017&amp;oldid=prev</id>
		<title>Tao alexis at 01:23, 24 March 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=11017&amp;oldid=prev"/>
		<updated>2021-03-24T01:23:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:23, 24 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Character Background Generator|character background generator]] is used to determine the nature and extent of a character’s family. The calculation is linked to the character’s [[Strength (ability stat)|strength]], arguing (right or wrong) that “virility” relates to “fertility.” Stronger characters are more likely to be a part of a large extended family, with many brothers and sisters, a living father and mother, and probably more than one living grandparent. There is a fair chance that one or both parents are already be dead and that the character was raised by an older sibling, a grandparent or even an uncle and aunt. There is a fairly high chance that a character is an orphan, particularly if the character’s strength is 10 or less. The generator determines the gender of each sibling and enables the DM to determine randomly the order in which all the children of the family were born. This can be very important if the character is in line for an inheritance which would go to the eldest son.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Character Background Generator|character background generator]] is used to determine the nature and extent of a character’s family. The calculation is linked to the character’s [[Strength (ability stat)|strength]], arguing (right or wrong) that “virility” relates to “fertility.” Stronger characters are more likely to be a part of a large extended family, with many brothers and sisters, a living father and mother, and probably more than one living grandparent. There is a fair chance that one or both parents are already be dead and that the character was raised by an older sibling, a grandparent or even an uncle and aunt. There is a fairly high chance that a character is an orphan, particularly if the character’s strength is 10 or less. The generator determines the gender of each sibling and enables the DM to determine randomly the order in which all the children of the family were born. This can be very important if the character is in line for an inheritance which would go to the eldest son.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Family relations are also affected by the character’s [[Wisdom (ability stat)|wisdom]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those player &lt;/del&gt;characters with a low wisdom are more likely to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disliked &lt;/del&gt;or even disowned by their families. A high wisdom&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other hand, &lt;/del&gt;would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely win over the character’s family, so that the character may &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially &lt;/del&gt;welcome at home&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, allowing them &lt;/del&gt;to maintain a relationship with their family.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Family relations are also affected by the character’s [[Wisdom (ability stat)|wisdom]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Player &lt;/ins&gt;characters with a low wisdom are more likely to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dispised &lt;/ins&gt;or even disowned by their families. A high wisdom &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ingratiates &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character with his or her family.  Such latter characters &lt;/ins&gt;would be welcome at home&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; they may choose &lt;/ins&gt;to maintain a relationship with their family &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as part of the game experience&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character’s family relationship is also &lt;/del&gt;affected by the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;profession &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the father&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the mother &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is presumed that the character was given a chance to &lt;/del&gt;learn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a secondary skill &lt;/del&gt;related to that profession. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;case of &lt;/del&gt;an orphan&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, this would be something that was learned before &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last member &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the character’s family passed away&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The profession &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;determines &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character’s &lt;/del&gt;starting wealth &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(which may also &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;affected by the character’s wisdom)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;credit and the possibility of &lt;/del&gt;the character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being of noble birth and perhaps having other responsibilities&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Legacy ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s abilities &lt;/ins&gt;affected by the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occupation &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a parent&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grandparent &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other family member&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; As children, characters &lt;/ins&gt;learn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability skills &lt;/ins&gt;related to that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;progenitor&amp;#039;s &lt;/ins&gt;profession. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; This may happen even if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character is &lt;/ins&gt;an orphan &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— since &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player&amp;#039;s rise to a levelled class presupposes some kind &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mentor&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; This background &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;affects &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s &lt;/ins&gt;starting wealth &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and credit.  Since a character can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conceivably born or noble birth, or from rich parents&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;money available to a starting &lt;/ins&gt;character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be considerable.  Most, however, are not that lucky&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In deciding their background, a player can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“make up” &lt;/del&gt;a family relationship of their own &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;~ &lt;/del&gt;but this would be an invention, or lie, as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character’s actual &lt;/del&gt;relationship is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;determined &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in any way by &lt;/del&gt;the player.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In deciding their background, a player can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;make up&amp;quot; &lt;/ins&gt;a family relationship of their own &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/ins&gt;but this would be an invention, or lie, as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s background &lt;/ins&gt;relationship is determined &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before &lt;/ins&gt;the player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can do so&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=11016&amp;oldid=prev</id>
		<title>Tao alexis at 01:14, 24 March 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=11016&amp;oldid=prev"/>
		<updated>2021-03-24T01:14:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:14, 24 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In deciding their background, a player can “make up” a family relationship of their own ~ but this would be an invention, or lie, as the character’s actual relationship is not determined in any way by the player.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In deciding their background, a player can “make up” a family relationship of their own ~ but this would be an invention, or lie, as the character’s actual relationship is not determined in any way by the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Player Characters]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Player Characters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Don&amp;#039;t Review until 2022]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=11015&amp;oldid=prev</id>
		<title>Tao alexis at 01:13, 24 March 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Family_Relations&amp;diff=11015&amp;oldid=prev"/>
		<updated>2021-03-24T01:13:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:13, 24 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Family-relations.jpg|thumb|440px|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Family-relations.jpg|thumb|440px|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many things about the setting in which the player character adventures, the character has no control over the family he or she is born into, how many members it has, how successful it is or even if the character has a family at all. This reflects real life. Naturally, everyone would like to be born rich and be possessed of influence … but of course most of us &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be &lt;/del&gt;born the children of farmers, miners, artisans and other common people.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like many things about the setting in which the player character adventures, the character has no control over the family he or she is born into, how many members it has, how successful it is or even if the character has a family at all. This reflects real life. Naturally, everyone would like to be born rich and be possessed of influence … but of course most of us &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;born the children of farmers, miners, artisans and other common people.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Character Background Generator|character background generator]] is used to determine the nature and extent of a character’s family. The calculation is linked to the character’s [[Strength (ability stat)|strength]], arguing (right or wrong) that “virility” relates to “fertility.” Stronger characters are more likely to be a part of a large extended family, with many brothers and sisters, a living father and mother, and probably more than one living grandparent. There is a fair chance that one or both parents &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;already be dead and that the character was raised by an older sibling, a grandparent or even an uncle and aunt. There is a fairly high chance that a character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be &lt;/del&gt;an orphan, particularly if the character’s strength is 10 or less. The generator determines the gender of each sibling and enables the DM to determine randomly the order in which all the children of the family were born. This can be very important if the character is in line for an inheritance which would go to the eldest son.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Character Background Generator|character background generator]] is used to determine the nature and extent of a character’s family. The calculation is linked to the character’s [[Strength (ability stat)|strength]], arguing (right or wrong) that “virility” relates to “fertility.” Stronger characters are more likely to be a part of a large extended family, with many brothers and sisters, a living father and mother, and probably more than one living grandparent. There is a fair chance that one or both parents &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;already be dead and that the character was raised by an older sibling, a grandparent or even an uncle and aunt. There is a fairly high chance that a character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;an orphan, particularly if the character’s strength is 10 or less. The generator determines the gender of each sibling and enables the DM to determine randomly the order in which all the children of the family were born. This can be very important if the character is in line for an inheritance which would go to the eldest son.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Family relations are also affected by the character’s [[Wisdom (ability stat)|wisdom]]. Those player characters with a low wisdom are more likely to be disliked or even disowned by their families. A high wisdom, on the other hand, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;likely win over the character’s family, so that the character may be especially welcome at home, allowing them to maintain a relationship with their family.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Family relations are also affected by the character’s [[Wisdom (ability stat)|wisdom]]. Those player characters with a low wisdom are more likely to be disliked or even disowned by their families. A high wisdom, on the other hand, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/ins&gt;likely win over the character’s family, so that the character may be especially welcome at home, allowing them to maintain a relationship with their family.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character’s family relationship is also affected by the profession of the father, the mother or both. It is presumed that the character was given a chance to learn a secondary skill related to that profession. In the case of an orphan, this would be something that was learned before the last member of the character’s family passed away. The profession also determines the character’s starting wealth (which may also be affected by the character’s wisdom), credit and the possibility of the character being of noble birth and perhaps having other responsibilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character’s family relationship is also affected by the profession of the father, the mother or both. It is presumed that the character was given a chance to learn a secondary skill related to that profession. In the case of an orphan, this would be something that was learned before the last member of the character’s family passed away. The profession also determines the character’s starting wealth (which may also be affected by the character’s wisdom), credit and the possibility of the character being of noble birth and perhaps having other responsibilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
</feed>