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	<title>Effigy (sage study) - Revision history</title>
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	<updated>2026-05-04T16:08:17Z</updated>
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		<title>Tao alexis at 21:19, 27 January 2025</title>
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		<updated>2025-01-27T21:19:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:19, 27 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Effigy (sage study).jpg|right|560px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Effigy (sage study).jpg|right|560px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effigy&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Puppetry (sage field)|Puppetry]], that explores the practice of imbuing inanimate objects, figures&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or representations with spiritual existence and what might be called &amp;quot;divine substance.&amp;quot; Unlike the creation of golems, which are constructed creatures animated by explicit magical craftsmanship, the essence of Effigy lies in inviting an external spiritual presence or force to inhabit the object.  This practice is as much an art as it is a discipline, rooted in bardic traditions, storytelling&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and the subtle interplay of belief, will and spirit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effigy&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Puppetry (sage field)|Puppetry]], that explores the practice of imbuing inanimate objects, figures or representations with spiritual existence and what might be called &amp;quot;divine substance.&amp;quot; Unlike the creation of golems, which are constructed creatures animated by explicit magical craftsmanship, the essence of Effigy lies in inviting an external spiritual presence or force to inhabit the object.  This practice is as much an art as it is a discipline, rooted in bardic traditions, storytelling and the subtle interplay of belief, will and spirit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The study of Effigy delves into the understanding of how a non-living thing — be it a statue, doll, weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or other crafted item — can become more than its physical parts.  The process involves preparing an object to host an essence&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and then fostering the conditions for spiritual inhabitation. This act is not magical in the sense of arcane dweomercraft; rather, it relies on a nuanced blend of intent, symbolism and the invocation of forces beyond the material.  This study also sheds light on the phenomenon of bardic magic, which is deeply intertwined with the concepts of Effigy. It draws on the power of performance, art&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and storytelling to breathe spiritual vitality into otherwise lifeless forms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The study of Effigy delves into the understanding of how a non-living thing — be it a statue, doll, weapon or other crafted item — can become more than its physical parts.  The process involves preparing an object to host an essence and then fostering the conditions for spiritual inhabitation. This act is not magical in the sense of arcane dweomercraft; rather, it relies on a nuanced blend of intent, symbolism and the invocation of forces beyond the material.  This study also sheds light on the phenomenon of bardic magic, which is deeply intertwined with the concepts of Effigy. It draws on the power of performance, art and storytelling to breathe spiritual vitality into otherwise lifeless forms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The phenomena arising from this study range widely. A sword imbued with Effigy might develop an &amp;quot;[[Ego (entity)|ego]]&amp;quot; — a distinct spiritual presence that influences its bearer and even exerts a will of its own. Such a sword would not simply be magical; instead, its personality and power would stem from the entity residing within it. Similarly, effigies in the form of figures, masks&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or puppets might exhibit independent behaviour, serving as conduits for the will of spirits, memories&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or energies brought to life by the practitioner. These objects are not inherently under the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creator’s &lt;/del&gt;control; they are inhabited by forces that have their own desires, limitations&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and intentions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The phenomena arising from this study range widely. A sword imbued with Effigy might develop an &amp;quot;[[Ego (entity)|ego]]&amp;quot; — a distinct spiritual presence that influences its bearer and even exerts a will of its own. Such a sword would not simply be magical; instead, its personality and power would stem from the entity residing within it. Similarly, effigies in the form of figures, masks or puppets might exhibit independent behaviour, serving as conduits for the will of spirits, memories or energies brought to life by the practitioner. These objects are not inherently under the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creator&amp;#039;s &lt;/ins&gt;control; they are inhabited by forces that have their own desires, limitations and intentions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Multiple Effigies ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Multiple Effigies ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the sage study is not inherently a limitation on the character&amp;#039;s choosing to use the abilities herein at will, the accumulation of more than one spirit inhabiting an effigy is certainly a possibility. However, spirits are sentient entities with their own personalities, goals&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and temperaments. When multiple spirits are gathered, they may not agree with one another, creating a cacophony of conflicting voices and desires. This can complicate the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character’s &lt;/del&gt;ability to act decisively, as different spirits might offer contradictory advice or attempt to influence the character in competing ways.  Managing these relationships becomes a task in itself, requiring the character to navigate the complex interplay of wills among the spirits, often balancing their own objectives with the desires of those they have invited into their effigies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because the sage study is not inherently a limitation on the character&amp;#039;s choosing to use the abilities herein at will, the accumulation of more than one spirit inhabiting an effigy is certainly a possibility. However, spirits are sentient entities with their own personalities, goals and temperaments. When multiple spirits are gathered, they may not agree with one another, creating a cacophony of conflicting voices and desires. This can complicate the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s &lt;/ins&gt;ability to act decisively, as different spirits might offer contradictory advice or attempt to influence the character in competing ways.  Managing these relationships becomes a task in itself, requiring the character to navigate the complex interplay of wills among the spirits, often balancing their own objectives with the desires of those they have invited into their effigies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Naturally, this assumes the dungeon master is prepared to give spirits multiple personalities, so that they each have different motives or aspirations that the character must contend with... though, in general, these spirits are grateful for the &amp;quot;homes&amp;quot; they inhabit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and wish to give aid rather than obstruct the character&amp;#039;s needs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Naturally, this assumes the dungeon master is prepared to give spirits multiple personalities, so that they each have different motives or aspirations that the character must contend with... though, in general, these spirits are grateful for the &amp;quot;homes&amp;quot; they inhabit and wish to give aid rather than obstruct the character&amp;#039;s needs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sage Abilities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sage Abilities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Locate Spirit (sage ability)|Locate Spirit]]&amp;#039;&amp;#039;&amp;#039;: grants the character an intuitive sense for identifying the presence and general location of spiritual entities, whom, once becoming aware of a ready effigy, begin to communicate with the character subtly, directing him or her to the spirit&amp;#039;s location, whereupon it will, of its own accord, enter the prepared vessel.  The distance between the character&amp;#039;s first grasp of this &amp;quot;feeling&amp;quot; of the spirit&amp;#039;s presence and the spirit itself is typically between 20 and 100 miles; reaching the spirit usually involves a moderate quest of some kind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Locate Spirit (sage ability)|Locate Spirit]]&amp;#039;&amp;#039;&amp;#039;: grants the character an intuitive sense for identifying the presence and general location of spiritual entities, whom, once becoming aware of a ready effigy, begin to communicate with the character subtly, directing him or her to the spirit&amp;#039;s location, whereupon it will, of its own accord, enter the prepared vessel.  The distance between the character&amp;#039;s first grasp of this &amp;quot;feeling&amp;quot; of the spirit&amp;#039;s presence and the spirit itself is typically between 20 and 100 miles; reaching the spirit usually involves a moderate quest of some kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Prepare Effigy (sage ability)|Prepare Effigy]]&amp;#039;&amp;#039;&amp;#039;: prepares a non-living object as a vessel suitable for spiritual inhabitation, combining ritual&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and subtle modifications to the object to remove imperfections or obstructions that might disrupt the spiritual connection. Additionally, the character imbues the object with symbolic elements such as markings, runes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or specific materials that resonate with the nature of the spirit to be invited.  The process does not summon or bind the spirit itself; it merely primes the effigy to serve as a conduit or vessel when the spirit is later located and invited.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Prepare Effigy (sage ability)|Prepare Effigy]]&amp;#039;&amp;#039;&amp;#039;: prepares a non-living object as a vessel suitable for spiritual inhabitation, combining ritual and subtle modifications to the object to remove imperfections or obstructions that might disrupt the spiritual connection. Additionally, the character imbues the object with symbolic elements such as markings, runes or specific materials that resonate with the nature of the spirit to be invited.  The process does not summon or bind the spirit itself; it merely primes the effigy to serve as a conduit or vessel when the spirit is later located and invited.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Spirit Counsel (sage ability)|Spirit Counsel]]&amp;#039;&amp;#039;&amp;#039;: allows the character to receive subtle, non-magical guidance from the spirit inhabiting their effigy. Acting as a cooperative ally, the spirit expresses concerns or warnings when the character is about to make a potentially harmful decision. The spirit&amp;#039;s knowledge is limited and proximal, often restricted to immediate threats or dangers, such as cautioning against opening a trapped door or entering a perilous area. The guidance is communicated through sensations, brief mental impressions&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or feelings of unease, rather than direct speech.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Spirit Counsel (sage ability)|Spirit Counsel]]&amp;#039;&amp;#039;&amp;#039;: allows the character to receive subtle, non-magical guidance from the spirit inhabiting their effigy. Acting as a cooperative ally, the spirit expresses concerns or warnings when the character is about to make a potentially harmful decision. The spirit&amp;#039;s knowledge is limited and proximal, often restricted to immediate threats or dangers, such as cautioning against opening a trapped door or entering a perilous area. The guidance is communicated through sensations, brief mental impressions or feelings of unease, rather than direct speech.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Authority Status ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Authority Status ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Concordance (sage ability)|Concordance]]&amp;#039;&amp;#039;&amp;#039;: permits the character to directly communicate with entities, allowing for nuanced exchanges of thoughts, intentions&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and guidance. While the spirit remains an independent entity with its own will, its shared goals with the character ensure that their counsel aligns with the character&amp;#039;s objectives.  The spirit may provide advice, observations&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or warnings based on its own perspective, acting as a trusted associate rather than a subordinate.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Concordance (sage ability)|Concordance]]&amp;#039;&amp;#039;&amp;#039;: permits the character to directly communicate with entities, allowing for nuanced exchanges of thoughts, intentions and guidance. While the spirit remains an independent entity with its own will, its shared goals with the character ensure that their counsel aligns with the character&amp;#039;s objectives.  The spirit may provide advice, observations or warnings based on its own perspective, acting as a trusted associate rather than a subordinate.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Harmony of Voices (sage ability)|Harmony of Voices]]&amp;#039;&amp;#039;&amp;#039;:  allows the character to mediate between multiple spirits inhabiting their effigies, establishing a hierarchy or defining specific spheres of influence to maintain harmony. This involves negotiating roles, clarifying boundaries&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and resolving disputes among the spirits, ensuring they cooperate rather than conflict. Each spirit is given a designated area of authority — such as strategy, protection&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or observation — preventing overlapping responsibilities and minimizing discord. Properly maintained, this structure enables the spirits to function as a cohesive unit, their collective presence enhancing the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character’s &lt;/del&gt;effectiveness.  Spirits can also be assigned to other allies or followers without resentment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Harmony of Voices (sage ability)|Harmony of Voices]]&amp;#039;&amp;#039;&amp;#039;:  allows the character to mediate between multiple spirits inhabiting their effigies, establishing a hierarchy or defining specific spheres of influence to maintain harmony. This involves negotiating roles, clarifying boundaries and resolving disputes among the spirits, ensuring they cooperate rather than conflict. Each spirit is given a designated area of authority — such as strategy, protection or observation — preventing overlapping responsibilities and minimizing discord. Properly maintained, this structure enables the spirits to function as a cohesive unit, their collective presence enhancing the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s &lt;/ins&gt;effectiveness.  Spirits can also be assigned to other allies or followers without resentment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Invest Ego (sage ability)|Invest Ego]]&amp;#039;&amp;#039;&amp;#039;: invests a special spirit into a weapon that, once per day, is able to override the effects of Stun Lock when its wielder is incapacitated by the rule. In such cases, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon’s &lt;/del&gt;invested ego asserts control, guiding the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wielder’s &lt;/del&gt;actions to strike back against the opponent despite the stunned condition. This action represents the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon’s &lt;/del&gt;drive to fulfill its purpose, transcending the wielder’s physical or mental state in the moment.  The attack is executed normally, with all standard bonuses and modifers applying.  The invested weapon is not considered magical and has no bonus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Invest Ego (sage ability)|Invest Ego]]&amp;#039;&amp;#039;&amp;#039;: invests a special spirit into a weapon that, once per day, is able to override the effects of Stun Lock when its wielder is incapacitated by the rule. In such cases, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon&amp;#039;s &lt;/ins&gt;invested ego asserts control, guiding the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wielder&amp;#039;s &lt;/ins&gt;actions to strike back against the opponent despite the stunned condition. This action represents the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon&amp;#039;s &lt;/ins&gt;drive to fulfill its purpose, transcending the wielder’s physical or mental state in the moment.  The attack is executed normally, with all standard bonuses and modifers applying.  The invested weapon is not considered magical and has no bonus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Expert Status ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Expert Status ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Awaken Essence (sage ability)|Awaken Essence]]&amp;#039;&amp;#039;&amp;#039;: unlocks the latent magical potential of the spirit within the effigy, granting it the ability to independently cast first-level spells associated with one of five specific spellcasting classes: [[Bard 1st Level Spells|bard]], [[Cleric 1st Level Spells|cleric]], [[Druid 1st Level Spells|druid]], [[Illusionist 1st Level Spells|illusionist]] or [[Mage 1st Level Spells|mage]]; the spirit chooses three spells based upon its nature and purpose, drawing from one of these classes, and can cast each once per day; this has no effect on the character&amp;#039;s [[Action Points|action point]] total.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Awaken Essence (sage ability)|Awaken Essence]]&amp;#039;&amp;#039;&amp;#039;: unlocks the latent magical potential of the spirit within the effigy, granting it the ability to independently cast first-level spells associated with one of five specific spellcasting classes: [[Bard 1st Level Spells|bard]], [[Cleric 1st Level Spells|cleric]], [[Druid 1st Level Spells|druid]], [[Illusionist 1st Level Spells|illusionist]] or [[Mage 1st Level Spells|mage]]; the spirit chooses three spells based upon its nature and purpose, drawing from one of these classes, and can cast each once per day; this has no effect on the character&amp;#039;s [[Action Points|action point]] total.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Sever the Bond (sage ability)|Sever the Bond]]&amp;#039;&amp;#039;&amp;#039;: grants the character the means to destroy an effigy and the spirit inhabiting it, if such a course of action becomes necessary. Whether due to irreconcilable conflict, the spirit becoming a danger&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or external circumstances requiring its removal, the character can enact a ritual to sever the bond completely. This destruction ensures the spirit is fully exorcised and cannot linger or transfer to another effigy.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Sever the Bond (sage ability)|Sever the Bond]]&amp;#039;&amp;#039;&amp;#039;: grants the character the means to destroy an effigy and the spirit inhabiting it, if such a course of action becomes necessary. Whether due to irreconcilable conflict, the spirit becoming a danger or external circumstances requiring its removal, the character can enact a ritual to sever the bond completely. This destruction ensures the spirit is fully exorcised and cannot linger or transfer to another effigy.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Unyoke Ego (sage ability)|Unyoke Ego]]&amp;#039;&amp;#039;&amp;#039;: the ego-invested weapon gains a magical +1 bonus, with an additional +1 for every 20 points of knowledge beyond 60 total.  This represents the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spirit’s &lt;/del&gt;growing investment in the weapon as a manifestation of its purpose.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Unyoke Ego (sage ability)|Unyoke Ego]]&amp;#039;&amp;#039;&amp;#039;: the ego-invested weapon gains a magical +1 bonus, with an additional +1 for every 20 points of knowledge beyond 60 total.  This represents the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spirit&amp;#039;s &lt;/ins&gt;growing investment in the weapon as a manifestation of its purpose.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27132&amp;oldid=prev</id>
		<title>Tao alexis: /* Expert Status */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27132&amp;oldid=prev"/>
		<updated>2025-01-27T20:29:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Expert Status&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:29, 27 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bard Sage Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bard Sage Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Incomplete]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27131&amp;oldid=prev</id>
		<title>Tao alexis at 20:27, 27 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27131&amp;oldid=prev"/>
		<updated>2025-01-27T20:27:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:27, 27 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Effigy (sage study).jpg|right|560px|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effigy&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Puppetry (sage field)|Puppetry]], that explores the practice of imbuing inanimate objects, figures, or representations with spiritual existence and what might be called &amp;quot;divine substance.&amp;quot; Unlike the creation of golems, which are constructed creatures animated by explicit magical craftsmanship, the essence of Effigy lies in inviting an external spiritual presence or force to inhabit the object.  This practice is as much an art as it is a discipline, rooted in bardic traditions, storytelling, and the subtle interplay of belief, will and spirit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effigy&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Puppetry (sage field)|Puppetry]], that explores the practice of imbuing inanimate objects, figures, or representations with spiritual existence and what might be called &amp;quot;divine substance.&amp;quot; Unlike the creation of golems, which are constructed creatures animated by explicit magical craftsmanship, the essence of Effigy lies in inviting an external spiritual presence or force to inhabit the object.  This practice is as much an art as it is a discipline, rooted in bardic traditions, storytelling, and the subtle interplay of belief, will and spirit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27129&amp;oldid=prev</id>
		<title>Tao alexis: /* Authority Status */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27129&amp;oldid=prev"/>
		<updated>2025-01-27T20:25:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Authority Status&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:25, 27 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Authority Status ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Authority Status ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Concordance (sage ability)|Concordance&amp;#039;&amp;#039;&amp;#039;: permits the character to directly communicate with entities, allowing for nuanced exchanges of thoughts, intentions, and guidance. While the spirit remains an independent entity with its own will, its shared goals with the character ensure that their counsel aligns with the character&amp;#039;s objectives.  The spirit may provide advice, observations, or warnings based on its own perspective, acting as a trusted associate rather than a subordinate.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Concordance (sage ability)|Concordance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;: permits the character to directly communicate with entities, allowing for nuanced exchanges of thoughts, intentions, and guidance. While the spirit remains an independent entity with its own will, its shared goals with the character ensure that their counsel aligns with the character&amp;#039;s objectives.  The spirit may provide advice, observations, or warnings based on its own perspective, acting as a trusted associate rather than a subordinate.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Harmony of Voices (sage ability)|Harmony of Voices&amp;#039;&amp;#039;&amp;#039;:  allows the character to mediate between multiple spirits inhabiting their effigies, establishing a hierarchy or defining specific spheres of influence to maintain harmony. This involves negotiating roles, clarifying boundaries, and resolving disputes among the spirits, ensuring they cooperate rather than conflict. Each spirit is given a designated area of authority — such as strategy, protection, or observation — preventing overlapping responsibilities and minimizing discord. Properly maintained, this structure enables the spirits to function as a cohesive unit, their collective presence enhancing the character’s effectiveness.  Spirits can also be assigned to other allies or followers without resentment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Harmony of Voices (sage ability)|Harmony of Voices&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;:  allows the character to mediate between multiple spirits inhabiting their effigies, establishing a hierarchy or defining specific spheres of influence to maintain harmony. This involves negotiating roles, clarifying boundaries, and resolving disputes among the spirits, ensuring they cooperate rather than conflict. Each spirit is given a designated area of authority — such as strategy, protection, or observation — preventing overlapping responsibilities and minimizing discord. Properly maintained, this structure enables the spirits to function as a cohesive unit, their collective presence enhancing the character’s effectiveness.  Spirits can also be assigned to other allies or followers without resentment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Invest Ego (sage ability)|Invest Ego]]&amp;#039;&amp;#039;&amp;#039;: invests a special spirit into a weapon that, once per day, is able to override the effects of Stun Lock when its wielder is incapacitated by the rule. In such cases, the weapon’s invested ego asserts control, guiding the wielder’s actions to strike back against the opponent despite the stunned condition. This action represents the weapon’s drive to fulfill its purpose, transcending the wielder’s physical or mental state in the moment.  The attack is executed normally, with all standard bonuses and modifers applying.  The invested weapon is not considered magical and has no bonus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Invest Ego (sage ability)|Invest Ego]]&amp;#039;&amp;#039;&amp;#039;: invests a special spirit into a weapon that, once per day, is able to override the effects of Stun Lock when its wielder is incapacitated by the rule. In such cases, the weapon’s invested ego asserts control, guiding the wielder’s actions to strike back against the opponent despite the stunned condition. This action represents the weapon’s drive to fulfill its purpose, transcending the wielder’s physical or mental state in the moment.  The attack is executed normally, with all standard bonuses and modifers applying.  The invested weapon is not considered magical and has no bonus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27128&amp;oldid=prev</id>
		<title>Tao alexis: /* Amateur Status */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27128&amp;oldid=prev"/>
		<updated>2025-01-27T20:25:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Amateur Status&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:25, 27 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Prepare Effigy (sage ability)|Prepare Effigy]]&amp;#039;&amp;#039;&amp;#039;: prepares a non-living object as a vessel suitable for spiritual inhabitation, combining ritual, and subtle modifications to the object to remove imperfections or obstructions that might disrupt the spiritual connection. Additionally, the character imbues the object with symbolic elements such as markings, runes, or specific materials that resonate with the nature of the spirit to be invited.  The process does not summon or bind the spirit itself; it merely primes the effigy to serve as a conduit or vessel when the spirit is later located and invited.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Prepare Effigy (sage ability)|Prepare Effigy]]&amp;#039;&amp;#039;&amp;#039;: prepares a non-living object as a vessel suitable for spiritual inhabitation, combining ritual, and subtle modifications to the object to remove imperfections or obstructions that might disrupt the spiritual connection. Additionally, the character imbues the object with symbolic elements such as markings, runes, or specific materials that resonate with the nature of the spirit to be invited.  The process does not summon or bind the spirit itself; it merely primes the effigy to serve as a conduit or vessel when the spirit is later located and invited.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Spirit Counsel (sage ability)|Spirit Counsel&amp;#039;&amp;#039;&amp;#039;: allows the character to receive subtle, non-magical guidance from the spirit inhabiting their effigy. Acting as a cooperative ally, the spirit expresses concerns or warnings when the character is about to make a potentially harmful decision. The spirit&amp;#039;s knowledge is limited and proximal, often restricted to immediate threats or dangers, such as cautioning against opening a trapped door or entering a perilous area. The guidance is communicated through sensations, brief mental impressions, or feelings of unease, rather than direct speech.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Spirit Counsel (sage ability)|Spirit Counsel&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;: allows the character to receive subtle, non-magical guidance from the spirit inhabiting their effigy. Acting as a cooperative ally, the spirit expresses concerns or warnings when the character is about to make a potentially harmful decision. The spirit&amp;#039;s knowledge is limited and proximal, often restricted to immediate threats or dangers, such as cautioning against opening a trapped door or entering a perilous area. The guidance is communicated through sensations, brief mental impressions, or feelings of unease, rather than direct speech.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Authority Status ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Authority Status ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27127&amp;oldid=prev</id>
		<title>Tao alexis: /* Sage Abilities */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27127&amp;oldid=prev"/>
		<updated>2025-01-27T20:24:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sage Abilities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:24, 27 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Authority Status ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Authority Status ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Harmony of Voices &lt;/del&gt;(sage ability)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Harmony of Voices allows &lt;/del&gt;the character to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mediate between multiple spirits inhabiting their effigies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;establishing a hierarchy or defining specific spheres &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;influence to maintain harmony. This involves negotiating roles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clarifying boundaries&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resolving disputes among &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spirits&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ensuring they cooperate rather than conflict&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each &lt;/del&gt;spirit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is given a designated area of authority — such as strategy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protection&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;observation — preventing overlapping responsibilities and minimizing discord. Properly maintained&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this structure enables the spirits to function &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cohesive unit, their collective presence enhancing the character’s effectiveness.  Spirits can also be assigned to other allies or followers without resentment&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Concordance &lt;/ins&gt;(sage ability)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Concordance&amp;#039;&amp;#039;&amp;#039;: permits &lt;/ins&gt;the character to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;directly communicate with entities&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing for nuanced exchanges &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thoughts&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intentions&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guidance. While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spirit remains an independent entity with its own will&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its shared goals with the character ensure that their counsel aligns with the character&amp;#039;s objectives&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; The &lt;/ins&gt;spirit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may provide advice&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;observations&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;warnings based on its own perspective&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acting &lt;/ins&gt;as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trusted associate rather than a subordinate&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Harmony of Voices (sage ability)|Harmony of Voices&amp;#039;&amp;#039;&amp;#039;:  allows the character to mediate between multiple spirits inhabiting their effigies, establishing a hierarchy or defining specific spheres of influence to maintain harmony. This involves negotiating roles, clarifying boundaries, and resolving disputes among the spirits, ensuring they cooperate rather than conflict. Each spirit is given a designated area of authority — such as strategy, protection, or observation — preventing overlapping responsibilities and minimizing discord. Properly maintained, this structure enables the spirits to function as a cohesive unit, their collective presence enhancing the character’s effectiveness.  Spirits can also be assigned to other allies or followers without resentment.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Invest Ego (sage ability)|Invest Ego]]&amp;#039;&amp;#039;&amp;#039;: invests a special spirit into a weapon that, once per day, is able to override the effects of Stun Lock when its wielder is incapacitated by the rule. In such cases, the weapon’s invested ego asserts control, guiding the wielder’s actions to strike back against the opponent despite the stunned condition. This action represents the weapon’s drive to fulfill its purpose, transcending the wielder’s physical or mental state in the moment.  The attack is executed normally, with all standard bonuses and modifers applying.  The invested weapon is not considered magical and has no bonus.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Expert Status ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Awaken Essence (sage ability)|Awaken Essence]]&amp;#039;&amp;#039;&amp;#039;: unlocks the latent magical potential of the spirit within the effigy, granting it the ability to independently cast first-level spells associated with one of five specific spellcasting classes: [[Bard 1st Level Spells|bard]], [[Cleric 1st Level Spells|cleric]], [[Druid 1st Level Spells|druid]], [[Illusionist 1st Level Spells|illusionist]] or [[Mage 1st Level Spells|mage]]; the spirit chooses three spells based upon its nature and purpose, drawing from one of these classes, and can cast each once per day; this has no effect on the character&amp;#039;s [[Action Points|action point]] total.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Sever the Bond (sage ability)|Sever the Bond]]&amp;#039;&amp;#039;&amp;#039;: grants the character the means to destroy an effigy and the spirit inhabiting it, if such a course of action becomes necessary. Whether due to irreconcilable conflict, the spirit becoming a danger, or external circumstances requiring its removal, the character can enact a ritual to sever the bond completely. This destruction ensures the spirit is fully exorcised and cannot linger or transfer to another effigy. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Unyoke Ego (sage ability)|Unyoke Ego]]&amp;#039;&amp;#039;&amp;#039;: the ego-invested weapon gains a magical +1 bonus, with an additional +1 for every 20 points of knowledge beyond 60 total.  This represents the spirit’s growing investment in the weapon as a manifestation of its purpose.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bard Sage Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Bard Sage Abilities]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Lacks Image]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27126&amp;oldid=prev</id>
		<title>Tao alexis: /* Authority Status */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27126&amp;oldid=prev"/>
		<updated>2025-01-27T20:05:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Authority Status&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:05, 27 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Authority Status ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Authority Status ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Harmony of Voices (sage ability)|allows the character to mediate between multiple spirits inhabiting their effigies, establishing a hierarchy or defining specific spheres of influence to maintain harmony. This involves negotiating roles, clarifying boundaries, and resolving disputes among the spirits, ensuring they cooperate rather than conflict. Each spirit is given a designated area of authority — such as strategy, protection, or observation — preventing overlapping responsibilities and minimizing discord. Properly maintained, this structure enables the spirits to function as a cohesive unit, their collective presence enhancing the character’s effectiveness.  Spirits can also be assigned to other allies or followers without resentment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Harmony of Voices (sage ability)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Harmony of Voices &lt;/ins&gt;allows the character to mediate between multiple spirits inhabiting their effigies, establishing a hierarchy or defining specific spheres of influence to maintain harmony. This involves negotiating roles, clarifying boundaries, and resolving disputes among the spirits, ensuring they cooperate rather than conflict. Each spirit is given a designated area of authority — such as strategy, protection, or observation — preventing overlapping responsibilities and minimizing discord. Properly maintained, this structure enables the spirits to function as a cohesive unit, their collective presence enhancing the character’s effectiveness.  Spirits can also be assigned to other allies or followers without resentment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27125&amp;oldid=prev</id>
		<title>Tao alexis at 20:04, 27 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27125&amp;oldid=prev"/>
		<updated>2025-01-27T20:04:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:04, 27 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effigy&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Puppetry (sage field)|Puppetry]], that explores the practice of imbuing inanimate objects, figures, or representations with spiritual existence and what might be called &amp;quot;divine substance.&amp;quot; Unlike the creation of golems, which are constructed creatures animated by explicit magical craftsmanship, the essence of Effigy lies in inviting an external spiritual presence or force to inhabit the object.  This practice is as much an art as it is a discipline, rooted in bardic traditions, storytelling, and the subtle interplay of belief, will and spirit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effigy&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Puppetry (sage field)|Puppetry]], that explores the practice of imbuing inanimate objects, figures, or representations with spiritual existence and what might be called &amp;quot;divine substance.&amp;quot; Unlike the creation of golems, which are constructed creatures animated by explicit magical craftsmanship, the essence of Effigy lies in inviting an external spiritual presence or force to inhabit the object.  This practice is as much an art as it is a discipline, rooted in bardic traditions, storytelling, and the subtle interplay of belief, will and spirit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The study of Effigy delves into the understanding of how a non-living &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thing—be &lt;/del&gt;it a statue, doll, weapon, or other crafted &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;item—can &lt;/del&gt;become more than its physical parts.  The process involves preparing an object to host an essence, and then fostering the conditions for spiritual inhabitation. This act is not magical in the sense of arcane dweomercraft; rather, it relies on a nuanced blend of intent, symbolism and the invocation of forces beyond the material.  This study also sheds light on the phenomenon of bardic magic, which is deeply intertwined with the concepts of Effigy. It draws on the power of performance, art, and storytelling to breathe spiritual vitality into otherwise lifeless forms.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The study of Effigy delves into the understanding of how a non-living &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thing — be &lt;/ins&gt;it a statue, doll, weapon, or other crafted &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;item — can &lt;/ins&gt;become more than its physical parts.  The process involves preparing an object to host an essence, and then fostering the conditions for spiritual inhabitation. This act is not magical in the sense of arcane dweomercraft; rather, it relies on a nuanced blend of intent, symbolism and the invocation of forces beyond the material.  This study also sheds light on the phenomenon of bardic magic, which is deeply intertwined with the concepts of Effigy. It draws on the power of performance, art, and storytelling to breathe spiritual vitality into otherwise lifeless forms.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The phenomena arising from this study range widely. A sword imbued with Effigy might develop an &amp;quot;[[Ego (entity)|ego]]&amp;quot; — a distinct spiritual presence that influences its bearer and even exerts a will of its own. Such a sword would not simply be magical; instead, its personality and power would stem from the entity residing within it. Similarly, effigies in the form of figures, masks, or puppets might exhibit independent behaviour, serving as conduits for the will of spirits, memories, or energies brought to life by the practitioner. These objects are not inherently under the creator’s control; they are inhabited by forces that have their own desires, limitations, and intentions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The phenomena arising from this study range widely. A sword imbued with Effigy might develop an &amp;quot;[[Ego (entity)|ego]]&amp;quot; — a distinct spiritual presence that influences its bearer and even exerts a will of its own. Such a sword would not simply be magical; instead, its personality and power would stem from the entity residing within it. Similarly, effigies in the form of figures, masks, or puppets might exhibit independent behaviour, serving as conduits for the will of spirits, memories, or energies brought to life by the practitioner. These objects are not inherently under the creator’s control; they are inhabited by forces that have their own desires, limitations, and intentions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Multiple Effigies ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Because the sage study is not inherently a limitation on the character&amp;#039;s choosing to use the abilities herein at will, the accumulation of more than one spirit inhabiting an effigy is certainly a possibility. However, spirits are sentient entities with their own personalities, goals, and temperaments. When multiple spirits are gathered, they may not agree with one another, creating a cacophony of conflicting voices and desires. This can complicate the character’s ability to act decisively, as different spirits might offer contradictory advice or attempt to influence the character in competing ways.  Managing these relationships becomes a task in itself, requiring the character to navigate the complex interplay of wills among the spirits, often balancing their own objectives with the desires of those they have invited into their effigies.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naturally, this assumes the dungeon master is prepared to give spirits multiple personalities, so that they each have different motives or aspirations that the character must contend with... though, in general, these spirits are grateful for the &amp;quot;homes&amp;quot; they inhabit, and wish to give aid rather than obstruct the character&amp;#039;s needs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Sage Abilities ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Amateur Status ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Locate Spirit (sage ability)|Locate Spirit]]&amp;#039;&amp;#039;&amp;#039;: grants the character an intuitive sense for identifying the presence and general location of spiritual entities, whom, once becoming aware of a ready effigy, begin to communicate with the character subtly, directing him or her to the spirit&amp;#039;s location, whereupon it will, of its own accord, enter the prepared vessel.  The distance between the character&amp;#039;s first grasp of this &amp;quot;feeling&amp;quot; of the spirit&amp;#039;s presence and the spirit itself is typically between 20 and 100 miles; reaching the spirit usually involves a moderate quest of some kind.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Prepare Effigy (sage ability)|Prepare Effigy]]&amp;#039;&amp;#039;&amp;#039;: prepares a non-living object as a vessel suitable for spiritual inhabitation, combining ritual, and subtle modifications to the object to remove imperfections or obstructions that might disrupt the spiritual connection. Additionally, the character imbues the object with symbolic elements such as markings, runes, or specific materials that resonate with the nature of the spirit to be invited.  The process does not summon or bind the spirit itself; it merely primes the effigy to serve as a conduit or vessel when the spirit is later located and invited.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Spirit Counsel (sage ability)|Spirit Counsel&amp;#039;&amp;#039;&amp;#039;: allows the character to receive subtle, non-magical guidance from the spirit inhabiting their effigy. Acting as a cooperative ally, the spirit expresses concerns or warnings when the character is about to make a potentially harmful decision. The spirit&amp;#039;s knowledge is limited and proximal, often restricted to immediate threats or dangers, such as cautioning against opening a trapped door or entering a perilous area. The guidance is communicated through sensations, brief mental impressions, or feelings of unease, rather than direct speech.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Authority Status ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:* &amp;#039;&amp;#039;&amp;#039;[[Harmony of Voices (sage ability)|allows the character to mediate between multiple spirits inhabiting their effigies, establishing a hierarchy or defining specific spheres of influence to maintain harmony. This involves negotiating roles, clarifying boundaries, and resolving disputes among the spirits, ensuring they cooperate rather than conflict. Each spirit is given a designated area of authority — such as strategy, protection, or observation — preventing overlapping responsibilities and minimizing discord. Properly maintained, this structure enables the spirits to function as a cohesive unit, their collective presence enhancing the character’s effectiveness.  Spirits can also be assigned to other allies or followers without resentment.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27124&amp;oldid=prev</id>
		<title>Tao alexis at 19:27, 27 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=27124&amp;oldid=prev"/>
		<updated>2025-01-27T19:27:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:27, 27 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effigy&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Puppetry (sage field)|Puppetry]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mastering &lt;/del&gt;the practice of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;investing &lt;/del&gt;figures &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and objects &lt;/del&gt;with spiritual existence and divine substance, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even bringing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;life objects that are normally inanimate&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Similar&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;not the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same as &lt;/del&gt;dweomercraft, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;related &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;golems&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effigy&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Puppetry (sage field)|Puppetry]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that explores &lt;/ins&gt;the practice of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;imbuing inanimate objects, &lt;/ins&gt;figures&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or representations &lt;/ins&gt;with spiritual existence and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what might be called &amp;quot;&lt;/ins&gt;divine substance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;quot; Unlike the creation of golems&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which are constructed creatures animated by explicit magical craftsmanship, the essence of Effigy lies in inviting an external spiritual presence or force &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inhabit the object.  This practice is as much an art as it is a discipline, rooted in bardic traditions, storytelling, and the subtle interplay of belief, will and spirit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The study of Effigy delves into the understanding of how a non-living thing—be it a statue, doll, weapon, or other crafted item—can become more than its physical parts&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; The process involves preparing an object to host an essence&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and then fostering the conditions for spiritual inhabitation. This act is &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magical in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sense of arcane &lt;/ins&gt;dweomercraft&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; rather, it relies on a nuanced blend of intent, symbolism and the invocation of forces beyond the material.  This study also sheds light on the phenomenon of bardic magic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deeply intertwined with the concepts of Effigy. It draws on the power of performance, art, and storytelling &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;breathe spiritual vitality into otherwise lifeless forms.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The phenomena arising from this study range widely. A sword imbued with Effigy might develop an &amp;quot;[[Ego (entity)|ego]]&amp;quot; — a distinct spiritual presence that influences its bearer and even exerts a will of its own. Such a sword would not simply be magical; instead, its personality and power would stem from the entity residing within it. Similarly, effigies in the form of figures, masks, or puppets might exhibit independent behaviour, serving as conduits for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spirits, memories, or energies brought to life by the practitioner. These objects are not inherently under the creator’s control; they are inhabited by forces that have their own desires, limitations, and intentions&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=19576&amp;oldid=prev</id>
		<title>Tao alexis: Created page with &quot;&#039;&#039;&#039;Effigy&#039;&#039;&#039; is a sage study in the field of Puppetry, mastering the practice of investing figures and objects with spi...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Effigy_(sage_study)&amp;diff=19576&amp;oldid=prev"/>
		<updated>2022-07-07T17:52:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Effigy&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/index.php/Sage_Study&quot; title=&quot;Sage Study&quot;&gt;sage study&lt;/a&gt; in the &lt;a href=&quot;/index.php/Sage_Field&quot; title=&quot;Sage Field&quot;&gt;field&lt;/a&gt; of &lt;a href=&quot;/index.php/Puppetry_(sage_field)&quot; title=&quot;Puppetry (sage field)&quot;&gt;Puppetry&lt;/a&gt;, mastering the practice of investing figures and objects with spi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Effigy&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Puppetry (sage field)|Puppetry]], mastering the practice of investing figures and objects with spiritual existence and divine substance, even bringing to life objects that are normally inanimate. Similar, but not the same as dweomercraft, but is related to the making of golems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Bard Sage Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lacks Image]]&lt;/div&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
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