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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Commoner_%28non-player_character%29</id>
	<title>Commoner (non-player character) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Commoner_%28non-player_character%29"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;action=history"/>
	<updated>2026-04-23T23:26:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=31343&amp;oldid=prev</id>
		<title>Tao alexis at 17:21, 22 April 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=31343&amp;oldid=prev"/>
		<updated>2026-04-22T17:21:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:21, 22 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commoners can gain [[Experience (X.P.)|experience]], though at a significantly reduced rate, receiving only one-eighth of the x.p. bonus after combat. Their role in battle is largely incidental, often contributing in minor ways rather than through direct engagement. However, if a commoner manages to accumulate as many as 200 experience points, they may be considered &amp;quot;hardened&amp;quot; [[Comrade (non-player character)|comrades]], regardless of their [[Harden Commoner (sage ability)|combat training]]. This status reflects their resilience in the face of danger, increasing their morale and making them more dependable in hazardous situations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commoners can gain [[Experience (X.P.)|experience]], though at a significantly reduced rate, receiving only one-eighth of the x.p. bonus after combat. Their role in battle is largely incidental, often contributing in minor ways rather than through direct engagement. However, if a commoner manages to accumulate as many as 200 experience points, they may be considered &amp;quot;hardened&amp;quot; [[Comrade (non-player character)|comrades]], regardless of their [[Harden Commoner (sage ability)|combat training]]. This status reflects their resilience in the face of danger, increasing their morale and making them more dependable in hazardous situations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While uncommon, any commoner with sufficiently high stats, financial resources, a tutor and enough time may eventually [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level Training &lt;/del&gt;(sage ability)|become a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character &lt;/del&gt;class]]. This transition is exceedingly rare for adults, as the demands of daily survival leave little room for structured training. More commonly, a commoner will seek to elevate one of their children to a higher station, investing in their education and development. A child granted this opportunity rolls 3d6 for their ability stats, benefiting from their youth and potential, whereas their parents have already suffered the wear and tear of a hard life.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While uncommon, any commoner with sufficiently high stats, financial resources, a tutor and enough time may eventually [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Progress to Fighter &lt;/ins&gt;(sage ability)|become a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;member of the fighter &lt;/ins&gt;class]]. This transition is exceedingly rare for adults, as the demands of daily survival leave little room for structured training. More commonly, a commoner will seek to elevate one of their children to a higher station, investing in their education and development. A child granted this opportunity rolls 3d6 for their ability stats, benefiting from their youth and potential, whereas their parents have already suffered the wear and tear of a hard life.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=28000&amp;oldid=prev</id>
		<title>Tao alexis at 15:40, 13 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=28000&amp;oldid=prev"/>
		<updated>2025-02-13T15:40:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:40, 13 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because their negligible skills are yet valued, players will eventually hire commoners as servants, [[Horse Feeding &amp;amp; Diet (sage ability)|stablehands]], [[Porter (sage ability)|porters]] and [[Cooking (sage ability)|cooks]]. Their ability to perform essential tasks — such as maintaining supplies, managing livestock, preparing meals and handling burdensome equipment — makes them indispensable to a well-organised expedition. Commoners require little beyond food, shelter and fair treatment, making them cost-effective retainers in comparison to skilled hirelings or mercenaries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because their negligible skills are yet valued, players will eventually hire commoners as servants, [[Horse Feeding &amp;amp; Diet (sage ability)|stablehands]], [[Porter (sage ability)|porters]] and [[Cooking (sage ability)|cooks]]. Their ability to perform essential tasks — such as maintaining supplies, managing livestock, preparing meals and handling burdensome equipment — makes them indispensable to a well-organised expedition. Commoners require little beyond food, shelter and fair treatment, making them cost-effective retainers in comparison to skilled hirelings or mercenaries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If protected, commoners may become loyal and dutiful companions, forming bonds with those who ensure their safety and livelihood. As trust builds, they may show increasing willingness to follow their employer into greater dangers, supporting them in times of crisis. While initially fearful in combat, a commoner with high morale may, under extreme circumstances, display unexpected bravery, standing their ground or even sacrificing themselves for those they serve. If given time and opportunity, some may even develop greater skill in their trade or learn new abilities, transitioning from mere labourers to trusted allies in a player&amp;#039;s retinue.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If protected, commoners may become loyal and dutiful companions, forming bonds with those who ensure their safety and livelihood. As trust builds, they may show increasing willingness to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Follower|&lt;/ins&gt;follow&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;their employer into greater dangers, supporting them in times of crisis. While initially fearful in combat, a commoner with high morale may, under extreme circumstances, display unexpected bravery, standing their ground or even sacrificing themselves for those they serve. If given time and opportunity, some may even develop greater skill in their trade or learn new abilities, transitioning from mere labourers to trusted allies in a player&amp;#039;s retinue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== As Combatants ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== As Combatants ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=27999&amp;oldid=prev</id>
		<title>Tao alexis: /* Experience */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=27999&amp;oldid=prev"/>
		<updated>2025-02-13T15:39:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Experience&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:39, 13 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Combat]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Combat]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Adventure]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Adventure]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Reviewed]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=27998&amp;oldid=prev</id>
		<title>Tao alexis at 15:39, 13 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=27998&amp;oldid=prev"/>
		<updated>2025-02-13T15:39:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:39, 13 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world—regardless&lt;/del&gt;, for the most part, of race. They are primarily engaged in agricultural work, food collection&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or labour within urban settings. Most commoners possess a single [[Sage Ability|sage ability]] (often in [[Farming (sage ability)|farming]], [[Catch Fishing (sage ability)|fishing]], [[Herding (sage ability)|herding]], [[Foraging (sage ability)|foraging]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and similar trades), beginning at the [[Knowledge Points|amateur]] level. With age and experience, typically between 35 and 45 years, they reach authority status in their limited craft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world — regardless&lt;/ins&gt;, for the most part, of race. They are primarily engaged in agricultural work, food collection or labour within urban settings. Most commoners possess a single [[Sage Ability|sage ability]] (often in [[Farming (sage ability)|farming]], [[Catch Fishing (sage ability)|fishing]], [[Herding (sage ability)|herding]], [[Foraging (sage ability)|foraging]] and similar trades), beginning at the [[Knowledge Points|amateur]] level. With age and experience, typically between 35 and 45 years, they reach authority status in their limited craft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The life of a commoner is characterised by its simplicity and reliance on the land. Their daily routines are dictated by seasonal cycles, weather conditions&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and the needs of their immediate communities. Whether tending crops, managing livestock, gathering food from the wild&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or producing basic goods, commoners form the backbone of civilization, ensuring the survival of those above them in the social hierarchy. Their diet primarily consists of [[Nutrition &amp;amp; the Preparation of Food#Food Goodness|staple foods and durables]], supplemented by occasional fresh produce, meat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or fish when available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The life of a commoner is characterised by its simplicity and reliance on the land. Their daily routines are dictated by seasonal cycles, weather conditions and the needs of their immediate communities. Whether tending crops, managing livestock, gathering food from the wild or producing basic goods, commoners form the backbone of civilization, ensuring the survival of those above them in the social hierarchy. Their diet primarily consists of [[Nutrition &amp;amp; the Preparation of Food#Food Goodness|staple foods and durables]], supplemented by occasional fresh produce, meat or fish when available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== As Hirelings ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== As Hirelings ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because their negligible skills are yet valued, players will eventually hire commoners as servants, [[Horse Feeding &amp;amp; Diet (sage ability)|stablehands]], [[Porter (sage ability)|porters]] and [[Cooking (sage ability)|cooks]]. Their ability to perform essential &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tasks—such &lt;/del&gt;as maintaining supplies, managing livestock, preparing meals and handling burdensome &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equipment—makes &lt;/del&gt;them indispensable to a well-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;organized &lt;/del&gt;expedition. Commoners require little beyond food, shelter&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and fair treatment, making them cost-effective retainers in comparison to skilled hirelings or mercenaries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because their negligible skills are yet valued, players will eventually hire commoners as servants, [[Horse Feeding &amp;amp; Diet (sage ability)|stablehands]], [[Porter (sage ability)|porters]] and [[Cooking (sage ability)|cooks]]. Their ability to perform essential &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tasks — such &lt;/ins&gt;as maintaining supplies, managing livestock, preparing meals and handling burdensome &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equipment — makes &lt;/ins&gt;them indispensable to a well-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;organised &lt;/ins&gt;expedition. Commoners require little beyond food, shelter and fair treatment, making them cost-effective retainers in comparison to skilled hirelings or mercenaries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If protected, commoners may become loyal and dutiful companions, forming bonds with those who ensure their safety and livelihood. As trust builds, they may show increasing willingness to follow their employer into greater dangers, supporting them in times of crisis. While initially fearful in combat, a commoner with high morale may, under extreme circumstances, display unexpected bravery, standing their ground or even sacrificing themselves for those they serve. If given time and opportunity, some may even develop greater skill in their trade or learn new abilities, transitioning from mere labourers to trusted allies in a player&amp;#039;s retinue.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If protected, commoners may become loyal and dutiful companions, forming bonds with those who ensure their safety and livelihood. As trust builds, they may show increasing willingness to follow their employer into greater dangers, supporting them in times of crisis. While initially fearful in combat, a commoner with high morale may, under extreme circumstances, display unexpected bravery, standing their ground or even sacrificing themselves for those they serve. If given time and opportunity, some may even develop greater skill in their trade or learn new abilities, transitioning from mere labourers to trusted allies in a player&amp;#039;s retinue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== As Combatants ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== As Combatants ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being [[Experience Level|non-levelled]], commoners only have as many [[Hit Points|hit points]] as their [[Hit Points per Die|body mass]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provides—typically &lt;/del&gt;1d8 for human males and 1d6 for human females. Their physical resilience is minimal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and their ability to withstand injury is greatly reduced compared to trained combatants. A commoner&amp;#039;s [[Negative Hit Points|negative hit points]] are much lower than those of levelled persons, meaning they will die if [[Damage (hit points)|damage]] reduces them to below -3 hit points, with little chance of survival beyond this threshold.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being [[Experience Level|non-levelled]], commoners only have as many [[Hit Points|hit points]] as their [[Hit Points per Die|body mass]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provides — typically &lt;/ins&gt;1d8 for human males and 1d6 for human females. Their physical resilience is minimal and their ability to withstand injury is greatly reduced compared to trained combatants. A commoner&amp;#039;s [[Negative Hit Points|negative hit points]] are much lower than those of levelled persons, meaning they will die if [[Damage (hit points)|damage]] reduces them to below -3 hit points, with little chance of survival beyond this threshold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As combatants, they are extremely poor. Their standard [[Morale|morale]] begins at 10, requiring a roll of 2d6 to determine if they have the nerve to enter combat. Failing this roll, they will either flee or beg for mercy, depending on the situation and their level of desperation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As combatants, they are extremely poor. Their standard [[Morale|morale]] begins at 10, requiring a roll of 2d6 to determine if they have the nerve to enter combat. Failing this roll, they will either flee or beg for mercy, depending on the situation and their level of desperation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They possess no [[Weapon Proficiencies|proficiencies]] and must rely on the tools they use daily, such as pitchforks, hammers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or knives. Even with these, they suffer a -1 penalty &amp;quot;[[Roll to Hit|to hit]],&amp;quot; as these implements were never meant for combat. Such tools function as a [[Club (weapon)|club]], causing 1-4 damage at best. When attempting to wield any actual weapon of war, they suffer a -6 proficiency penalty, rendering them nearly useless in a fight. Commoners cannot afford [[Armour (equipment)|armour]] and, even if provided with it, are too clumsy and untrained to wear it effectively in battle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They possess no [[Weapon Proficiencies|proficiencies]] and must rely on the tools they use daily, such as pitchforks, hammers or knives. Even with these, they suffer a -1 penalty &amp;quot;[[Roll to Hit|to hit]],&amp;quot; as these implements were never meant for combat. Such tools function as a [[Club (weapon)|club]], causing 1-4 damage at best. When attempting to wield any actual weapon of war, they suffer a -6 proficiency penalty, rendering them nearly useless in a fight. Commoners cannot afford [[Armour (equipment)|armour]] and, even if provided with it, are too clumsy and untrained to wear it effectively in battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ability Stats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ability Stats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A commoner&amp;#039;s [[Ability Stats|stats]] are generally lower than those of better-educated artisans, scribes, educators&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and artists, largely due to the toll of a lifetime of hard labour, poor nutrition&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and exposure to the elements. The physical and mental strain of their daily existence gradually wears down their endurance, limiting their potential compared to individuals who have had access to training, knowledge&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and better living conditions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A commoner&amp;#039;s [[Ability Stats|stats]] are generally lower than those of better-educated artisans, scribes, educators and artists, largely due to the toll of a lifetime of hard labour, poor nutrition and exposure to the elements. The physical and mental strain of their daily existence gradually wears down their endurance, limiting their potential compared to individuals who have had access to training, knowledge and better living conditions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When rolling the ability stats for a commoner, use 2d6+1d4, reflecting their generally diminished capabilities while still allowing for occasional exceptions among the strongest, most resilient&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or naturally gifted individuals.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When rolling the ability stats for a commoner, use 2d6+1d4, reflecting their generally diminished capabilities while still allowing for occasional exceptions among the strongest, most resilient or naturally gifted individuals.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Experience ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Experience ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commoners can gain [[Experience (X.P.)|experience]], though at a significantly reduced rate, receiving only one-eighth of the x.p. bonus after combat. Their role in battle is largely incidental, often contributing in minor ways rather than through direct engagement. However, if a commoner manages to accumulate as many as 200 experience points, they may be considered &amp;quot;hardened&amp;quot; [[Comrade (non-player character)|comrades]], regardless of their [[Harden Commoner (sage ability)|combat training]]. This status reflects their resilience in the face of danger, increasing their morale and making them more dependable in hazardous situations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commoners can gain [[Experience (X.P.)|experience]], though at a significantly reduced rate, receiving only one-eighth of the x.p. bonus after combat. Their role in battle is largely incidental, often contributing in minor ways rather than through direct engagement. However, if a commoner manages to accumulate as many as 200 experience points, they may be considered &amp;quot;hardened&amp;quot; [[Comrade (non-player character)|comrades]], regardless of their [[Harden Commoner (sage ability)|combat training]]. This status reflects their resilience in the face of danger, increasing their morale and making them more dependable in hazardous situations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While uncommon, any commoner with sufficiently high stats, financial resources, a tutor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and enough time may eventually [[Level Training (sage ability)|become a character class]]. This transition is exceedingly rare for adults, as the demands of daily survival leave little room for structured training. More commonly, a commoner will seek to elevate one of their children to a higher station, investing in their education and development. A child granted this opportunity rolls 3d6 for their ability stats, benefiting from their youth and potential, whereas their parents have already suffered the wear and tear of a hard life.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While uncommon, any commoner with sufficiently high stats, financial resources, a tutor and enough time may eventually [[Level Training (sage ability)|become a character class]]. This transition is exceedingly rare for adults, as the demands of daily survival leave little room for structured training. More commonly, a commoner will seek to elevate one of their children to a higher station, investing in their education and development. A child granted this opportunity rolls 3d6 for their ability stats, benefiting from their youth and potential, whereas their parents have already suffered the wear and tear of a hard life.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=27997&amp;oldid=prev</id>
		<title>Tao alexis at 15:37, 13 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=27997&amp;oldid=prev"/>
		<updated>2025-02-13T15:37:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:37, 13 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;490px&lt;/del&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;525px&lt;/ins&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game world—regardless, for the most part, of race. They are primarily engaged in agricultural work, food collection, or labour within urban settings. Most commoners possess a single [[Sage Ability|sage ability]] (often in [[Farming (sage ability)|farming]], [[Catch Fishing (sage ability)|fishing]], [[Herding (sage ability)|herding]], [[Foraging (sage ability)|foraging]], and similar trades), beginning at the [[Knowledge Points|amateur]] level. With age and experience, typically between 35 and 45 years, they reach authority status in their limited craft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game world—regardless, for the most part, of race. They are primarily engaged in agricultural work, food collection, or labour within urban settings. Most commoners possess a single [[Sage Ability|sage ability]] (often in [[Farming (sage ability)|farming]], [[Catch Fishing (sage ability)|fishing]], [[Herding (sage ability)|herding]], [[Foraging (sage ability)|foraging]], and similar trades), beginning at the [[Knowledge Points|amateur]] level. With age and experience, typically between 35 and 45 years, they reach authority status in their limited craft.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=27994&amp;oldid=prev</id>
		<title>Tao alexis at 15:34, 13 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=27994&amp;oldid=prev"/>
		<updated>2025-02-13T15:34:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:34, 13 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world – regardless&lt;/del&gt;, for the most part, of race. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;They&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;re &lt;/del&gt;primarily engaged in agricultural work, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;collection &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of food &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as labourers &lt;/del&gt;within urban settings. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; They typically &lt;/del&gt;possess a single [[Sage Ability|sage ability]] (often in [[Farming (sage ability)|farming]], [[Catch Fishing (sage ability)|fishing]], [[Herding (sage ability)|herding]], [[Foraging (sage ability)|foraging]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the like&lt;/del&gt;), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equalling an &lt;/del&gt;[[Knowledge Points|amateur]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until the &lt;/del&gt;age &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;35 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;45, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normally count as authorities &lt;/del&gt;in their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;negligible crafts&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world—regardless&lt;/ins&gt;, for the most part, of race. They &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;primarily engaged in agricultural work, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;food &lt;/ins&gt;collection&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;labour &lt;/ins&gt;within urban settings. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most commoners &lt;/ins&gt;possess a single [[Sage Ability|sage ability]] (often in [[Farming (sage ability)|farming]], [[Catch Fishing (sage ability)|fishing]], [[Herding (sage ability)|herding]], [[Foraging (sage ability)|foraging]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similar trades&lt;/ins&gt;), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning at the &lt;/ins&gt;[[Knowledge Points|amateur]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level. With &lt;/ins&gt;age &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and experience, typically between &lt;/ins&gt;35 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;45 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;years&lt;/ins&gt;, they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reach authority status &lt;/ins&gt;in their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;limited craft&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The life of a commoner is characterised by its simplicity and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closeness to nature&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;livelihood is directly tied to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;land&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Their diet primarily consists of [[Nutrition &amp;amp; the Preparation of Food#Food Goodness|staple foods and durables]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The life of a commoner is characterised by its simplicity and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reliance on the land. Their daily routines are dictated by seasonal cycles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weather conditions, and the needs of &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immediate communities. Whether tending crops, managing livestock, gathering food from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wild, or producing basic goods, commoners form the backbone of civilization, ensuring the survival of those above them in the social hierarchy&lt;/ins&gt;. Their diet primarily consists of [[Nutrition &amp;amp; the Preparation of Food#Food Goodness|staple foods and durables]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, supplemented by occasional fresh produce, meat, or fish when available&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== As Hirelings ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== As Hirelings ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because their negligible skills are yet valued, players will eventually hire commoners as servants, stablehands, porters and cooks. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If protected, commoners may become loyal and dutiful companions, and may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eventually gain sufficient &lt;/del&gt;morale to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sacrifice themselves &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because their negligible skills are yet valued, players will eventually hire commoners as servants, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Horse Feeding &amp;amp; Diet (sage ability)|&lt;/ins&gt;stablehands&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Porter (sage ability)|&lt;/ins&gt;porters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Cooking (sage ability)|&lt;/ins&gt;cooks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their ability to perform essential tasks—such as maintaining supplies, managing livestock, preparing meals and handling burdensome equipment—makes them indispensable to a well-organized expedition. Commoners require little beyond food, shelter, and fair treatment, making them cost-effective retainers in comparison to skilled hirelings or mercenaries.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If protected, commoners may become loyal and dutiful companions, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forming bonds with those who ensure their safety &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;livelihood. As trust builds, they &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;show increasing willingness to follow their employer into greater dangers, supporting them in times of crisis. While initially fearful in combat, a commoner with high &lt;/ins&gt;morale &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may, under extreme circumstances, display unexpected bravery, standing their ground or even sacrificing themselves for those they serve. If given time and opportunity, some may even develop greater skill in their trade or learn new abilities, transitioning from mere labourers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trusted allies &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player&amp;#039;s retinue&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== As Combatants ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== As Combatants ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being [[Experience Level|non-levelled]], commoners only have as many [[Hit Points|hit points]] as their [[Hit Points per Die|body mass]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provides — typically &lt;/del&gt;1d8 for human males and 1d6 for human females. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;A commoner&amp;#039;s [[Negative Hit Points|negative hit points]] are much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reduced from that &lt;/del&gt;of levelled persons, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such that &lt;/del&gt;they will die if [[Damage (hit points)|damage]] reduces them to below -3 hit points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Being [[Experience Level|non-levelled]], commoners only have as many [[Hit Points|hit points]] as their [[Hit Points per Die|body mass]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provides—typically &lt;/ins&gt;1d8 for human males and 1d6 for human females. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their physical resilience is minimal, and their ability to withstand injury is greatly reduced compared to trained combatants. &lt;/ins&gt;A commoner&amp;#039;s [[Negative Hit Points|negative hit points]] are much &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lower than those &lt;/ins&gt;of levelled persons, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meaning &lt;/ins&gt;they will die if [[Damage (hit points)|damage]] reduces them to below -3 hit points&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with little chance of survival beyond this threshold&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As combatants they are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very &lt;/del&gt;poor. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Their standard [[Morale|morale]] begins at 10, a roll they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must achieve with 2d6 before having &lt;/del&gt;the nerve to enter combat. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Failing this roll, they will flee or beg for mercy, depending on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;circumstance&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As combatants&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;they are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extremely &lt;/ins&gt;poor. Their standard [[Morale|morale]] begins at 10, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requiring &lt;/ins&gt;a roll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 2d6 to determine if &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;the nerve to enter combat. Failing this roll, they will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either &lt;/ins&gt;flee or beg for mercy, depending on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;situation and their level of desperation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They possess no [[Weapon Proficiencies|proficiencies]] and must &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight with &lt;/del&gt;tools they use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every day — suffering &lt;/del&gt;a -1 penalty &amp;quot;[[Roll to Hit|to hit]]&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even with those&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Such tools function as a [[Club (weapon)|club]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that causes &lt;/del&gt;1-4 damage. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; With &lt;/del&gt;any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/del&gt;weapon, they suffer a -6 proficiency penalty. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; They &lt;/del&gt;cannot afford armour and are too clumsy to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They possess no [[Weapon Proficiencies|proficiencies]] and must &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rely on the &lt;/ins&gt;tools they use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;daily, such as pitchforks, hammers, or knives. Even with these, they suffer &lt;/ins&gt;a -1 penalty &amp;quot;[[Roll to Hit|to hit]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as these implements were never meant for combat&lt;/ins&gt;. Such tools function as a [[Club (weapon)|club]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, causing &lt;/ins&gt;1-4 damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at best&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When attempting to wield &lt;/ins&gt;any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actual &lt;/ins&gt;weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of war&lt;/ins&gt;, they suffer a -6 proficiency penalty&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, rendering them nearly useless in a fight&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Commoners &lt;/ins&gt;cannot afford &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Armour (equipment)|&lt;/ins&gt;armour&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, even if provided with it, &lt;/ins&gt;are too clumsy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and untrained &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wear it effectively &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ability Stats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ability Stats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A commoner&amp;#039;s [[Ability Stats|stats]] are generally &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;less &lt;/del&gt;than those of better educated artisans, scribes, educators, artists &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and so on&lt;/del&gt;, largely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;individual&amp;#039;s dreadfully &lt;/del&gt;hard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;life has wrought damage on his or her health over many years&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;When rolling the ability stats for a commoner, use 2d6+1d4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  See experience&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;below&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A commoner&amp;#039;s [[Ability Stats|stats]] are generally &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lower &lt;/ins&gt;than those of better&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;educated artisans, scribes, educators, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;artists, largely &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;due to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;toll of a lifetime of &lt;/ins&gt;hard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;labour, poor nutrition, and exposure to the elements. The physical and mental strain of their daily existence gradually wears down their endurance, limiting their potential compared to individuals who have had access to training, knowledge, and better living conditions&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When rolling the ability stats for a commoner, use 2d6+1d4, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reflecting their generally diminished capabilities while still allowing for occasional exceptions among the strongest, most resilient, or naturally gifted individuals&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Experience ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Experience ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commoners can gain [[Experience (X.P.)|experience]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(they receive &lt;/del&gt;one-eighth &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;share &lt;/del&gt;of the x.p. bonus after combat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; If they &lt;/del&gt;accumulate as many as 200 points, they may be considered &amp;quot;hardened&amp;quot; [[Comrade (non-player character)|comrades]], regardless of [[Harden Commoner (sage ability)|combat training]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commoners can gain [[Experience (X.P.)|experience]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though at a significantly reduced rate, receiving only &lt;/ins&gt;one-eighth of the x.p. bonus after combat. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their role in battle is largely incidental, often contributing in minor ways rather than through direct engagement. However, if a commoner manages to &lt;/ins&gt;accumulate as many as 200 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience &lt;/ins&gt;points, they may be considered &amp;quot;hardened&amp;quot; [[Comrade (non-player character)|comrades]], regardless of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;[[Harden Commoner (sage ability)|combat training]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This status reflects their resilience in the face of danger, increasing their morale and making them more dependable in hazardous situations&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Any &lt;/del&gt;commoner with sufficiently high stats, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;financial &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;means&lt;/del&gt;, a tutor and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sufficient &lt;/del&gt;time may [[Level Training (sage ability)|become a character class]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This is rare for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an adult&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and requires many years; it&amp;#039;s far more likely &lt;/del&gt;for a commoner to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;propose &lt;/del&gt;one of their children &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for the privilege (who&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the flower of youth, roll &lt;/del&gt;3d6 for their ability stats&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While uncommon, any &lt;/ins&gt;commoner with sufficiently high stats, financial &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resources&lt;/ins&gt;, a tutor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enough &lt;/ins&gt;time may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eventually &lt;/ins&gt;[[Level Training (sage ability)|become a character class]]. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;transition &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exceedingly &lt;/ins&gt;rare for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adults&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as the demands of daily survival leave little room &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;structured training. More commonly, &lt;/ins&gt;a commoner &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will seek &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elevate &lt;/ins&gt;one of their children &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to a higher station&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;investing &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their education and development. A child granted this opportunity rolls &lt;/ins&gt;3d6 for their ability stats&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, benefiting from their youth and potential, whereas their parents have already suffered the wear and tear of a hard life&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=26770&amp;oldid=prev</id>
		<title>Tao alexis at 22:46, 1 July 2024</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=26770&amp;oldid=prev"/>
		<updated>2024-07-01T22:46:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:46, 1 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game world – regardless, for the most part, of race.  They&amp;#039;re primarily engaged in agricultural work, the collection of food or as labourers within urban settings.  They typically possess a single sage ability (often in [[Farming (sage ability)|farming]], [[Catch Fishing (sage ability)|fishing]], [[Herding (sage ability)|herding]], [[Foraging (sage ability)|foraging]] and the like), equalling an [[Knowledge Points|amateur]] until the age of 35 to 45, when they normally count as authorities in their negligible crafts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game world – regardless, for the most part, of race.  They&amp;#039;re primarily engaged in agricultural work, the collection of food or as labourers within urban settings.  They typically possess a single &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Sage Ability|&lt;/ins&gt;sage ability&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(often in [[Farming (sage ability)|farming]], [[Catch Fishing (sage ability)|fishing]], [[Herding (sage ability)|herding]], [[Foraging (sage ability)|foraging]] and the like), equalling an [[Knowledge Points|amateur]] until the age of 35 to 45, when they normally count as authorities in their negligible crafts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The life of a commoner is characterised by its simplicity and closeness to nature, as their livelihood is directly tied to the land.  Their diet primarily consists of [[Nutrition &amp;amp; the Preparation of Food#Food Goodness|staple foods and durables]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The life of a commoner is characterised by its simplicity and closeness to nature, as their livelihood is directly tied to the land.  Their diet primarily consists of [[Nutrition &amp;amp; the Preparation of Food#Food Goodness|staple foods and durables]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=22470&amp;oldid=prev</id>
		<title>Tao alexis: /* As Combatants */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=22470&amp;oldid=prev"/>
		<updated>2023-08-13T17:28:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;As Combatants&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:28, 13 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As combatants they are very poor.  Their standard [[Morale|morale]] begins at 10, a roll they must achieve with 2d6 before having the nerve to enter combat.  Failing this roll, they will flee or beg for mercy, depending on the circumstance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As combatants they are very poor.  Their standard [[Morale|morale]] begins at 10, a roll they must achieve with 2d6 before having the nerve to enter combat.  Failing this roll, they will flee or beg for mercy, depending on the circumstance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They possess no [[Weapon Proficiencies|proficiencies]] and must fight with tools they use every day — suffering a -1 penalty &amp;quot;[[Roll to Hit|to hit]]&amp;quot; even with those.  Such tools function as a club that causes 1-4 damage.  With any other weapon, they suffer a -6 proficiency penalty.  They cannot afford armour and are too clumsy to fight in it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They possess no [[Weapon Proficiencies|proficiencies]] and must fight with tools they use every day — suffering a -1 penalty &amp;quot;[[Roll to Hit|to hit]]&amp;quot; even with those.  Such tools function as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Club (weapon)|&lt;/ins&gt;club&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that causes 1-4 damage.  With any other weapon, they suffer a -6 proficiency penalty.  They cannot afford armour and are too clumsy to fight in it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ability Stats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Ability Stats ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=22466&amp;oldid=prev</id>
		<title>Tao alexis at 17:19, 13 August 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=22466&amp;oldid=prev"/>
		<updated>2023-08-13T17:19:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:19, 13 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game world – regardless, for the most part, of race.  They&amp;#039;re primarily engaged in agricultural work, the collection of food or as labourers within urban settings.  They typically possess a single sage ability (often in farming, [[Fishing (sage ability)|fishing]], herding, foraging and the like), equalling an [[Knowledge Points|amateur]] until the age of 35 to 45, when they normally count as authorities in their negligible crafts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game world – regardless, for the most part, of race.  They&amp;#039;re primarily engaged in agricultural work, the collection of food or as labourers within urban settings.  They typically possess a single sage ability (often in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Farming (sage ability)|&lt;/ins&gt;farming&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Catch &lt;/ins&gt;Fishing (sage ability)|fishing]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Herding (sage ability)|&lt;/ins&gt;herding&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Foraging (sage ability)|&lt;/ins&gt;foraging&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and the like), equalling an [[Knowledge Points|amateur]] until the age of 35 to 45, when they normally count as authorities in their negligible crafts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The life of a commoner is characterised by its simplicity and closeness to nature, as their livelihood is directly tied to the land.  Their diet primarily consists of [[Nutrition &amp;amp; the Preparation of Food#Food Goodness|staple foods and durables]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The life of a commoner is characterised by its simplicity and closeness to nature, as their livelihood is directly tied to the land.  Their diet primarily consists of [[Nutrition &amp;amp; the Preparation of Food#Food Goodness|staple foods and durables]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=22465&amp;oldid=prev</id>
		<title>Tao alexis at 17:18, 13 August 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Commoner_(non-player_character)&amp;diff=22465&amp;oldid=prev"/>
		<updated>2023-08-13T17:18:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:18, 13 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Commoner (npc).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game world – regardless, for the most part, of race.  They&amp;#039;re primarily engaged in agricultural work, the collection of food or as labourers within urban settings.  They typically possess a single sage ability (often in farming, fishing, herding, foraging and the like), equalling an [[Knowledge Points|amateur]] until the age of 35 to 45, when they normally count as authorities in their negligible crafts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Commoners&amp;#039;&amp;#039;&amp;#039; are members of the lowest social class in society and represent the bulk of [[Humanoid|humanoid]] persons within the game world – regardless, for the most part, of race.  They&amp;#039;re primarily engaged in agricultural work, the collection of food or as labourers within urban settings.  They typically possess a single sage ability (often in farming, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Fishing (sage ability)|&lt;/ins&gt;fishing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, herding, foraging and the like), equalling an [[Knowledge Points|amateur]] until the age of 35 to 45, when they normally count as authorities in their negligible crafts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The life of a commoner is characterised by its simplicity and closeness to nature, as their livelihood is directly tied to the land.  Their diet primarily consists of [[Nutrition &amp;amp; the Preparation of Food#Food Goodness|staple foods and durables]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The life of a commoner is characterised by its simplicity and closeness to nature, as their livelihood is directly tied to the land.  Their diet primarily consists of [[Nutrition &amp;amp; the Preparation of Food#Food Goodness|staple foods and durables]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
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