<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Combat_Round</id>
	<title>Combat Round - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Combat_Round"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;action=history"/>
	<updated>2026-05-20T11:55:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=27011&amp;oldid=prev</id>
		<title>Tao alexis at 18:50, 18 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=27011&amp;oldid=prev"/>
		<updated>2025-01-18T18:50:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:50, 18 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Combat Round.jpg|right|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;560px&lt;/del&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Combat Round.jpg|right|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;630px&lt;/ins&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Combat]] rounds&amp;#039;&amp;#039;&amp;#039; are units of time, each representing 12 seconds. These 12 seconds account for all sides&amp;#039; movements and actions in a conflict, as combat operates as a &amp;quot;turn-based system.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Combat]] rounds&amp;#039;&amp;#039;&amp;#039; are units of time, each representing 12 seconds. These 12 seconds account for all sides&amp;#039; movements and actions in a conflict, as combat operates as a &amp;quot;turn-based system.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=27010&amp;oldid=prev</id>
		<title>Tao alexis at 18:50, 18 January 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=27010&amp;oldid=prev"/>
		<updated>2025-01-18T18:50:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:50, 18 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Combat Round.jpg|right|560px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Combat Round.jpg|right|560px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Combat]] rounds&amp;#039;&amp;#039;&amp;#039; are units of time, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nominally equal to &lt;/del&gt;12 seconds. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Because combat functions as a &amp;quot;turn-based system,&amp;quot; these &lt;/del&gt;12 seconds account for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movement occurring of &lt;/del&gt;all sides in a conflict.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Combat]] rounds&amp;#039;&amp;#039;&amp;#039; are units of time, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each representing &lt;/ins&gt;12 seconds. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These &lt;/ins&gt;12 seconds account for all sides&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039; movements and actions &lt;/ins&gt;in a conflict&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as combat operates as a &amp;quot;turn-based system&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;How many &lt;/del&gt;actions a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;given &lt;/del&gt;combatant can perform &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the space of &lt;/del&gt;12 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seconds depends on &lt;/del&gt;their &amp;#039;&amp;#039;&amp;#039;[[Action Points|action points]]&amp;#039;&amp;#039;&amp;#039; (AP)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; these &lt;/del&gt;can be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assigned &lt;/del&gt;to specific efforts and [[Movement (stride)|movements]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;as described &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;link&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; A &lt;/del&gt;combatant with 5 AP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can do &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in 12 seconds &lt;/del&gt;than one with 3 AP. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; However, while &lt;/del&gt;multiple combatants &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are moving &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different &lt;/del&gt;speeds, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks are nevertheless resolved with &lt;/del&gt;one side &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the combat having the upper hand over the other (&lt;/del&gt;&amp;quot;our turn&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;), only to surrender that advantage to &lt;/del&gt;the other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;side (&lt;/del&gt;&amp;quot;their turn&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The number of &lt;/ins&gt;actions a combatant can perform &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;within a &lt;/ins&gt;12&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-second round is determined by &lt;/ins&gt;their &amp;#039;&amp;#039;&amp;#039;[[Action Points|action points]]&amp;#039;&amp;#039;&amp;#039; (AP)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. These points &lt;/ins&gt;can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allocated &lt;/ins&gt;to specific efforts and [[Movement (stride)|movements]] as described &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;linked rules&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For instance, a &lt;/ins&gt;combatant with 5 AP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunities for action &lt;/ins&gt;than one with 3 AP. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although &lt;/ins&gt;multiple combatants &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may move and act &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;varying &lt;/ins&gt;speeds, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the turn-based system resolves actions by alternating which side has the advantage: &lt;/ins&gt;one side &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acts during &lt;/ins&gt;&amp;quot;our turn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;the other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acts during &lt;/ins&gt;&amp;quot;their turn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This turn-based method is chosen &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eminently playable&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not because it&amp;#039;s &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accurate simulation of &lt;/del&gt;real combat. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Nevertheless&lt;/del&gt;, we can imagine &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all that&amp;#039;s taking place&lt;/del&gt;: swinging weapons, dodging, parrying, running &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from or towards other opponents&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weaving &lt;/del&gt;spells, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;etcetera&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;When the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overall length of &lt;/del&gt;time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is needed&lt;/del&gt;, the number of rounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that have occurred are added together and &lt;/del&gt;multiplied by 12 seconds, with 5 rounds equaling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;minute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This turn-based method is chosen &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playability&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rather than as &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempt to replicate &lt;/ins&gt;real&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-world &lt;/ins&gt;combat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dynamics&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even so&lt;/ins&gt;, we can imagine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the flurry of activity within a round&lt;/ins&gt;: swinging weapons, dodging, parrying, running, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;casting &lt;/ins&gt;spells, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and more&lt;/ins&gt;. When &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;calculating &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;total elapsed &lt;/ins&gt;time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in combat&lt;/ins&gt;, the number of rounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;multiplied by 12 seconds, with 5 rounds equaling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;minute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Movement in Combat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also,&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Attacking in Combat|Attacking]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Movement in Combat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Don&amp;#039;t Review until 2024&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reviewed&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=16052&amp;oldid=prev</id>
		<title>Tao alexis at 07:13, 3 January 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=16052&amp;oldid=prev"/>
		<updated>2022-01-03T07:13:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:13, 3 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Combat Round.jpg|right|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;525px&lt;/del&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Combat Round.jpg|right|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;560px&lt;/ins&gt;|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rounds&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039; are units of time, nominally equal to 12 seconds.  Because &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Combat|&lt;/del&gt;combat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;functions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;a &amp;quot;turn-based system,&amp;quot; these 12 seconds account for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;movement of all sides in a conflict&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  Additionally, how much a given creature can do in the space of 12 seconds differs according to their speed — that is, the number of [[Action Points|&amp;#039;&amp;#039;&amp;#039;action points&amp;#039;&amp;#039;&amp;#039;]] (AP) they possess.  A creature with 5 AP can do more in 12 seconds than a creature with 3 AP.  Multiple combatants may therefore be moving at different speeds, attacking at different moments with relation to each other ... this is why the &amp;quot;round&amp;quot; is recognized as a unit of time in name only&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Combat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] rounds&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039; are units of time, nominally equal to 12 seconds.  Because combat functions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;a &amp;quot;turn-based system,&amp;quot; these 12 seconds account for movement &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occurring &lt;/ins&gt;of all sides in a conflict.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When discussing the overall time that &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat has taken, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounds are added together and multiplied by &lt;/del&gt;12 seconds&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  But no part of the actual combat relies upon the passage of time as a unit.  All actions rely upon the number of AP each combatant possesses.  Additionally, the &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn-based resolution&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of each combat round must &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;understood &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;metaphorical&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All &lt;/del&gt;combatants &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in an ongoing combat &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in constant motion, constantly swinging, dodging, parrying&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occasionally striking their opponents.  The enemy does not &amp;quot;wait&amp;quot; for the character party to make their attacks.  The &lt;/del&gt;attacks are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;symbolic &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gestalt of all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fighting &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has taken place up until &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moment of the last thrown die&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;How many actions &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given combatant can perform in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space &lt;/ins&gt;of 12 seconds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depends on their &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Action Points|action points]]&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(AP); these can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assigned to specific efforts and [[Movement (stride)|movements]], &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;described on the link.  A combatant with 5 AP can do more in 12 seconds than one with 3 AP&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, while multiple &lt;/ins&gt;combatants are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moving at different speeds&lt;/ins&gt;, attacks are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nevertheless resolved with one side &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat having the upper hand over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other (&amp;quot;our turn&amp;quot;), only to surrender &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;advantage to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other side (&amp;quot;their turn&amp;quot;)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This turn-based method is chosen because its eminently playable, not because it&amp;#039;s an accurate simulation of real combat.  Nevertheless, we can imagine all that&amp;#039;s taking place: swinging weapons, dodging, parrying, running from or towards other opponents, weaving spells, etcetera.  When the overall length of time is needed, the number of rounds that have occurred are added together and multiplied by 12 seconds, with 5 rounds equaling a minute.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See also,&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Movement in Combat]]&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Movement (stride)]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Don&amp;#039;t Review until &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2022&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See [[Movement in Combat]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Don&amp;#039;t Review until &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2024&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=13305&amp;oldid=prev</id>
		<title>Tao alexis at 03:04, 2 October 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=13305&amp;oldid=prev"/>
		<updated>2021-10-02T03:04:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:04, 2 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Combat Round.jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Combat Round.jpg|right|525px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of time equal to 12 seconds.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The term is often used imprecisely throughout &lt;/del&gt;[[Combat|combat]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, as characters will often refer to &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the round&lt;/del&gt;,&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;our round&amp;quot; and &amp;quot;their round&amp;quot; as though &lt;/del&gt;these &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are different things&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Technically (noting that this is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matter of little importance &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game), &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat round &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;composed of two parts&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;ours&amp;quot; and &amp;quot;theirs,&amp;quot; with inconsistencies that result due to members &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;our side and their side being &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stun Lock&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stun locked&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and therefore losing their [[Attacking &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Combat|attack]] turn, or &amp;quot;their round&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as the exact time passing &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;less important than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ebb and flow of each side attacking and giving up attacks, and as it is assumed that &amp;quot;our&lt;/del&gt;&amp;quot; round &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &amp;quot;their&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;round &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happening simultaneously, this distinction doesn&amp;#039;t in fact need to be made.  The term &amp;quot;combat round&amp;quot; should therefore be treated &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loose convention for managing the complexity &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combat &lt;/del&gt;time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;periods&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, nominally &lt;/ins&gt;equal to 12 seconds.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Because &lt;/ins&gt;[[Combat|combat]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;functions on a &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turn-based system&lt;/ins&gt;,&amp;quot; these &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12 seconds account for the movement of all sides in a conflict&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, how much &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given creature can do &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space of 12 seconds differs according to their speed — that &lt;/ins&gt;is, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the number &lt;/ins&gt;of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Action Points&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;action points&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(AP) they possess.  A creature with 5 AP can do more &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12 seconds than a creature with 3 AP&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Multiple combatants may therefore be moving at different speeds&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacking at different moments with relation to each other ... this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;why &lt;/ins&gt;the &amp;quot;round&amp;quot; is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recognized &lt;/ins&gt;as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unit &lt;/ins&gt;of time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in name only&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Combat &lt;/del&gt;rounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for both sides &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;divided into [[Action Points|action points]] (AP)&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Depending on &lt;/del&gt;the combatant, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exact length &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an individual&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s AP is dependent on their [[Encumbrance|encumbrance]] and [[Strength (ability stat)|strength]]&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For a character with 3 AP&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each AP would require 4 seconds&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;the character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would be hampered by encumbrance and probably armour&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A character with 5 AP could perform &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same action in 2.4 seconds&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When discussing the overall time that a combat has taken, the number of &lt;/ins&gt;rounds are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;added together and multiplied by 12 seconds.  But no part of the actual combat relies upon the passage of time as a unit&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All actions rely upon &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;number of AP each &lt;/ins&gt;combatant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possesses.  Additionally&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;turn-based resolution&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each combat round must be understood as &amp;#039;&amp;#039;&amp;#039;metaphorical&amp;#039;&amp;#039;&lt;/ins&gt;&amp;#039;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All combatants in an ongoing combat are in constant motion, constantly swinging, dodging&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;parrying&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occasionally striking their opponents.  The enemy does not &amp;quot;wait&amp;quot; for &lt;/ins&gt;the character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;party to make their attacks&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The attacks are symbolic of the gestalt of all the fighting that has taken place up until the moment of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last thrown die&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Five rounds = 1 minute of time.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See also,&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Movement in Combat]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Movement (stride)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See [[Movement in Combat]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Don&amp;#039;t Review until 2022&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lacks Image&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=13304&amp;oldid=prev</id>
		<title>Tao alexis at 02:51, 2 October 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=13304&amp;oldid=prev"/>
		<updated>2021-10-02T02:51:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:51, 2 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Combat Round.jpg|right|525px|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of time equal to 12 seconds.  The term is often used imprecisely throughout [[Combat|combat]], as characters will often refer to &amp;quot;the round,&amp;quot; &amp;quot;our round&amp;quot; and &amp;quot;their round&amp;quot; as though these are different things.  Technically (noting that this is a matter of little importance in game), the combat round is composed of two parts, &amp;quot;ours&amp;quot; and &amp;quot;theirs,&amp;quot; with inconsistencies that result due to members of our side and their side being [[Stun Lock|stun locked]] and therefore losing their [[Attacking in Combat|attack]] turn, or &amp;quot;their round.&amp;quot;  However, as the exact time passing is less important than the ebb and flow of each side attacking and giving up attacks, and as it is assumed that &amp;quot;our&amp;quot; round and &amp;quot;their&amp;quot; round is happening simultaneously, this distinction doesn&amp;#039;t in fact need to be made.  The term &amp;quot;combat round&amp;quot; should therefore be treated as a loose convention for managing the complexity of combat time periods.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of time equal to 12 seconds.  The term is often used imprecisely throughout [[Combat|combat]], as characters will often refer to &amp;quot;the round,&amp;quot; &amp;quot;our round&amp;quot; and &amp;quot;their round&amp;quot; as though these are different things.  Technically (noting that this is a matter of little importance in game), the combat round is composed of two parts, &amp;quot;ours&amp;quot; and &amp;quot;theirs,&amp;quot; with inconsistencies that result due to members of our side and their side being [[Stun Lock|stun locked]] and therefore losing their [[Attacking in Combat|attack]] turn, or &amp;quot;their round.&amp;quot;  However, as the exact time passing is less important than the ebb and flow of each side attacking and giving up attacks, and as it is assumed that &amp;quot;our&amp;quot; round and &amp;quot;their&amp;quot; round is happening simultaneously, this distinction doesn&amp;#039;t in fact need to be made.  The term &amp;quot;combat round&amp;quot; should therefore be treated as a loose convention for managing the complexity of combat time periods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=12158&amp;oldid=prev</id>
		<title>Tao alexis at 19:15, 7 June 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=12158&amp;oldid=prev"/>
		<updated>2021-06-07T19:15:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:15, 7 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;measurements that are &lt;/del&gt;12 seconds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long&lt;/del&gt;.  The term is often used imprecisely throughout [[Combat|combat]], as characters will often refer to &amp;quot;the round,&amp;quot; &amp;quot;our round&amp;quot; and &amp;quot;their round&amp;quot; as though these are different things.  Technically (noting that this is a matter of little importance in game), the combat round is composed of two parts, &amp;quot;ours&amp;quot; and &amp;quot;theirs,&amp;quot; with inconsistencies that result due to members of our side and their side being [[Stun Lock|stun locked]] and therefore losing their [[Attacking in Combat|attack]] turn, or &amp;quot;their round.&amp;quot;  However, as the exact time passing is less important than the ebb and flow of each side attacking and giving up attacks, and as it is assumed that &amp;quot;our&amp;quot; round and &amp;quot;their&amp;quot; round is happening simultaneously, this distinction doesn&amp;#039;t in fact need to be made.  The term &amp;quot;combat round&amp;quot; should therefore be treated as a loose convention for managing the complexity of combat time periods.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time equal to &lt;/ins&gt;12 seconds.  The term is often used imprecisely throughout [[Combat|combat]], as characters will often refer to &amp;quot;the round,&amp;quot; &amp;quot;our round&amp;quot; and &amp;quot;their round&amp;quot; as though these are different things.  Technically (noting that this is a matter of little importance in game), the combat round is composed of two parts, &amp;quot;ours&amp;quot; and &amp;quot;theirs,&amp;quot; with inconsistencies that result due to members of our side and their side being [[Stun Lock|stun locked]] and therefore losing their [[Attacking in Combat|attack]] turn, or &amp;quot;their round.&amp;quot;  However, as the exact time passing is less important than the ebb and flow of each side attacking and giving up attacks, and as it is assumed that &amp;quot;our&amp;quot; round and &amp;quot;their&amp;quot; round is happening simultaneously, this distinction doesn&amp;#039;t in fact need to be made.  The term &amp;quot;combat round&amp;quot; should therefore be treated as a loose convention for managing the complexity of combat time periods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat rounds for both sides are divided into [[Action Points|action points]] (AP).  Depending on the combatant, the exact length of an individual&amp;#039;s AP is dependent on their [[Encumbrance|encumbrance]] and [[Strength (ability stat)|strength]].  For a character with 3 AP, each AP would require 4 seconds, as the character would be hampered by encumbrance and probably armour.  A character with 5 AP could perform the same action in 2.4 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat rounds for both sides are divided into [[Action Points|action points]] (AP).  Depending on the combatant, the exact length of an individual&amp;#039;s AP is dependent on their [[Encumbrance|encumbrance]] and [[Strength (ability stat)|strength]].  For a character with 3 AP, each AP would require 4 seconds, as the character would be hampered by encumbrance and probably armour.  A character with 5 AP could perform the same action in 2.4 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=7321&amp;oldid=prev</id>
		<title>Tao alexis at 15:46, 16 August 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=7321&amp;oldid=prev"/>
		<updated>2020-08-16T15:46:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:46, 16 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of measurements that are 12 seconds long.  The term is often used imprecisely throughout [[Combat|combat]], as characters will often refer to &amp;quot;the round,&amp;quot; &amp;quot;our round&amp;quot; and &amp;quot;their round&amp;quot; as though these are different things.  Technically (noting that this is a matter of little importance in game), the combat round is composed of two parts, &amp;quot;ours&amp;quot; and &amp;quot;theirs,&amp;quot; with inconsistencies that result due to members of our side and their side being [[Stun Lock|stun locked]] and therefore losing their [[Attacking in Combat|attack]] turn, or &amp;quot;their round.&amp;quot;  However, as the exact time passing is less important than the ebb and flow of each side attacking and giving up attacks, and as it is assumed that &amp;quot;our&amp;quot; round and &amp;quot;their&amp;quot; round is happening simultaneously, this distinction doesn&amp;#039;t in fact need to be made.  The term &amp;quot;combat round&amp;quot; should therefore be treated as a loose convention for managing the complexity of combat time periods.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of measurements that are 12 seconds long.  The term is often used imprecisely throughout [[Combat|combat]], as characters will often refer to &amp;quot;the round,&amp;quot; &amp;quot;our round&amp;quot; and &amp;quot;their round&amp;quot; as though these are different things.  Technically (noting that this is a matter of little importance in game), the combat round is composed of two parts, &amp;quot;ours&amp;quot; and &amp;quot;theirs,&amp;quot; with inconsistencies that result due to members of our side and their side being [[Stun Lock|stun locked]] and therefore losing their [[Attacking in Combat|attack]] turn, or &amp;quot;their round.&amp;quot;  However, as the exact time passing is less important than the ebb and flow of each side attacking and giving up attacks, and as it is assumed that &amp;quot;our&amp;quot; round and &amp;quot;their&amp;quot; round is happening simultaneously, this distinction doesn&amp;#039;t in fact need to be made.  The term &amp;quot;combat round&amp;quot; should therefore be treated as a loose convention for managing the complexity of combat time periods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat rounds for both sides are divided into [[Action Points|action points]] (AP)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; since this differs among combatants&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exactly &lt;/del&gt;length of an AP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also differs&lt;/del&gt;.  For a character with 3 AP, each AP would require 4 seconds, as the character would be hampered by encumbrance and probably armour.  A character with 5 AP could perform the same action in 2.4 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat rounds for both sides are divided into [[Action Points|action points]] (AP)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  Depending on the combatant&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exact &lt;/ins&gt;length of an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;individual&amp;#039;s &lt;/ins&gt;AP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is dependent on their [[Encumbrance|encumbrance]] and [[Strength (ability stat)|strength]]&lt;/ins&gt;.  For a character with 3 AP, each AP would require 4 seconds, as the character would be hampered by encumbrance and probably armour.  A character with 5 AP could perform the same action in 2.4 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Five rounds = 1 minute of time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Five rounds = 1 minute of time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Movement in Combat]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[Movement in Combat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Lacks Image]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=5552&amp;oldid=prev</id>
		<title>Tao alexis at 17:33, 11 July 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=5552&amp;oldid=prev"/>
		<updated>2020-07-11T17:33:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:33, 11 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of measurements that are 12 seconds long.  The term is often used imprecisely throughout [[Combat|combat]], as characters will often refer to &amp;quot;the round,&amp;quot; &amp;quot;our round&amp;quot; and &amp;quot;their round&amp;quot; as though these are different things.  Technically (noting that this is a matter of little importance in game), the combat round is composed of two parts, &amp;quot;ours&amp;quot; and &amp;quot;theirs,&amp;quot; with inconsistencies that result due to members of our side and their side being [[Stun Lock|stun locked]] and therefore losing their [[Attacking in Combat|attack]] turn, or &amp;quot;their round.&amp;quot;  However, as the exact time passing is less important than the ebb and flow of each side attacking and giving up attacks, and as it is assumed that &amp;quot;our&amp;quot; round and &amp;quot;their&amp;quot; round is happening simultaneously, this distinction doesn&amp;#039;t in fact need to be made.  The term &amp;quot;combat round&amp;quot; should therefore be treated as a loose convention for managing the complexity of combat time periods.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of measurements that are 12 seconds long.  The term is often used imprecisely throughout [[Combat|combat]], as characters will often refer to &amp;quot;the round,&amp;quot; &amp;quot;our round&amp;quot; and &amp;quot;their round&amp;quot; as though these are different things.  Technically (noting that this is a matter of little importance in game), the combat round is composed of two parts, &amp;quot;ours&amp;quot; and &amp;quot;theirs,&amp;quot; with inconsistencies that result due to members of our side and their side being [[Stun Lock|stun locked]] and therefore losing their [[Attacking in Combat|attack]] turn, or &amp;quot;their round.&amp;quot;  However, as the exact time passing is less important than the ebb and flow of each side attacking and giving up attacks, and as it is assumed that &amp;quot;our&amp;quot; round and &amp;quot;their&amp;quot; round is happening simultaneously, this distinction doesn&amp;#039;t in fact need to be made.  The term &amp;quot;combat round&amp;quot; should therefore be treated as a loose convention for managing the complexity of combat time periods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat rounds for both sides are divided into [[Action Points|action points]] (AP); since this differs among combatants, the exactly length of an AP also differs.  For a character with 3 AP, each AP would require 4 seconds, as the character would be hampered by encumbrance and probably &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armor&lt;/del&gt;.  A character with 5 AP could perform the same action in 2.4 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat rounds for both sides are divided into [[Action Points|action points]] (AP); since this differs among combatants, the exactly length of an AP also differs.  For a character with 3 AP, each AP would require 4 seconds, as the character would be hampered by encumbrance and probably &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armour&lt;/ins&gt;.  A character with 5 AP could perform the same action in 2.4 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Five rounds = 1 minute of time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Five rounds = 1 minute of time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=5376&amp;oldid=prev</id>
		<title>Tao alexis at 17:31, 27 June 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=5376&amp;oldid=prev"/>
		<updated>2020-06-27T17:31:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:31, 27 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Placeholder&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;Combat Rounds&amp;#039;&amp;#039;&amp;#039; are units of measurements that are 12 seconds long&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; The term is often used imprecisely throughout [[Combat|combat]], as characters will often refer to &amp;quot;the round,&amp;quot; &amp;quot;our round&amp;quot; and &amp;quot;their round&amp;quot; as though these are different things.  Technically (noting that this is a matter of little importance in game), the combat round is composed of two parts, &amp;quot;ours&amp;quot; and &amp;quot;theirs,&amp;quot; with inconsistencies that result due to members of our side and their side being [[Stun Lock|stun locked]] and therefore losing their [[Attacking in Combat|attack]] turn, or &amp;quot;their round.&amp;quot;  However, as the exact time passing is less important than the ebb and flow of each side attacking and giving up attacks, and as it is assumed that &amp;quot;our&amp;quot; round and &amp;quot;their&amp;quot; round is happening simultaneously, this distinction doesn&amp;#039;t in fact need to be made.  The term &amp;quot;combat round&amp;quot; should therefore be treated as a loose convention for managing the complexity of combat time periods.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Combat rounds for both sides are divided into [[Action Points|action points]] (AP); since this differs among combatants, the exactly length of an AP also differs.  For a character with 3 AP, each AP would require 4 seconds, as the character would be hampered by encumbrance and probably armor.  A character with 5 AP could perform the same action in 2.4 seconds.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Five rounds = 1 minute of time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See [[Movement in Combat]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=1282&amp;oldid=prev</id>
		<title>Tao alexis: Created page with &quot;Placeholder.&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Combat_Round&amp;diff=1282&amp;oldid=prev"/>
		<updated>2020-02-08T03:00:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Placeholder.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Placeholder.&lt;/div&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
</feed>