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	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Caving_I_%28sage_ability%29</id>
	<title>Caving I (sage ability) - Revision history</title>
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	<updated>2026-05-27T13:51:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Caving_I_(sage_ability)&amp;diff=30761&amp;oldid=prev</id>
		<title>Tao alexis at 01:15, 21 March 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Caving_I_(sage_ability)&amp;diff=30761&amp;oldid=prev"/>
		<updated>2026-03-21T01:15:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:15, 21 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Submerged passages, where the character must hold breath long enough to reach the far side while navigating without sight. Check is made against constitution. The character is able to remain calm, regulate breathing before submersion and move efficiently by touch, conserving air while avoiding panic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Submerged passages, where the character must hold breath long enough to reach the far side while navigating without sight. Check is made against constitution. The character is able to remain calm, regulate breathing before submersion and move efficiently by touch, conserving air while avoiding panic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These bonuses apply only where the character can move at a controlled pace and give proper attention to footing or breath. They do not apply where the situation is rushed, where the character is under direct threat or where conditions exceed ordinary cave hazards, such as strong currents, collapsing ground or complete disorientation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Movement through such conditions is reduced to half normal rate, owing to the caution required for safe progress, at no greater than [[Movement (stride)|stride-1]]. &lt;/ins&gt;These bonuses apply only where the character can move at a controlled pace and give proper attention to footing or breath. They do not apply where the situation is rushed, where the character is under direct threat or where conditions exceed ordinary cave hazards, such as strong currents, collapsing ground or complete disorientation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities]][[Category: Reviewed]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Sage Abilities]][[Category: Reviewed]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Caving_I_(sage_ability)&amp;diff=30760&amp;oldid=prev</id>
		<title>Tao alexis at 01:13, 21 March 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Caving_I_(sage_ability)&amp;diff=30760&amp;oldid=prev"/>
		<updated>2026-03-21T01:13:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:13, 21 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Caving I (sage ability).jpg|right|560px|thumb|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Caving I (sage ability).jpg|right|560px|thumb|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Caving I&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Mountaineer (sage study)|Mountaineer]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enabling &lt;/del&gt;reasonable safety &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when managing the most common challenges associated with travelling &lt;/del&gt;through natural underground &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;areas&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whereas many areas within caves will still require a dexterity &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;constitution check &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manage&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;following conditions &lt;/del&gt;can be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traversed by an amateur caver without &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character needing to roll dice:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Caving I&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Mountaineer (sage study)|Mountaineer]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;granting the character the practical competence needed to move with &lt;/ins&gt;reasonable safety through natural underground &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;environments, including caves, tunnels and fissures&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ability provides working knowledge of how to negotiate confined passages, judge footing on uneven or damp stone and recognise signs of instability in walls &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ceilings. The character understands the management of light sources in enclosed spaces, the use of rope for descent and ascent, and the need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maintain orientation where natural landmarks are limited. Air quality&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;water flow and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;presence of shafts or sudden drops &lt;/ins&gt;can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assessed with basic reliability, reducing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;risk of misstep or entrapment.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Vertical shafts and climbs, &lt;/del&gt;when the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;climb is supported by a sufficient rope that can be secured and climbed without obstructions such as falling water, ice or overhangs that impede direct ascent or descent&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Challenges ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Constricted passages, lacking in turns, where the dimensions are at least 18 inches square. Those &lt;/del&gt;with Caving I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience do not feel claustrophobic &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such circumstances &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need not make a check&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regardless &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the distance that needs travelling&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ability enables reasonable safety &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;managing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most common challenges associated with travelling through natural underground areas&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A character &lt;/ins&gt;with Caving I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;understands how to test stone before committing weight, how to distribute balance &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;confined spaces &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how to use rope&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;light and touch together to maintain control &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;movement&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The character &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recognise unsafe conditions before entering them&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including loose scree&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hollow &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fractured stone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;signs of recent water flow that suggest flooding risk &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faint air movement that indicates deeper shafts or passages&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing hazards to be avoided rather than discovered by misstep&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Open water surfaces, where travel does not require full submersion in order to move past an obstruction or through a submerged tunnel. So long as the water &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moving, the character does not need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make a constitution check to endure the cold of the water&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unless six full rounds have been spent immersed above the waist&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12 rounds immersed at the waist or below.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*  Bridges or ledges&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where the purchase is solid &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;secure&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regardless of the proximity of drops or height&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The skill also provides &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+3 bonus &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particular ability statistic when making [[Ability Checks|ability checks]] when encountering these obstacles&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While many conditions within caves will still require &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dexterity or constitution check &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overcome, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;following circumstances may be traversed without the need to roll&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mud, loose rock and slick surfaces, where the surface to be climbed or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moved across fits one of these conditions&lt;/del&gt;. Check is made against dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Vertical shafts and climbs, where the ascent or descent is supported by a properly secured rope and is free of obstructions such as falling water, ice or overhangs that would impede direct movement. The character knows how to brace with the feet against the shaft wall, keep the body aligned with the rope and avoid swinging or twisting, allowing steady progress without exhausting the arms.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Submerged passages, where the character must &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continue to &lt;/del&gt;hold breath long enough to reach the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/del&gt;side&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potentially feeling around in the darkness&lt;/del&gt;. Check is made against constitution. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Presumes &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;passage &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be traversed in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time &lt;/del&gt;the character is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to hold their breath&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Constricted passages that lack significant turns and maintain dimensions of at least 18 inches square. The character understands how to advance by extending one arm forward and drawing the body through with controlled pressure from the legs, keeping the head low and avoiding panic. Claustrophobic response is suppressed, and breathing remains steady, so that distance alone does not impose a check.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Open water surfaces, where movement does not require full submersion to pass an obstruction or traverse a tunnel. The character recognises safe entry and exit points, keeps gear raised or secured and uses slow, deliberate movement to conserve heat. So long as the water is in motion, no constitution check is required to endure cold exposure, unless the character remains immersed above the waist for six full rounds, or at the waist or below for 12 rounds.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Bridges or ledges, where footing is firm and secure, regardless of the height or proximity of a drop. The character places each step with care, keeps the body close to the wall where possible and uses a free hand for balance, allowing safe passage without the need for a check even in exposed positions.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ability does not apply where the passage is actively collapsing, where footing is unstable or shifting, where water forces full submersion or creates strong current or where the character is hindered by combat, excessive encumbrance or lack of light. In such cases, normal checks are required.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Checks ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ability also provides a +3 bonus to the relevant [[Ability Stats|ability stat]] when making [[Ability Checks|ability checks]] while encountering the following obstacles, reflecting the character’s familiarity with movement, balance and breath control in confined underground conditions:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mud, loose rock and slick surfaces, where the surface to be climbed or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crossed is unstable, shifting or wet&lt;/ins&gt;. Check is made against dexterity. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The character knows how to test each step before committing weight, spread contact across hands and feet and avoid sudden movements that would cause slipping, reducing the chance of a fall or slide.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Submerged passages, where the character must hold breath long enough to reach the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;far &lt;/ins&gt;side while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;navigating without sight&lt;/ins&gt;. Check is made against constitution. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The character is able to remain calm, regulate breathing before submersion and move efficiently by touch, conserving air while avoiding panic.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These bonuses apply only where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;move at a controlled pace and give proper attention to footing or breath. They do not apply where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;situation is rushed, where &lt;/ins&gt;the character is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;under direct threat or where conditions exceed ordinary cave hazards, such as strong currents, collapsing ground or complete disorientation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category: Sage Abilities]][[Category: Reviewed]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Caving_I_(sage_ability)&amp;diff=23847&amp;oldid=prev</id>
		<title>Tao alexis at 04:04, 8 October 2023</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Caving_I_(sage_ability)&amp;diff=23847&amp;oldid=prev"/>
		<updated>2023-10-08T04:04:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:04, 8 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Caving I (sage ability).jpg|right|560px|thumb|]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Caving I&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Mountaineer (sage study)|Mountaineer]], enabling reasonable safety when managing the most common challenges associated with travelling through natural underground areas. Whereas many areas within caves will still require a dexterity or constitution check to manage, the following conditions can be traversed by an amateur caver without the character needing to roll dice:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Caving I&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Mountaineer (sage study)|Mountaineer]], enabling reasonable safety when managing the most common challenges associated with travelling through natural underground areas. Whereas many areas within caves will still require a dexterity or constitution check to manage, the following conditions can be traversed by an amateur caver without the character needing to roll dice:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Caving_I_(sage_ability)&amp;diff=19994&amp;oldid=prev</id>
		<title>Maxwell: Created page with &quot;&#039;&#039;&#039;Caving I&#039;&#039;&#039; is an amateur-status sage ability in the study of Mountaineer, enabling reason...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Caving_I_(sage_ability)&amp;diff=19994&amp;oldid=prev"/>
		<updated>2022-07-23T17:21:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Caving I&amp;#039;&amp;#039;&amp;#039; is an &lt;a href=&quot;/index.php/Knowledge_Points&quot; title=&quot;Knowledge Points&quot;&gt;amateur&lt;/a&gt;-status &lt;a href=&quot;/index.php/Sage_Ability&quot; title=&quot;Sage Ability&quot;&gt;sage ability&lt;/a&gt; in the &lt;a href=&quot;/index.php/Sage_Study&quot; title=&quot;Sage Study&quot;&gt;study&lt;/a&gt; of &lt;a href=&quot;/index.php/Mountaineer_(sage_study)&quot; title=&quot;Mountaineer (sage study)&quot;&gt;Mountaineer&lt;/a&gt;, enabling reason...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Caving I&amp;#039;&amp;#039;&amp;#039; is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Mountaineer (sage study)|Mountaineer]], enabling reasonable safety when managing the most common challenges associated with travelling through natural underground areas. Whereas many areas within caves will still require a dexterity or constitution check to manage, the following conditions can be traversed by an amateur caver without the character needing to roll dice:&lt;br /&gt;
&lt;br /&gt;
* Vertical shafts and climbs, when the climb is supported by a sufficient rope that can be secured and climbed without obstructions such as falling water, ice or overhangs that impede direct ascent or descent.&lt;br /&gt;
* Constricted passages, lacking in turns, where the dimensions are at least 18 inches square. Those with Caving I experience do not feel claustrophobic in such circumstances and need not make a check, regardless of the distance that needs travelling.&lt;br /&gt;
* Open water surfaces, where travel does not require full submersion in order to move past an obstruction or through a submerged tunnel. So long as the water is moving, the character does not need to make a constitution check to endure the cold of the water, unless six full rounds have been spent immersed above the waist, or 12 rounds immersed at the waist or below.&lt;br /&gt;
*  Bridges or ledges, where the purchase is solid and secure, regardless of the proximity of drops or height.&lt;br /&gt;
&lt;br /&gt;
The skill also provides a +3 bonus to the particular ability statistic when making [[Ability Checks|ability checks]] when encountering these obstacles:&lt;br /&gt;
&lt;br /&gt;
* Mud, loose rock and slick surfaces, where the surface to be climbed or moved across fits one of these conditions. Check is made against dexterity.&lt;br /&gt;
* Submerged passages, where the character must continue to hold breath long enough to reach the other side, while potentially feeling around in the darkness. Check is made against constitution. Presumes the passage can be traversed in the time the character is able to hold their breath.&lt;/div&gt;</summary>
		<author><name>Maxwell</name></author>
		
	</entry>
</feed>