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	<title>Blindness (condition) - Revision history</title>
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	<updated>2026-04-14T16:11:45Z</updated>
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		<title>Tao alexis at 20:58, 13 April 2026</title>
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		<updated>2026-04-13T20:58:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:58, 13 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Blindness (condition).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Blindness (condition).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blindness&amp;#039;&amp;#039;&amp;#039; describes the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complete physical lack &lt;/del&gt;of light perception, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a circumstance resulting &lt;/del&gt;from [[Spellcasting|magical]] or [[Poisoning (sage study)|chemical inducement]], injury to the eyes, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bestowed &lt;/del&gt;[[Curse|curse]] or the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;result &lt;/del&gt;of [[Disease|disease]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plunged into &lt;/del&gt;complete [[Darkness, 15 ft. radius (spell)|darkness]] are also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blind&lt;/del&gt;, though this is an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;outward effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blindness&amp;#039;&amp;#039;&amp;#039; describes the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;total loss &lt;/ins&gt;of light perception, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whether arising &lt;/ins&gt;from [[Spellcasting|magical]] or [[Poisoning (sage study)|chemical inducement]], injury to the eyes, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the imposition of &lt;/ins&gt;a [[Curse|curse]] or the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effects &lt;/ins&gt;of [[Disease|disease]]. Characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enveloped in &lt;/ins&gt;complete [[Darkness, 15 ft. radius (spell)|darkness]] are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likewise considered blind, though in this case the condition is imposed externally rather than suffered intrinsically.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In most cases, blindness may be remedied with time and appropriate means, such as the spell [[Cure Blindness (spell)|cure blindness]] (which may &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be used to inflict the condition) or — if there are no eyes to be cured — by application of [[Regeneration (spell)|regeneration]]. Blindness resulting from a curse is not so easily resolved, typically requiring the subject to satisfy the terms of the affliction; in some instances, a [[Remove Curse (spell)|remove curse]] may be sufficient&lt;/ins&gt;, though this is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not assured. Circumstances may prevent access to any such remedies, obliging a character to endure blindness for &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extended period&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Usually&lt;/del&gt;, blindness &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is overcome over time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the spell [[Cure Blindness (spell)|cure blindness]] (which can also &amp;#039;&amp;#039;cause&amp;#039;&amp;#039; blindness) or through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Restoration (spell)|restoration]].  Curses, on the other hand, must be removed through making amends&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though sometimes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Remove Curse (spell)|remove curse]] will suffice.  However, circumstances could arise that makes it impossible to obtain these remedies, so that a character might have to live with being &lt;/del&gt;blind &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for months.  Nonetheless, it is possible for a &lt;/del&gt;character to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be effective, despite his or her blindness&lt;/del&gt;, and some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/del&gt;may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;run &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this kind&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite this&lt;/ins&gt;, blindness &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does not render a character incapable. With adjustment&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reliance upon other senses and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;development &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;compensating habits&lt;/ins&gt;, a blind character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;act effectively within the world&lt;/ins&gt;, and some may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choose &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adopt the condition as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defining aspect &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adjusting to Blindness ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adjusting to Blindness ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initially, those struck blind or plunged into darkness are severely disabled. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle&lt;/del&gt;, they suffer a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-8 &lt;/del&gt;penalty [[Roll to Hit|to hit]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;naturally they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limited &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a hundred ways with regards to locating &lt;/del&gt;themselves, recognising &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;associates &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/del&gt;managing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to dress and eat when they cannot see&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Usually, in &lt;/del&gt;the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few &lt;/del&gt;weeks, blind characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must be assigned &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;helper&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;who arranges their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clothes and assists in feeding&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; It&amp;#039;s probable that a blind &lt;/del&gt;adventurer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;need to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hire an &lt;/del&gt;[[Servant (profession)|attendant]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full-time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since orienting oneself in strange places &lt;/del&gt;and with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meeting new people offers many challenges&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initially, those struck blind or plunged into darkness are severely disabled. In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat&lt;/ins&gt;, they suffer a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;–8 &lt;/ins&gt;penalty [[Roll to Hit|to hit]] and are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hindered &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nearly every practical action, including orienting &lt;/ins&gt;themselves, recognising &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;companions &lt;/ins&gt;or managing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;basic tasks such as dressing or eating&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;During &lt;/ins&gt;the first weeks, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/ins&gt;blind characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;require constant assistance, typically from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;designated &lt;/ins&gt;helper who arranges &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clothing, prepares food and guides &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;movements&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An &lt;/ins&gt;adventurer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deprived of sight will almost certainly &lt;/ins&gt;need to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;employ a full-time &lt;/ins&gt;[[Servant (profession)|attendant]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as unfamiliar environments &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;encounters &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strangers present continual hazards&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within two months, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, the &lt;/del&gt;blind &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;person can be taught how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eat &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dress, or can adopt strategies for getting &lt;/del&gt;about with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;help &lt;/del&gt;of a guide. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;A blind [[Druid (class)|druid]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could &lt;/del&gt;rely upon [[Animal Friends|animal friends]], while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other characters &lt;/del&gt;may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be able to similarly gain the same &lt;/del&gt;benefit from the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;druid in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;party&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; With &lt;/del&gt;each month of blindness, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character gains benefits from his or her other senses, reducing the character&amp;#039;s &lt;/del&gt;to hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;penalty &lt;/del&gt;by 1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pt&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; When &lt;/del&gt;the penalty is reduced to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-4&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it improves &lt;/del&gt;no further.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With time, however, adaptation occurs. &lt;/ins&gt;Within two months, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;blind &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character may learn &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manage personal needs independently &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to move &lt;/ins&gt;about with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aid &lt;/ins&gt;of a guide &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or through practiced methods&lt;/ins&gt;. A blind [[Druid (class)|druid]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;rely upon [[Animal Friends|animal friends]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for direction and awareness&lt;/ins&gt;, while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;others &lt;/ins&gt;may benefit from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similar assistance where such aid is available.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;condition persists, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s remaining senses become increasingly acute&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/ins&gt;each month of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continued &lt;/ins&gt;blindness, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;penalty [[Roll to Hit|&lt;/ins&gt;to hit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] is reduced &lt;/ins&gt;by 1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point, reflecting this growing adaptation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This improvement continues until &lt;/ins&gt;the penalty is reduced to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;–4&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beyond which &lt;/ins&gt;no further &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adjustment is gained&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sage Abilities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sage Abilities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Heightened Senses (sage study)|Heightened senses]]&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;improves the &lt;/del&gt;character&amp;#039;s [[Reveal Approach (sage ability)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;degree &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;awareness&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regarding &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;location and approach &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;others, as well as potentially improving &lt;/del&gt;the character&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;working &lt;/del&gt;[[Senses I (sage ability)|senses]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Though &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easily available to &lt;/del&gt;[[Assassin (class)|assassins]] and [[Thief (class)|thieves]], a blind character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could improve themselves with ongoing &lt;/del&gt;instruction to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain &lt;/del&gt;one or more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sage &lt;/del&gt;abilities, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whatever the blind character&amp;#039;s class might be.  With patience and commitment, an [[Illusionist (class)|illusionist]] or [[Mage (class)|mage]] could target area spells, while a [[Fighter (&lt;/del&gt;class&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)|fighter]] could be effective with a combination of [[Experience Level|levels]] and [[Puissance (sage study)|puissance]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[Heightened Senses (sage study)|Heightened senses]]&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sharpens a &lt;/ins&gt;character&amp;#039;s [[Reveal Approach (sage ability)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;awareness &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;movement and presence&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while also strengthening &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;practical use &lt;/ins&gt;of the character&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remaining &lt;/ins&gt;[[Senses I (sage ability)|senses]]. Though &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most commonly pursued by &lt;/ins&gt;[[Assassin (class)|assassins]] and [[Thief (class)|thieves]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the study is equally applicable to &lt;/ins&gt;a blind character&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, who may undertake sustained &lt;/ins&gt;instruction to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acquire &lt;/ins&gt;one or more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of its associated &lt;/ins&gt;abilities, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regardless of &lt;/ins&gt;class.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s up &lt;/del&gt;to the character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;problem-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;solve &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difficulties &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blindness by enabling certain skills&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; On some level&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character would never be as effective as a sighted version &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;themselves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but there are other things to consideration&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Through such training, a blind character may compensate for the loss of sight in functional ways. An [[Illusionist (class)|illusionist]] or [[Mage (class)|mage]] may learn to judge position and distance well enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;employ area effects with reliability, while a [[Fighter (class)|fighter]] may combine increasing [[Experience Level|levels]] with [[Puissance (sage study)|puissance]] to remain dangerous in close engagement.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blindness places the burden of adaptation upon &lt;/ins&gt;the character&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, requiring deliberate &lt;/ins&gt;problem-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;solving and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cultivation &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific proficiencies&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While such a character is unlikely to equal the full effectiveness of their sighted counterpart&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;development of heightened senses and specialised methods &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action offers other advantages that may&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in particular circumstances, offset the limitation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Benefits to Blindness ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Benefits to Blindness ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blind characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would gain &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tremendous &lt;/del&gt;advantage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over &lt;/del&gt;opponents &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that were &lt;/del&gt;suddenly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made blind&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were plunged into inky blackness&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;A blind spellcaster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would do well to concentrate on &lt;/del&gt;spells that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obscure vision&lt;/del&gt;, such as [[Darkness (spell)|darkness]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[Fog Cloud (spell)|fog cloud]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;While many characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;benefit from &lt;/del&gt;[[Infravision|infravision]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[Ultravision (spell)|ultravision]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;underground&lt;/del&gt;, tactics that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;circumvented &lt;/del&gt;these advantages &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could be employed.  The limitations of night have no effect on a blind character&amp;#039;s abilities&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blind characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possess &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distinct &lt;/ins&gt;advantage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when facing &lt;/ins&gt;opponents &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;who are &lt;/ins&gt;suddenly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deprived of sight, whether through magical means or immersion in absolute darkness. Accustomed to operating without vision&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they do not suffer the same disorientation &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hesitation&lt;/ins&gt;. A blind spellcaster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may therefore benefit from favouring &lt;/ins&gt;spells that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deny sight&lt;/ins&gt;, such as [[Darkness (spell)|darkness]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;[[Fog Cloud (spell)|fog cloud]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, turning what is ordinarily a hindrance into a controlled condition&lt;/ins&gt;. While many characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rely upon &lt;/ins&gt;[[Infravision|infravision]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;[[Ultravision (spell)|ultravision]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in subterranean or low-light environments&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a blind character remains unaffected by the absence of light altogether, and may employ &lt;/ins&gt;tactics that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;negate &lt;/ins&gt;these &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visual &lt;/ins&gt;advantages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, others who could see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character&amp;#039;s &lt;/del&gt;blindness &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would very likely underestimate the character&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; The &lt;/del&gt;character &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could play &lt;/del&gt;to this by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wearing &lt;/del&gt;cloth &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over his &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her eyes&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowing &lt;/del&gt;others to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see the ravaged loss of &lt;/del&gt;the character&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s eyes.  Sympathy and a willingness to listen could also be counted upon.  And &lt;/del&gt;then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if the blind character turned &lt;/del&gt;and [[Attacking in Combat|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;struck&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an opponent&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chances &lt;/del&gt;of [[Surprise (combat)|surprise]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;raised from the usual &lt;/del&gt;to 3 in 6&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, certainly&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There is also a social and psychological aspect to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;condition. Visible &lt;/ins&gt;blindness &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invites underestimation; others may assume incapacity, inattentiveness or dependence&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may choose &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;emphasise &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perception, whether &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concealing the eyes with &lt;/ins&gt;cloth or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaving evident the damage that has caused the condition. Such appearances may draw sympathy&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lower suspicion &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;encourage &lt;/ins&gt;others to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speak freely. If &lt;/ins&gt;the character then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acts decisively &lt;/ins&gt;and [[Attacking in Combat|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strikes&lt;/ins&gt;]], the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likelihood &lt;/ins&gt;of [[Surprise (combat)|surprise]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increased &lt;/ins&gt;to 3 in 6.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other possibilities remain &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be discovered by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character, through &lt;/del&gt;play. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Obviously&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DM must be open to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inventiveness, within reason&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Further advantages depend upon the player&amp;#039;s willingness &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explore &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;condition in &lt;/ins&gt;play. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Dungeon Master should allow for reasonable interpretations of adaptation and ingenuity&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recognising that blindness alters &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terms of engagement rather than simply diminishing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effectiveness&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[The Adventure]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[The Adventure]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Reviewed]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16718&amp;oldid=prev</id>
		<title>Tao alexis: /* Benefits to Blindness */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16718&amp;oldid=prev"/>
		<updated>2022-04-18T00:34:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Benefits to Blindness&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:34, 18 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, others who could see the character&amp;#039;s blindness would very likely underestimate the character.  The character could play to this by wearing cloth over his or her eyes, or allowing others to see the ravaged loss of the character&amp;#039;s eyes.  Sympathy and a willingness to listen could also be counted upon.  And then if the blind character turned and [[Attacking in Combat|struck]] an opponent, the chances of [[Surprise (combat)|surprise]] would be raised from the usual to 3 in 6, certainly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Additionally, others who could see the character&amp;#039;s blindness would very likely underestimate the character.  The character could play to this by wearing cloth over his or her eyes, or allowing others to see the ravaged loss of the character&amp;#039;s eyes.  Sympathy and a willingness to listen could also be counted upon.  And then if the blind character turned and [[Attacking in Combat|struck]] an opponent, the chances of [[Surprise (combat)|surprise]] would be raised from the usual to 3 in 6, certainly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other possibilities &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might &lt;/del&gt;be discovered by the character, through play.  Obviously, the DM must be open to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/del&gt;&amp;#039;s inventiveness, within reason.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other possibilities &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain to &lt;/ins&gt;be discovered by the character, through play.  Obviously, the DM must be open to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player&lt;/ins&gt;&amp;#039;s inventiveness, within reason.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[The Adventure]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See [[The Adventure]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16717&amp;oldid=prev</id>
		<title>Tao alexis: /* Adjusting to Blindness */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16717&amp;oldid=prev"/>
		<updated>2022-04-18T00:32:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Adjusting to Blindness&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:32, 18 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adjusting to Blindness ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adjusting to Blindness ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initially, those struck blind or plunged into darkness are severely disabled.  In battle, they suffer a -8 penalty [[Roll to Hit|to hit]], and naturally they are limited in a hundred ways with regards to locating themselves, recognising associates or even managing to dress and eat when they cannot see.  Usually, in the first few weeks, blind characters must be assigned a &amp;quot;helper&amp;quot; who arranges their clothes and assists in feeding.  It&amp;#039;s probable that a blind adventurer would need to hire an attendant full-time, since orienting oneself in strange places and with meeting new people offers many challenges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Initially, those struck blind or plunged into darkness are severely disabled.  In battle, they suffer a -8 penalty [[Roll to Hit|to hit]], and naturally they are limited in a hundred ways with regards to locating themselves, recognising associates or even managing to dress and eat when they cannot see.  Usually, in the first few weeks, blind characters must be assigned a &amp;quot;helper&amp;quot; who arranges their clothes and assists in feeding.  It&amp;#039;s probable that a blind adventurer would need to hire an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Servant (profession)|&lt;/ins&gt;attendant&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;full-time, since orienting oneself in strange places and with meeting new people offers many challenges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within two months, however, the blind person can be taught how to eat and dress, or can adopt strategies for getting about with the help of a guide.  A blind druid could rely upon [[Animal Friends|animal friends]], while other characters may be able to similarly gain the same benefit from the druid in the party.  With each month of blindness, the character gains benefits from his or her other senses, reducing&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within two months, however, the blind person can be taught how to eat and dress, or can adopt strategies for getting about with the help of a guide.  A blind &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Druid (class)|&lt;/ins&gt;druid&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;could rely upon [[Animal Friends|animal friends]], while other characters may be able to similarly gain the same benefit from the druid in the party.  With each month of blindness, the character gains benefits from his or her other senses, reducing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the character&amp;#039;s to hit penalty by 1 pt.  When the penalty is reduced to -4, it improves no further.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Sage Abilities ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;[[Heightened Senses (sage study)|Heightened senses]]&amp;#039;&amp;#039;&amp;#039; is a [[Sage Study|sage study]] that improves the character&amp;#039;s [[Reveal Approach (sage ability)|degree of awareness]] regarding the location and approach of others, as well as potentially improving the character&amp;#039;s working [[Senses I (sage ability)|senses]].  Though easily available to [[Assassin (class)|assassins]] and [[Thief (class)|thieves]], a blind character could improve themselves with ongoing instruction to gain one or more sage abilities, whatever the blind character&amp;#039;s class might be.  With patience and commitment, an [[Illusionist (class)|illusionist]] or [[Mage (class)|mage]] could target area spells, while a [[Fighter (class)|fighter]] could be effective with a combination of [[Experience Level|levels]] and [[Puissance (sage study)|puissance]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s up to the character to problem-solve the difficulties of blindness by enabling certain skills.  On some level, the character would never be as effective as a sighted version of themselves, but there are other things to consideration.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Benefits to Blindness ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blind characters would gain a tremendous advantage over opponents that were suddenly made blind, or were plunged into inky blackness.  A blind spellcaster would do well to concentrate on spells that obscure vision, such as [[Darkness (spell)|darkness]] and [[Fog Cloud (spell)|fog cloud]].  While many characters benefit from [[Infravision|infravision]] and [[Ultravision (spell)|ultravision]] underground, tactics that circumvented these advantages could be employed.  The limitations of night have no effect on a blind character&amp;#039;s abilities.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, others who could see the character&amp;#039;s blindness would very likely underestimate the character.  The character could play to this by wearing cloth over his or her eyes, or allowing others to see the ravaged loss of the character&amp;#039;s eyes.  Sympathy and a willingness to listen could also be counted upon.  And then if the blind character turned and [[Attacking in Combat|struck]] an opponent, the chances of [[Surprise (combat)|surprise]] would be raised from the usual to 3 in 6, certainly.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Other possibilities might be discovered by the character, through play.  Obviously, the DM must be open to the character&amp;#039;s inventiveness, within reason.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See [[The Adventure]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16716&amp;oldid=prev</id>
		<title>Tao alexis: /* Adjusting to Blindness */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16716&amp;oldid=prev"/>
		<updated>2022-04-17T23:47:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Adjusting to Blindness&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:47, 17 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adjusting to Blindness ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adjusting to Blindness ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Initially, those struck blind or plunged into darkness are severely disabled.  In battle, they suffer a -8 penalty [[Roll to Hit|to hit]], and naturally they are limited in a hundred ways with regards to locating themselves, recognising associates or even managing to dress and eat when they cannot see.  Usually, in the first few weeks, blind characters must be assigned a &amp;quot;helper&amp;quot; who arranges their clothes and assists in feeding.  It&amp;#039;s probable that a blind adventurer would need to hire an attendant full-time, since orienting oneself in strange places and with meeting new people offers many challenges.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Within two months, however, the blind person can be taught how to eat and dress, or can adopt strategies for getting about with the help of a guide.  A blind druid could rely upon [[Animal Friends|animal friends]], while other characters may be able to similarly gain the same benefit from the druid in the party.  With each month of blindness, the character gains benefits from his or her other senses, reducing&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16715&amp;oldid=prev</id>
		<title>Tao alexis at 23:25, 17 April 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16715&amp;oldid=prev"/>
		<updated>2022-04-17T23:25:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:25, 17 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Blindness (condition).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Blindness (condition).jpg|right|490px|thumb]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blindness&amp;#039;&amp;#039;&amp;#039; describes the complete physical lack of light perception, a circumstance resulting from [[Spellcasting|magical]] or [[Poisoning (sage study)|chemical inducement]], injury to the eyes or the result of [[Disease|disease]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blindness&amp;#039;&amp;#039;&amp;#039; describes the complete physical lack of light perception, a circumstance resulting from [[Spellcasting|magical]] or [[Poisoning (sage study)|chemical inducement]], injury to the eyes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, a bestowed [[Curse|curse]] &lt;/ins&gt;or the result of [[Disease|disease]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Characters plunged into complete [[Darkness, 15 ft. radius (spell)|darkness]] are also blind, though this is an outward effect.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Usually, blindness is overcome over time, with the spell [[Cure Blindness (spell)|cure blindness]] (which can also &amp;#039;&amp;#039;cause&amp;#039;&amp;#039; blindness) or through the use of [[Restoration (spell)|restoration]].  Curses, on the other hand, must be removed through making amends, though sometimes a [[Remove Curse (spell)|remove curse]] will suffice.  However, circumstances could arise that makes it impossible to obtain these remedies, so that a character might have to live with being blind for months.  Nonetheless, it is possible for a character to be effective, despite his or her blindness, and some players may even want to run a character of this kind.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Adjusting to Blindness ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16714&amp;oldid=prev</id>
		<title>Tao alexis at 23:16, 17 April 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16714&amp;oldid=prev"/>
		<updated>2022-04-17T23:16:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:16, 17 April 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blindness&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Blindness (condition).jpg|right|490px|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blindness&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;describes the complete physical lack of light perception, a circumstance resulting from [[Spellcasting|magical]] or [[Poisoning (sage study)|chemical inducement]], injury to the eyes or the result of [[Disease|disease]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16712&amp;oldid=prev</id>
		<title>Tao alexis: Created page with &quot;&#039;&#039;&#039;Blindness&#039;&#039;&#039;&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Blindness_(condition)&amp;diff=16712&amp;oldid=prev"/>
		<updated>2022-04-17T23:07:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Blindness&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blindness&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
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