<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Armour_Class</id>
	<title>Armour Class - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.alexissmolensk.com/index.php?action=history&amp;feed=atom&amp;title=Armour_Class"/>
	<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;action=history"/>
	<updated>2026-05-04T15:56:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=28613&amp;oldid=prev</id>
		<title>Tao alexis at 05:34, 22 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=28613&amp;oldid=prev"/>
		<updated>2025-02-22T05:34:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:34, 22 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Armour Class.jpg|right|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;490px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Armour Class.jpg|right|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;525px|thumb&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armour Class&amp;#039;&amp;#039;&amp;#039; (AC) is a numerical rating that typically ranges from -10 to 10, indicating the level of protection a combatant possesses against [[Roll to Hit|rolls to hit]]. A 10 AC represents a completely unprotected combatant, lacking any form of [[Armour List|armour]], useful [[Dexterity (ability stat)|dexterity]] or tough natural hide. However, even at this level, the mechanics of [[Combat|combat]] still provide a 50% chance of avoiding a hit when facing a non-leveled attacker. As layers of protection are added, including physical armour, magical enhancements, dexterity bonuses and enchanted protective gear such as [[Cloak of Protection|cloaks]], [[Ring of Protection|rings]] and [[Bracers of Protection|bracers of protection]], the numerical rating of AC drops, improving the character&amp;#039;s defensive capability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armour Class&amp;#039;&amp;#039;&amp;#039; (AC) is a numerical rating that typically ranges from -10 to 10, indicating the level of protection a combatant possesses against [[Roll to Hit|rolls to hit]]. A 10 AC represents a completely unprotected combatant, lacking any form of [[Armour List|armour]], useful [[Dexterity (ability stat)|dexterity]] or tough natural hide. However, even at this level, the mechanics of [[Combat|combat]] still provide a 50% chance of avoiding a hit when facing a non-leveled attacker. As layers of protection are added, including physical armour, magical enhancements, dexterity bonuses and enchanted protective gear such as [[Cloak of Protection|cloaks]], [[Ring of Protection|rings]] and [[Bracers of Protection|bracers of protection]], the numerical rating of AC drops, improving the character&amp;#039;s defensive capability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=28611&amp;oldid=prev</id>
		<title>Tao alexis at 05:31, 22 February 2025</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=28611&amp;oldid=prev"/>
		<updated>2025-02-22T05:31:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:31, 22 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Armour Class.jpg|right|490px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Armour Class.jpg|right|490px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armour Class&amp;#039;&amp;#039;&amp;#039; (AC) is a numerical rating that typically ranges from -10 to 10, indicating the protection &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;a combatant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;against [[Roll to Hit|rolls to hit]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;10&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;AC &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indicates that the &lt;/del&gt;combatant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has no protection at all&lt;/del&gt;, lacking [[Armour List|armour]], useful [[Dexterity (ability stat)|dexterity]] or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;toughness of bodily &lt;/del&gt;hide &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— however&lt;/del&gt;, this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sufficient to allow &lt;/del&gt;a 50% chance of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not being &lt;/del&gt;hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by &lt;/del&gt;a non-leveled &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character in [[Combat|combat]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;As &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forms &lt;/del&gt;of protection are added &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to the character (&lt;/del&gt;including &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effects from [[Spellcasting|spells]]&lt;/del&gt;, magical bonuses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to [[Magic Armour|armour]], along with &lt;/del&gt;[[Cloak of Protection|cloaks]], [[Ring of Protection|rings]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;[[Bracers of Protection|bracers of protection]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;, the numerical rating of AC drops. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; This rating is then subtracted from &lt;/del&gt;the number needed to hit AC 0 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;([[THAC0]]), which easily indicates &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adjusted &lt;/del&gt;number on a d20 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;needed &lt;/del&gt;to hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armour Class&amp;#039;&amp;#039;&amp;#039; (AC) is a numerical rating that typically ranges from -10 to 10, indicating the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level of &lt;/ins&gt;protection a combatant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possesses &lt;/ins&gt;against [[Roll to Hit|rolls to hit]]. A 10 AC &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;represents a completely unprotected &lt;/ins&gt;combatant, lacking &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any form of &lt;/ins&gt;[[Armour List|armour]], useful [[Dexterity (ability stat)|dexterity]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tough natural &lt;/ins&gt;hide&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even at &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level, the mechanics of [[Combat|combat]] &lt;/ins&gt;still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provide &lt;/ins&gt;a 50% chance of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;avoiding a &lt;/ins&gt;hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when facing &lt;/ins&gt;a non-leveled &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacker&lt;/ins&gt;. As &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;layers &lt;/ins&gt;of protection are added&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;including &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;physical armour&lt;/ins&gt;, magical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enhancements, dexterity &lt;/ins&gt;bonuses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and enchanted protective gear such as &lt;/ins&gt;[[Cloak of Protection|cloaks]], [[Ring of Protection|rings]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[Bracers of Protection|bracers of protection]], the numerical rating of AC drops&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, improving the character&amp;#039;s defensive capability&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;__TOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The AC value interacts directly with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacker&amp;#039;s [[THAC0]], a &lt;/ins&gt;number &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;representing the attack roll &lt;/ins&gt;needed to hit AC 0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. To determine &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actual &lt;/ins&gt;number &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;required &lt;/ins&gt;on a d20 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;roll &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;land a &lt;/ins&gt;hit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, subtract the defender&amp;#039;s AC from the attacker&amp;#039;s THAC0&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a combatant &lt;/del&gt;is wearing [[Studded Leather (armour)|studded leather]] +1, with a dexterity of 17 and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wearing &lt;/del&gt;a cloak of protection +1.  Ordinary studded leather &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armour adjusts &lt;/del&gt;AC &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by &lt;/del&gt;-3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from 10; a &lt;/del&gt;dexterity of 17 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likewise adjusts &lt;/del&gt;AC by -3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  The &lt;/del&gt;bonuses from the armour and cloak &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;further adjust AC by &lt;/del&gt;an additional -2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; altogether, this gives the combatant &lt;/del&gt;a final AC of 2.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Meanwhile&lt;/del&gt;, a 3rd level fighter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;a THAC0 of 18&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  We subtract 2 from this THAC0, giving us &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number needed &lt;/del&gt;to hit on a d20&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: 16 (adjusted, not natural)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;For example&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pollux &lt;/ins&gt;is wearing [[Studded Leather (armour)|studded leather]] +1, with a dexterity of 17 and a cloak of protection +1.  Ordinary studded leather &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provides an &lt;/ins&gt;AC &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adjustment of &lt;/ins&gt;-3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;dexterity of 17 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduces &lt;/ins&gt;AC by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another &lt;/ins&gt;-3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and the magical &lt;/ins&gt;bonuses from the armour and cloak &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contribute &lt;/ins&gt;an additional -2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This results in &lt;/ins&gt;a final AC of 2.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Against Pollux&lt;/ins&gt;, a 3rd&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;level fighter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;a THAC0 of 18 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;calculates &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chance &lt;/ins&gt;to hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by subtracting the target&amp;#039;s AC from their THAC0 (18 -2 = 16).  So they must roll at least a 16 &lt;/ins&gt;on a d20 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to hit Pollux&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the combatant&lt;/del&gt;&amp;#039;s AC &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were less than zero, say at &lt;/del&gt;-1, then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&lt;/del&gt;subtracting&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039; &lt;/del&gt;-1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would be the same as &lt;/del&gt;adding 1 to the THAC0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; so that &lt;/del&gt;the fighter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;above &lt;/del&gt;would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need to roll &lt;/del&gt;a 19 on a d20 to hit. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If the modified THAC0 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;21 or higher, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;than &lt;/del&gt;the attacker would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;require at least some modifier &lt;/del&gt;to hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or else &lt;/del&gt;the defender &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would be &lt;/del&gt;invulnerable in a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When AC falls below zero, calculations follow the same principle. &lt;/ins&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a defender&lt;/ins&gt;&amp;#039;s AC &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;-1, then subtracting -1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is equivalent to &lt;/ins&gt;adding 1 to the THAC0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Using the same example, &lt;/ins&gt;the fighter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with a THAC0 of 18 &lt;/ins&gt;would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now require &lt;/ins&gt;a 19 on a d20 to hit. If the modified THAC0 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reaches &lt;/ins&gt;21 or higher, the attacker would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be unable &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;land a &lt;/ins&gt;hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;without additional attack modifiers, rendering &lt;/ins&gt;the defender &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effectively &lt;/ins&gt;invulnerable in a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At first glance, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this seems extraordinarily &lt;/del&gt;complicated, particularly as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one must remember &lt;/del&gt;that a +1 bonus to AC is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&lt;/del&gt;subtracted&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039; &lt;/del&gt;from the combatant&amp;#039;s armour class, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NOT &lt;/del&gt;added. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Numerous &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have protested against &lt;/del&gt;this apparent inconsistency&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apparent &lt;/del&gt;complexity of calculating THAC0. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;However, once the system is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fully &lt;/del&gt;understood&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the rules remembered&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;becomes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extremely easy to remember the &lt;/del&gt;relatively few modifiers and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simple &lt;/del&gt;THAC0 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;table&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that calculating &lt;/del&gt;the number needed to hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be done &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;within &lt;/del&gt;2-3 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Complexity ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At first glance, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the system may seem &lt;/ins&gt;complicated, particularly as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it requires remembering &lt;/ins&gt;that a +1 bonus to AC is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually &lt;/ins&gt;subtracted from the combatant&amp;#039;s armour class, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/ins&gt;added. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This reversal of expectation has led to frequent misunderstandings, with numerous &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protesting both &lt;/ins&gt;this apparent inconsistency and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seeming &lt;/ins&gt;complexity of calculating THAC0. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The negative progression of AC can feel counterintuitive at first, as many assume that a higher number should represent greater protection, rather than the opposite.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, once the system is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;properly &lt;/ins&gt;understood and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;internalised&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its simplicity &lt;/ins&gt;becomes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;evident. The numerical changes involved are small, with &lt;/ins&gt;relatively few modifiers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;applying in most combat scenarios. The THAC0 table is straightforward, with only slight reductions as levels increase, allowing players to commit their character&amp;#039;s THAC0 to memory with ease. Once familiar with their AC &lt;/ins&gt;and THAC0 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;values&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a player can calculate &lt;/ins&gt;the number needed to hit in 2-3 seconds&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, making it one of the fastest resolution mechanics in combat. Despite early resistance from those new to the system, experienced players find that THAC0 offers a direct and efficient method for determining hits, eliminating the need for extensive reference tables or complex calculations in the heat of battle&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Special Notes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Special Notes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some humanoid creatures &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to wear &lt;/del&gt;armour &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;extraordinarily tough hides, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that their &amp;quot;&lt;/del&gt;natural&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;armour class &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/del&gt;that is&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, while receiving no adjustments — can be considerably &lt;/del&gt;better than 10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(which is standard for &lt;/del&gt;[[Human Race &amp;amp; Physiology|humans]] and demi-humans such as [[Dwarf Race &amp;amp; Physiology|dwarves]], [[Elf Race &amp;amp; Physiology|elves]], [[Gnome Race &amp;amp; Physiology|gnomes]], [[Half-elf Race &amp;amp; Physiology|half-elves]], [[Halfling Race &amp;amp; Physiology|halflings]] and [[Half-orc Race &amp;amp; Physiology|half-orcs]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is an &lt;/del&gt;advantage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;[[Goblin|goblins]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hobgoblin &lt;/del&gt;|hobgoblins]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bugbear &lt;/del&gt;|bugbears]], [[Orc|orcs]], [[Ogre|ogres]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;[[Giant|giants]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and so on, as they will commonly have natural armour classes &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;range from &lt;/del&gt;7 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  If these humanoids then wear heavy armour&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is not unusual for them to have much improved AC&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; An army of orcs (natural AC 6) in [[Chain Mail (armour)|chain mail]] and [[Shield (armour)|shield]] would have an adjusted AC of zero!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some humanoid creatures &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that are capable of wearing [[Armour List|&lt;/ins&gt;armour&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] possess &lt;/ins&gt;extraordinarily tough hides, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;granting them a &lt;/ins&gt;natural armour class that is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;significantly &lt;/ins&gt;better than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the standard AC &lt;/ins&gt;10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assigned to &lt;/ins&gt;[[Human Race &amp;amp; Physiology|humans]] and demi-humans such as [[Dwarf Race &amp;amp; Physiology|dwarves]], [[Elf Race &amp;amp; Physiology|elves]], [[Gnome Race &amp;amp; Physiology|gnomes]], [[Half-elf Race &amp;amp; Physiology|half-elves]], [[Halfling Race &amp;amp; Physiology|halflings]] and [[Half-orc Race &amp;amp; Physiology|half-orcs]]. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;natural &lt;/ins&gt;advantage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provides creatures like &lt;/ins&gt;[[Goblin|goblins]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hobgoblin&lt;/ins&gt;|hobgoblins]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bugbear&lt;/ins&gt;|bugbears]], [[Orc|orcs]], [[Ogre|ogres]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[Giant|giants]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with inherent protection &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often ranges between AC &lt;/ins&gt;7 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and AC &lt;/ins&gt;2, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depending on their species&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Likewise&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a warhorse or a war dog has &lt;/del&gt;a natural AC of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;either 7 or &lt;/del&gt;6, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so if put into leather or &lt;/del&gt;chain [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Barding &lt;/del&gt;(armour)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;barding&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the additional benefit &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the armour would be subtracted from this number&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If these humanoids wear heavy armour, their AC improves even further, sometimes dramatically. An army of orcs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for example, which have &lt;/ins&gt;a natural AC of 6, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when equipped with [[Chain Mail (armour)|&lt;/ins&gt;chain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mail]] and a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shield &lt;/ins&gt;(armour)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would have an adjusted AC &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0 — as difficult to strike as a well-armoured human knight&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When fighting humanoids that are larger than &lt;/del&gt;7 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ft&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tall&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gnomes and dwarves receive a +4 bonus to &lt;/del&gt;their AC.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Similarly, warhorses and war dogs, despite being non-humanoid, also possess natural armour, typically AC &lt;/ins&gt;7 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or AC 6&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If fitted with leather or chain [[Barding|barding]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this additional protection would be subtracted from &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;base &lt;/ins&gt;AC&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, making them much more difficult to wound in battle&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monsters will normally have an &lt;/del&gt;AC &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well above 10, depending on &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;natural armour&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thickness of hide &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;natural fighting abilities&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;well &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as  natural inherent magic in the creature&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Against large humanoids, those standing over 7 feet tall, &amp;#039;&amp;#039;&amp;#039;both gnomes and dwarves receive a +4 bonus to their &lt;/ins&gt;AC&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;. This adjustment accounts for &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small size and agility in avoiding blows from much taller opponents&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whose weapons &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacks are more easily sidestepped by a compact&lt;/ins&gt;, well&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-trained fighter&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armour &lt;/del&gt;class can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adjusted &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;circumstances, &lt;/del&gt;such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;responding &lt;/del&gt;to chemical attacks (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;poison &lt;/del&gt;(substance)#Biliosus|poison]]), medical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;debilitation &lt;/del&gt;(such as [[Blindness (condition)|blindness]])&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, unsteadiness of &lt;/del&gt;terrain, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speed of &lt;/del&gt;movement &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and so on&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;These &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;additional effects are due to &lt;/del&gt;be fully &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;listed &lt;/del&gt;here at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another &lt;/del&gt;time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For [[Monster|monsters]], AC is rarely determined by worn armour but rather by natural defenses, including thickened hide, reinforced scales, [[Magic Resistance|magical resistance]] or natural agility in combat. Many creatures possess inherent protective traits that place their AC well above 10, with some reaching negative values due to impenetrable hides or powerful defensive adaptations.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition to physical protection, armour &lt;/ins&gt;class can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;affected &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;situational factors. Conditions &lt;/ins&gt;such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exposure &lt;/ins&gt;to chemical attacks (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Poison &lt;/ins&gt;(substance)#Biliosus|poison]]), medical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ailments &lt;/ins&gt;(such as [[Blindness (condition)|blindness]]) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or instability due to rough &lt;/ins&gt;terrain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can all negatively impact a combatant&amp;#039;s AC. Other circumstances&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as rapid &lt;/ins&gt;movement &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or attempting to fight while restrained, may further hinder a defender&amp;#039;s ability to avoid attacks&lt;/ins&gt;. These &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modifiers and adjustments will &lt;/ins&gt;be fully &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;detailed &lt;/ins&gt;here at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a later &lt;/ins&gt;time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See also,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See also,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Armour (spell)]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Armour (spell)]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Phantom Armour (spell)]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Attacking in Combat]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Phantom Armour (spell)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category: Reviewed]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=28610&amp;oldid=prev</id>
		<title>Tao alexis: /* Special Notes */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=28610&amp;oldid=prev"/>
		<updated>2025-02-22T05:20:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Notes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:20, 22 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also&lt;/del&gt;,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also&lt;/ins&gt;,&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Armour (spell)]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Armour (spell)]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Phantom &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armor &lt;/del&gt;(spell)]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Phantom &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armour &lt;/ins&gt;(spell)]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=14744&amp;oldid=prev</id>
		<title>Tao alexis at 01:13, 2 December 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=14744&amp;oldid=prev"/>
		<updated>2021-12-02T01:13:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:13, 2 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Armour Class.jpg|right|490px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Armour Class.jpg|right|490px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armour Class&amp;#039;&amp;#039;&amp;#039; (AC) is a numerical rating that typically ranges from -10 to 10, indicating the protection that a combatant has against [[Roll to Hit|rolls to hit]].  A &amp;quot;10&amp;quot; AC indicates that the combatant has no protection at all, lacking [[Armour List|armour]], useful [[Dexterity (ability stat)|dexterity]] or toughness of bodily hide — however, this is still sufficient to allow a 50% chance of not being hit by a non-leveled character in [[Combat|combat]].  As forms of protection are added to the character (including effects from [[Spellcasting|spells]], magical bonuses to armour, along with cloaks, rings or bracers of protection), the numerical rating of AC drops.  This rating is then subtracted from the number needed to hit AC 0 ([[THAC0]]), which easily indicates the adjusted number on a d20 needed to hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armour Class&amp;#039;&amp;#039;&amp;#039; (AC) is a numerical rating that typically ranges from -10 to 10, indicating the protection that a combatant has against [[Roll to Hit|rolls to hit]].  A &amp;quot;10&amp;quot; AC indicates that the combatant has no protection at all, lacking [[Armour List|armour]], useful [[Dexterity (ability stat)|dexterity]] or toughness of bodily hide — however, this is still sufficient to allow a 50% chance of not being hit by a non-leveled character in [[Combat|combat]].  As forms of protection are added to the character (including effects from [[Spellcasting|spells]], magical bonuses to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Magic Armour|&lt;/ins&gt;armour&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, along with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Cloak of Protection|&lt;/ins&gt;cloaks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Ring of Protection|&lt;/ins&gt;rings&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Bracers of Protection|&lt;/ins&gt;bracers of protection&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;), the numerical rating of AC drops.  This rating is then subtracted from the number needed to hit AC 0 ([[THAC0]]), which easily indicates the adjusted number on a d20 needed to hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, a combatant is wearing [[Studded Leather (armour)|studded leather]] +1, with a dexterity of 17 and wearing a cloak of protection +1.  Ordinary studded leather armour adjusts AC by -3 from 10; a dexterity of 17 likewise adjusts AC by -3.  The bonuses from the armour and cloak further adjust AC by an additional -2; altogether, this gives the combatant a final AC of 2.  Meanwhile, a 3rd level fighter has a THAC0 of 18.  We subtract 2 from this THAC0, giving us the number needed to hit on a d20: 16 (adjusted, not natural).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, a combatant is wearing [[Studded Leather (armour)|studded leather]] +1, with a dexterity of 17 and wearing a cloak of protection +1.  Ordinary studded leather armour adjusts AC by -3 from 10; a dexterity of 17 likewise adjusts AC by -3.  The bonuses from the armour and cloak further adjust AC by an additional -2; altogether, this gives the combatant a final AC of 2.  Meanwhile, a 3rd level fighter has a THAC0 of 18.  We subtract 2 from this THAC0, giving us the number needed to hit on a d20: 16 (adjusted, not natural).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=13734&amp;oldid=prev</id>
		<title>Tao alexis at 21:24, 8 October 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=13734&amp;oldid=prev"/>
		<updated>2021-10-08T21:24:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:24, 8 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Special Notes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Special Notes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some humanoid creatures able to wear armour have extraordinarily tough hides, so that their &amp;quot;natural&amp;quot; armour class — that is, while receiving no adjustments — can be considerably better than 10 (which is standard for [[Human Race &amp;amp; Physiology|humans]] and demi-humans such as [[Dwarf Race &amp;amp; Physiology|dwarves]], [[Elf Race &amp;amp; Physiology|elves]], [[Gnome Race &amp;amp; Physiology|gnomes]], [[Half-elf Race &amp;amp; Physiology|half-elves]], [[Halfling Race &amp;amp; Physiology|halflings]] and [[Half-orc Race &amp;amp; Physiology|half-orcs]]).  This is an advantage for goblins, hobgoblins, bugbears, orcs, ogres, giants and so on, as they will commonly have natural armour classes that range from 7 to 2.  If these humanoids then wear heavy armour, it is not unusual for them to have much improved AC.  An army of orcs (natural AC 6) in chain mail and shield would have an adjusted AC of zero!&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some humanoid creatures able to wear armour have extraordinarily tough hides, so that their &amp;quot;natural&amp;quot; armour class — that is, while receiving no adjustments — can be considerably better than 10 (which is standard for [[Human Race &amp;amp; Physiology|humans]] and demi-humans such as [[Dwarf Race &amp;amp; Physiology|dwarves]], [[Elf Race &amp;amp; Physiology|elves]], [[Gnome Race &amp;amp; Physiology|gnomes]], [[Half-elf Race &amp;amp; Physiology|half-elves]], [[Halfling Race &amp;amp; Physiology|halflings]] and [[Half-orc Race &amp;amp; Physiology|half-orcs]]).  This is an advantage for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Goblin|&lt;/ins&gt;goblins&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[hobgoblin |&lt;/ins&gt;hobgoblins&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[bugbear |&lt;/ins&gt;bugbears&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Orc|&lt;/ins&gt;orcs&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Ogre|&lt;/ins&gt;ogres&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Giant|&lt;/ins&gt;giants&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and so on, as they will commonly have natural armour classes that range from 7 to 2.  If these humanoids then wear heavy armour, it is not unusual for them to have much improved AC.  An army of orcs (natural AC 6) in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Chain Mail (armour)|&lt;/ins&gt;chain mail&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Shield (armour)|&lt;/ins&gt;shield&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;would have an adjusted AC of zero!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Likewise, a warhorse or a war dog has a natural AC of either 7 or 6, so if put into leather or chain [[Barding (armour)|barding]], the additional benefit of the armour would be subtracted from this number.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Likewise, a warhorse or a war dog has a natural AC of either 7 or 6, so if put into leather or chain [[Barding (armour)|barding]], the additional benefit of the armour would be subtracted from this number.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=12942&amp;oldid=prev</id>
		<title>Tao alexis: /* Special Notes */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=12942&amp;oldid=prev"/>
		<updated>2021-09-26T21:41:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Notes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:41, 26 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some humanoid creatures able to wear armour have extraordinarily tough hides, so that their &amp;quot;natural&amp;quot; armour class — that is, while receiving no adjustments — can be considerably better than 10 (which is standard for [[Human Race &amp;amp; Physiology|humans]] and demi-humans such as [[Dwarf Race &amp;amp; Physiology|dwarves]], [[Elf Race &amp;amp; Physiology|elves]], [[Gnome Race &amp;amp; Physiology|gnomes]], [[Half-elf Race &amp;amp; Physiology|half-elves]], [[Halfling Race &amp;amp; Physiology|halflings]] and [[Half-orc Race &amp;amp; Physiology|half-orcs]]).  This is an advantage for goblins, hobgoblins, bugbears, orcs, ogres, giants and so on, as they will commonly have natural armour classes that range from 7 to 2.  If these humanoids then wear heavy armour, it is not unusual for them to have much improved AC.  An army of orcs (natural AC 6) in chain mail and shield would have an adjusted AC of zero!&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some humanoid creatures able to wear armour have extraordinarily tough hides, so that their &amp;quot;natural&amp;quot; armour class — that is, while receiving no adjustments — can be considerably better than 10 (which is standard for [[Human Race &amp;amp; Physiology|humans]] and demi-humans such as [[Dwarf Race &amp;amp; Physiology|dwarves]], [[Elf Race &amp;amp; Physiology|elves]], [[Gnome Race &amp;amp; Physiology|gnomes]], [[Half-elf Race &amp;amp; Physiology|half-elves]], [[Halfling Race &amp;amp; Physiology|halflings]] and [[Half-orc Race &amp;amp; Physiology|half-orcs]]).  This is an advantage for goblins, hobgoblins, bugbears, orcs, ogres, giants and so on, as they will commonly have natural armour classes that range from 7 to 2.  If these humanoids then wear heavy armour, it is not unusual for them to have much improved AC.  An army of orcs (natural AC 6) in chain mail and shield would have an adjusted AC of zero!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Likewise, a warhorse or a war dog has a natural AC of either 7 or 6, so if put into leather or chain [[Barding|barding]], the additional benefit of the armour would be subtracted from this number.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Likewise, a warhorse or a war dog has a natural AC of either 7 or 6, so if put into leather or chain [[Barding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(armour)&lt;/ins&gt;|barding]], the additional benefit of the armour would be subtracted from this number.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When fighting humanoids that are larger than 7 ft. tall, gnomes and dwarves receive a +4 bonus to their AC.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When fighting humanoids that are larger than 7 ft. tall, gnomes and dwarves receive a +4 bonus to their AC.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=11646&amp;oldid=prev</id>
		<title>Tao alexis at 00:26, 8 April 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=11646&amp;oldid=prev"/>
		<updated>2021-04-08T00:26:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:26, 8 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some humanoid creatures able to wear armour have extraordinarily tough hides, so that their &amp;quot;natural&amp;quot; armour class — that is, while receiving no adjustments — can be considerably better than 10 (which is standard for [[Human Race &amp;amp; Physiology|humans]] and demi-humans such as [[Dwarf Race &amp;amp; Physiology|dwarves]], [[Elf Race &amp;amp; Physiology|elves]], [[Gnome Race &amp;amp; Physiology|gnomes]], [[Half-elf Race &amp;amp; Physiology|half-elves]], [[Halfling Race &amp;amp; Physiology|halflings]] and [[Half-orc Race &amp;amp; Physiology|half-orcs]]).  This is an advantage for goblins, hobgoblins, bugbears, orcs, ogres, giants and so on, as they will commonly have natural armour classes that range from 7 to 2.  If these humanoids then wear heavy armour, it is not unusual for them to have much improved AC.  An army of orcs (natural AC 6) in chain mail and shield would have an adjusted AC of zero!&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some humanoid creatures able to wear armour have extraordinarily tough hides, so that their &amp;quot;natural&amp;quot; armour class — that is, while receiving no adjustments — can be considerably better than 10 (which is standard for [[Human Race &amp;amp; Physiology|humans]] and demi-humans such as [[Dwarf Race &amp;amp; Physiology|dwarves]], [[Elf Race &amp;amp; Physiology|elves]], [[Gnome Race &amp;amp; Physiology|gnomes]], [[Half-elf Race &amp;amp; Physiology|half-elves]], [[Halfling Race &amp;amp; Physiology|halflings]] and [[Half-orc Race &amp;amp; Physiology|half-orcs]]).  This is an advantage for goblins, hobgoblins, bugbears, orcs, ogres, giants and so on, as they will commonly have natural armour classes that range from 7 to 2.  If these humanoids then wear heavy armour, it is not unusual for them to have much improved AC.  An army of orcs (natural AC 6) in chain mail and shield would have an adjusted AC of zero!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Likewise, a warhorse or a war dog has a natural AC of either 7 or 6, so if put into leather or chain barding, the additional benefit of the armour would be subtracted from this number.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Likewise, a warhorse or a war dog has a natural AC of either 7 or 6, so if put into leather or chain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Barding|&lt;/ins&gt;barding&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, the additional benefit of the armour would be subtracted from this number.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When fighting humanoids that are larger than 7 ft. tall, gnomes and dwarves receive a +4 bonus to their AC.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When fighting humanoids that are larger than 7 ft. tall, gnomes and dwarves receive a +4 bonus to their AC.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=7789&amp;oldid=prev</id>
		<title>Tao alexis: /* Special Notes */</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=7789&amp;oldid=prev"/>
		<updated>2020-08-22T19:39:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Special Notes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:39, 22 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armour class can also be adjusted by circumstances, such as responding to chemical attacks (such as [[poison (substance)#Biliosus|poison]]), medical debilitation (such as [[Blindness (condition)|blindness]]), unsteadiness of terrain, speed of movement and so on.  These additional effects are due to be fully listed here at another time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armour class can also be adjusted by circumstances, such as responding to chemical attacks (such as [[poison (substance)#Biliosus|poison]]), medical debilitation (such as [[Blindness (condition)|blindness]]), unsteadiness of terrain, speed of movement and so on.  These additional effects are due to be fully listed here at another time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See Also,&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Armour (spell)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Phantom Armor (spell)]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=7788&amp;oldid=prev</id>
		<title>Tao alexis at 19:36, 22 August 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=7788&amp;oldid=prev"/>
		<updated>2020-08-22T19:36:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:36, 22 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Armour Class.jpg|right|490px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armour Class&amp;#039;&amp;#039;&amp;#039; (AC) is a numerical rating that typically ranges from -10 to 10, indicating the protection that a combatant has against [[Roll to Hit|rolls to hit]].  A &amp;quot;10&amp;quot; AC indicates that the combatant has no protection at all, lacking [[Armour List|armour]], useful [[Dexterity (ability stat)|dexterity]] or toughness of bodily hide — however, this is still sufficient to allow a 50% chance of not being hit by a non-leveled character in [[Combat|combat]].  As forms of protection are added to the character (including effects from [[Spellcasting|spells]], magical bonuses to armour, along with cloaks, rings or bracers of protection), the numerical rating of AC drops.  This rating is then subtracted from the number needed to hit AC 0 ([[THAC0]]), which easily indicates the adjusted number on a d20 needed to hit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armour Class&amp;#039;&amp;#039;&amp;#039; (AC) is a numerical rating that typically ranges from -10 to 10, indicating the protection that a combatant has against [[Roll to Hit|rolls to hit]].  A &amp;quot;10&amp;quot; AC indicates that the combatant has no protection at all, lacking [[Armour List|armour]], useful [[Dexterity (ability stat)|dexterity]] or toughness of bodily hide — however, this is still sufficient to allow a 50% chance of not being hit by a non-leveled character in [[Combat|combat]].  As forms of protection are added to the character (including effects from [[Spellcasting|spells]], magical bonuses to armour, along with cloaks, rings or bracers of protection), the numerical rating of AC drops.  This rating is then subtracted from the number needed to hit AC 0 ([[THAC0]]), which easily indicates the adjusted number on a d20 needed to hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=5621&amp;oldid=prev</id>
		<title>Tao alexis at 19:33, 11 July 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.alexissmolensk.com/index.php?title=Armour_Class&amp;diff=5621&amp;oldid=prev"/>
		<updated>2020-07-11T19:33:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:33, 11 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armour Class&amp;#039;&amp;#039;&amp;#039; is a numerical rating that typically ranges from -10 to 10, indicating the protection that a combatant has against [[Roll to Hit|rolls to hit]].  A &amp;quot;10&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armour class &lt;/del&gt;indicates that the combatant has no protection at all, lacking [[Armour List|armour]], useful [[Dexterity (ability stat)|dexterity]] or toughness of bodily hide — however, this is still sufficient to allow a 50% chance of not being hit by a non-leveled character in [[Combat|combat]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armour Class&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(AC) &lt;/ins&gt;is a numerical rating that typically ranges from -10 to 10, indicating the protection that a combatant has against [[Roll to Hit|rolls to hit]].  A &amp;quot;10&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;AC &lt;/ins&gt;indicates that the combatant has no protection at all, lacking [[Armour List|armour]], useful [[Dexterity (ability stat)|dexterity]] or toughness of bodily hide — however, this is still sufficient to allow a 50% chance of not being hit by a non-leveled character in [[Combat|combat]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  As forms of protection are added to the character (including effects from [[Spellcasting|spells]], magical bonuses to armour, along with cloaks, rings or bracers of protection), the numerical rating of AC drops.  This rating is then subtracted from the number needed to hit AC 0 ([[THAC0]]), which easily indicates the adjusted number on a d20 needed to hit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example, a combatant is wearing [[Studded Leather (armour)|studded leather]] +1, with a dexterity of 17 and wearing a cloak of protection +1.  Ordinary studded leather armour adjusts AC by -3 from 10; a dexterity of 17 likewise adjusts AC by -3.  The bonuses from the armour and cloak further adjust AC by an additional -2; altogether, this gives the combatant a final AC of 2.  Meanwhile, a 3rd level fighter has a THAC0 of 18.  We subtract 2 from this THAC0, giving us the number needed to hit on a d20: 16 (adjusted, not natural).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the combatant&amp;#039;s AC were less than zero, say at -1, then &amp;#039;&amp;#039;subtracting&amp;#039;&amp;#039; -1 would be the same as adding 1 to the THAC0; so that the fighter above would need to roll a 19 on a d20 to hit.  If the modified THAC0 is 21 or higher, than the attacker would require at least some modifier to hit or else the defender would be invulnerable in a fight.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At first glance, this seems extraordinarily complicated, particularly as one must remember that a +1 bonus to AC is &amp;#039;&amp;#039;subtracted&amp;#039;&amp;#039; from the combatant&amp;#039;s armour class, NOT added.  Numerous players have protested against this apparent inconsistency, and against the apparent complexity of calculating THAC0.  However, once the system is fully understood, and the rules remembered, it becomes extremely easy to remember the relatively few modifiers and simple THAC0 table, so that calculating the number needed to hit can be done in within 2-3 seconds.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Special Notes ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some humanoid creatures able to wear armour have extraordinarily tough hides, so that their &amp;quot;natural&amp;quot; armour class — that is, while receiving no adjustments — can be considerably better than 10 (which is standard for [[Human Race &amp;amp; Physiology|humans]] and demi-humans such as [[Dwarf Race &amp;amp; Physiology|dwarves]], [[Elf Race &amp;amp; Physiology|elves]], [[Gnome Race &amp;amp; Physiology|gnomes]], [[Half-elf Race &amp;amp; Physiology|half-elves]], [[Halfling Race &amp;amp; Physiology|halflings]] and [[Half-orc Race &amp;amp; Physiology|half-orcs]]).  This is an advantage for goblins, hobgoblins, bugbears, orcs, ogres, giants and so on, as they will commonly have natural armour classes that range from 7 to 2.  If these humanoids then wear heavy armour, it is not unusual for them to have much improved AC.  An army of orcs (natural AC 6) in chain mail and shield would have an adjusted AC of zero!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Likewise, a warhorse or a war dog has a natural AC of either 7 or 6, so if put into leather or chain barding, the additional benefit of the armour would be subtracted from this number.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When fighting humanoids that are larger than 7 ft. tall, gnomes and dwarves receive a +4 bonus to their AC.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monsters will normally have an AC well above 10, depending on their natural armour, thickness of hide and natural fighting abilities, as well as  natural inherent magic in the creature.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armour class can also be adjusted by circumstances, such as responding to chemical attacks (such as [[poison (substance)#Biliosus|poison]]), medical debilitation (such as [[Blindness (condition)|blindness]]), unsteadiness of terrain, speed of movement and so on.  These additional effects are due to be fully listed here at another time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tao alexis</name></author>
		
	</entry>
</feed>